Charterstone: Digital Edition is joining another exciting edition of the Turn-Based Carnival!
This event is a tribute to the games that make us think, plan, and savor every move. It's a chance to celebrate the creativity, depth, and diversity of turn-based gameplay.
But thats not all!
We have some exciting news to share! Alongside the Turn-Based Carnival, we are proud to announce our first original game - Inkborn, a roguelike deckbuilder that takes players on a dynamic, strategic journey unlike anything you've experienced before. Set to release on Early Access in Q2 2025!
What sets Inkborn apart?
Inkborn features an innovative combo system where players discover powerful moves by playing cards in specific sequences, reminiscent of classic fighting game combos but with a unique twist. Our original Origami art style and evolving roster of character classes make every run feel unique. At launch, players can experiment with over 100 kinds of cards, and we'll be expanding the game with more characters, cards, and features leading up to the Full Release in Q2 2026.
Stay tuned for more updates, and prepare to embark on an unforgettable journey of intricate folds and strategic choices. Add Inkborn to your wishlist and follow to stay in the loop!
https://store.steampowered.com/app/2924580/Inkborn/?utm_source=Steam&utm_medium=TBCxInkborne&utm_campaign=Announcement
Stay close to Us
https://discord.com/invite/hEZ3kFV5vd . https://www.facebook.com/acramdigital . X https://x.com/acramdigital . https://store.steampowered.com/dev/Acram/ . https://www.youtube.com/@acramdigital6748 . https://www.instagram.com/acramdigital/ .
We are proud to announce our first original game - Inkborn,
It is a roguelike deckbuilder that takes players on a dynamic, strategic journey unlike anything you've experienced before.
What sets Inkborn apart?
Inkborn features an innovative combo system where players discover powerful moves by playing cards in specific sequences, reminiscent of classic fighting game combos but with a unique twist.
Our original Origami art style and evolving roster of character classes make every run feel unique. At launch, players can experiment with over 100 kinds of cards, and we'll be expanding the game with more characters, cards, and features.
To make this project truly special, we're collaborating with Jamey Stegmaier, the popular and award-winning board game designer behind Scythe, Charterstone, and Viticulture. Jamey's expertise has been a huge asset in creating distinctive game mechanics and enhancing the strategic depth of Inkborn.
We aim to shake the scene of deckbuilder games, like no one did before!
Don't let anything stop you from adding Inkborn to your Wishlist https://store.steampowered.com/app/2924580
Stay close to Us
https://discord.com/invite/hEZ3kFV5vd . https://www.facebook.com/acramdigital . X https://x.com/acramdigital . https://store.steampowered.com/dev/Acram/ . https://www.youtube.com/@acramdigital6748 . https://www.instagram.com/acramdigital/ .
We would like to proudly announce that we've become the official publishers of an exciting upcoming digital board game adaptation developed by our friends at Devon Games!
K2: Digital Edition brings the thrill of climbing K2 - Earths second-highest and one of the most dangerous mountains - right to your screen. Compete against AI with 3 difficulty levels, challenge your friends in real-time or asynchronous multiplayer, test your skills in a fast-paced single-player campaign or face the journey alone. The game is easy to learn but hard to survive, offering a gripping and fun experience. Check the weather forecast regularly to adjust for freezing and severe conditions, and aim for the right weather window to set up your camp.
Plus, the public demo is live on Steam - so you can get a taste of the challenge every day! Dont miss out on the adventure - add it to your wishlist and be among the first to conquer K2s deadly summit!
https://store.steampowered.com/app/2561310/K2_Digital_Edition/
The current list of peaks that players will be able to climb:
- K2
- Broad Peak
- Mount Everest
- Lhotse
You can read more about discounts here! bit.ly/turnbasedfest2022 That's right! From 8th to 12th of December we are offering you up to 70% discount! We are not limiting ourselves to Steam - check out the amazing deals on other platforms!
You can read more about discounts here! bit.ly/acramsalenov That's right! From 3rd to 10th of November we are offering you up to 70% discount! We are not limiting ourselves to Steam - check out the amazing deals on other platforms!
Take a walk on the streets of Istanbul to discover its beauty; build the greatest trading (eight-minute?) Empire in ancient Rome; or perhaps you'd like to develop your own Eternal City in Charterstone? Now you can do all of these things for a discounted price! So don't let this summer sale miss you - grab your favorite game now!
That's right! As of today, the Japanese language has been added to Charterstone on each available platform! What's more, if you're a Nintendo Switch owner located in Japan we have some good news! Now you can purchase Charterstone: Digital Edition on the Japanese Nintendo eShop with a 20% discount!
The long awaited first major DLC for Concordia: Digital Edition is now available for purchase!
As of now you can access Salt and Forum modules, and Hispania and Byzantium maps on iOS, Android, Steam, and GOG! Salt is a new kind of trading good that can not be bought or sold - it can only be acquired from Salt producing cities. It's also the most valuable of all the trading goods, as it can serve as any other good for the purposes of house construction or points scoring!
Forum is a mechanic bringing a whole new set of Forum Cards, where you get patricians and regular citizens to help you throughout the game. The bonuses they provide are either a one-time use powerful ability or an ongoing change to core game mechanics.
Hispania & Byzantium are the two maps that come with the Salsa DLC. They don't bring any new mechanics by themselves, but the different layout in itself will significantly impact the gameplay and the tactics.
Last call for the tournament!
Don't forget you can still sign up for the Concordia: Digital Edition Online Tournament! All you need is the base game of Concordia and the will to compete! The event is completely free of charge and there are real prizes to be won provided by us (Acram Digital) and PD-Verlag - the publisher of the tabletop Concordia! More information here.
Big news for all you Concordia fans!
The first of the three big DLC pieces is releasing next week - on the 27th of January 2022!
Salsa introduces two modules - Salt trading good, and Forum mechanic, and two more additional maps - Hispania and Byzantium! Salt is a new kind of trading good that can not be bought or sold - it can only be acquired from Salt producing cities. It's also the most valuable of all the trading goods, as it can serve as any other good for the purposes of house construction or points scoring!
