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Beta 0.9.1b Patch Notes
The new Towns functionality was disabled a few hours after 0.9.1 launched yesterday, meaning you will not see other players outside of your party in Town zones. Our service for processing requests to join Town servers was overloaded with the influx of players after launch, and this caused almost all requests to join a Town to be stuck. We investigated the problem and were unable to find a quick solution to resolve the problem, so we took down the new Towns system to unblock players. We have performed a root cause analysis and have a path forward that we are investigating. Our priority is to take our time with this so that the re-launch of Towns is smooth.
As always, we are monitoring bug reports. Heres what bugs we are working on now:
[ 2023-05-27 00:50:10 CET ] [ Original post ]
Changes
- The waypoint for Crumbling Ruin now unlocks as soon as you complete the Shard quest in the Keepers Camp, allowing you to continue the campaign even if the transition to Crumbling Ruin fails.
- If you have a character that got stuck at the end of Chapter 1, going back to Keepers Camp should unlock the Crumbling Ruin waypoint in the Ruined Era, allowing you to proceed.
- Fixed a bug where making quest progress in a Town, then creating a new offline character could have the quest progress of the new character fast-forwarded to the quest state of the old character.
- Fixed a bug where Hardcore characters that died in Arena were not forced back to the Character Select screen.
- Fixed a bug where Hardcore characters that have died were still posting results to the Hardcore Arena leaderboard.
- Hardcore characters now connect to Standard chat channels after dying.
- Fixed a bug where Weaver Uniques did not immediately apply their newly gained affixes to the player when added or upgraded by the Weaver.
- Fixed a bug where creating a Weaver unique with a Rune of Ascendance could cause it to have 0 Weavers Will.
- Fixed a bug where stationary minions such as totems would stop attacking if given a move command via the A key.
- Fixed a bug where Lethal Mirage's Rending Darkness would cause mirages to sometimes target the player that cast it, accomplishing nothing.
- Fixed Stashes in the Keepers Camp not having minimap icons.
- Fixed some of Graels voice lines not playing in The Burning Forest in Online mode.
- Fixed sounds for Lethal Mirage not playing in Online mode.
- Fixed footstep sounds not playing correctly for summoned Bears.
- Adjusted some music and dialog mixing for Chapter 1.
- Added final 2d art for Dedication of an Erased Primalist and Code of an Erased Sentinel.
What Were Working On
Towns
The new Towns functionality was disabled a few hours after 0.9.1 launched yesterday, meaning you will not see other players outside of your party in Town zones. Our service for processing requests to join Town servers was overloaded with the influx of players after launch, and this caused almost all requests to join a Town to be stuck. We investigated the problem and were unable to find a quick solution to resolve the problem, so we took down the new Towns system to unblock players. We have performed a root cause analysis and have a path forward that we are investigating. Our priority is to take our time with this so that the re-launch of Towns is smooth.
Bug Fixes
As always, we are monitoring bug reports. Heres what bugs we are working on now:
- Item Linking is not currently working - there is a configuration issue between our testing environment and the live environment that we need to resolve
- Weaver Uniques being upgraded causes a lag spike.
- Rarely, a failed attempt to transition to another zone can become completed after loading a different character.
- The window for reducing corruption in the Sanctuary of Eterra does not disappear after being used.
- Missing terrain visuals in the Shrouded Plateau.
- There isnt a quest marker prompting you to walk to Balthas after defeating Orian and Emberwing in the Summit in Chapter 1.
- Cosmetics and armor visuals are sometimes invisible (usually fixed by re-equipping or going to the next zone).
- Echo Completed portals dont use equipped Portal cosmetics.
- Epoch Points are always shown as costing USD in the Shop, rather than local currency (the correct price is used when purchasing).
[ 2023-05-27 00:50:10 CET ] [ Original post ]
Last Epoch
Eleventh Hour Games
Developer
Eleventh Hour Games
Publisher
2019-04-30
Release
Game News Posts:
429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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