Last Epoch Hotfix 1.0.4.2 Notes
This change (favor cost for despair glyphs) didnt have anything to do with Merchant's Guild (MG) - at least, we werent aware of a significant issue being caused by MG players swapping to abuse this. We believe MG already has a very good pathway to Despair Glyphs with Vault of Uncertain Fates, so wouldnt have been benefiting from this prophecy by swapping. This was actually something we had decided before 1.0, that the favor cost was too low for this reward along with other adjustments in a late pass. However with the post-launch changes/fixes, this was as soon as it made its way through the pipeline with other priority fixes pushing their way ahead of it. So this was purely in regards to its own balance within Circle of Fortune (CoF). One of the discussions this has started internally is regarding review of these delayed adjustments. Our previous pipeline didnt include design looking at the final patches when they went out, so unfortunately we missed this change and re-evaluating it. We have adjusted our pipeline to try to catch delayed changes so we can be more mindful of them and consider if they should go out, or be delayed to the next cycle. TLDR: The change was made before 1.0, got stuffed in the pipeline, and just finally got out without further design review on timing. Well be keeping a better eye out for delayed changes like this.
With the Key value nerf, the impetus for it was as we had stated, that it was being leveraged by MG players with swapping factions. However, this was a change we had planned for some time, and it was really just the final push needed to prioritize the change. With the key values, originally they had a higher value on them so it gave them some value for players who didnt have any use or interest in them (never played arena). Keys were never intended to be a source of gold farming, which is something which crept up over time with them being easier to target in the Monolith. With the interactions in CoF, it was the straw which broke the camels back, so to say. We definitely agree we did not sufficiently communicate reasoning behind this change, and thats on us creating that misunderstanding. Well be making an effort to include bigger picture reasons behind changes such as this, rather than the immediate reason, as we had. TLDR: Arena Keys were never meant to be a method to farm gold, and it had reached a point of prominence that even MG players had begun to feel the need to swap to CoF to leverage it.
In regards to mid cycle changes, we had approved these changes as they dont impact moment to moment gameplay, and wont suddenly cause a build to not be able to clear a certain difficulty of content it was able to previously. The survey we had previously gone through was about those kind of build impacting changes, rather than general systems. We should also mention this is our guiding star, not our railroad. In specific scenarios we may decide another route is better, such as this Despair Glyph change not being enacted during this cycle. For these kinds of changes, we will use our best judgment, and will always be receptive to hearing feedback on them. We have also seen some feedback regarding the survey not covering bug fixes which result in buffs. The reason for this is that we have always had the intention to follow through with bug fixes that result in buffs mid-cycle, and did not feel that was controversial to be surveyed. We wont be holding back bug-fixes that result in buffs. TLDR: Our intentions with mid-cycle changes from the survey is to avoid nerfs to the power level of characters, or moment to moment gameplay. We will still do changes that are buffs. These are guides, not rules - we will exercise discretion.
As always, thank you voicing your feedback to us - it is sparking discussions about the timing of these changes, as well as communication regarding them. We hope we can clear up that both these changes were things we had been discussing for some time prior and were not just due to abuse, and help to put to rest some of the conflict were seeing.
[ 2024-03-22 18:17:26 CET ] [ Original post ]
Hello Travelers, In todays Hotfix, we are reverting the change to the cost of Despair Glyph Prophecies. With this, we wanted to talk a bit about why this change made it into the last patch, similar changes, and a bit more about our specific reasoning behind them.
Glyph of Despair Prophecies
This change (favor cost for despair glyphs) didnt have anything to do with Merchant's Guild (MG) - at least, we werent aware of a significant issue being caused by MG players swapping to abuse this. We believe MG already has a very good pathway to Despair Glyphs with Vault of Uncertain Fates, so wouldnt have been benefiting from this prophecy by swapping. This was actually something we had decided before 1.0, that the favor cost was too low for this reward along with other adjustments in a late pass. However with the post-launch changes/fixes, this was as soon as it made its way through the pipeline with other priority fixes pushing their way ahead of it. So this was purely in regards to its own balance within Circle of Fortune (CoF). One of the discussions this has started internally is regarding review of these delayed adjustments. Our previous pipeline didnt include design looking at the final patches when they went out, so unfortunately we missed this change and re-evaluating it. We have adjusted our pipeline to try to catch delayed changes so we can be more mindful of them and consider if they should go out, or be delayed to the next cycle. TLDR: The change was made before 1.0, got stuffed in the pipeline, and just finally got out without further design review on timing. Well be keeping a better eye out for delayed changes like this.
Arena Key Sell Prices
With the Key value nerf, the impetus for it was as we had stated, that it was being leveraged by MG players with swapping factions. However, this was a change we had planned for some time, and it was really just the final push needed to prioritize the change. With the key values, originally they had a higher value on them so it gave them some value for players who didnt have any use or interest in them (never played arena). Keys were never intended to be a source of gold farming, which is something which crept up over time with them being easier to target in the Monolith. With the interactions in CoF, it was the straw which broke the camels back, so to say. We definitely agree we did not sufficiently communicate reasoning behind this change, and thats on us creating that misunderstanding. Well be making an effort to include bigger picture reasons behind changes such as this, rather than the immediate reason, as we had. TLDR: Arena Keys were never meant to be a method to farm gold, and it had reached a point of prominence that even MG players had begun to feel the need to swap to CoF to leverage it.
Mid-cycle Changes
In regards to mid cycle changes, we had approved these changes as they dont impact moment to moment gameplay, and wont suddenly cause a build to not be able to clear a certain difficulty of content it was able to previously. The survey we had previously gone through was about those kind of build impacting changes, rather than general systems. We should also mention this is our guiding star, not our railroad. In specific scenarios we may decide another route is better, such as this Despair Glyph change not being enacted during this cycle. For these kinds of changes, we will use our best judgment, and will always be receptive to hearing feedback on them. We have also seen some feedback regarding the survey not covering bug fixes which result in buffs. The reason for this is that we have always had the intention to follow through with bug fixes that result in buffs mid-cycle, and did not feel that was controversial to be surveyed. We wont be holding back bug-fixes that result in buffs. TLDR: Our intentions with mid-cycle changes from the survey is to avoid nerfs to the power level of characters, or moment to moment gameplay. We will still do changes that are buffs. These are guides, not rules - we will exercise discretion.
Thank you
As always, thank you voicing your feedback to us - it is sparking discussions about the timing of these changes, as well as communication regarding them. We hope we can clear up that both these changes were things we had been discussing for some time prior and were not just due to abuse, and help to put to rest some of the conflict were seeing.
CHANGES
- Reverted Favor cost increase for Despair Glyph Prophecies
Last Epoch
Eleventh Hour Games
Eleventh Hour Games
2019-04-30
Indie RPG Adventure Singleplayer EA
Game News Posts 425
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(88800 reviews)
https://lastepochgame.com
https://store.steampowered.com/app/899770 
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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