Name | CommunityUs | ||
Developer | CommunityUs | ||
Publisher | CommunityUs | ||
Tags | |||
Release | 2019-05-01 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store |
[previewyoutube=v1p6YsfOzxA;full][/previewyoutube] |
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Part of the Make One series. This is post one. |
Up until now there have been a lot of posts about features. We want to move away from doing those as updates and instead talk about the story. |
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In Oct. we talked a lot about The Lacuna Expanse (TLE) addition. We are waiting on some feedback from JT before we say more so stay tuned. |
Quick catch up from Sep. |
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Every few months, the dev team can be seen stretching their backs on a grassy enclave that flows like a outstretched tongue intersecting the old bear cave where this team seems to dwell. During this rare time, the devs are more human than bear and it is safe to talk to them. |
Our next official update will be end of Aug. July is all about strategy. |
On May 1st we launched with 10 keys. Our mission to unify Steam gaming on linux. 10 brave souls took the plunge with us. Thanks to this small op we gained just enough info to begin shaping how best to proceed for the next build. |
[placeholder screenshot of game] |
We love VR, we can't wait to try the new index and headset. As we begin our journey as a Valve Partner and Creator we believe supporting these fun things on linux as our first platform is a must. |
We see a few faces in members area that are new. This annoucement is for you to have an easy place to drop us your biggest wants for a new steam game. We need data.
So with this in mind, for now we really only want to walk down the path our present members want. Later we can fulfill the other ideas. So members, this ones for you...what do you want first a top end linux game that even does VR and the AAA graphics or do you want a retro feel game that works on all your friends and family old computers? |
WHAT IS TIME |
Steam accepts our store page in time for May 1st release.
Soon after that we will bore you with a Unity release of much of what you have probably already seen so we can have comparable offerings to other studios but we wanted to focus around supporting tools that are native linux and to steam and do what other studios aren't all doing. [April 17 - Update] Thus far we have source filmmaker working on an old Alienware Alpha i3, 8 gig ram (it plays the "heavy" scene in real time flawlessly) with SteamOS brewmaster beta using vulcan and proton wine! - And if that doesn't sound alien i don't know what will. We will be writing a guide for getting up in going with this, then how to do a mod of our mayday content -> all on linux native (assuming we can end 2 end linux this. [in theory we can but now we have a deadline to deliver o my!]) So we wanted to lay clear expectations. Once this is done, we will call off our mayday alert and switch over to Unity 3d, do some guides for how to workshop with us and do unity on Linux native too - get those workshops-a-working too! Stealth Achievement: (Impossible Long Range Shot [side mission]) We have in mind a directory strucuture using steam pipes/depots and packages to facilitate both of these (Unity and Source SDK) side by side like how the old SteamVR demo used to work where the secret shop was the only thing that was Unity but in a buggy way then (not buggy for us we hope) it was possible to switch from source to Unity and back again real slick stuff. We want to get this flushed out and polished for everyone so everyone can draw from all the strengths here on Steam. Lastly, there are some open source licensed steam file format importers that work with Unity. If curious duckgo a search for "Hammer to Unity" this is the other part of it, plus SteamVR unity asset from 2017 already had most of steam materials wired up. We think valve wants us to do this, just haven't broken the cipher man. So thats all for now, signing off. Enough radio chatter already geez, like only the 4 people reading this know what you mean. oops! |