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Post Launch Mid-Week Update

Hello, Travelers! Wow, what an opening week for Last Epoch. We are absolutely floored by the turnout and response to the game. Having started as an after-hours passion project from die-hard ARPG fans, were in awe that Last Epoch reached 265,000 players online at one time this weekend, the #39 highest concurrent user count recorded on Steam - ever. We appreciate you all bearing with us as the load initially gave us trouble for online gameplay, but were happy to say that were holding mostly steady above 200,000 players in-game and have made improvements each day in the backend infrastructure to support the demand. Well continue to monitor and address any issues that crop up. I want to take a moment to talk to you all about whats coming next.

INCOMING HOTFIXES/POST 1.0 PATCHES


We have a good sized bugs fixing and quality-of-live improvements patch that were hoping to deliver this week, and plan to continue releasing weekly patches. In addition to weekly patches, the team will be actively monitoring services and applying hotfixes as needed. Thank you for taking the time to report issues youve found in-game with the in-game bug reporting tool. This is the most optimal way to report issues as it also sends us your player logs and a screenshot if you choose to include it, which helps us diagnose and address issues much more rapidly. Forums and third-party sites are a much less ideal way to submit reports as we dont get this information, and its not immediately tracked in our internal systems.

ONLINE SERVICES


We are excited to see the servers holding above the 200,000 CCU mark (concurrent users in the game at one time), and that scene transitions and queue times have gotten much shorter. There may still be shorter periods of downtime as we roll out updates to improve the reliability after our turbulent first weekend, where we had some unanticipated bottlenecks in our backend architecture. We will continue to make improvements here, including making social services (like adding friends) even snappier, focusing on scene-to-scene transition times, ensuring in-game chat is stable, making queues continue to flow smoother and faster, and more. Were going to put out some information about what happened at launch that caused the instability under load, but we want to focus our backend team on improvements for a while longer before we pull them off to help us write this up - and also give them some much-deserved rest after working through the weekend.

LOCALIZATION


Localization improvements are ongoing as we focus on the quality of our translations and further coordinate with native speakers and quality assurance testing teams. We will be releasing improvements with our weekly hotfixes to address the feedback we have received so far, including quality fixes to all languages, menus, affixes, and UI errors reported for Russian, Korean and Chinese. We ask for your continued support in improving our experience in all languages by submitting reports to us by via the official Last Epoch Discord in the Localization/Translation Forum located in the Feedback and Reports section under feedback-forums or by utilizing our in-game support tool, and choosing the category Feedback

FUTURE CONTENT


Were excited to start to share with you the future content plans we have for Last Epoch, including our next major Cycle patch, 1.1. The content coming for Patch 1.1 is designed specifically in two parts. The first, and most important part is focusing on and committing time to act on player feedback. We are wholly committed to making the best ARPG in the genre, and listening to our amazing community is a big part of that. In addition, throughout the 1.0 Cycle we intend to release quality of life and bug fix patches regularly. Secondly, as you all may know, were going to have a heavy emphasis on expanding end-game content now that weve released 1.0. For future patches we have plans to expand the monolith, bring great new itemization options, add more boss content, class and balance updates, campaign content, etc. For 1.1 specifically well be focusing on bringing some pinnacle content, or very hard fights that will give you challenges to aspire to. Well be sharing more on this and more of whats to come in 1.1 in the not too distant future. Its worth emphasizing that EHG has a strong focus on listening to the community, as its where our team came from, and we want to hear what you want to see in the future. We are active in our forums, Reddit, and social channels, so if you want to see something, please do voice it! You are not shouting into the void, nor do you have to amass an army to get us to take notice. Were there and ready to have conversations with you all.

SENTIMENT & REVIEWS


While were continuing to receive high praise about the game itself, Steam reviews and sentiment took a heavy hit due to the initial turbulence of online services at launch. We are committed to regaining that trust by making improvements to our backend infrastructure for this amount of load and providing a great experience for online play. We take time to read your reviews and feedback on Steam, socials, and our forum and take swift action to improve the areas that we see players are dissatisfied with. We know that seeing our Steam reviews lower than theyve ever been is concerning to players who are looking forward to the future of Last Epoch, but we want to assure you that the team has always been committed to making a game you can enjoy and expect updates from for years to come. Weve seen that passion reflected back at us in the community this past week, and it has bolstered our resolve to that goal even further. Last Epoch is here to stay.

GAMEPAD SUPPORT


Were thrilled to see many of you enjoying the immense amount of gamepad updates weve brought for 1.0, and we have a lot of updates coming before 1.1 that will improve the experience even further, including better navigation of certain panels. We aim to release LE on console in the future so making sure that the gamepad experience is top notch is a focus for us. Thank you all for your amazing support and excitement of Last Epoch. Theres so much more to come and were thrilled to build this game for all of us ARPG fans. Well keep you all posted with more news, patches, insights, and plans shortly. - Judd | Founder & Game Director


[ 2024-02-27 18:35:38 CET ] [ Original post ]

Last Epoch
Eleventh Hour Games Developer
Eleventh Hour Games Publisher
2019-04-30 Release
Game News Posts: 429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.

Key Features

  • 15 Mastery Classes
    Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle!
  • Customize each skill
    Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
  • Lose yourself in the item hunt
    Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system.
  • Explore a vast world throughout time
    The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path.
  • Endless replayability
    With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back.
  • Easy to learn, hard to master
    We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
  • Storage: 20 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
  • Storage: 20 GB available space
GAMEBILLET

[ 6132 ]

13.34$ (11%)
12.89$ (14%)
3.80$ (87%)
3.76$ (62%)
3.00$ (80%)
3.75$ (85%)
16.97$ (15%)
15.00$ (50%)
3.29$ (18%)
16.57$ (17%)
2.60$ (80%)
29.69$ (1%)
12.59$ (37%)
16.79$ (16%)
50.99$ (15%)
6.72$ (66%)
43.99$ (12%)
42.46$ (15%)
24.49$ (30%)
2.53$ (75%)
5.73$ (18%)
4.59$ (8%)
0.90$ (82%)
31.49$ (30%)
7.50$ (70%)
16.57$ (17%)
8.49$ (-113%)
4.89$ (30%)
13.50$ (55%)
8.47$ (15%)
GAMERSGATE

[ 2625 ]

6.0$ (90%)
1.5$ (70%)
25.0$ (50%)
10.87$ (57%)
2.5$ (90%)
3.26$ (78%)
6.5$ (50%)
0.88$ (82%)
3.26$ (78%)
1.5$ (85%)
1.58$ (95%)
8.1$ (82%)
5.6$ (49%)
2.76$ (79%)
4.95$ (67%)
7.65$ (74%)
4.19$ (30%)
0.88$ (91%)
1.6$ (80%)
2.25$ (89%)
9.99$ (50%)
8.8$ (65%)
3.0$ (62%)
9.89$ (51%)
0.6$ (85%)
7.5$ (70%)
3.4$ (83%)
5.0$ (75%)
7.2$ (64%)
9.0$ (70%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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