Key Features
- 15 Mastery Classes
Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle! - Customize each skill
Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you! - Lose yourself in the item hunt
Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system. - Explore a vast world throughout time
The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path. - Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back. - Easy to learn, hard to master
We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.
Good day, Travelers!\n\nToday were sharing a deeper look at whats coming in Season 4, Season 5, and the Last Epoch: Orobyss expansion. Inside this update, youll find our revised roadmap, a new teaser, the launch date for Season 4, and the first details about its upcoming content. Were also pulling back the curtain on some of what you can expect in Season 5 and offering an early glimpse at the journey ahead in Last Epoch: Orobyss.\n\nWe want to touch on our information release cadence and quantity for a moment. Theres a delicate balance between keeping the community informed and keeping information hidden to build hype before a big update. We recognize that weve missed the mark in recent posts. So were revealing much more than we usually would at this stage, but we still have plenty of details and exciting content to share on the lead-up to Season 4s launch.\n\n[hr][/hr]\n\n
Updated Roadmap
\n\nBefore we get into the details of Season 4, lets take a look at the updated Season 4 & Beyond Roadmap that includes many of our current plans for Seasons 4, 5, and the Last Epoch: Orobyss expansion.\n\n
\n\n[hr][/hr]\n\nTeaser Trailer and Release Date
\nWe are thrilled to share with you that Season 4: Shattered Omens will be coming to you on March 26, 2026!\n\n\n[hr][/hr]\n\nSeason 4 Feature Overview
\n\nSeason 4 is aimed to be a well-rounded patch, bringing a new seasonal mechanic, itemization, improvements to existing systems, some class updates, quality-of-life improvements, new uniques, set items, and more. Lets talk about the new seasonal mechanic, Omen Windows.\n\n\n
\n\n[hr][/hr]\n\nOmen Windows
\n\nIn Season 4, Travelers will encounter tears in reality known as Omen Windows. These fractures reflect the moment the Observer fell into despair and pulled fate itself into darkness. Omen Windows appear as a new type of random encounter throughout both the campaign and the endgame.\n\nWhen you discover an Omen Window and step into its area, the window shatters into a fragmented ring and draws out an Omen, an entity created from pure Void and the Observers madness. This begins a relentless assault of Fractured enemies emerging from the shards. Defeating enemies inside the ring expands the area and progresses the encounter.\n\nIn the first phase of the encounter, the Omen cannot be damaged or debuffed. It stays elusive while tethering to and empowering elite Fractured enemies. After enough waves are defeated, the Omen destroys any remaining enemies, absorbs their strength, and then engages the player directly.\n\nOmen Windows scale in difficulty as you move through the campaign and continue into the Monolith with higher levels of corruption. Higher tiers reward players with increased item quantity and improved item quality upon completion.\n\n
\n\nOmen Window Rewards
\n\nOmen Window encounters offer a trove of valuable rewards, including Runes of Corruption and Timeglass Fragments, which we will talk more about below. In addition to these, you will earn Corrupted Altars and Omen Idols, which we will reveal more details about closer to the launch of Season 4.\n\nCorrupted Items & Rune of Corruption
\n\nAs players slay Omens, they may drop Runes of Corruption. This new rune can be used to corrupt an item, modifying it unpredictably. The resulting item may emerge vastly improved with new modifiers and effects that can only be obtained by Corruption, or the item may be downgraded or completely ruined. Will you take the risk of corrupting one of your best items?\n\nAs we get closer to Season 4s release, well explore in more detail the myriad of outcomes and power that can be gained by accepting the risk of corrupting your items.\n\n
\n\nTimeglass Fragments
\n\nTimeglass Fragments are a new multi-use currency that can be used to trade for specific items, including Runes of Corruption and new Woven Echoes.\n\nAdditionally, Timeglass fragments may be used during endgame, where a more challenging variant of the Omen Window encounter, called a Greater Window, may appear as an Echo objective. Completing this encounter reforms the Omen Window into a Timeglass Core, which allows you to spend Timeglass Fragments to modify your Echo web and add Echo Chains.\n\n[hr][/hr]\n\nEcho Chains
\n\nEcho Chains are a group of sequential Echoes that reveal all of their links as soon as they appear in the Monoliths Echo Web. Several types of Echo Chains revolve around specific mechanics, allowing you to continue engaging with those mechanics over multiple echoes. Youll then finish the chain with a related, more rewarding Echo, such as a Conquered Tower (The one where you fight multiple Nemeses).\n\nEach link in the chain provides a quick portal to the next Echo, removing the need to return to the Monolith panel between runs, keeping you in the flow. If you want to engage with Echo Chains more frequently, there is also a new Weaver Tree node that increases the spawn rate of these chains or you can add them to your web via the Greater Window encounters mentioned above.\n\nAs Season 4 approaches, well go in to more details about the specific types of chains youll encounter.\n\n
\n\n[hr][/hr]\n\nNew Rogue Skills
\n\nWe are excited to keep adding and expanding to masteries on the road to Last Epoch: Orobyss, and with Season 4, we will be adding two new skills for the Rogue.\n\nShadow Rend
\n\nShadow Rend is a new Rogue ability that can be used with either melee weapons or a bow. It serves as a high-impact, high-cost option that ties directly into the Rogues broader Shadow toolkit. Activating Shadow Rend triggers a swift initial strike and leaves behind a Shadow that unleashes a far stronger delayed attack. That Shadow then persists, allowing other Shadow-interacting skills to make use of it.\n\nThis will, of course, include a highly customizable skill tree for Shadow Rend, and well provide more details closer to the launch of Season 4. Examples of the ability in action can be seen below:\n\nMelee:
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\n\nRanged:
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\n\nBladestorm
