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Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.

Key Features

  • 15 Mastery Classes
    Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle!
  • Customize each skill
    Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
  • Lose yourself in the item hunt
    Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system.
  • Explore a vast world throughout time
    The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path.
  • Endless replayability
    With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back.
  • Easy to learn, hard to master
    We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
Last Epoch
Eleventh Hour GamesDeveloper
Eleventh Hour GamesPublisher
2019-04-30Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (58613 reviews)
Last Epoch Patch 1.3.4 Notes

Bug Fixes

Skills & Passives

  • Flay: Fixed an issue causing Go for the Throat to apply more Health Leech per point than intended.

    [/*]
  • Umbral Blades: Fixed an issue where it would not gain the Poison tag when Emerald Cutlass was allocated.

    [/*]
  • Marrow Shards: Fixed a bug where the Apathy node could cause other effects in Marrow Shards\'s tree to apply larger benefits than intended.

    [/*]
  • Aerial Assault: Fixed an issue where the Featherstorm would unreliably trigger at the end of an Aerial Assault activation.

    [/*]
  • Glacier: Snow Blink traversal node for Glacier should now move the player as expected regardless of cast speed. It had been failing intermittently when cast speeds were too high.

    [/*]

\n

Items

  • Fixed an issue where rerolling an Evolution\'s End in Gauntlet of Strife could scramble the evolutions of the Rift Beast trapped inside.

    [/*]

\n

Campaign

  • Fixed an issue where the portrait for the Nagasa Gem Stone in The Wraith Dunes didn\'t appear correctly in its dialogue box.

    [/*]
  • Fixed player speech audio playing multiple times in The Council Chambers in online mode.

    [/*]
  • Fixed crowd audio playing multiple times in Maj\'Elka Upper District in online mode.

    [/*]
  • Fixed the music during the boss battle in the Immortal Citadel not playing for late joining players.

    [/*]
  • Adjusted the text when interacting with one of the statues in Chapter 3\'s Lotus Halls.

    [/*]

\n

Monolith

  • Using a portal directly after completing a Monolith Echo now blocks mouse input during the transition. This resolves an issue where the player character would be running when the loading screen was still up.

    [/*]

\n

Dungeon

  • Fixed an issue in Lightless Arbor where the Stone Titan could spawn in the wrong location.

    [/*]

\n

Random Encounters

  • Fixed an issue where Nemesis encounters in Tombs, Cemeteries, and Mysterious Rifts would drop fewer shards than intended.

    [/*]

\n

Enemies

  • Fixed an issue where the Alfrig Wolfmaw\'s summoned bear companion was not using the current summoned bear model.

    [/*]

\n

UI

  • Fixed an issue where sealed affixes could not be matched by text searches or regex in the stash.

    [/*]
  • Fixed an issue where the final quest objective in the quest list would not play completion animation after being completed.

    [/*]
  • Fixed idol affix filter ranges showing 0-100% instead of their values in the Bazaar.

    [/*]

\n

Other

  • Fixed an issue where the controller velocity setting would revert to the default each time the game client was closed.

    [/*]

Quality of Life & Other Changes

Performance

  • Improved UI performance in online mode when moving items in the stash while a search is also applied.

    [/*]
  • Reduced the memory footprint of the Rift Beast visuals.

    [/*]
  • Improve performance in the Moonlit Shrine scene.

    [/*]

\n

Localization

  • Various translation improvements for Season 3 content.

    [/*]

Other

  • The camera motion in Sanctuary of Eterra has been revised to prevent motion sickness.

    [/*]
  • Bag of Memory Amber now drops Memory Amber near you that needs to be picked up to grant Memory Amber instead of just adding it directly to your character. This will make it more obvious what is happening without needing to compare the number in the weaver faction menu before and after opening the bag.

    [/*]

[ 2025-09-17 16:27:44 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04
  • Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
  • Storage: 20 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04
    • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
    • Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
    • Storage: 20 GB available space
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