▶
New Version Ready
I've been working hard on the game and my initial focus is to try and get it working for all and cater for the different ways that people want to play. After that I will add some more features and content to the game - theres still areas of the galaxy that I would like to flesh out + I would like to add more to do for higher level players
I've fixed a few errors and a few usability and UI things: Can now bind mouse buttons (and wheel) to keys for those that want to fire with the mouse buttons. Fixed the floating point NaN error that was coming up in stations Moved "Prospector One" Augmentation blueprint to first star system (hack the pirate station to get it). This is an augmentation that colour codes asteroids on the radar, and ive moved it earlier as there are a few ore hunters out there wanting it Bigger HUD sizes added - Some people finding things hard to read depending on their screen and resolution. I think i will have to redo all the HUD and screens later with a better bigger font. but this will take a long time, so use the option in the options menu (under video) for now Made lots of tweaks to the shop UI to hopefully make things easier..
VR tutorials and tips should hopefuly now be correct for Vive, Oculus Rift and valve index. I would appreciate any testing/feedback from those with these systems... Joypad should now work in VR, although as the hud is currently attached to the controllers, it is not yet ideal. I can see that playing with a joypad in VR actually feels pretty good. So my plan is to have an option to just have the HUD appear in a rectangle in front of you, more like 2d mode. WMR headsets - i am hoping that when i have the above "joypad mode" hud working that the game will be playable on most WMR setups (with a joypad), as for other controllers e.g. samsung odyssey im not sure yet, but maybe in later versions
Someone suggested that it would be good to see your steam friends on the map, I think this is a great idea, so am going to look into it Help Terminal - You'll see this in stations already, but its not yet active. I am going to put a few pages in here that will help explain. Let me know if something has confused you in game that you would like explaining Co-op missions. I think this is going to work by inviting other players to join you on an existing mission. Missions sectors are currently single player only PvP sectors/matches - Currently all sectors are can potentially PvP sectors. But I appreciate that this doesnt really focus players. So what i am thinking is that players could maybe set up a "match" via a station terminal and it would show up on the map for all players. These matches could have different options/restrictions Reconnecting - Some players have experienced the occasional disconnection, which i know is frustrating. So what I am planning is that the game will attempt to reconnect you without kicking you back to the main menu. For those with no connection another plan is: Offline Mode - This will not use the online database, and therefore will not use your usual characters. So will essentially be single player only. This will be handy for those on a laptop away from their internet, but also Pointers - you currently get an arrow pointing at the closest enemy, closest friendly, closest asteroid etc, Im thinking maybe it would be cool to have mini arrows for all objects within 100su. Maybe just in top down view, or maybe in all. Will experiment
I want to make the VR experience better for all and have been listening to feedback I'm planning to add extra camera options, rather than just the 3 modes, i will have settings to move the camera position as well as scale things up and down. I also plan to do a separate cockpit for VR so that its easier to see around you There are of course loads of bugs to fix and loads of other ideas to put in. If anyone has any questions, please feel free to ask here, or use one of these other channels of communication: Official Website: http://www.starfighterinfinity.com/ - has a database with item/ship stats Discord Server: https://discordapp.com/invite/DCnp3Vp - discuss game with other players and me, also can be used to report bugs etc Facebook page: https://www.facebook.com/StarfighterInfinity My other facebook page: https://www.facebook.com/BenOldingGames/ YouTube: https://www.youtube.com/channel/UCvRirW8kZg-GAcRvd-uDp9g Twitter: https://twitter.com/BenOlding My main website: http://www.benoldinggames.co.uk/
[ 2019-07-31 18:10:37 CET ] [ Original post ]
Hello Starfighters Thank you all who have bought the game and given good feedback. its been pretty intense so far, Ive had trouble keeping up with it all and Ive certainly lot replied to it all, but I have been paying attention.... Its been emotional sharing this game with the general public and has been tiring, but overall im pretty pleased with how things are going so far...
General plan
I've been working hard on the game and my initial focus is to try and get it working for all and cater for the different ways that people want to play. After that I will add some more features and content to the game - theres still areas of the galaxy that I would like to flesh out + I would like to add more to do for higher level players
In version 0.13.5
I've fixed a few errors and a few usability and UI things: Can now bind mouse buttons (and wheel) to keys for those that want to fire with the mouse buttons. Fixed the floating point NaN error that was coming up in stations Moved "Prospector One" Augmentation blueprint to first star system (hack the pirate station to get it). This is an augmentation that colour codes asteroids on the radar, and ive moved it earlier as there are a few ore hunters out there wanting it Bigger HUD sizes added - Some people finding things hard to read depending on their screen and resolution. I think i will have to redo all the HUD and screens later with a better bigger font. but this will take a long time, so use the option in the options menu (under video) for now Made lots of tweaks to the shop UI to hopefully make things easier..
