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Last Epoch 1.1.7.6 Patch Notes
Updated Loot Lizard occurrence rate changes (values are for level 90+):
[ 2024-10-21 16:05:13 CET ] [ Original post ]
Changes
Event Modifiers
- Loyalist Undead enemies no longer spawn in Monoliths.
- Removed
- Increased Favor and Reputation Gain
- Increased Gold Drop Rate
- Increased Random Unique Drop Rate
Favor and Reputation
- Reduced Faction Gambler item costs by around 35% on average and made them more varied.
Circle of Fortune
- Reduced the cost of most prophecies by around 30% (this varies case by case due to aggressive rounding).
- Reduced the cost of Exalted Helmet, Boot, and Relic prophecies by slightly more than 30%.
- Reduced the cost of Legendary Potential prophecies by around 50% in total.
Merchants Guild
- Bazaar Favor cost reductions:
- Idols cost 600 (from 800)
- Experimental affix tiers add 300 to Magic and Rare item costs (from 400)
- Set items cost 240 + 4 x level requirement (from 300 + 4 x level requirement)
- Uniques with 0LP cost 800 + 4 x level requirement (from 1200 + 4 x level requirement)
- Uniques with LP cost 3000 + 1000 x LP^2 + 40 x level requirement (from 4000 + 1500 x LP^2 + 40 x level requirement)
- Legendaries cost 6000 + 1000 per affix tier + 40 x level requirement (from 8000 + 1500 per affix tier + 40 x level requirement)
- Exalted items cost 2000 + 200 per T6 affix + 1400 per T7 affix + 400 per Experimental affix tier (from 2500 + 250 per T6 affix + 1500 per T7 affix + 600 per Experimental affix tier)
- Listing costs remain at 25% of buy costs with a minimum listing cost of 150.
Rank Requirements
- Reduced the reputation needed for most Item Faction ranks. Reaching rank 9 now requires 43% less reputation, and reaching rank 12 requires 34% less reputation than before. Changes are measured from previous Rank, not cumulative;
- Rank 3 requires 2000 reputation (from 3000)
- Rank 4 requires 7500 reputation (from 11500)
- Rank 5 requires 20000 reputation (from 37500)
- Rank 6 requires 40000 reputation (from 75000)
- Rank 7 requires 70000 reputation (from 125000)
- Rank 8 requires 110000 reputation (from 200000)
- Rank 9 requires 180000 reputation (from 300000)
- Rank 10 requires 320000 reputation (from 500000)
- Rank 11 requires 500000 reputation (from 750000)
- Rank 12 requires 800000 reputation (from 1100000)
Loot Lizards
Updated Loot Lizard occurrence rate changes (values are for level 90+):
- 4% fewer yellow and purple lizards.
- 27% fewer blue lizards.
- 25% more white lizards (the ones with orange beams that give Uniques).
- 7% more big green lizards.
- Loot Lizards now wait 40 seconds after last taking damage before burrowing underground to escape (increased from 20 seconds).
- Lizards drop 2 fewer shards on average.
- Yellow, purple, and green lizards drop slightly more Exalted items than before.
- White lizards drop slightly more Unique items at level 60+.
Bug Fixes
General
- Improved character pathing across a number of scenes, improving map navigability.
- Fixed issue that prevented 'Chance to Shred Armor on Hit' from being applied to applicable base types that are class specific.
- Fixed an issue where, after dying to the boss in the Sanctum of the Architect, characters couldnt move upon respawning.
- Fixed a bug causing the incorrect player character voice line to play upon entering the Shattered Road.
Offline
- Fixed a bug that occurred in Offline mode that would cause the player to be immortal after going through a Time Rift.
- Fixed an issue causing Offline players to teleport back to End of Time when using a Town portal during a fight with Aberroth instead of exiting the boss run as intended.
Skill
- Fixed a bug where Black Arrows created by Aerial Assaults node Darkwing Fall were not able to be picked up.
- Fixed Aerial Assault not being able to go over gaps. It now behaves more like Fury leap.
- Fixed a bug causing incorrect player rotation when spamming Shield Rush with "The Rush of Sacrifice" node in Online.
- Fixed a bug where Runemaster's Hydrahedron was targeting an un-targetable ballista in the Argentus bossfight.