Forum is a mechanic bringing a whole new set of Forum Cards, where you get patricians and regular citizens to help you throughout the game. The bonuses they provide are either a one-time use powerful ability or an ongoing change to core game mechanics.
Hispania & Byzantium are the two maps that come with the Salsa DLC. They don't bring any new mechanics by themselves, but the different layout in itself will significantly impact the gameplay and the tactics.
Salsa DLC has been in beta testing for a while now - both by the dedicated beta testers as well as the Season Pass owners who chose to try and err the beta content. And if you're excited about trying content early - you still can! The Season Pass owners, regardless of platform, can always opt in and out of the beta content and try the DLCs mechanics and maps a bit ahead of time!
Add Salsa to your wishlist today!
https://store.steampowered.com/app/1707530/Concordia_Digital_Edition__Salsa/ https://store.steampowered.com/app/1708670/Concordia_Digital_Edition__Season_Pass/
It's that time of year again - our tournament is back, and this time we're playing Concordia!
Just like previously (3 Istanbul events, one Eight-Minute Empire event) - we come forth with an invitation to everyone!
Whether you're a beginner or a seasoned veteran, a casual dabbler, or a pro at Concordia - you'll find something for you in this event.
Sign up for the tournament for free, and enjoy some games against people from across the globe! All you need is a copy of Concordia on any of your devices, and you're good to go. You can even win prizes if you do well enough!
You can find a full description, rundown of the rules, and other useful info here.
Sign up now!
Bewteen now and the 5th of January all of our games are on sale! Up to 70% off!
Digital Board Games are a perfect way to connect with friends over long distances, make new friends, pass the time on long-distance travels or just spend long Winter eveningns!
For more discounts, on other platforms, check our our blog post!
Get them now, while they're till hot!
https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
https://store.steampowered.com/bundle/22909/Concordia_Digital_Edition__Imperial_Bundle/
https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/
https://store.steampowered.com/bundle/4451/EightMinute_Empire_Emperor_Edition/
https://store.steampowered.com/bundle/2958/Steam_Rails_to_Riches__Golden_Train_Edition/
From the 24th until the 30th of November, our digital board games go on sale of up to 63%! This will cover Black Friday, Cyber Monday, and a few more bonus days! Digital Board Games are a perfect way to spend the long Autumn evenings! For the full rundown of the discounts check our our blog post. https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/ https://store.steampowered.com/app/1450330/Concordia_Digital_Edition/ https://store.steampowered.com/bundle/4451/EightMinute_Empire_Emperor_Edition/ https://store.steampowered.com/bundle/2958/Steam_Rails_to_Riches__Golden_Train_Edition/ https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/
Between the 28th of October and the 1st of November, Charterstone: Digital Edition, Eight-Minute Empire, Istanbul: Digital Edition, and Steam: Rails to Riches are on a discount of up to 63%!
Expand your digital board games collection and celebrate Halloween with your favorite board games on Steam!
https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
https://store.steampowered.com/bundle/4451/EightMinute_Empire_Emperor_Edition/
https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/
https://store.steampowered.com/bundle/2958/Steam_Rails_to_Riches__Golden_Train_Edition/
The Digital Tabletop Fest is the perfect opportunity to expand your Digital Board Games collection!
Not only does the sale cover the base games, but the expansions and bundle packs as well!
Our Digital Board Games go on significant discounts for the next five days!
https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
https://store.steampowered.com/bundle/2958/Steam_Rails_to_Riches__Golden_Train_Edition/
https://store.steampowered.com/bundle/4451/EightMinute_Empire_Emperor_Edition/
https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/
Expand your Digital Board Games collection today!
As per popular demand, we bring you our official Discord channel! And everybody is cordially invited!
https://discord.com/invite/2k7DDwNn7y
Find opponents, discuss strategies, post feedback, or just chill out with new friends!
Join our official Acram Digital Board Games Discord today!
The day has finally come! It's time to take up the mantle of a Roman merchant and follow the imperial expansion with your trade routes.
What's more - with Imperial Bundle, you can make sure to get the base game and every to-be-released DLC at a noticeable discount! It's 40% for the nearest week!
Build up workshops, expand your franchises and trade your way to wealth! Become the greatest merchant of ancient Rome in Concordia: Digital Edition!
https://store.steampowered.com/app/1450330/Concordia_Digital_Edition/
Get ready everyone! On the 28th of September the great race for the title of the best merchant of Ancient Rome begins!
And after that - be on the lookout. Beta tests of the DLC expansions are looming just around the corner...
https://store.steampowered.com/app/1450330/Concordia_Digital_Edition/
Between right now, the 24th of June, and the 8th of July all of our games go on huge discounts on all the platforms. And the discounts are by no means insignificant - you can get some of the best digital board games for up to 63% cheaper!
Unfortunately, the sale will only last for a week in the iOS and Android stores - so between the 24th of June and the 1st of July.
The full rundown of the discounts can be found here: https://bit.ly/3d8exWY
https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
https://store.steampowered.com/app/656590/EightMinute_Empire/
https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/
https://store.steampowered.com/app/595930/Steam_Rails_to_Riches/
https://store.steampowered.com/app/1450330/Concordia_Digital_Edition/
Patch ver. 1.2.4 This one's a small one and basically serves to fix one particular issue: [Fix] Fixed the issue with Robot-treasure interaction (where the "play treasure" button wouldn't apprear). [Fix] Minor fixes in the Resolution screen in options Menu.
Old versus new, classic vs revamped - join us in the Concordia: Digital Edition group for the most important vote yet - and make your voice heard!
The group for Concordia: Digital Edition was made so that you, the players, had the opportunity to tell us, the developers, what you expect from the game. Weve asked questions there, ran polls and taken many a sip from the proverbial well of knowledge that is the user feedback.
