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Hi everyone This month was focused on Multiplayer Improvements while we work on the next Dungeon. Many puzzles and enemies have had updates to be more stable in multiplayer such as push blocks no longer freezing/stuttering for clients and Goblins applying damage correctly while noticing all players. Last month we had to limit multiplayer to two players per game as a new bug had appeared that would kick players if more joined, we have since fixed this bug and many more so now up to four players can adventure together! To those of you that have a bank holiday weekend we hope you enjoy the time off We would appreciate players giving the multiplayer a try with these fixes and let us know of any improvements or fixes we can make, Thank You! Change Log for 0.4.3 Multiplayer Updates Bug Fixes Improved client smoothness with pushable blocks Improved client smoothness with rotators Improved network connection stability Fixed bug where NPC monsters would not interact with networked clients Improved positioning of NPC monsters with clients Fixed t-pose bug with Goblins on clients Fixed network bugs with death Fixed network death animation bug Fixed Ander Ruins networked staircase bugs Replication fixes for Gray Temple Fixed Multiplayer cutscene bugs in the Gray Temple Fixed spawning of multiple interfaces during conversations with some NPCs Fixed no damage during combat bug Changed order of main menu to be easier to understand Added a temporary fix for ragdoll mode causing crashes Fixed aimed tools for multiplayer
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