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Name

 Starfighter: Infinity 

 

Developer

 Ben Olding Games 

 

Publisher

 Ben Olding Games 

 

Tags

 

RPG 

 

MMO 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2019-07-16 

 

Steam

 € £ $ / % 

 

News

 35 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/967330 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Starfighter: Infinity Linux [976.74 M] 




LINUX STREAMERS (0)




New Star System, new race, new blueprints + more....

[h3]Beta 0.37.0 Changes:[/h3]


  • New star system, including a new race (The Abyss), blueprints etc: Zeta Puppis - skin to come later
  • When using a a stealth system: there is now a handy triangle to help know where your ship is pointing
  • Hopefully can no longer be challenged to a duel when in a duel
  • Mass changes to Admiral Class warship and Elite Destroyer
  • Filter and sorting options when buying/trading ships - including filter by race
  • LR Photon bombs now have a shorter lifespan so that they can't go much beyond their locking range
  • New Events: Fly Frenzy, Forkworm/Prongworm Infestation
  • Couple new pirate items: Microbomb Droid, Heavy Bolt Droid
  • Sheenite: Chevon Droid, Returner Droid added
  • Field Hop Mines damage reduced
  • Changed Shield/energy balancer to delay shield recharging
  • Thunderbomb/Thunderbolt weapons should respect their arming time
  • Ascendent shield will reduce effects added by NPR weapons
  • cockpit view look left and right keys now go in the correct direction
  • A couple of new surprises
  • Some other small fixes


[ 2023-02-16 15:40:19 CET ] [ Original post ]

Version 0.36.8

Happy new year

[h2]Changes[/h2]


  • Escape Pods: Their protective effect (blocking locking etc) will now be disabled for 10 seconds if weapons are fired - to stop them being abused in combat
  • AI Hunters will try and kill you fewer times depending on level (you level divided by 15 rounded, minimum one e.g. level 35/15 = 2.333 rounded = 2 times)
  • Mission Editor is fixed
  • Valentines day weapon in the game, ready for the day
  • Concussion now also reduces locking angle to 50%
  • Fusion bombs now flicker less and move slowly forward
  • Double. triple etc orbital weapons will now space out appropriately e.g. double starts each weapon at opposite sides
  • Kamikaze drones now self destruct properly
  • New star system very nearly ready, but not quite
  • Stat changes to corrosive spit and AT torpedo
  • Some other small fixes


[h2]General Stats[/h2]

Playable Ships:99
Total Ships:186
Weapons:1669
Equipment Items:2218
Star Systems:28
.. with sectors:5229
Planets:140
Non Playable Races:31


[ 2023-01-25 14:52:26 CET ] [ Original post ]

Big List of Updates

Hi All, Its been an interesting and frantic year, during which I have continued to add stuff to starfighter and not get round to posting about it. I will make it my new years resolution to improve in this department - my apologies for lack of communication.

I have been chatting/communicating about it on discord. So if you want to join me and a community of starfighter players. Then please come and join us here: https://discordapp.com/invite/DCnp3Vp . I also have a more general Ben Olding Games discord: https://discord.com/invite/mQTws3m5FU if interested in that. The feedback from discord has been invaluable, so thanks to those there for continuing to help improve the game

Still calling the game early access, although I would say now its more of a "Beta", with most of the content and gameplay there, just with a few bugs. Generally, the game is continuing to expand, but hopefully is nearly on the home stretch. In the works is another race and star system + a new secret star system, as well as "Megabosses" that are some big overpowered ships, or objects that will show up as an occasional event in game, that you will have to locate and destroy, and might require a team effort. Here is a quick preview:



Thank you to all who have supported the game - Login to the game now to get the christmas special weapon: Snowball Cannon

General game stats

Playable Ships:99
Total Ships: 186
Weapons: 1654
Equipment Items: 2203
Star Systems: 28
.. with sectors:5229
Planets: 136
Non Playable Races: 31

So onto the changes made over the last year....