But now is the time for the most important vote yet. Above you can see two approaches to the visual style of the game. Our initial designs to the right and the new approach to the left. We do have our favorite, but its not about us - its about you. So join the Concordia: Digital Edition group now, vote, and let us know which one YOU think is better (and why). Share your tghoughts with us!
From nearly 90 players the champion emerges Troubleintokyo currently holds the title of The Best Merchant in Istanbul! In the very quick 16-round game he took over Vittorio (2nd place), KingMePlease (3rd place) and the two runner-ups Pintachan (who was also a finlaist in the 1st tournament) and asturia.
The champion has won the Big Box provided by Pegasus Spiele, and every contestant who reached the Championship Phase receives a code for one of our games of their chosing. If you wish to know about the structure of the event, read this post.
But about the games themselves we gathered some (hopefully) interesting stats throughout the tournament! You can see them here.
If this at all sparks your interest be on the lookout! The next event will be in, roughly, half a year, after the release of Concordia: Digital Edition and will involve, naturally, Concordia itself!
If you dont want to miss it, check out the games page and join our Facebook group where you can help us create the game that is perfect for you!
We've done it! We have secured the nomination but why stop there! Bah, there's no reason to do so at all!
But first things first: mainly we're incredibly grateful to everybody who voted for Charterstone: Digital Edition to receive this nomination. We're thankful to everyone who spread the word about this game - about Golden Geek Awards or otherwise. And finally, we're incredibly grateful to each and every one of you who plays our game! We aim to continue to develop games worthy of your time and attention - and of the incredible work the designers of tabletop versions put into them.
Alas, the Golden Geek awards are still well underway and we'd still love to give the award a good ol' try!
So head on to the Board Game Geek forums and cast your vote!
If you're unfamiliar with The Golden Geek Awards - it's basicaly the Oscars for board games and tabletop games. And if you've enjoyed Charterstone: Digital Edition - you can help us get nominated for the the Best Board Game App/Videogame category!
Just follow this link and cast your vote - the polls are open until the 21st of April!
Vote now!
No major gamebreaking bugs this time, we cleaned up some obscure interactions and proofed against edge-case scenarios.
Here's a full list of changes this time around:
ver. 1.2.3
- [Fix] Fixed some issues with the Resolution screen in the options menu.
- [Fix] Fixed the issue where we were allowed to go to a building requiring an Influence with a Chef Minion while not having any influence and with no influence to be gained from the Chef.
- [Fix] Perils no longer vanish after we build on top of them and then revert the build aciton.
- [Fix] Fixed the bug where we could take a Treasure Card from the mat that had to be played immediately instead (building cost skip).
- [Fix] Fixed a buggy interaction between a Robot, a Scroll and a Futurist Persona which could result in game being stuck.
- [Fix] Fixed some rare instances when AI looped its behaviors.
- [Fix] Fixed a bug where a Minion sold with a Quota action incorrectly reverted it's view state.
- [Fix] Fixed a bug where a tooltip of a last viewed building would appear above empty Sky Islands
- [Fix] Minor fixes to Perils display (on the board).
- [Fix] Fixed a bug where sometimes players were unable to increase their Reputation
- [Added] Tooltips for Peril tokens on the map.
- [Fix] Fixed the end game personas scoring.
- [Fix] Fixes to the end-game scoring display.
- [Fix] Fix to automatically using a Treasure when we can't afford an action otherwise.
- [Fix] Fix to a minor bug with Reputation gain.
- [Fix] Rulebook adjustments - more detailed Perils information.
- [Fix] We can no longer play cards when we need to return cards to the deck (via the Futurist Persona, for example).
- [Fix] Small fixes to constructing buildings with buildings other than Zeppelin.
- [Fix] We can now skip the monetary Benefit if you have the Seer Persona.
- [Fix] Fixes to scrolling through the Players Panel.
- [Fix] Fixed the window title of the window where we pick resources to gain.
Not only Charterstone, though. In fact, all of our gameson all the platforms (iOS, Android, Steam, Nintendo Switch) - it's the perfect moment to round up your digital board games collection!
https://store.steampowered.com/franchise/Acram
https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/?curator_clanid=39565327
https://store.steampowered.com/app/656590/EightMinute_Empire/?curator_clanid=39565327
https://store.steampowered.com/app/595930/Steam_Rails_to_Riches/?curator_clanid=39565327
Get them now!
The year of the Ox has finally arrived, and with it - a new sale of all of our Digital Board games!
And when we say all we do mean all - every game we have thus released, every platform it has been released on and in every region (looking at you, Nintendo Switch) - is discounted! And those are hefty discounts too - they go up to 65%!
https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
See of our other discounts and our newest project here:
https://store.steampowered.com/developer/Acram
Between now and the 4th of January 2021 our games are discounted for up to 70%!
All of our games on all the platforms go on massive discounts. Winter holiday is the perfect opportunity to expand your digital collection.
For more information and other platforms visit our website: https://bit.ly/3rm9aJe
https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/
https://store.steampowered.com/app/656590/EightMinute_Empire/
https://store.steampowered.com/app/595930/Steam_Rails_to_Riches/
Get them now!
Between right now and the 1st of December all of our Digital Board Games go on sale on all of the platforms!
This means that even if you already own some, or all, of our games it's a great moment to pick them up on another device! Remember - all our games support cross platform multiplayer, which means you can play your online games from whichever, and against whichever device you wish!
https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/
https://store.steampowered.com/app/656590/EightMinute_Empire/
https://store.steampowered.com/app/595930/Steam_Rails_to_Riches/
And if you want to check out our games on other platforms - Nintendo Switch, iOS or Android - just follow these links:
Thank you, Valve for giving table top games a digital spotlight!
Many people don't realize how cool board games can be. Even less realize how cool digital ones are!
