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Hey Everyone, Another monthly update and we've focused again on Quality Of Life updates and fixes suggested by our community! The big behind-the-scenes stuff included collision overhauls on the Rune Tower and Ameria Crypts which should substantially increase performance in those levels, especially if you have an older computer! Other updates include Multiplayer Network improvements, we know there have been some pretty big bugs preventing good coop play and while there's still lots of work to do we hope you continue to give us feedback and report bugs. We hope you enjoy the update, Thank You! Change Log for 0.4.2 Rune Tower Collision Pass Ameria Crypt Collision Pass Network Updates Horse Updates Bug Fixes -Fixed bug with Crypts door on networked game -Fixed issue with last chains lowering gate too far in crypts rising block and gate puzzle room -Fixed network lag issue with crypts block and gate puzzle -Fixed moving object network issues in crypts -Fixed network issue with rising pulled chains in room 3 crypts -Fixed network physics issue with falling bridge in crypts -Fixed network issue with rotating staircase in crypts -Fixed lever and door replication issues across all levels -Level select now resets properly if entered after selecting an option -Fixed a character bug which was failing to load a customisation option when using level select -Fixed bug with character location syncing -Fixed bug with networked player location -Replaced most attachments with new attachment system that better supports multiplayer -Added new rotating parts to the Rune Tower -Rebuilt rotating room puzzle in crypts to allow better multiplayer stability, also now allows 2 pushers -Changed solution to rotating room puzzle so that now its now it requires more movement -Partial fix for bug where ragdoll on multiplayer games can get caught on models causing it to be pulled around -Many objects now notify clients more about updates to themselves so they are smoother and more accurate -Fixed issue with compressed player locations in multiplayer games -Fixed issue with second clients kicking out other clients -Changed startup code on player character -Fixed issues with level select, although more to come on this one -Changed horses attachment method
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