Response to MTX Store
Travelers, as you are likely already aware, yesterdays announcement has given us another chance to earn our reputation as the community-driven ARPG, and the studio that listens. Weve spent the last 24 hours reading your feedback, discussing it internally, and deciding what to do next. I want to thank our community for challenging us to be better. Were here today to say we hear you, and want to answer that challenge. We are making three immediate changes.
Admittedly, we ended up leaning too hard into following the established and successful models in the industry. The operational cost of EHG as a studio has risen sharply with the increasing team size, quality of the game, server expenses, etc., and our current price tag of $35 for the game was never designed to be the only source of income to ensure that were able to continue operating. So, when we were evaluating our options, we leaned on advice designed around previous titles, and that was a mistake. Last Epoch fans arent here because they want something thats already been done; you are here because you see how much we have to offer the genre. Over time we hope to bring that same innovation and player focus into the monetization space. New Pricing and Purchase Experience As echoed in our community yesterday, the experience of purchasing currency bundles and then managing leftover funds is not an enjoyable one. So moving forward we will have a new structure of currency bundles at the following price points:
We are now also ready to announce our Supporter Pack pricing for Rising Flames. For players who choose to purchase cosmetic MTX, we want the Supporter Packs each cycle to be the reveal that is most looked forward to and the place you can go to get the most value for your money spent each cycle. We hope that value is recognized below, but we of course will be keeping an ear out for your feedback.
As with all things, art and design are subjective in nature, so whats fantastic and exciting to one person may not be to the next. There can be some levels of understanding of This item is more grandiose than this item, but at its core, humans are so varied and unique in their perceptions that were never perfectly aligned in what we think is cool or worth it. We say this because we understand this concept, and so when some players say, Thats ugly, I would never pay X, or they say, Thats way overpriced for that garbage, you also have to recognize that there are others who say, Wow thats awesome and fits the character Im making perfectly and think its a good choice. With that in mind, we understand that the price points proposed initially were met with a general sentiment of being too high, and weve made adjustments to our inventory that will be ready to share fully for 0.9.1 - Rising Flames.
As for EP itself, we have seen confusion around why we need a separate currency at all. Which is a completely fair question, and it does have good reason. This is a larger conversation, but its important to break it down because the answer is many-layered. First, using an intermediary currency is very much necessary from a transactional / functions standpoint. This includes things like being able to award EP for community events, being able to refund EP when there is a hiccup with the actual transaction process, and being able to resolve payment disputes with Steam/sellers. A big part of this is our ability to reward our player base in ways that give them freedom of choice. We want to make cool things, but whats cool when it comes to cosmetics to incredibly selective. Its much better if we can use EP as a reward and allow you to get the things you would want, instead of being saddled with something that you felt wasnt worth it. Though, there may be some specific cosmetic rewards in the future as well. We have done a lot with our community in the past, and we have plans to do so much more. Utilizing EP is just one of the ways that we can continue to do so. Lastly, and perhaps most importantly, Epoch Points are something that we have offered from the very beginning of the Last Epoch existence. They were initially called Cosmetic Coins as a placeholder, but there are quite literally millions of them distributed to our players already. We have always intended to use a secondary currency as a reward system, and again, this just puts it in a place where any other option just could not work.
To sign off, Last Epoch is a passion project being made by fans of the ARPG genre and gaming as a whole. When our community tells us in unison that we have made a mistake, we have always worked to correct it. We hope that if youve been part of our community for long enough that weve shown that to be true, but we know many of you have joined us recently and we look forward to the next 10 years of proving it to you. We sincerely thank you for your passion in what were creating here at Eleventh Hour Games and taking your time to provide us with your feedback. We hope and aspire to always rise to the occasion to correct our mistakes when weve planned or introduce something that isnt well received by our fantastic fans - the fans who have taken us from a small after hours group on Kickstarter to the studio we are becoming. Appreciate you all, Judd.
[ 2023-05-19 19:33:19 CET ] [ Original post ]
Introduction
Travelers, as you are likely already aware, yesterdays announcement has given us another chance to earn our reputation as the community-driven ARPG, and the studio that listens. Weve spent the last 24 hours reading your feedback, discussing it internally, and deciding what to do next. I want to thank our community for challenging us to be better. Were here today to say we hear you, and want to answer that challenge. We are making three immediate changes.