This is the perfect opportunity for you to discover any and all of our discounted digital boardgames. Check them out!
https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/
https://store.steampowered.com/app/656590/EightMinute_Empire/
https://store.steampowered.com/app/595930/Steam_Rails_to_Riches/
Here's the full list of 1.1.7 changes for PC:
- [Change] We updated the Privacy Policy to include Acram Digital Sp. z o.o. - which wile legally distinct is the exact same team. We're just streamlining things - legally speaking.
- [Fix] On some screen resolutions, the cards shown during crate opening were smaller than they were supposed to be.
- [Fix] Fixed the issue that caused the game to freeze due to crate being opened at the beginning of the game.
- [Fix] Loyal/Rebel personas chosen in game 11 were active straight up - this was fixed.
- [Fix] Game can no longer freeze during online play if we're the last human player in the room.
Long story short - we're streamlining our operation, legally speaking, from our end and we had to add Acram Digital Sp. z o.o. (which would translate to Acram Digital Ltd.) to our privacy policy.
Once you launch the game, once the update goes through that is, you'll be faced with a pop-up message about just that. If you continue past that message you will have conceded to our new updated Privacy Policy.
But as I have mentioned, nothing apart from this addition has changed in it, so do not worry!
Should you be interested, you can read our Privacy Policy HERE.
The day has finally come and Nintendo Switch has joined the plethora of platforms on which (and with which) you can build the new Eternal City!
And to remind you - Chartertone: Digital Edition does support full cross-platform multiplayer so you will be able to play with your friends (or strangers) regardless of which device they're using!
More info and useful links here: https://bit.ly/3jB4x9G
This has actually been released last week, but in all the rush, we seem to not have announced it. Sorry!
- [Added] A popup warning that the last turn has begun.
- [Fix] Fixed the crashing that occurred during generation/replaying of the Income phase.
The patches are getting fewer and farther in between. That's good - this means there's less things that require fixing!
The patch is live on Steam, App Store and Play Store as we speak.
Here's the full list of changes for this patch:
- [Added] A proper screen resolution options window.
- [Change] Building card that can be constructed automatically will be highlighted when we perform certain actions (that give that result).
- [Change] The default charter name is now "{Player Name}'s Charter".
- [Change] Popup input field no longer opens up automatically on mobile devices - this allows users to read the actual popup.
- [Fix] The icon of Retrieve All action from Coach Persona (313) no longer appears on buildings - it caused confusion.
- [Fix] Fixed the tooltips given by the bottom-right corner characters.
- [Fix] When and if players auto-unlock components in Game 11 - it happens via a Chest opening animation. For clarity.
- [Fix] Building points value will now always be visible during construction.
- [Fix] Fixed the Game 4 Guidepost (it will now properly inform about the current game being longer or shorter than usual).
- [Fix] Icons vanishing under the Buildings on big screens.
- [Fix] We can now send Butler to an Objective Scoring Building if we need one more Coin to score the "Have 6 Coins" objective.
- [Fix] Fixed the issue where a Player was falsely accused of blowing out the Candle (when another player took the Fuel Shortage peril token).
- [Fix] Fixed game freezing when using Amulets while having no Influence.
- [Fix] Fixed reconnecting to online games.
- [Fix] Income from buildings was appearing without Charter symbol. Now fixed.
- [Fix] Perfumer Persona (257) no longer lets us retrieving the worker we just sent.
Right - so the two main offenders of the patch 1.1.1 have been dealt with - broken Tome cards and he ground hog day games where insead of moving forward to the next game you'd be reverted a few turns back in the same game.
We are also aware of the resolution options dialog screen being gone (the one that launched before the app itself). As it turns out, Unity simply pulled the plug on that feature. We're searching for a quick workaround before we can implement a permanent solution. We'll keep you informed.
- [Fix] Tomes work again.
- [Fix] Issue with "ground hog day" games was fixed.
- [Fix] Issue with game saves duplicating was fixed.
- [Fix] Buildings display in Campaign Scroing Info screen has been fixed.
- [Fix] Victories calculation and Chancellor persona (Card 308) interaction has been fixed.
- [Added] Simple tooltips to the timeline.
In this long anticipated QOL change, amongst actual bufixes, we bring you (our cherished playerbase), the long anticipated Hot Keys, customizable from the game menu.
- [Added] Hot Keys on PC!
- [Fix][AI] - Multiple small AI bugfixes
- [Fix] Corner case with the Diversify Production Objective (have 1 of each Resource), Objective scoring building with a Resource in its cost, and a Golem minion fixed.
- [Fix] During the Income phase we now receive Influence before Reputation.
- [Fix] The Treasure icon will not appear on Worker occupied buildings if we picked a Minion (and thus can't send it there).
- [Fix] Guidepost victory dice roll now displays properly (when resolving a tie).
- [Added] Increasing reputation will automatically be skipped if the Reputation track has no more empty slots.
- [Tweak] Optimization tweaks.
- [Fix] Chat is back! We broke it briefly, sorry about that.
[previewyoutube=-DVvblNArvQ;full][/previewyoutube] In this video we take you through a full Single Game of Charterstone. We point out any differences to the campaign and explain all you need to know! Warning: Contains spoilers (obviously). We strongly recommend finishing the Campaign before playing Single Game or watching this video. If you have or don't care: enjoy!
Steam: Rails to Riches, Istanbul: Digital Edition, Charterstone: Digital Edition, and Eight-Minute Empire are all on discount between the 25th of June and the 9th of July on all platforms - Steam, iOS, Android and Nintendo Switch!
The exception is NA Nintendo eShop, where the discounts will end on the 2nd of July, unfortunately.
You know an update is big when it's all golden and all! This time we bring you the long - awaited update o the tutorial! Jumping into the campaign should now be easier and more seamless to players unfamiliar with Charterstone.
Full list of changes:
- [Change] Tutorial has been updated! Having received a multitude of comments, emails, messages, and tweets telling us our tutorial was not good enough - we've updated it! We hope this will make the entry-level for players completely new to Charterstone lower and enhance everyone's overall experience. Give it a try and let us know if you think it's still missing something.