Fixing some VR issues
VR tutorials and tips should hopefuly now be correct for Vive, Oculus Rift and valve index. I would appreciate any testing/feedback from those with these systems... Joypad should now work in VR, although as the hud is currently attached to the controllers, it is not yet ideal. I can see that playing with a joypad in VR actually feels pretty good. So my plan is to have an option to just have the HUD appear in a rectangle in front of you, more like 2d mode. WMR headsets - i am hoping that when i have the above "joypad mode" hud working that the game will be playable on most WMR setups (with a joypad), as for other controllers e.g. samsung odyssey im not sure yet, but maybe in later versions
Plans
Someone suggested that it would be good to see your steam friends on the map, I think this is a great idea, so am going to look into it Help Terminal - You'll see this in stations already, but its not yet active. I am going to put a few pages in here that will help explain. Let me know if something has confused you in game that you would like explaining Co-op missions. I think this is going to work by inviting other players to join you on an existing mission. Missions sectors are currently single player only PvP sectors/matches - Currently all sectors are can potentially PvP sectors. But I appreciate that this doesnt really focus players. So what i am thinking is that players could maybe set up a "match" via a station terminal and it would show up on the map for all players. These matches could have different options/restrictions Reconnecting - Some players have experienced the occasional disconnection, which i know is frustrating. So what I am planning is that the game will attempt to reconnect you without kicking you back to the main menu. For those with no connection another plan is: Offline Mode - This will not use the online database, and therefore will not use your usual characters. So will essentially be single player only. This will be handy for those on a laptop away from their internet, but also Pointers - you currently get an arrow pointing at the closest enemy, closest friendly, closest asteroid etc, Im thinking maybe it would be cool to have mini arrows for all objects within 100su. Maybe just in top down view, or maybe in all. Will experiment
Other plans for VR:
I want to make the VR experience better for all and have been listening to feedback I'm planning to add extra camera options, rather than just the 3 modes, i will have settings to move the camera position as well as scale things up and down. I also plan to do a separate cockpit for VR so that its easier to see around you There are of course loads of bugs to fix and loads of other ideas to put in. If anyone has any questions, please feel free to ask here, or use one of these other channels of communication: Official Website: http://www.starfighterinfinity.com/ - has a database with item/ship stats Discord Server: https://discordapp.com/invite/DCnp3Vp - discuss game with other players and me, also can be used to report bugs etc Facebook page: https://www.facebook.com/StarfighterInfinity My other facebook page: https://www.facebook.com/BenOldingGames/ YouTube: https://www.youtube.com/channel/UCvRirW8kZg-GAcRvd-uDp9g Twitter: https://twitter.com/BenOlding My main website: http://www.benoldinggames.co.uk/
[ 2019-07-31 18:10:37 CET ] [ Original post ]
Starfighter: Infinity
Ben Olding Games
Developer
Ben Olding Games
Publisher
2019-07-16
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(92 reviews)
Public Linux Depots:
- Starfighter: Infinity Linux [976.74 M]
Starfighter: Infinity is a space based MMORPG with a focus on ‘dogfighting’ style action and exploration.
Features a huge array of imaginitive weapons and ship upgrades and more being added all the time. A large selection of ships that you can unlock as you progress through the game.
Create your own organisations, that have an effect on the in game world by branding stations, and ai ships and choosing weapon loadouts for AI ships. Declare war on other organisations
...or...
Just keep to yourself and pursue your own goals
Craft unique weapons and upgrades by finding their blueprints
Encounter other alien races and loot their unique weaponsFight
Features a huge array of imaginitive weapons and ship upgrades and more being added all the time. A large selection of ships that you can unlock as you progress through the game.
Create your own organisations, that have an effect on the in game world by branding stations, and ai ships and choosing weapon loadouts for AI ships. Declare war on other organisations
...or...
Just keep to yourself and pursue your own goals
Craft unique weapons and upgrades by finding their blueprints
Encounter other alien races and loot their unique weapons
Craft, Loot Discover
- 62 playable ships (so far) with different stats and play styles unlocked as you progress.
- 550 different items (so far) that you can buy, craft or loot. With a large variety of imagination - not just different numbers, weapons act differently have different effects. See the official website for a full list
- Hunt down and mine precious minerals that can then be crafted into weapons/items
Fight- Realtime multiplayer PvP and PvE - keyboard or joypad based action involving skill. Action is skill based dogfighting style, with no fixed tactics: use a fast ship and evade, or a slower ship with tactical aids, and lots of shields. How you combine weapons and tactics is up to you.
- Designed so that pretty much any ship in game is a threat - you are not 'the chosen one', you have no special advantage over any other ship except your own cunning and skill...
- Neutral zones, warzones, free for all zones, duels and also jammers, interfering nebula dust all allow for different types of combat and tactics, or no combat at all...
Explore- 12 explorable star systems with different things to discover
- Loads of planets with their own back stories
- Ancient Relics drifting in space - not all are just dormant
- Explore inside space stations, chat to other players while turrets protect you from incoming enemies.
Organise
- Team up with other players to form your own organisation and compete with others
- Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
- Get special ranks and ships for running an organisation with a certain amount of members
- Realtime multiplayer PvP and PvE - keyboard or joypad based action involving skill. Action is skill based dogfighting style, with no fixed tactics: use a fast ship and evade, or a slower ship with tactical aids, and lots of shields. How you combine weapons and tactics is up to you.
- Designed so that pretty much any ship in game is a threat - you are not 'the chosen one', you have no special advantage over any other ship except your own cunning and skill...
- Neutral zones, warzones, free for all zones, duels and also jammers, interfering nebula dust all allow for different types of combat and tactics, or no combat at all...
Explore- 12 explorable star systems with different things to discover
- Loads of planets with their own back stories
- Ancient Relics drifting in space - not all are just dormant
- Explore inside space stations, chat to other players while turrets protect you from incoming enemies.
Organise
- Team up with other players to form your own organisation and compete with others
- Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
- Get special ranks and ships for running an organisation with a certain amount of members
- 12 explorable star systems with different things to discover
- Loads of planets with their own back stories
- Ancient Relics drifting in space - not all are just dormant
- Explore inside space stations, chat to other players while turrets protect you from incoming enemies.
Organise
- Team up with other players to form your own organisation and compete with others
- Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
- Get special ranks and ships for running an organisation with a certain amount of members
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
- Storage: 729 MB available space
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