Name | Last Epoch | ||
Developer | Eleventh Hour Games | ||
Publisher | Eleventh Hour Games | ||
Tags | |||
Release | 2019-04-30 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 145 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 145 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | LE Linux [32.59 G] |
Hello Travelers,
[h2]CONTROLLER[/h2]
[h2]UI[/h2]
[h2]SKILLS[/h2]
[h2]OTHER[/h2]
CHANGES
GHOSTFLAME AND DIVE BOMB Theres one change in this patch, and another change well be releasing soon which we wanted to speak a little bit more to than just listing. These are changes to Ghostflames Spirit Kindling Node (included in this patch), and Dive Bombs Cloud Gatherer node (being released in near future). [h2]CHANGES[/h2] [h3]Ghostflame[/h3]
[h3]Dive Bomb (hotfix soon)[/h3]
Both of these nodes are exceptionally overperforming, but thats not why were changing them right now. Were changing them because of the performance impact these skills are causing, more specifically their tendency to crash servers. Our current stance is that we wont issue mid-cycle changes for balance, such as with Profane Veils Vampiric Blood node. While the node is much stronger than intended, its not causing performance issues and so it will instead be changed with the next cycle patch. This stance is of course open to feedback, its not carved in stone. If theres high demand to fix bugs or make changes that affect balance mid-cycle, we can adjust. While these changes are being made for performance reasons, they do also carry considerable impact to power levels of these skills/nodes. This automatically raises some questions, to which weve provided a short QA below of what we think are the biggest questions. The answer to this is no, we will not be removing current entries from the leaderboards. We understand this choice does have the negative effect of affecting some players motivation to push the leaderboards when theres a leader. However, theres many other negative effects if we do remove entries. Primarily, if we remove rankings in these situations, it incentivizes players to keep these interactions a secret until the very end of the cycle, making it much more difficult for us to act in time for the next cycle. We were willing to live with the node being imbalanced, but it wasnt until later that we realized players were maintaining Smoke Bombs in Echo of a World as they ran echoes, which means as more and more Smoke Bombs piled up, the server becomes more unstable and eventually crashes. Were only fixing this mid-cycle due to the server issues it presents, not its balance. Investigating a skill for appropriate balance changes thats not purely numerical takes a fair amount of time. From design discussions, to implementation, to QA, and finally merge and release. For cases like this, it unfortunately taking this time means it comes at the cost of time spent towards other bugs, or new content, when we only plan to remove it as soon as the next cycle starts. |