- [Fix] Building values have returned (oops!).
- [Fix] 3 digit values will now be taken into account in the window where we choose the Campaign scoring type.
- [Fix] Fixed a bug where the Candle sabotage action appeared twice in a row.
- [Fix] Fixed a bug where the game would not automatically pick and play the Treasure card that would skip the building's cost, where it was the only card the player could have chosen because they could not afford the building's cost.
- [Change] We added the option to take a scroll from the advancement mat and to play it immediately to skip a building's cost (even if we can afford it normally).
- [Change] Entering a room will now make all lingering notifications (red badge in the News section) be considered as read - the game will assume you've seen the - and thus the badge will disappear.
- [Fix] If you rename a Card, you no longer have to press Enter to confirm the change.
- [Fix] You can no longer spy on your opponent's choices during Sky Islands by viewing tooltips that should not yet have been there.
- [Fix] Architect Persona granting VP and Coins when we receive a Building Card will now properly activate if we get a card from a Crate.
- [Fix] Technomage Persona will now properly force the discard from the players with all minions on the board.
- [Fix] You can now log in using an email address that contains a "+" sign.
List of things:
- [Fix] Fixed the Loyal/Rebel plaques.
- [Fix] You can't now visit a building with an Influence cost with your Robot while using a Scroll.
- [Fix] Merchant bonus will now be displayed correctly.
- [Change] Added a used personas tooltip to the Personas screen.
- [Fix] Fixed the online "can't confirm capacity/glory" error.
- [Fix] Fixed the situation where: 1. we couldn't afford a building's cost, 2. Used a scroll to skip a building's cost, 3. We're still missing a building card or a crate that is required, and the game would let us visit the building anyway.
- [Fix] Fixed the error where Friend would grant us a bonus when we discarded Coins.
- [Fix] We can now visit an Objective scoring building with a robot if it'll allow us to score an objective.
- [Fix] Alchemist persona interactions have been fixed.
- [Change] Card numbers have returned.
- [Change] We will now show the buildings' point values during their construction or when placing the Sky Islands.
This time we cleaned up some timeline related issues, UI relics, tooltips, etc. as well as fixed some odd bugs related to the objectives.
- [Change] Timeline during the end-of-game phase will now only show one player choosing resources - and mark that player with their icon.
- [Fix] Fixed the bug where we couldn't make a move during the Sky Islands selection.
- [Change] Added multiple simple tooltips with the name of the particular building or space.
- [Change] We hid the Cards numbers - they were a relic from the board game anyway.
- [Fix]You can now send a Worker to a building requiring Influence if you have a Persona that will give you an influence (and you don't have one at that point).
- [Fix] Candlemaker will now be shown properly in the Sky Islands window.
- [Fix] Fixes to the scoring of the Spread Your Influence Objective.
- [Fix] Playing Item cards in certain moments could cause us to no longer be able to afford a building's cost. This will no longer happen.
- [Fix] You can revert the game state to the beginning (again).
- [Fix] Fixed the "buildings in the Charter" window - the one that showed the ones on the board, on the Sky Islands, and in the supply.
- [Fix] When we have the persona that allows us to pick a card from the mat or reveal cards from the deck, and there are no cards on the advancement mat - the picking from the advancement mat stage will be skipped automatically.
- [Fix] You will no longer be able to skip the permanent loss of Influence.
- [Fix] Objective 218 (Build Your Reputation) will now recognize we can gain Reputation with a Specter or a Ghost.
- [Fix] Objective 228 (Teambuilder) will now recognize the minion you may send to the Objective scoring building.
- [Fix] Sometimes after Game 11 some Crates would no longer contain cards - which has been fixed.
- [Fix] End of Campaign window would not display for some players - now it will.
- [Fix] Fixed the corner case with a Scroll to skip a building's cost and an Alchemist persona interaction (where Scroll wouldn't work).
- [Change] Added Rebel/Loyalist markings to rebel and loyalist Personas.
- [Fix] The Title of the Specter tooltip is now properly translated.
- [Fix] Glory points in the Scoring window are now displayed properly (multiplied by 10).
- [Fix] Fixed the error with displaying bonus in tooltips multiple times.
- [Fix] Bonus benefits in the Income buildings are now greyed out correctly (when applicable).
- [Fix] Fixed the issue with Workers not returning to their default position after using an Amulet.
In contrast to the previous updates - this one is live on iOS, Steam and Android already. #Yay
- [Fix] The cost of the building is now properly taken into account when checking if a player can score an Objective.
- [Fix] End of Campaign scoring will now properly refresh in the window in which we chose it.
- [Fix] Fixed localization of the Candle window.
- [Fix] Fixed the game 11 not-being-able-to-select-a-Minion bug.
- [Fix] Game will now properly recognize Butler and money Friend interaction when determining if we can afford a bulding's Cost.
- [Fix] Will no longer freeze when using the Treasure to skip building's Cost.
- [Fix] Now proper text will be displayed when you try to build over an already visited Income building.
- [Fix] The game will automatically skip Futurist's ability if there are no cards on the mat and in the deck.
- [Fix] Personas window will now display two-digit number of personas used (as opposed to one-digit so far).
- [Fix] Game will no longer insist we chose Metal as a Golem bonus.
- [Change] Added a badge to the Objectives Mat button that will notify us when we can score an objective.
- [Change] Added a badge to the Advancement Mat and Personas window that will notify us if we receive new cards.
- [Fix] Fixed the Game 6 bug wherethe game froze after receiving points for the die roll more than once during our turn.
- [Fix] Fixed the bug where game would freeze between campaign games (during the transition).
- [Fix] Game will no longer allow us to send a robot to the Objective scoring building, when there is a Scroll on the Advancement Mat, since we couldn't use it to score an objective anyway. Assuming we had no Objective to score, of course.
- [Fix] Game will now allow us to send a Golem to an objective requiring Coins (when we don't have any) and we do have an Alchemist persona.
