Hello Travelers,
In between attempting to save the citizens of Eterra, and eradicating them, almost 70,000 of you have joined in with your voices to discuss mid-cycle balance changes. The turnout for this survey has been fantastic; and further, is in addition to the many discussions here on the forums and other platforms on the topic. We want to first thank you all for your enthusiasm on this topic driving it forward.
Today, we want to share the results of the survey, as well as the decisions which have come as a result of the feedback.
For the purpose of reading the below results, the following information can help:
- Scale:
- 1 - Strongly Disagree
- 2 - Disagree
- 3 - I have no opinion on this topic
- 4 - Agree
- 5 - Strongly Agree
- When we first started the survey, the scale was in reverse. We received immediate feedback about this, and swapped it before too many results came in. While the results below do not reflect this change, we made this change very early into survey so it had minimal impact on the results
OVERPERFORMING BUGS
With over 74% of all votes in the survey crushing the other options, as well as in written feedback, the stance from the involved community is fairly clear. We should be fixing bugs which cause skills or items to highly overperform, and as such, will be doing so. This is a change from our previous stance where we didnt want to alter balance mid-cycle. Now, if its the case of a bug, we will be pushing out these fixes in mid-cycle patches.
MILDLY OVERPERFORMING BUGS
In the case of a bug resulting in a build, skill, or item mildly overperforming, theres a much less clear stance. From written feedback, its a bit clear as to why: What is mildly overperforming? Being a bit of a vague categorization, its left up to an individuals interpretation. We have decided in this case to use case-by-case discretion. This would be based on feedback were seeing in the community, and just how far the bug results in a power shift. So we may chose to, or not to fix bugs which are mildly overperforming mid-cycle and will discuss them as they arise.
OVERPERFORMING BALANCE
On the other hand, if a build is overperforming, but not caused by a bug, the feedback has largely weighted towards do not change. While not quite as one sided as with bugs, this is still a fairly strong sentiment from the community with over 57% voting not to make these changes. This also matches our existing stance as well, in not taking too many steps to alter balance mid-cycle. As such, well be avoiding balance changes which are not bug related, even if its resulting in a build, skill, or item highly overperforming.
MILDLY OVERPERFORMING BALANCE
As one might expect, as the power from something not bug-related becomes less impactful, the desire is even less for changes to be seen to them. Weighted quite heavily towards no changes, we agree with this stance and will not be making balance changes mid-cycle which are not bug related, and only result in the skill, build, or item mildly over-performing.
MID-CYCLE LEADERBOARD RESET
In the event that we release a change or bug-fix which was resulting in an item, skill, or build to overperform, the desire for leaderboards to reset has been quite mixed. We discussed this a fair amount, and have made the following determination: We will not reset leaderboards in this instance, however, we will instead add information to the entry to indicate when the entry occurred. The goal of this being to make the information available to identify entries which may have used a build that has since changed. We decided against a mark or icon on the entry indicating it was an overperforming build, as we didnt want these to appear as a mark of shame. We felt this was the best way to be able to allow competitive players to continue competing on the leaderboards, without taking away other players previous hard work on their builds, even if they were overperforming.
PARTIAL LEADERBOARD RESET
While the above answer also addresses this question, for consistency we want to show the results of all of your votes here.
NOTIFICATIONS VIA PUBLIC POSTS
To everyones surprise, it looks like almost everyone agrees that receiving notifications about upcoming balance altering bugfixes or changes is a very strong desire. As weve been showing this last week since we started getting feedback on the survey, we fully agree with this, and will start trying to provide more heads up when these changes are coming. Though with this, we will still reserve the right to not provide information regarding the upcoming change if: Doing so would result in players rushing to take advantage causing severe issues, or we could release the fix almost as fast as releasing the notification that the fix is coming So for these changes, if we feel we can release the information in full about the change, well do so. Otherwise, we may try to be more vague (such as with the Infernal Shade infinite damage bug) to limit its impact before the change, or we may withhold it completely if its something which is regularly crashing servers when its utilized to minimize its impact until we can get it fixed.
CONCLUSION
This round of discourse with the community has resulted in some great changes to our stances that were quite happy with. The two big changes here being:
- We will release fixes mid-cycle for bugs which result in an item, skill, or build highly overperforming
- We will add leaderboard functionality displaying which specific patch, or timespan an entry happened during.
[ 2024-03-14 21:09:44 CET ] [ Original post ]
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Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
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