\n\nBladestorm is a new standalone skill inspired by a fan-favorite node from the Umbral Blades tree. It hurls a spinning blade to a target location, tearing through anything caught in its path. Because players consistently asked for this skill augment to be expanded, weve built it out into its own full skill, complete with a dedicated skill tree offering a wide range of new customization options. Umbral Blades will be receiving new options as well since Bladestorms functionality is being moved from its tree.\n\nIf you enjoy watching a relentless spinning blade hunt down enemies on your behalf, this one will hit the mark.\n\nHeres a preview of Bladestorm with the Shuriken Storm node, which allows your Shuriken skill to be triggered while Bladestorm is active:\n\n
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\n\n[hr][/hr]\n\nSpellblade Updates
\n\nMany of the Spellblade updates coming in Season 4 are aimed at improving the effectiveness of triggered spells. An example of how were going to accomplish this is by changing Spellblades previous Mastery benefit from Mana spent on melee attacks is converted to ward\" to 30% of added melee damage on weapons is also gained as added spell damage.\n\nWere also adding additional defensive options throughout the passive tree, including additional armor, dodge, and ward generation options. There are also new sources of mana recovery, such as Blade Conduit or the reworked Flame Drinker (which has taken the effects of Volkas Razor).\n\nSee some node changes below:\n\n \n | \n\n \n | \n
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\n\nWell share more changes to Spellblade in upcoming posts, including improvements and ways to gain Fire Aura!\n\n
\n\n[hr][/hr]\n\nCombat Feel Update: Enemy Hit Reactions
\n\nOne of our ongoing goals is to make combat feel more visceral and responsive. Youve likely seen this evolve across recent updates through improvements to animations, sound, and visual effects. In Season 4, were pushing that further with a significant enhancement: enemies now visually react to your hits through new additive animations explicitly crafted for each enemy type. This update has been applied across the entire game.\n\nThe change may seem subtle at first, but it meaningfully improves the impact and clarity of combat, making every strike feel more connected. You can see it in action in the video below:\n\n
\n\n[hr][/hr]\n\nAnimation Updates: Primalist & Rogue
\n\nAs part of our ongoing animation improvements across the game, the Primalist is receiving a full set of new animations in Season 4. Several of the original Early Access animations have been rebuilt or reimagined to make combat feel more impactful and movement feel noticeably smoother.\n\n
\n\nThe Rogue is also receiving a series of targeted animation updates in Season 4, focusing on the areas that make the biggest impact, such as throwing animations, new idle states, run cycles, and evade motions.\n\nWere committed to elevating animations across the entire game ahead of Last Epoch: Orobyss, so you can expect updates for the remaining classes in future releases as well.\n\n[hr][/hr]\n\nOther Updates
\n\nLoot Filter Updates
\n\nLoot filters are gaining new functionality as we continue refining how you track down the items you care about. Youll now be able to filter by Forging Potential, Legendary Potential, Weavers Will, and Weavers Touch, along with newly added additional drop-sound options. Your existing filters will still work, and these new options can be added to them at any time. More updates to the loot filter will be shared as we get closer to the patch release.\n\n[hr][/hr]\n\nUniques, New Set Items, Balance and Skill Changes
\n\nSeason 4 will, of course, include new unique items, many tied to the new content and mechanics. For example, some uniques will come pre-corrupted or support our upcoming Rogue changes. There will also be plenty of balance updates, skill changes, and other quality of life improvements.\n\nHeres a sneak peek at one of the new unique items coming in Season 4, Rahyehs Embrace:\n\n
\n\nSeason 4 is shaping up very well. Were very excited to share even more as we get closer to launch on March 26th!\n\n[hr][/hr]\n\nSeason 5 Feature Overview
\n\nSeason 5 is still a ways out, but wed like to provide a high-level overview of what the teams are working on. More information will be available as we get closer to its release.\n\n- \n
- New Seasonal Mechanic: Rage of Morditas\n Freed from his icy prison, the demi-god Morditas rises to feed on violence, growing stronger with every drop of blood you spill until your inevitable confrontation.\n
- New Endgame Boss - Morditas\n Morditas power grows as you continue to participate in the Rage of Morditas seasonal Mechanic.\n
- Major Item Faction Improvements\n Were improving the player experience with Item Factions, including quality of life upgrades and reworks. For example, how the player interacts with prophecies.\n
- New Paladin Skill: Radiant Lance\n Were expanding the Paladins skill set with Radiant Lance. This new skill will imbue the players shield with light from above and project forward in a focused beam.\n
- Prioritized existing content updates and improvements are included in all patches.\n
- New items, balance changes, etc.\n
Last Epoch: Orobyss
\n\nAs we push forward with the content for Seasons 4 and 5, were also deep in development on our first full expansion, Last Epoch: Orobyss, and preparing the game for PlayStation 5 release. While its too early to share everything, here is an overview of what were planning to include for free for all players who own Last Epoch:\n\n- \n
- Two New Chapters to expand the ongoing story of Last Epoch, including the conclusion of the Orobyss saga.\n
- New Endgame and Pinnacle Bosses: Orobyss, Uber Orobyss, and more\n
- Major Skill System Expansion: Skill Sigils[list]\n
- Developer Note: This system has expanded significantly from the early roadmap version that originally targeted a seasonal release. We decided to invest more resources into the system because of what we feel it will bring to the game. We have already spent more than a year in development, and work on Sigils will continue right up to the expansions content lock.
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Minimum Setup
- OS: Ubuntu 16.04
- Processor: Intel Core i5 2500 or AMD FX-4350Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
Recommended Setup
- OS: Ubuntu 18.04
- Processor: Intel Core i5 6500 or AMD Ryzen 3 1200Memory: 8 GB RAM
- Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAMNetwork: Broadband Internet connection
- Storage: 20 GB available space
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