Name | Last Epoch | ||
Developer | Eleventh Hour Games | ||
Publisher | Eleventh Hour Games | ||
Tags | |||
Release | 2019-04-30 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 145 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 145 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | LE Linux [32.59 G] |
Hello Travelers!
What were Working on Along with todays hotfix, we also want to provide a quick update of some of the bugs and fixes we are continuing to work on. [h2]Temporal Sanctum Progression Blocker (offline)[/h2] A fix went out for this in 0.9.2f, however withheld the patch note as we still saw a reproduction of the case internally. However, we believe this was purely internal and the fix did correctly work. If youre still experiencing blockers in offline Temporal Sanctum, please let us know. [h2]Volatile Zombie loop[/h2] There is a bug with two nodes in Volatile Zombie that are triggering while at negative mana. (Abilities which consume mana shouldnt trigger while at negative mana.) We have some fixes and adjustments weve made internally focused around these bugs and skill interactions which are currently planned to be released at 1.0, which well share for awareness. Please note that these changes are still subject to further change, or omission with other changes. The planned changes:
Our current decision of not releasing these in a hotfix is due to the power of the builds that rely on this, and that it doesnt greatly impact performance negatively (server and/or client). We generally want to avoid hotfix changes that suddenly invalidate builds, particularly when that change could prevent others from pushing as far on leaderboards. Were always eager to hear your thoughts on these sorts of decisions. The changes to Giant Zombie were unrelated to the bugs, but are general changes to make indirectly casting Giant Zombie less necessary when using Volatile Zombie as a damage skill. [h2]Other Fixes were working on[/h2] Heres a list of some of the other fixes were currently working on. Please keep in mind this is not exhaustive, but some of the more commonly reported items which are in the works.
[h3]Update - 17:42 CT[/h3] We have deployed a fix following the patch to resolve an issue where players were unable to transition zones, or connect to some towns (such as upon log-in). If youre still experiencing these issues, please make sure you restart your client and have the latest patch. We apologize for the disruption. |