[h3]Most notable changes[/h3]

New Star systems: Caldwell (Freedom Intiative Capital), Sol (Human Capital), Ara (Aralien Capital), Alpha Centauri (a pirate zone including some fun unique pirate stuff). Capitals are safe for allied players, but a challenge for enemies
Storbital Swap Shop - swap your rare gear for other rare gear
Courier missions added - become a space trucker
Improvements to PvP combat
Lots more weapons and equipment

[h3]Beta 0.36.7 Changes:[/h3]


  • New Weapon: Plasma Cannon Rapid
  • New Nuclear damage visual effect
  • New sound added to heat disc explosion effect (and other weapons that use it)
  • Magnetic disruption now also disables active augmentations
  • When you start the game, if were in a hidden star system then it will display (rather than just showing empty space)
  • Bug fix: typing in chat box wont activate sector change
  • PvP match scores will now be also be hidden if you hide the HUD
  • Hacking range booster fixed
  • Dartian augmentations wont consume nickel if they cant be used
  • More codex text added
  • Some other small fixes
  • New Race and megabosses progressed

[h3]Beta 0.36.6 Changes:[/h3]

  • New Weapon Range: Irradiated Plasma Cannon
  • New Weapon Range: Barrier Portal (Relisk)
  • Chat notifications of random events will now group together if theres more than 1 player in the sector
  • Items will now display insufficient skills as well as 'not in station' if both apply
  • Quark stars will now show as green on the galaxy map
  • Fixed the bug with the end of tutorial popup appearing in stations when you werent doing the tutorial
  • 'The Engine' sector is now a neutral zone
  • Hopefully fixed the problem with singularity cannons disabling weapons when pulling you
  • Fragmentation bomb now splits into more minibombs
  • Microgates should no longer work on opponents in duels
  • Some stat changes: Rodion Projectile Cannon, Corrosive Spit, Misted Impact Sphere, Andromedan Hoop, Anti-Stealth Rocket, Ascendant Kubotan Torpedo, Auto Aim Javelin Torpedo, Auto Sniper, Devimon Hellfire Mine, Devimon Hellfire Sphere, Ghostly Javelin Torpedo, Hammerhead Rocket, Hornet Rocket, Javelin Torpedo, Murk Rocket, Oscillating Bolt, Resonite Ballista, Sheenite Returner, Shiv Torpedo, Solarion Rebound, Spliced Rocket, Spliced Wrecker, Stealth Javelin Torpedo, Stiletto Rocket, Stingray Torpedo, Tyraan Invader, Afterburn
  • Codex text changes
  • New Race and megabosses progressed

[h3]Beta 0.36.5 Changes:[/h3]

  • New Weapon: Magnetic Blast
  • New Weapon: Fragmentation Bomb
  • New random event added
  • Droids will no longer be destroyed by KFD
  • Fixed a problem with the basic decoy not working
  • Electrostatic blast now does more damage
  • Microgates no longer work in duels (but do in PvP matches still)
  • Manowars can no longer leave a sector
  • Fixeds: Droids saving up their shots and firing them all out at once
  • Glaives now pass through dephased ships
  • Progress made on new Race and Megabosses
  • Some other stuff that ive forgotten
  • New weapons stats, legendary loadouts and lore text changes

[h3]Beta 0.36.4 Changes:[/h3]




  • New Weapon: Farseer - reveals map sectors and nearby stealthed ships
  • New Weapon: Robosphere disintegration relay
  • New lore added (thanks arthur and rethink)
  • Fixed an issue with drift and destabilize being combined
  • Alchemy beam now only converts nickel to gold
  • Stopped near space telescopes appearing in jump gate sectors
  • Thunderbolts now work as ship effects and therefore stacking them will increase their duration rather than intensity + can use effect dampen etc on them
  • Sheenite attractor now more visible
  • Background added to the reload bar
  • Tornadian whirlers damage fixed
  • Resonite ballistas should go through friendly barriers now
  • Fixed mission rewards being low sometimes due to converted drones being the target
  • Some stat changes: Electrostatic Orbital, Enlightened Heat Mine, Lightning Orb, Lightning Orbital, Potalan Prong, Potalan Winder, Singularity Cannon, Solarion Heat Mine, Tyraan Laser Mine Cluster Torpedo
  • Some other small fixes

[h3]Beta 0.36.3 Changes:[/h3]

  • Map Fragment loot crates added. Reveal a random sector when collecting
  • New Shields: Static Recharge and Kinetic Recharge - shields affects by how fast you are going
  • Changed how light bending and absorbing stealth systems work
  • Progress made to forthcoming "Megaboss" events

