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Pinnacle Content Poll Results
We were in favor of this concept internally; it was the main reason for the survey to begin with. However, it was the kind of decision that would benefit greatly from more communication directly with the community. Well, 69.9% thought that utilizing a format like this was something they agreed with, while only 14.8% said it was something they didnt. This survey also sparked discussion in the community about potentially having Cycle-only content be restricted to Cycles for a shorter amount of time instead of the entire duration. In question 2, we wanted to know if there was any demand for a maximum period before we release the Pinnacle Boss to the Legacy and Offline environments as a failsafe in the event that the Pinnacle Boss isnt defeated. While we are confident that our community will totally smash our decided 1 week failsafe time, we wanted to ensure that there wasnt a situation where the content was withheld unintentionally.
This question definitely saw a split and not one that we anticipated from the community. Mostly a position where the No Time Limit option garnered as much of the vote as it did. We expected a smaller minority of people who liked this idea, so 30.2% was much more than expected. We also wanted to clarify that these times would only take into account working days, as our 1.1 patch release date of July 9th was not yet public when the survey was put out to the community. Internally we were quite heavily leaning towards one week. And with the data collected, it was close, but the results aligned with utilizing a one-week solution too. For question 3, we were a bit more split on how long it should take after the first clear of the Pinnacle Boss in Cycle Online before we would also release it to Legacy and Offline modes, so it was naturally a question we wanted to get the community to provide their feedback on.
The results were very close, and we considered and examined how answers from questions 1 and 2 would relate to question 3 and how those votes would be aligned to help us make the final decision. Our decision came down to The Next Working Day, and we will start working on what a timeline for this would look like. Its likely that we will choose something like 11am CST (Epoch Time, as we call it) the next working day. This means that if the Pinnacle Boss is cleared on a Friday, the next working day at EHG would be the following Monday. In question 4, we asked, Well, are there any specific game modes that would be preferable to consider it to be defeated to count for releasing it, or would any game mode be fine?.
The response to this question was very unified, and was a clear winner even when the poll data was further narrowed down to only see the results of people who liked the suggested release delay of the Pinnacle Boss to begin with. We were also heavily leaning towards this option internally. One thing to keep in mind however, is that in the future if we decide to utilize this for events or races surrounding new or old content like defeating endgame bosses, there might be restrictions such as needing to kill solo in an environment where you cannot trade with other people, or Hardcore. As always, we greatly appreciate the community supporting the work of Last Epoch, and we look forward to seeing you in Eterra on July 9th for Cycle 1.1 - Harbingers of Ruin. Thank You, EHG Design Team
[ 2024-06-14 16:08:19 CET ] [ Original post ]
Greetings Travelers, Last month, we released our 1.1 through 1.4 Roadmap and our plans for the upcoming 1.1 Pinnacle Boss. As always, collaboration with our community is a big factor in creating Last Epoch, and we use polls like this to help us make informed decisions. With that came the Poll discussing different ideas around the release of the new Pinnacle Boss and its timing. Well, thousands of you gave us feedback, and we are excited to share that information with you today. Our decision regarding releasing the Pinnacle Boss is as follows:
- We will proceed with our suggested plan, which involves a short delay in releasing the Pinnacle Boss to Offline and Legacy environments.
- After a week has passed since the launch of 1.1, the Pinnacle Boss will be released to all environments, even if it has not been cleared within those environments. More precisely this will happen on Tuesday the 16th.
- If the Pinnacle Boss is defeated within the first week, itll be released to all environments within the next working day. If Pinnacle Boss is defeated on Friday the 12th, itll be released to everyone on Monday the 15th, for example.
- Clearing the boss in any 1.1 Cycle game mode will count. It is also not required to be defeated solo.
We were in favor of this concept internally; it was the main reason for the survey to begin with. However, it was the kind of decision that would benefit greatly from more communication directly with the community. Well, 69.9% thought that utilizing a format like this was something they agreed with, while only 14.8% said it was something they didnt. This survey also sparked discussion in the community about potentially having Cycle-only content be restricted to Cycles for a shorter amount of time instead of the entire duration. In question 2, we wanted to know if there was any demand for a maximum period before we release the Pinnacle Boss to the Legacy and Offline environments as a failsafe in the event that the Pinnacle Boss isnt defeated. While we are confident that our community will totally smash our decided 1 week failsafe time, we wanted to ensure that there wasnt a situation where the content was withheld unintentionally.
This question definitely saw a split and not one that we anticipated from the community. Mostly a position where the No Time Limit option garnered as much of the vote as it did. We expected a smaller minority of people who liked this idea, so 30.2% was much more than expected. We also wanted to clarify that these times would only take into account working days, as our 1.1 patch release date of July 9th was not yet public when the survey was put out to the community. Internally we were quite heavily leaning towards one week. And with the data collected, it was close, but the results aligned with utilizing a one-week solution too. For question 3, we were a bit more split on how long it should take after the first clear of the Pinnacle Boss in Cycle Online before we would also release it to Legacy and Offline modes, so it was naturally a question we wanted to get the community to provide their feedback on.
The results were very close, and we considered and examined how answers from questions 1 and 2 would relate to question 3 and how those votes would be aligned to help us make the final decision. Our decision came down to The Next Working Day, and we will start working on what a timeline for this would look like. Its likely that we will choose something like 11am CST (Epoch Time, as we call it) the next working day. This means that if the Pinnacle Boss is cleared on a Friday, the next working day at EHG would be the following Monday. In question 4, we asked, Well, are there any specific game modes that would be preferable to consider it to be defeated to count for releasing it, or would any game mode be fine?.
The response to this question was very unified, and was a clear winner even when the poll data was further narrowed down to only see the results of people who liked the suggested release delay of the Pinnacle Boss to begin with. We were also heavily leaning towards this option internally. One thing to keep in mind however, is that in the future if we decide to utilize this for events or races surrounding new or old content like defeating endgame bosses, there might be restrictions such as needing to kill solo in an environment where you cannot trade with other people, or Hardcore. As always, we greatly appreciate the community supporting the work of Last Epoch, and we look forward to seeing you in Eterra on July 9th for Cycle 1.1 - Harbingers of Ruin. Thank You, EHG Design Team
[ 2024-06-14 16:08:19 CET ] [ Original post ]
Last Epoch
Eleventh Hour Games
Developer
Eleventh Hour Games
Publisher
2019-04-30
Release
Game News Posts:
429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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