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April Update! |
Hi everyone
This month was focused on Multiplayer Improvements while we work on the next Dungeon.
Many puzzles and enemies have had updates to be more stable in multiplayer such as push blocks no longer freezing/stuttering for clients and Goblins applying damage correctly while noticing all players.
Last month we had to limit multiplayer to two players per game as a new bug had appeared that would kick players if more joined, we have since fixed this bug and many more so now up to four players can adventure together!
To those of you that have a bank holiday weekend we hope you enjoy the time off
We would appreciate players giving the multiplayer a try with these fixes and let us know of any improvements or fixes we can make,
Thank You!
Change Log for 0.4.3
Multiplayer Updates
Bug Fixes
Improved client smoothness with pushable blocks
Improved client smoothness with rotators
Improved network connection stability
Fixed bug where NPC monsters would not interact with networked clients
Improved positioning of NPC monsters with clients
Fixed t-pose bug with Goblins on clients
Fixed network bugs with death
Fixed network death animation bug
Fixed Ander Ruins networked staircase bugs
Replication fixes for Gray Temple
Fixed Multiplayer cutscene bugs in the Gray Temple
Fixed spawning of multiple interfaces during conversations with some NPCs
Fixed no damage during combat bug
Changed order of main menu to be easier to understand
Added a temporary fix for ragdoll mode causing crashes
Fixed aimed tools for multiplayer
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[ 2021-04-01 18:07:35 CET ] [ Original post ] |