Update ver. 1.0.7 - Costs and Benefits
[ 2020-05-02 12:11:39 CET ] [ Original post ]
In contrast to the previous updates - this one is live on iOS, Steam and Android already. #Yay
- [Fix] The cost of the building is now properly taken into account when checking if a player can score an Objective.
- [Fix] End of Campaign scoring will now properly refresh in the window in which we chose it.
- [Fix] Fixed localization of the Candle window.
- [Fix] Fixed the game 11 not-being-able-to-select-a-Minion bug.
- [Fix] Game will now properly recognize Butler and money Friend interaction when determining if we can afford a bulding's Cost.
- [Fix] Will no longer freeze when using the Treasure to skip building's Cost.
- [Fix] Now proper text will be displayed when you try to build over an already visited Income building.
- [Fix] The game will automatically skip Futurist's ability if there are no cards on the mat and in the deck.
- [Fix] Personas window will now display two-digit number of personas used (as opposed to one-digit so far).
- [Fix] Game will no longer insist we chose Metal as a Golem bonus.
- [Change] Added a badge to the Objectives Mat button that will notify us when we can score an objective.
- [Change] Added a badge to the Advancement Mat and Personas window that will notify us if we receive new cards.
- [Fix] Fixed the Game 6 bug wherethe game froze after receiving points for the die roll more than once during our turn.
- [Fix] Fixed the bug where game would freeze between campaign games (during the transition).
- [Fix] Game will no longer allow us to send a robot to the Objective scoring building, when there is a Scroll on the Advancement Mat, since we couldn't use it to score an objective anyway. Assuming we had no Objective to score, of course.
- [Fix] Game will now allow us to send a Golem to an objective requiring Coins (when we don't have any) and we do have an Alchemist persona.
- [Fix] Scoring points at the end of the Campaign will now start with the player who made the Guidepost decision - as it should.
- [Fix] Merchant persona will now properly generate a die roll even if we go to the Charted selected by a previous die roll.
- [Fix] Fixes to deciding what ending we receive - taking into account inactive Charters.
- [Fix] Localization fixes to the Guidepost and Final Battle windows.
- [Change] Windows where we select resources will now display counters - i.e. Any Resource 1/3.
- [Change] Added animations of constructing buildings in inactive Charters.
- [Change] Enhanced the visual indication (vignete) of replay taking place.
- [Fix] Constructor building now works again.
- [Fix] Fixes to deciding whether the player can go to an Objective scoring building.
- [Fix] Fixes to deciding whether the player can go to a building with an Influence cost while having a Chef.
- [Fix] You can now play Treasures during your small turn (making decision during another player's turn) and not lose it's bonus.
- [Change] The Cost and the Benefit of buildings will now be displayed in the same way in the buildings' index and on the board.
- [Fix] Fixed the occasional game crash during Income phase.
Charterstone: Digital Edition
Acram Digital
Mobo Studio
2020-03-26
Indie Strategy Simulation Singleplayer
Game News Posts 61
🎹🖱️Keyboard + Mouse
Mostly Positive
(224 reviews)
https://store.steampowered.com/app/1046660 
Charterstone: Digital Edition - Linux Content [585.87 M]
The official digital adaptation of Jamey Stegmaier’s board game - Charterstone!
From the creator of Scythe - the person responsible for eight successful crowdfunding campaigns (totalling over $3.2 million) emerged Charterstone. It’s a campaign focused game with high replayability. Players build charters to turn their village into the new Eternal City.
Just take a look at the honors the board game received:
2018 Diana Jones Award for Excellence in Gaming Nominee
2017 Meeples' Choice Nominee
2017 Golden Geek Most Innovative Board Game Nominee
2017 Golden Geek Board Game of the Year Nominee
2017 Golden Geek Best Strategy Board Game Nominee
2017 Golden Geek Best Board Game Artwork & Presentation Nominee
2017 Cardboard Republic Architect Laurel Nominee
The long campaign is divided into a series of short games. Each game will have it’s own unique rules quirk as well as a unique goal set for you. Each game will build upon the previous ones and add something new! Your decisions and play style will affect the campaign, both as it progresses and its ending. Importantly, there are no negative interactions between players. In other words, you score points on the back of your own strategy, not by undermining your opponents. It’s especially important when playing against your friends or family in the Hot Seats mode!
So what is the game about? Can you convince the forever king to declare your village the new Eternal City?
• Pick one of the 6 unique characters to lead your charter
• Discover new buildings, scoring possibilities and game mechanics
• Strategize and manage your workers, buildings and resources
• Watch the ruleset, and the village, expand from game to game
• Build upon your progress from previous games
• Uncover the story as you progress through the campaign
What can you expect?
• Official Charterstone rules, consulted with Jamey Stegmaier himself
• Play with AI, friends or both - great experience for both solo and group play
• Awesomely animated board game map, buildings, characters and more!
• Full replayability - no two campaigns will be the same
• Beautiful art by Mr. Cuddington and Gong Studios
• Unique experience of a board game with convenience of a digital platform
• No negative interactions between players - no backstabbing!
• Achievements
Add Charterstone: Digital Edition to your wishlist!
From the creator of Scythe - the person responsible for eight successful crowdfunding campaigns (totalling over $3.2 million) emerged Charterstone. It’s a campaign focused game with high replayability. Players build charters to turn their village into the new Eternal City.
Just take a look at the honors the board game received:
2018 Diana Jones Award for Excellence in Gaming Nominee
2017 Meeples' Choice Nominee
2017 Golden Geek Most Innovative Board Game Nominee
2017 Golden Geek Board Game of the Year Nominee
2017 Golden Geek Best Strategy Board Game Nominee
2017 Golden Geek Best Board Game Artwork & Presentation Nominee
2017 Cardboard Republic Architect Laurel Nominee
The long campaign is divided into a series of short games. Each game will have it’s own unique rules quirk as well as a unique goal set for you. Each game will build upon the previous ones and add something new! Your decisions and play style will affect the campaign, both as it progresses and its ending. Importantly, there are no negative interactions between players. In other words, you score points on the back of your own strategy, not by undermining your opponents. It’s especially important when playing against your friends or family in the Hot Seats mode!
So what is the game about? Can you convince the forever king to declare your village the new Eternal City?
• Pick one of the 6 unique characters to lead your charter
• Discover new buildings, scoring possibilities and game mechanics
• Strategize and manage your workers, buildings and resources
• Watch the ruleset, and the village, expand from game to game
• Build upon your progress from previous games
• Uncover the story as you progress through the campaign
What can you expect?
• Official Charterstone rules, consulted with Jamey Stegmaier himself
• Play with AI, friends or both - great experience for both solo and group play
• Awesomely animated board game map, buildings, characters and more!
• Full replayability - no two campaigns will be the same
• Beautiful art by Mr. Cuddington and Gong Studios
• Unique experience of a board game with convenience of a digital platform
• No negative interactions between players - no backstabbing!
• Achievements
Add Charterstone: Digital Edition to your wishlist!
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 1.6 GHz or betterMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: OpenGL 3.2
- Storage: 650 MB available space
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