[h3]Beta 0.36.2 Changes:[/h3]

  • Error messages are now an option, off by default, so switch of to help with locating problems
  • PvP Matches - I have adjusted how they refresh, so hopefully it will help with 90% of problems with matches not clearing
  • New option in gameplay: Fire on Weapon Switch. This will allow you to quickly activate and fire a weapon when you use the number keys. Useful for things like shield bubbles, but has options: Disabled, All Weapons, All Except Larges, Utilities only
  • Hopefully fixed the occasional invulnerable enemy bug
  • Hopefully fixed problems with hunters plotting a course to where they already are
  • Fixed invisible splicer salvage and andromedan proton beam
  • Joypad can use thumbstick up/down when choosing position to respawn
  • Now can remain dead for 10 minutes before being kicked to menu (was 2 minutes)
  • Gravity suppressor no longer labelled "hyperspace jammer"
  • Some progress made on megaboss events (feature in progress)
  • Other minor fixes

[h3]Beta 0.36.1 Changes:[/h3]

  • Fixed a problem with killstreaks (bounty)
  • Adjusted station siege mission rewards, but might affect others also
  • Ejecting crates should now work in offline mode
  • Loot drops in sectors will now be remembered for a while, so you can leave the sector, come back and the loot will still be there
  • Corrected a tutorial message in effect jammer sectors (was showing about locking jammer)
  • You will no longer get AI hunters until you reach level 3
  • fixed laser sight II not changing colour at long range
  • Flappy nymph highscores should now work
  • Fixed ships being knocked out of the sector appearing at the wrong side of the sector they were knocked into
  • Fixed some issues with stations recharging hyperspace
  • Might occasionally encounter Meteor burger transport ships
  • Hunters and bosses can no longer leave the sector
  • Some fixes to ultrawide monitor mode

[h3]Beta 0.36.0 Changes:[/h3]




  • New Star System: Caldwell, the Freedom Initiative capital with a new race, craftables and other things
  • Fixed joypad rebindsin causing issues with triggers
  • Fixed: Scaler beam sometimes firing quickly twice when it shouldnt
  • Sheenite Pulsar cannon nerfed a bit
  • Fixed: Stealth jammer pulse blinding instead of jamming
  • Shouldnt have pirate ambushes at neutral areas any more
  • Adjustments to tutorial
  • Fixed: getting spamed with teleport jammed messages sometimes when in stations
  • + Usual small fixes

[h3]Beta 0.35.5 Changes:[/h3]

  • Storbital Swap Shop added - in your local Storbital Storage there is now a terminal where you can swap 2 of a Non playable race weapon for 1 of a different one
  • Ship Turret AI altered to swap them constantly switching target
  • Barrage formation augmentations now work as intended
  • Courier mission rewards adjusted
  • New Weapon: Corrosive Vomit
  • New Shield: Protective Coating
  • Stay system maps now centered in window
  • Fixed the bug with ejected cargo not showing up in multiplayer
  • Other small things
  • New star system & race pretty much ready, final testing

[h3]Beta 0.35.4 Changes:[/h3]

  • Courier mission added
  • Character profiles showing enemy locations when in neutral zones
  • Stopped some items that shouldn't be allowed for player use being available for organisation drones to equip
  • Fixed: high amount of kills and k/d ratio not showing up on characters profiles
  • Fixed: missions screen telling you missions are available at another station when you already have accepted it
  • Corrected where it said secondary weapons(s)
  • Fixed some issues with scan distances
  • Fixed: Lurker torpedos acting odd with decoys
  • Mega bosses and new star system race progressed

[h3]Beta 0.35.3 Changes:[/h3]

  • PvP Matches - Some fixes to scoring
  • Fixed the strange glowing orb/circle that was appearing sometimes
  • Benaris now has a new minefield mine: Micro Compression Mine
  • Solar boost engine will now work when there is no star (but will be pretty slow)
  • Changed the position of the PvP match scores
  • Hunters should no longer interupt PvP matches
  • Hunters can now always track you if you have the vendetta
  • Fixed Econo Inflation Cloud error
  • Map legend now has tooltips explaining what sectors are, and you can press on them to plot a course to the nearest
  • New star system and race nearly done

