




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Our next official update will be end of Aug. July is all about strategy. I will follow the leap frog pattern of update then the next day (1st of the month) followed by what to expect for next ~ 60 days. This provides a monthly update, but still gives the team ~ 60 days in between to deal with all the issues that creep up meeting the goals laid out. So July... we will be pursuing the straightest path to content, play and world background / vision casting. The best visuals would of come from using the Unity Asset Bundle tech to deliver art via workshop a la carte. This is a stretch goal for next 60 days. To get something in your hands now , with least amount of steps and start getting feedback, I think offering a graphical MUX/MUSH Client (Multi User Experience/Shared Habitat) is the way to go. I may just mock one up in Unity downstream before commiting to an open source upstream (again problem here is tracking down a non gpl codebase [see June update for more info as to why.]) The strategy: Gabe 20 years ago quit his day job with the belief that gaming would become the new form of entertainment. Today we have Steam and we can see that happening in a big way. Even TV, comic books, big studios are crossing into gaming tech (not the other way around) to solve industry problems. We see this time we are in as important as the digital camera innovation and non linear editing was to TV/Film back then. It may take 20 years to get there too. But someday a game will be such a broad thing that will mean next gen TV show, next gen realtime book, next gen way to work, next gen way to learn, next gen way to be social. All of this for better or worse is coming. Together we have a chance to define it for the better. I would go so far as to say all hardcore gamers I know aside from just a good FPS, are tired of watered down games. So our plan is to go 10x in the other direction. Go insanely deep. The strategic target then becomes everything mentioned in the above paragraph. If we focus on content, reading required, deep background and also background that is easy to justify your time on because it enriches life through edification and growing knowledge and understanding. This seems a worthy goal, and a lasting goal. So we ask ourselves, how do we get you a great game that meets our goals and values. Well we need a big team, and then we need a biz plan to pay said team, but to avoid dollars ruining gameplay we want our biz plan to live as a side project. This was hard to flush out how to even do this but the key is to not focus on the two goals only. But instead focus on the bigger picture and where we are going. We want to be one place of many that started a deep game background long before anyone else saw it coming. All of our content is free to grab and do what you want with. We are simply the place to find it. Once you have this, finding a palatable way to fund the project is easy. So expect to see a simple game interface you can interact with and begin exploring ideas. Expect these ideas to be forward reaching and some even biz facing. Assume we dislike many of the things you dislike here. Assume we also know the player understands at base level at some point there has to be a biz plan and we will find that together. Happy Independence Day, said here on July 1st not only to U.S. but to the broader world, let us declare independence from spoon fed content. Let us make something that is both fun and makes your life a little bit better one day at a time. See you again here in announcements at end of Aug.
[ 5928 ]
[ 1959 ]
[ 1817 ]