- Fixed an issue where the maximum companions stat would be displayed incorrectly on a Beastmaster with Artor's Loyalty or the Natural Bond passive node unlocked.
- Fixed an issue causing arrows to get stuck in the air after hitting an enemy when the player uses Flurry.
- Fixed Evade clipping through stairs and other ramps.
Visual and Text
- Fixed a bug where the fly-by indicator from Void Rahyeh in The Black Sun didnt line up correctly with its dash.
- Updated skeleton visuals, including adding a double stab animation for the Acolytes Rogue Skeleton.
- Fixed an issue where Gaspars beams hitbox did not always line up with its visuals in Online play.
- Fixed some enemies using outdated descriptions.
- For example, Void Prophets used the description of the old void prophets, "Always crits distant enemies", despite them having no such effect.
- Fixed an issue where Phoenix Shrine could block the view of Runes that Runemasters could have above their character.
- Fixed a visual bug where some fire torches appeared bright pink.
- Fixed a bug where multiple Forgotten Knights could appear on top of each other in the Shattered Road.
- Fixed an issue where the Boss Ward bar would not animate.
- Fixed a bug where in the second Quest Echo of Reign of Dragons, a VFX would never disappear during the Lightning Dragons fight. Also fixed a bug where the Lightning Dragons' shake attack would sometimes produce ability indicators that did not disappear afterwards.
- Fixed an issue where the tooltip for the 'Reduced Bonus Damage from Crits' stat was missing in the character stats menu.
Shrines
- Fixed a bug where shrines would spawn items in inaccessible areas in the Majel'ka Slums.
- Fixed an issue that prevented the Reclamation Shrine displaying the visuals for its beam.
- Fixed a bug where shrines could be placed on top of each other and other random encounters such as Nemesis in Temporal Sanctum in Online.
- Fixed cases where shrines and Nemeses could spawn in inaccessible locations in the Ice Caverns.
Controller
- Fixed an issue where the Bazaar menu could not be navigated when using a controller.
- Fixed a controller targeting issue when using Terrify.
- Fixed a controller navigation issue where you cannot navigate down from the second specialized skill in the skill slot.
- Fixed an issue where abilities couldn't be used with a controller after navigating the action bar.
- Fixed several issues with controller navigation of the Passive Tree panel.
- Fixed a bug that prevented reaching the Party panel when using a controller.
- Fixed an issue where the prompt for additional information in Skill Nodes in Skill Trees wouldnt change when using a controller.
- Fixed a gamepad-related crash that could occur while opening the radial menu.
- Improved controller navigation of the Stash menu. Pressing Y/Triangle while hovering over a tab in the stash menu now opens the configuration window for that tab.
- Fixed a controller issue where the screen keyboard showed incorrect icons, and also adjusted the size of the screen keyboard keys.
UI
- Changed the Dungeon Key & Tier Selection UI so that it no longer shows for everyone in a party, preventing confusion about whether everyone in a party had to expend a dungeon key.
- Items duplicated via Rune of Creation or Lightless Arbor now properly show their mirrored images in the Bazaar UI.
- Fixed Class Masteries descriptions appearing squished and made UI scaling improvements.
- Fixed a UI scaling issue that could lead to the minimap appearing to move outside of its frame.
- Fixed a bug with the Loot Filter rule UI where the color picker would sometimes be visible for show rules.
- Fixed a bug where the Observatory reroll constellation button could not be interacted with in some circumstances.
- Updated confirmation popup for selecting a Mastery to make it clear which Mastery you are selecting.
- Fixed the Mastery selection panel for Acolyte showing the old icon for Reaper Form.
- Fixed the Mastery selection panel and the Passive Tree side banner showing the old icon for Forge Strike.
- Fixed a bug where clicking Empower on a Nemesis panel would reopen it.
- Improved item tooltip interaction behaviour.
- CTRL then ALT shows ranges with comparison, while ALT then CTRL shows ranges without comparison.
- Fixed an issue with the close button access in tutorial tooltips where the visual button did not line up with the actual area that could be interacted with.
Performance
- Made performance improvements to the Character Select screen and several in-game scenes.
- Added further performance improvements related to opening the Stash.
[ 2024-10-21 16:05:13 CET ] [ Original post ]
Last Epoch
Eleventh Hour Games
Developer
Eleventh Hour Games
Publisher
2019-04-30
Release
Game News Posts:
429
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(90002 reviews)
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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