[h3]Beta 0.35.2 Changes:[/h3]

  • Resonite Ballista behavior changed
  • New Weapon: Spliced Wrecker
  • New Weapon: Solarion Rebound
  • New Weapon: Tyraan Invader
  • Ship graveyard added to IoL
  • Fixed bug with teleporting javelins hitting things they were teleporting over
  • Duel sectors should now always be empty of enemies when you go there
  • Gravity fields should hopefully no longer be massive
  • Shooting your hunter shouldnt relay your location to it
  • Turrets can no longer turn while frozen
  • Sag A gravity no longer applies while you are changing sectors
  • Dartian cube will no longer spawn friendly mines on scan
  • Hopefully stopped the crate magnet keeping crates you can collect stuck to you
  • Interceptor should now target decoys
  • New Star system and new race nearly ready (but not quite yet)
  • Some codex text adjustments (thanks arthur)
  • Some weapon/item stat changes (thanks wurmish): Black Light bombard, EMP blast, lurker, Twista engine
  • Probably some other fixes

[h3]Beta 0.35.1 Changes:[/h3]

  • Changes to Vendetta: can no longer switch it off while you have it - well you can but you will still have the vendetta until you lose it the normal way
  • Some of the pirate items available as loot now
  • Vendetta bonus no longer gives extra speed, gives extra locking range instead
  • New pirate based random sector event
  • There is now a limit to how much stations will refill your hyperspace, will only fully refill every 4 minutes, and will partially refill
  • Fixed the bug with the mission complete screen hanging the game if you already had a mission complete before creating a squad
  • New Weapon: Resonite Ballista
  • Fixed handbrake level 1 and other levels now more powerful
  • Sector object scan events should now sync across multiplayer properly
  • Some VR fixes/ui changes
  • Triple/double HI photon bomb removed
  • Gravity weapons no longer affected by other weapons gravity
  • Proximity Devastator windup halved
  • New legendaries (maybe 20+)
  • Weapon stats changed: Fusion Bombs, EMP blast, energy extraction beam, minefield generator, proximity devastator, shield extraction beam, thunderbomb
  • More lore written for the Codex (thanks Arthur)
  • New Race + Megabosess progressed
  • Other minor fixes

[h3]Beta 0.35.0 Changes:[/h3]




  • New Star System: Alpha Centauri
  • Advanced decoy now only affects weapons for the duration of their existence
  • Scrambler device now follows
  • Spectral locking now works
  • Lots of error fixes
  • Unexploded bombs no longer delete tornadian storms
  • Fixed issues with AT torpedos/Pronglets
  • Solar farms should always face the right way now
  • Radii Repulsor power reduced
  • Solar Flares fully recharge you when they are finished
  • Thumper torps now add concussion instead of radiation

[h3]Beta 0.34.2 Changes:[/h3]

  • Altered the cold steel skin to have blue rather than orange
  • New Weapon: Lurker Torpedo
  • New Weapon: Relisk Disruption Blast
  • Fixed: Early warning system not telling you when enemies were locked on
  • Tank shield adjustments
  • Fixed: Station assaults from friendly orgs
  • Fixed splicer torpedo spinning incorrectly
  • Fixed some issues with invulnerability not blocking effects
  • Fixed issues with hard light saw radius
  • Fixed: age old bug with beams not switching to new targets when you change who you are locked onto
  • Stopped ships dropping ultra rare items
  • Teleport Dodge with jump back if not steering left/right
  • Star system events/mega bosses progressed
  • Fast shield recharge stacks quicker
  • New star system nearly ready
  • New race progressed
  • Changes to stats on Tyraan mines, homing mines, railgun, smart photon bomb
  • Changes to ascendant gas cloud - now only blocks enemies
  • Fixes to offline mode + some other minor things

[h3]Beta 0.34.1 Changes:[/h3]




  • New Skin: Cold Steel
  • New robosphere weapons: Robosphere Impact Bolt, Electrostatic Orbital, Robosphere LR Orb + variants
  • Changed how lighning orbital works
  • Fixed hard light saws, and now they can stack (get bigger)
  • Deathtraps now have a short arming time + start with a spread to avoid instakills
  • Fixed Red mist strafer
  • No shield bubble will build up hard light decay
  • Should no longer be able to clone yourself at stations by returning to core and undocking at the same time
  • New race started + a few new fun things progressed

