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Beta 0.9.2j Patch Notes
Along with todays hotfix, we also want to provide a quick update of some of the bugs and fixes we are continuing to work on.
A fix went out for this in 0.9.2f, however withheld the patch note as we still saw a reproduction of the case internally. However, we believe this was purely internal and the fix did correctly work. If youre still experiencing blockers in offline Temporal Sanctum, please let us know.
There is a bug with two nodes in Volatile Zombie that are triggering while at negative mana. (Abilities which consume mana shouldnt trigger while at negative mana.) We have some fixes and adjustments weve made internally focused around these bugs and skill interactions which are currently planned to be released at 1.0, which well share for awareness. Please note that these changes are still subject to further change, or omission with other changes. The planned changes:
Heres a list of some of the other fixes were currently working on. Please keep in mind this is not exhaustive, but some of the more commonly reported items which are in the works.
We have deployed a fix following the patch to resolve an issue where players were unable to transition zones, or connect to some towns (such as upon log-in). If youre still experiencing these issues, please make sure you restart your client and have the latest patch. We apologize for the disruption.
[ 2023-10-27 23:09:50 CET ] [ Original post ]
Hello Travelers! A quick hotfix today to resolve an issue where a small number of players were unable to log in.
Bug Fixes
- Fixed a bug where some newly created characters were being generated with items using a newer version of item serialization that the live client was not able to deserialize preventing the character from loading, or any character if the item was placed in the stash.
What were Working on
Along with todays hotfix, we also want to provide a quick update of some of the bugs and fixes we are continuing to work on.
Temporal Sanctum Progression Blocker (offline)
A fix went out for this in 0.9.2f, however withheld the patch note as we still saw a reproduction of the case internally. However, we believe this was purely internal and the fix did correctly work. If youre still experiencing blockers in offline Temporal Sanctum, please let us know.
Volatile Zombie loop
There is a bug with two nodes in Volatile Zombie that are triggering while at negative mana. (Abilities which consume mana shouldnt trigger while at negative mana.) We have some fixes and adjustments weve made internally focused around these bugs and skill interactions which are currently planned to be released at 1.0, which well share for awareness. Please note that these changes are still subject to further change, or omission with other changes. The planned changes:
- Fixed a bug where Volatile Zombiess Grand Sacrifice and Effigy of Combustion could trigger while on negative mana
- Volatile Zombie changes: Dreadful Horde and Giant Zombie now only have a 10% chance to trigger their effects on indirect casts (from always triggering), such as via Awakening Presence or the Experimental Belt affix
- Giant Zombie gives 120% increased mana cost (from 300%)
Other Fixes were working on
Heres a list of some of the other fixes were currently working on. Please keep in mind this is not exhaustive, but some of the more commonly reported items which are in the works.
- Flurry collides with players and minions in online play
- Flurry is producing too many projectiles
- Weve seen reports of this still occurring since the last patch, and are re-investigating
- Flurry sometimes not hitting with very high attack speeds
- Detonating Arrow Cone is exploding in the wrong direction
- Flame Rush tracks Rune generation between skill uses
- Effigy boss (giant worm) can spawn loot off the map
- Skeleton enemies missing health bars and hover outlines
- Enemies in arena not properly animating after spawning
- Runic Invocations Unbridled Ruin not providing its damage bonus
- Teleporting back to town doesnt put you near your portal
Update - 17:42 CT
We have deployed a fix following the patch to resolve an issue where players were unable to transition zones, or connect to some towns (such as upon log-in). If youre still experiencing these issues, please make sure you restart your client and have the latest patch. We apologize for the disruption.
[ 2023-10-27 23:09:50 CET ] [ Original post ]
Last Epoch
Eleventh Hour Games
Developer
Eleventh Hour Games
Publisher
2019-04-30
Release
Game News Posts:
429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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