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Name

 Adventure In Aellion 

 

Developer

 The Game Production Company 

 

Publisher

 The Game Production Company 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

 

 Co-op 

 

 Early Access 

Release

 2020-08-26 

 

Steam

 € £ $ / % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1050580 

 


LINUX STREAMERS (0)




February Update

Hey everyone, this is our first monthly update of the year and we've focused on Quality Of Life updates and fixes suggested by our community!

Our most notable improvement so far has been the Bow, we've reworked the targeting as well as the animations so now it's much more accurate. Another is a QoL for our Early Access players helping us with feedback, a Level Select option on the Main Menu. When you select the play option you'll have the option to either continue or start a new save, from there you can choose to go to the open world like normal or start in one of our dungeons with the items and gear needed, give it a try if you want to get straight into the action!

Other updates include more details being added to dungeons, enemy AI improvements and many fixes to bugs found by our great players, Thank You!

We're not done yet with just this update, some bugs and improvements will take a bit longer to implement and so our next few updates will focus on polishing what has been built so far while we work in the background on new content for the Spring.

We hope you enjoy the update!

Change Log for 0.4.1
Characters heads now turn to face you in conversation and points of interest
New Level Select menu - reach the content you want quicker from the main menu
Bow gameplay Updated
Dungeons Updated - Improved collisions, scenery detail and some lighting
Bug Fixes
-Fixed conflicts in the shield and bow when aiming
-Removed old conflicting arrow code to allow for new gravity based system.
-Removed old arrow levels
-Recreated arrow spawning code on player
-Fixed issues with equip modes on the player character
-Corrected issue with changing gear while in certain states such as while blocking or aiming
-Fixed bug where aiming would trigger at the wrong times
-Created an override for when aiming without pressing the aim button and changed how aiming works to prevent conflicts
-Cleaned up combo count
-Added cleanup code for the bow for when its finished being used
-Fixed issue with or gate for testing player equip modes when ending use of items
-Added interrupt bow boolean for when bow is interrupted which is used to trigger a cleanup of the bow
-Fixed issue with cleanup of projectile trajectory
-Fixed bug with shield and bow out at the same time
-Fixed bug with equip weapons
-Improved how weapons equip and put away
-Fixed bug with combat timer
-fixed issue with quick aiming and regular aiming cancelling the other
-Fixed issue with interface while aiming
-Fixed issue with animations on main menu
-Fixed material issue with bounding box (was used in Crypts and had been modified, is now back to how its supposed to be and another material has been setup for the Crypts)
-Fixed inter-level portal bug
-Fixed teleport bug
-Fixed two issues with loading gray temple saves
-Fixed issue with saving Rune Tower completion progress
-Fixed issue with Gray temple to Heros chamber portal now showing up


[ 2021-02-03 18:08:39 CET ] [ Original post ]