Steam accepts our store page in time for May 1st release.
The launch date was internally important too us, as we feel a sense of urgency and real need for some of the goods we have cooking!
We look forward to many more annoucements, but for now we did want to set a clear expectation of what we have planned for May 1st.
True to the name - mayday mayday meaning help! emergency!, with our 1st debut we wanted to find the biggest thing the steam community on a whole could use help with and do that.
So here is what we plan to answer for this months mayday call to arms:
- Provide a rock solid experience of how to use source sdk on linux and then add vr to it.
Soon after that we will bore you with a Unity release of much of what you have probably already seen so we can have comparable offerings to other studios but we wanted to focus around supporting tools that are native linux and to steam and do what other studios aren't all doing.
[April 17 - Update]
Thus far we have source filmmaker working on an old Alienware Alpha i3, 8 gig ram (it plays the "heavy" scene in real time flawlessly) with SteamOS brewmaster beta using vulcan and proton wine! -
And if that doesn't sound alien i don't know what will.
We will be writing a guide for getting up in going with this, then how to do a mod of our mayday content -> all on linux native (assuming we can end 2 end linux this. [in theory we can but now we have a deadline to deliver o my!])
So we wanted to lay clear expectations. Once this is done, we will call off our
mayday alert and switch over to Unity 3d, do some guides for how to workshop with us and do unity on Linux native too - get those workshops-a-working too!
Stealth Achievement: (Impossible Long Range Shot [side mission])
We have in mind a directory strucuture using steam pipes/depots and packages to facilitate both of these (Unity and Source SDK) side by side like how the old SteamVR demo used to work where the secret shop was the only thing that was Unity but in a buggy way then (not buggy for us we hope) it was possible to switch from source to Unity and back again real slick stuff. We want to get this flushed out and polished for everyone so everyone can draw from all the strengths here on Steam.
Lastly, there are some open source licensed steam file format importers that work with Unity. If curious duckgo a search for "Hammer to Unity" this is the other part of it, plus SteamVR unity asset from 2017 already had most of steam materials wired up. We think valve wants us to do this, just haven't broken the cipher man.
So thats all for now, signing off. Enough radio chatter already geez, like only the 4 people reading this know what you mean. oops!
[ 2019-04-18 03:25:53 CET ] [ Original post ]