How We Got Here
Admittedly, we ended up leaning too hard into following the established and successful models in the industry. The operational cost of EHG as a studio has risen sharply with the increasing team size, quality of the game, server expenses, etc., and our current price tag of $35 for the game was never designed to be the only source of income to ensure that were able to continue operating. So, when we were evaluating our options, we leaned on advice designed around previous titles, and that was a mistake. Last Epoch fans arent here because they want something thats already been done; you are here because you see how much we have to offer the genre. Over time we hope to bring that same innovation and player focus into the monetization space. New Pricing and Purchase Experience As echoed in our community yesterday, the experience of purchasing currency bundles and then managing leftover funds is not an enjoyable one. So moving forward we will have a new structure of currency bundles at the following price points:
- $4.99 USD = 50 EP
- $9.99 USD = 100 EP
- $19.99 USD = 200 EP
Supporter Packs
We are now also ready to announce our Supporter Pack pricing for Rising Flames. For players who choose to purchase cosmetic MTX, we want the Supporter Packs each cycle to be the reveal that is most looked forward to and the place you can go to get the most value for your money spent each cycle. We hope that value is recognized below, but we of course will be keeping an ear out for your feedback.
- Eternal Traveler - $20 - (includes 150 EP)
- Eternal Templar - $30 - (includes 150 EP)
- Eternal Vanquisher - $40 - (includes 150 EP)
- Eternal Legend - $50 - (includes 150 EP)
Cosmetic Price vs. Value
As with all things, art and design are subjective in nature, so whats fantastic and exciting to one person may not be to the next. There can be some levels of understanding of This item is more grandiose than this item, but at its core, humans are so varied and unique in their perceptions that were never perfectly aligned in what we think is cool or worth it. We say this because we understand this concept, and so when some players say, Thats ugly, I would never pay X, or they say, Thats way overpriced for that garbage, you also have to recognize that there are others who say, Wow thats awesome and fits the character Im making perfectly and think its a good choice. With that in mind, we understand that the price points proposed initially were met with a general sentiment of being too high, and weve made adjustments to our inventory that will be ready to share fully for 0.9.1 - Rising Flames.
Why Epoch Points at All?
As for EP itself, we have seen confusion around why we need a separate currency at all. Which is a completely fair question, and it does have good reason. This is a larger conversation, but its important to break it down because the answer is many-layered. First, using an intermediary currency is very much necessary from a transactional / functions standpoint. This includes things like being able to award EP for community events, being able to refund EP when there is a hiccup with the actual transaction process, and being able to resolve payment disputes with Steam/sellers. A big part of this is our ability to reward our player base in ways that give them freedom of choice. We want to make cool things, but whats cool when it comes to cosmetics to incredibly selective. Its much better if we can use EP as a reward and allow you to get the things you would want, instead of being saddled with something that you felt wasnt worth it. Though, there may be some specific cosmetic rewards in the future as well. We have done a lot with our community in the past, and we have plans to do so much more. Utilizing EP is just one of the ways that we can continue to do so. Lastly, and perhaps most importantly, Epoch Points are something that we have offered from the very beginning of the Last Epoch existence. They were initially called Cosmetic Coins as a placeholder, but there are quite literally millions of them distributed to our players already. We have always intended to use a secondary currency as a reward system, and again, this just puts it in a place where any other option just could not work.
Conclusion
To sign off, Last Epoch is a passion project being made by fans of the ARPG genre and gaming as a whole. When our community tells us in unison that we have made a mistake, we have always worked to correct it. We hope that if youve been part of our community for long enough that weve shown that to be true, but we know many of you have joined us recently and we look forward to the next 10 years of proving it to you. We sincerely thank you for your passion in what were creating here at Eleventh Hour Games and taking your time to provide us with your feedback. We hope and aspire to always rise to the occasion to correct our mistakes when weve planned or introduce something that isnt well received by our fantastic fans - the fans who have taken us from a small after hours group on Kickstarter to the studio we are becoming. Appreciate you all, Judd.
Last Epoch
Eleventh Hour Games
Eleventh Hour Games
2019-04-30
Indie RPG Adventure Singleplayer EA
Game News Posts 425
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(88800 reviews)
https://lastepochgame.com
https://store.steampowered.com/app/899770 
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
GAMEBILLET
[ 5930 ]
GAMERSGATE
[ 1813 ]
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