- [Fix] Scoring points at the end of the Campaign will now start with the player who made the Guidepost decision - as it should.
- [Fix] Merchant persona will now properly generate a die roll even if we go to the Charted selected by a previous die roll.
- [Fix] Fixes to deciding what ending we receive - taking into account inactive Charters.
- [Fix] Localization fixes to the Guidepost and Final Battle windows.
- [Change] Windows where we select resources will now display counters - i.e. Any Resource 1/3.
- [Change] Added animations of constructing buildings in inactive Charters.
- [Change] Enhanced the visual indication (vignete) of replay taking place.
- [Fix] Constructor building now works again.
- [Fix] Fixes to deciding whether the player can go to an Objective scoring building.
- [Fix] Fixes to deciding whether the player can go to a building with an Influence cost while having a Chef.
- [Fix] You can now play Treasures during your small turn (making decision during another player's turn) and not lose it's bonus.
- [Change] The Cost and the Benefit of buildings will now be displayed in the same way in the buildings' index and on the board.
- [Fix] Fixed the occasional game crash during Income phase.
This time we mostly dealt with weird edge cases that freeze the game because it actually works properly and we did not put safety measures against some Catch 22-like cases. This will not happen now, but they ones that already have will remain like this - so restarting that given game may be required.
Anyway, here's a nice bullet pointed list.
- [Fix] You will no longer be misled you can score your opponents' objective.
- [Fix] You will no longer be able to send a Worker (Golem to be exact) to an objective scoring building when you could not score any objectives.
- [Fix] Fixes to the campaign scoring choice moment in the Campaign.
- [Fix] Game 6 will no longer get blocked after the die roll.
- [Fix] Timeline fixes to the Glory choices at the beginning of games.
- [Fix][AI] Small errors fixed.
- [Fix] Wins after games 2 and 3 will now be counted correctly.
- [Fix] Scroll would sometimes skip the actual construction of a building, not just the cost of said construction. Now fixed.
- [Fix] Fixed the background operations where the scroll should play itself automatically.,
- [Fix] Game will now properly detect situations where there is no room for constructing a building and thus forbid you from visiting a construction building.
Long story short - we fixed a whole bunch of pesky bugs, optimized the game a bit and added the Italian translation.
The update is live on iOS and Steam, and will be live on Android... when Google says so.
- [Fix] Crate opening replay animation was fixed.
- [Fix] Bonus for the die roll in game 6 now works properly.
- [Fix] Friends now combo properly with the bonus for the game 6 die roll.
- [Fix] Gambler Persona no longer works in Commons and Cloud Port.
- [Fix] Multiple fixes to the buildings' tooltips - they're now more accurate and more precise.
- [Fix] The voice queue announcing the last round will no longer repeat when it shouldn't.
- [Camera] Moving the camera during the between-rounds replay will take over the control over the camera. It will no longer reset with each player's turn. Looking around the map during other players' turns should be way less frustrating now.
- [Tutorial] We changed around some of the tutorial screens in the Commons section.
- [Fix] Titles of Glory categories now properly change with their descriptions.
- [Fix] Replay button works again.
- [Fix] Replay now works in the beginning stages of the Campaign - including the opening story screens.
- [Fix] Certain multiplayer rooms broke during replay - this will no longer happen.
- [Android][iOS] The game consumes less RAM now.
- [Fix] Fixed the bug where we could not rename cards if we opened the cards screen for the first time.
- [Fix] Games frozen at the end-of-game 8 will now unfreeze.
- [Fix] The game will no longer get stuck when crafting an Item after sending a Worker to a Building (and no longer being able to afford the building).
- [Tutorial] The tutorial will now appear at the beginning of our turn, not when placing the first building and it's been added to the multiplayer now as well.
- [Tutorial] Additional tutorial improvements - appropriate elements of the UI are now being highlighted when tutorialized.
- [Fix] The Online Game will no longer freeze if the player leaves it during placing of the first building.
- [Fix] Progress Track now properly shows the amount of steps for the game.
- [AI] AI will try to send its Minions before its workers now.
- [Added] Italian translation.
tl;dr Most, if not all issues with online games freezing, crashing or otherwise breaking should be fixed.
- [AI] AI Easy should now be easier to beat.
- [AI] AI will not open Crates with a lot of buildings in them at the end of games so that they don't lose those buildings.
- [FIX] You can now load the local Campaigns that got broken and were stuck in the loading screen.
- [FIX] Online Campaign error "Invalid saved game data. Error Code: -2" has been fixed. If you encounter it again, please contact us immediately.
- [FIX] Advancement of Progress Token (and all connected triggers - like Sherpa) at the last step of the Progress Track will no longer happen. Last step is the last step, as it should be.
- [FIX] Missing text from end-of-game 11 was fixed.
- [FIX] Guideposts should all work properly now.
- [FIX] Constructing a building is now a revertable action.
- [FIX] Cards, resources and components that should be unlocked automatically at a certain stage now properly do so.
- [FIX] Using a Crafter persona could have, in certain cases, grant us too many VP. It's been fixed.
- [FIX] Text in the amount of Coins to gain choise window has been fixed.
- [FIX] In some cases the game would allow us to send our Robot to a building we could not afford. The game would not allow us to revert that move due to revealing a card from the Advancement Deck - effectively freezing the game. This will no longer happen.
- [FIX] You will no longer freeze the game by clicking the wrong way in the Sky Islands window.
- [FIX] Game would sometimes not allow us take the Advancement Card via a Robot if we had the Persona card 255.
- [FIX] Glory assigning issue has been fixed.
- [FIX] Perills now correctly appear on buildings constructed automatically in inactive Charters.
- [FIX] Objective Card 310 (Have at Least 3 Minions) now shows how many Minions we have and how many we're still missing.
- [FIX] Online Games will no longer freeze during companion bonus selection.
Here's the comprehensive list of things we un-broke or otherwise meddled with:
- [Fix] Game will no longer freeze during chosing a resource to gain after our minion was bumped.
