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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Last Epoch 

 

Developer

 Eleventh Hour Games 

 

Publisher

 Eleventh Hour Games 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 2019-04-30 

 

Steam

 € £ $ / % 

 

News

 379 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/899770 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 145  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 145 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 LE Linux [32.59 G] 




LINUX STREAMERS (24)
geogalvanichardestcorehatnixgreyferretgaming
spoofhxiao_misterpremiumrosscarran
leandrodaslivesthemrmodblacksmitch123deadlinux
ricardo_strykidaxxtriasjorgiciodragochen
tarovenadinsx3a1rm4xgrindthefarm
karnulcirycdayrain1999huuof




Beta 0.9.2j Patch Notes

Hello Travelers!

A quick hotfix today to resolve an issue where a small number of players were unable to log in.

Bug Fixes


  • Fixed a bug where some newly created characters were being generated with items using a newer version of item serialization that the live client was not able to deserialize preventing the character from loading, or any character if the item was placed in the stash.


What were Working on

Along with todays hotfix, we also want to provide a quick update of some of the bugs and fixes we are continuing to work on.

[h2]Temporal Sanctum Progression Blocker (offline)[/h2]
A fix went out for this in 0.9.2f, however withheld the patch note as we still saw a reproduction of the case internally. However, we believe this was purely internal and the fix did correctly work. If youre still experiencing blockers in offline Temporal Sanctum, please let us know.

[h2]Volatile Zombie loop[/h2]
There is a bug with two nodes in Volatile Zombie that are triggering while at negative mana. (Abilities which consume mana shouldnt trigger while at negative mana.)

We have some fixes and adjustments weve made internally focused around these bugs and skill interactions which are currently planned to be released at 1.0, which well share for awareness. Please note that these changes are still subject to further change, or omission with other changes. The planned changes:


  • Fixed a bug where Volatile Zombiess Grand Sacrifice and Effigy of Combustion could trigger while on negative mana
  • Volatile Zombie changes: Dreadful Horde and Giant Zombie now only have a 10% chance to trigger their effects on indirect casts (from always triggering), such as via Awakening Presence or the Experimental Belt affix
  • Giant Zombie gives 120% increased mana cost (from 300%)


Our current decision of not releasing these in a hotfix is due to the power of the builds that rely on this, and that it doesnt greatly impact performance negatively (server and/or client). We generally want to avoid hotfix changes that suddenly invalidate builds, particularly when that change could prevent others from pushing as far on leaderboards. Were always eager to hear your thoughts on these sorts of decisions.

The changes to Giant Zombie were unrelated to the bugs, but are general changes to make indirectly casting Giant Zombie less necessary when using Volatile Zombie as a damage skill.

[h2]Other Fixes were working on[/h2]
Heres a list of some of the other fixes were currently working on. Please keep in mind this is not exhaustive, but some of the more commonly reported items which are in the works.


  • Flurry collides with players and minions in online play
  • Flurry is producing too many projectiles
  • Weve seen reports of this still occurring since the last patch, and are re-investigating
  • Flurry sometimes not hitting with very high attack speeds
  • Detonating Arrow Cone is exploding in the wrong direction
  • Flame Rush tracks Rune generation between skill uses
  • Effigy boss (giant worm) can spawn loot off the map
  • Skeleton enemies missing health bars and hover outlines
  • Enemies in arena not properly animating after spawning
  • Runic Invocations Unbridled Ruin not providing its damage bonus
  • Teleporting back to town doesnt put you near your portal


[h3]Update - 17:42 CT[/h3]

We have deployed a fix following the patch to resolve an issue where players were unable to transition zones, or connect to some towns (such as upon log-in). If youre still experiencing these issues, please make sure you restart your client and have the latest patch. We apologize for the disruption.


[ 2023-10-28 01:09:50 CET ] [ Original post ]