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Last Epoch Patch 1.0.3 Patch

Hello Travelers! In todays patch we have previously mentioned skill changes, stash tab cost reductions, audio updates and more! We plan to release more information regarding the mid-cycle balance changes tomorrow. So if youre interested in seeing the results of the survey, and our plans going forward as a result of the feedback, please keep your eyes out for that post on our forums!

Changes


Campaign


  • Moved Transition to Temporal Sanctum from The Ruined Coast so its not as easy to accidentally transition after combat.

Skills


  • Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
  • Wandering Spirits now has 30% more spirit reveal frequency
  • Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed)
    • These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we're adding the buff in this patch instead of waiting for the next cycle.

UI / Visual


  • Added Localization type to in-game bug reporting tool
  • Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses.

Audio


  • Reduced the frequency of the Falcons CAWWWWs (attack vocal sounds)
  • Updated audio for Healing Hands
  • All chapter 6 scenes have new 2D ambient loop sfx
  • The Barren Aqueduct has new music
  • Soul Cage props in chap 6 have looping sounds again
  • The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct
  • The large running water props in chapter 8 now have sfx
  • Added looping sfx to the large rusty pipelines that cross the map

Other


  • Reduced cost of Stash Tabs
    • Stash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%.

Bug Fixes


Campaign


  • Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
  • Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest Last Refuge

Skills & Passives


  • Fixed a bug where Profane Veils Vampiric Pool gave 40% of the consumed minions maximum health as ward, instead of the listed 4%
  • Fixed a bug where Runemasters passive node Sanguine Runestoness threshold bonus (15% of health regen applies to ward) was scaling with points allocated
  • Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame Whip casts from all sources, and previously never received attribute scaling from any source)
  • Fixed a bug where the effect of Chthonic Fissure's Eradication was not doubled when the player was cursed

Gameplay


  • Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
  • Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.

Items


  • Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the "minions transported with traversal skills" experimental affix to not bring any minions with you
  • Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time
  • Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB
  • Fixed bug where Wraithlord would try to consume other players minions
  • Fixed bug where Spine of Malatros Flame Whips were not receiving some scaling
  • Fixed a bug where Stygian Coal's more Stygian Beam Damage per 10 current mana affix did not work
  • Fixed a bug where Stygian Coal's Stygian Beams were not affected by Drain Life's Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes
  • Fixed a bug where Chronicle of the Damned's chance to reveal a Wandering Spirit on kill would cause the player's existing cast of Wandering Spirits to stop releasing spirits
  • Fixed a bug where the Wandering Spirit from Chronicle of the Damned's chance to reveal a Wandering Spirit on kill always instantly faded away
  • Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tag
    • They still have the "cannot be traded" tag
  • Fixed a bug where Flame Whips did not benefit from Chthonic Fissure's Eradication when using Spine of Malatros
  • Fixed a bug where Chthonic Fissure's Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros
  • Fixed a bug where only the "while cursed" benefit of Chthonic Fissure's Death From Below applied to Flame Whip when using Spine of Malatros
  • Fixed a bug where Chthonic Fissure's Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros

UI / Visual


  • Fixed a bug where right clicking a dungeon key upon first entering game would not open the map
  • Fixed a bug where campaign prophecies could still appear while blocked
  • Fixed a bug where enemies could appear invisible while playing in a party
  • Fixed a bug where the gate in Soul Wardens Road wouldnt animate going down.
  • Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood
  • Fixed bug where item tooltips could disappear when loot dropped
  • Fixed some instances of players facing backwards after a scene transition
    • Please continue to report any instances of this issue via the in-game bug reporter

Audio


  • Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the item bought sound effect

Upcoming Changes


  • We will be releasing a bugfix for Infernal Shade in a hotfix later this week


[ 2024-03-13 16:40:20 CET ] [ Original post ]



Last Epoch
Eleventh Hour Games
  • Developer

  • Eleventh Hour Games
  • Publisher

  • 2019-04-30
  • Release

  • Indie RPG Adventure Singleplayer EA
  • Tags

  • Game News Posts 425  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (88800 reviews)


  • Review Score

  • https://lastepochgame.com
  • Website

  • https://store.steampowered.com/app/899770 
  • Steam Store

  • Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.

    Key Features

    • 15 Mastery Classes
      Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle!
    • Customize each skill
      Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
    • Lose yourself in the item hunt
      Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system.
    • Explore a vast world throughout time
      The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path.
    • Endless replayability
      With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back.
    • Easy to learn, hard to master
      We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
    MINIMAL SETUP
    • OS: Ubuntu 16.04
    • Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
    • Storage: 20 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04
    • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
    • Storage: 20 GB available space
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