- [Fix] Game no longer freezes when we pick an Objective card, have an Ambassador Persona active and the Objectives pile is empty.
- [Fix] Fixes to reverting your action in the end-of-game phase and adjustments to timeline during that phase.
- [Fix] Game 6 dice roll bonus will not be aplied every time anymore.
- [Fix] We will no longer freeze the game during AI turn (or turn replay) by opening random screens. Browse away!
- [Fix] Personas that grant bonus for using buildings with a particular cost now properly also work on Income buildings.
- [Fix] Personas awarding points for a particular type of resource (i.e. cards) at the end of the game now work properly.
- [Fix] Merchant will not grant points twice anymore.
- [Fix] Fixed a bug where we couldn't re-use once-per-game Personas later in the Campaign.
- [Fix] In certain situations guidepost for the Game 6 could have been resolved improperly - which has now been fixed.
- [Fix][Online] This actually happened in the meantime - server code was adjusted and many rooms that were broken are now fixed.
- [AI] AI-Hard has a new playstyle now - it will focus more heavily on construction early in the campaign. (AI picks one of several implemented playstyles at random at the beginning of a game)
More fixes:
- [Fix] Ambassador Persona now works as intended.
- [Fix] Once-per-game Personas now properly work once per game, not all the time. This will only work in newly started games.
- [Fix] Online Play Sky Island placement no longer freezes the game. It actually never did, but it did look like it.
- [Fix] Private Objectives are now displayed properly.
- [Fix] Game will no longer get locked during card selection when there are no cards on the Mat or in the Draw Pile.
- [Fix] Multiplayer games should no longer freeze during the Capacity/Glory end-of-game stages.
- [Fix] Fixed the issue where a player could get blocked when picking a card from Robot on a building the cost of which the player could not afford (but was allowed to go there thanks to a Treasure ignoring the building's cost).
- [Fix] (we believe that) the cases where a single building was the wrong size or shifted in an odd direction should have been eliminated. Hopefully.
- [Fix] Online games will no longer claim it's your turn when it isn't.
- [AI] Numerous tweaks to AI. Should be a bit more clever.
- [Additionally] No more default system coursor! We added a new fancy one.
TL;DR - Map will no longer turn into a Pumpkin Market and we have eradicated most, if not all, well known reasons for the game crashing Things fixed in this patch:
- Issue with reverting your move with the chosen Worker.
- Issue with confirming your turn (rare, but significant).
- Issue stopping the Online Game 2 during the persona selection.
- The entire map turning into a Pumpkin Market.
- Game 9 crashing bug.
- Issue with placing the first building in the Online Campaign.
- Some numerous other small fixes.
Hey there!
First of all, we are very grateful to all of you who care enough to voice your concerns and report issues. And we listen!
Now, aside from posting here, we'd like to encourage you to use the in-game feedback feature. It allows us to load your game state and have a proper look at what was happening at the time of any issue - thus making it so much easier to solve! You can find the feedback button in the game's rulebook - just press the (?) icon anywhere you can find it (i.e. pause menu) and click the feedback button in the bottom right corner.
The first patch will be live on Steam today on Steam. We can't guarantee the same for iOS, due to patch acceptance process - being additionally slowed down by the global pandemic. But it will come!
Finally, we'd like to thank you for your patience in these trying times. Lockdown is not easy on any of us, but we do our best to provide you with as good of a game as we can.
Sincerely,
Acram Digital developer team
The official digital adaptation of Jamey Stegmaiers board game - Charterstone
A campaign strategy game with high replayability, where players build the new Eternal City!
Build and Discover in Charterstone!
Just take a look at the honors the board game received: 2018 Diana Jones Award for Excellence in Gaming Nominee 2017 Meeples' Choice Nominee 2017 Golden Geek Most Innovative Board Game Nominee 2017 Golden Geek Board Game of the Year Nominee 2017 Golden Geek Best Strategy Board Game Nominee 2017 Golden Geek Best Board Game Artwork & Presentation Nominee 2017 Cardboard Republic Architect Laurel Nominee The campaign is divided into a series of separate games. Each game will have its own unique rule and bonus objective. Each game will build upon the previous one and add something new! Your decisions and play style will affect the progress and the end of the campaign. Whats more, there are no negative interactions between players. In other words, you score points on the back of your own strategy, not by undermining your opponents. Its especially important when playing against your friends or family in online or hot-seats multiplayer!
So what is the game about?
Can you convince the forever king to declare your village the new Eternal City? Pick one of the 6 unique characters to lead your charter Discover new buildings, scoring possibilities and game mechanics Strategize and manage your workers, buildings and resources Watch the ruleset, and the village, expand from game to game Build upon your progress from previous games Uncover the story as you progress through the campaign What can you expect? Official Charterstone rules, consulted with Jamey Stegmaier himself Play with AI, friends or both - great experience for both solo and group play Online cross-platform multiplayer Hot-seats style local multiplayer AI opponents - Easy, Medium or Hard Full 12 games Campaign Single Game mode - a flexible and adjustable mode for a quick match! Save your map at any time and play it later with your friends Pre-set and randomly generated maps Awesomely animated board game map, buildings, cards, characters and more! Full replayability - no two campaigns will be the same Beautiful art by Mr. Cuddington and Gong Studios Unique experience of a board game with the convenience of a digital platform For more information check out some of our sites: Website: charterstone.acram.eu Facebook: https://www.facebook.com/acramdigital/ Twitter: @AcramDigital Instagram: @AcramDigital
Don't wait! Get it now!
In the meantime: have a look at our 5th Charter Trailer - Purple!
[previewyoutube=8EnuMz5H8aU;full][/previewyoutube]
[previewyoutube=APIqfV3ibGc;full][/previewyoutube] Charterstone: Digital Edition is being released later this month. While you wait - why not have a look at our 4th Charter preview? Grey - the land of riches and spookyness.
Charterstone: Digital Edition is due to being released next month. In the meantime, take a look at our third Charter Trailer - Blue, the Charter of the most sophisticated tech! [previewyoutube=J_6aSzf4z7E;full][/previewyoutube] https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
Charterstone: Digital Edition is planned to release very soon - in March in fact! Meanwhile, you can watch our 2nd Charter preview - this time we take a look at Red - the land of clay and resource manipulation! [previewyoutube=MvVn_XSTBOA;full][/previewyoutube] https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
[previewyoutube=EQPeTfZcuXw;full][/previewyoutube] https://store.steampowered.com/app/1046660/Charterstone_Digital_Edition/
Ladies and gentlemen, boys and girls, it is my undisputed pleasure to announce, that the Winter Sale '19 is here!
With some exceptions, all of our games are on discount between the 19th of December and the 2nd of January. Up to 70% off!
https://store.steampowered.com/app/943410/Istanbul_Digital_Edition/
https://store.steampowered.com/app/595930/Steam_Rails_to_Riches/
https://store.steampowered.com/app/656590/EightMinute_Empire/
Last year we organized a very successful (if I do say so myself) Online Tournament of Istanbul: Digital Edition. This year we'll give our other game a go.
Ladies and gentlemen, nerds and nerdettes, we hereby invite you to take part in our Eight-Minute Empire Online Tournament!
All you need to do is fill out the participation form and own the base game of Eight-Minute Empire on any platform. That's it!
You have plenty of time to sign-up - until after New Year's in fact. Once the sign-up phase is complete, we will divide the players into tables and the event proper will begin!
Have I mentioned prizes? There will be prizes! The prize pool includes Roam, Megaland, Eight-Minute Empire: Legends, Eight-Minute Empire: Lost Lands and the base game of Eight-Minute Empire (sponsored by the game's designer and publisher Red Raven Games) as well as a bunch of codes for our digital board games - Istanbul: Digital Edition, Eight-Minute Empire (should you wish it for another platform, or as a gift), Steam: Rails to Riches and even Charterstone: Digital Edition!
Oh, and the event is free of charge.
So don't wait and sign-up now! Everybody is welcome!
More information:
Facebook event
Our page
It's as simple as that. Fill out this here this here form and we'll let you know if you were picked! There's, as you may have figured out, a limited number of spots we have in mind.
But if you don't get it, don't worry! The release is virtually around the corner!
[previewyoutube=yMxblswGNsU;full][/previewyoutube] Add it to your Wishlist! Join our Community: https://www.facebook.com/groups/CharterstoneDigital/ Sign up to the newsletter: https://charterstone.acram.eu Follow us on Facebook...: www.facebook.com/acramdigital/ ...Twitter...: https://twitter.com/acramdigital ...and Instagram: https://www.instagram.com/acramdigital/
Ladies and gents, this is not a drill!
There is only ONE DAY LEFT to pick up some of the best digital board games ever released on Windows, Mac and Linux!
Up to 55% discounts!
So if you haven't already... grab them cheaper while you can!
Ladies and gentlemen, nerds and nerdettes, Digital Boardgames Summer Sale is here! In the period of 25.06 to 09.07 all our games, including DLCs, are on sale!
Everything is 40% cheaper across the board:
Istanbul: Digital Edition
Eight-Minute Empire
Steam: Rails to Riches
And all the DLC maps!
But wait, there's more! This discount stacks with the bundle discount we already had!
You can get Eight-Minute Empire: Emperor Edition and Steam: Rails to Riches - Golden Train Edition even cheaper, by combining their usual -25% discount with the current -40%!
Stock up for the Summer with the best digital board games!
Charterstone: Digital Edition
Acram Digital
Mobo Studio
2020-03-26
Indie Strategy Simulation Singleplayer
Game News Posts 61
🎹🖱️Keyboard + Mouse
Mostly Positive
(224 reviews)
https://store.steampowered.com/app/1046660 
Charterstone: Digital Edition - Linux Content [585.87 M]
From the creator of Scythe - the person responsible for eight successful crowdfunding campaigns (totalling over $3.2 million) emerged Charterstone. It’s a campaign focused game with high replayability. Players build charters to turn their village into the new Eternal City.
Just take a look at the honors the board game received:
2018 Diana Jones Award for Excellence in Gaming Nominee
2017 Meeples' Choice Nominee
2017 Golden Geek Most Innovative Board Game Nominee
2017 Golden Geek Board Game of the Year Nominee
2017 Golden Geek Best Strategy Board Game Nominee
2017 Golden Geek Best Board Game Artwork & Presentation Nominee
2017 Cardboard Republic Architect Laurel Nominee
The long campaign is divided into a series of short games. Each game will have it’s own unique rules quirk as well as a unique goal set for you. Each game will build upon the previous ones and add something new! Your decisions and play style will affect the campaign, both as it progresses and its ending. Importantly, there are no negative interactions between players. In other words, you score points on the back of your own strategy, not by undermining your opponents. It’s especially important when playing against your friends or family in the Hot Seats mode!
So what is the game about? Can you convince the forever king to declare your village the new Eternal City?
• Pick one of the 6 unique characters to lead your charter
• Discover new buildings, scoring possibilities and game mechanics
• Strategize and manage your workers, buildings and resources
• Watch the ruleset, and the village, expand from game to game
• Build upon your progress from previous games
• Uncover the story as you progress through the campaign
What can you expect?
• Official Charterstone rules, consulted with Jamey Stegmaier himself
• Play with AI, friends or both - great experience for both solo and group play
• Awesomely animated board game map, buildings, characters and more!
• Full replayability - no two campaigns will be the same
• Beautiful art by Mr. Cuddington and Gong Studios
• Unique experience of a board game with convenience of a digital platform
• No negative interactions between players - no backstabbing!
• Achievements
Add Charterstone: Digital Edition to your wishlist!
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Dual Core 1.6 GHz or betterMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: OpenGL 3.2
- Storage: 650 MB available space
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