[h3]Beta 0.34.0 Changes:[/h3]




  • New star system: Sol the human capital
  • + includes a new non playable race with loot etc, new structures, planets etc
  • New structure in Ara: Drone Factory
  • Gravity Fields now fixed and can stack increasing their radius
  • Shield bubbles now deplete each other, and hard light decay removed from other hard light weapons
  • Fixed Sabre laser firing outside their range

[h3]Beta 0.33.8 Changes:[/h3]




  • Keeper turret added to Ara
  • Solar Farms added
  • Ascendant Shield fixed
  • Effect Dampen/Nourish adjusted and now shows what is being affected by them (might cause some effect related bugs, but hopefully nothing big - keep an eye out)
  • New Weapon: Dawdler Bomb
  • New Weapon: Rodion Rush Bomb
  • New Weapon: Igni Holographic Device
  • New weapons: Burst piranha, piranha cluster torpedo
  • New weapons: Burst stiletto, stiletto barrage
  • Fixed "pure" asteroids not colliding
  • Adjusted holographic disguise impacts - probably should do the same with asteroids
  • New random sector event
  • Sheenite quick turn now quicker
  • Adjustment to slow effect
  • Other small adjustments and fixes
  • Stat changes to some tornadian weapons, Igni Harden, Misted Drills
  • Sol system nearly done + a new race


Thanks again - merry christmas to those who celebrate it, and best wishes to those who dont!

- Ben


[ 2022-12-22 14:19:04 CET ] [ Original post ]

Big List of Updates

Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp

I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those.

I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot.

Longer term I would like to also have some special star systems where player can build their own stations and battle for territory.

Aside from that I would like to add more mission types.

[h2]Highlights since January[/h2]


  • Ara - Aralien capital system. Safe haven for those friendly to the Aralien Empire, Harsh challenge for enemies
  • Church of Megmos - Religious group that reside in Ara that have weapons more designed to heal each other and pacify enemies rather than destroy. Giving you a few more "support" options
  • AI hunters - occasionally if you destroy a high level ship in enemy territory, a hunter will be despatched to come and hunt you down - these hunters are always custom designed legendary ships
  • some ultra rare AI only weapons to spice things up usually a more different version of an existing weapon
  • Lots of new weapons and items. Now up to: 1432 weapons, 1945 items total
  • Annihilator - big Aralien ship, now 96 playable ships, 172 total
  • New in station humanoid/aralienoid characters - look better, have new animations and actions e.g. salute, dance, wave
  • New planets, structures, skins, anomalies, random sector events, random encounters. Wandering black hole is a recent addition. Lots of rare things to stumble across sometimes
  • Loads of balancing changes/tweaks all thanks to the excellent game community


Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki



[h3]Beta 0.33.7 Changes:[/h3]

  • 2 New sector events
  • Fixes to offline Mode
  • New Weapon: Piranha Rocket
  • Fixes to survey mission rewards
  • New Red Mist Augmentations: Accelerator, Strafer and Reloader
  • Stealth should now hide all parts of ship when there are multiple parts e.g turrets and forkworms
  • Old news should get deleted properly now
  • AI NPR ships should no longer equip 2 deathtraps and other aug restrictions
  • Fixed problem with retargetter
  • Fixed some mission editor issues
  • Asteroids will now bounce off barrier walls, (but not reliably)
  • New Race progressed
  • Some minor fixes




[h3]Beta 0.33.6 Changes:[/h3]

  • More storage
  • New Utility: Mining Charge
  • Fixed issue with bounty in offline mode
  • Fixed a way to switch to high mass ship in low mass system using cargo screen
  • Tank shield now reduces a few points of projectile damage per projectile - making it useful against vulcan & scatter cannon
  • Fixed an error with the mission editor
  • Fixed a problem with missions reloading as low level missions
  • Fixed an issue with the ammo harvester & large weapons
  • Fixed issue with hunter facing the wrong way when entering your sector
  • More planet text thanks to ReThink
  • Minefield generator should now give you xp/credit for your kills with it
  • Ai ships should hopefully no longer have multiple deathtraps equipped
  • Fixed an issue with broadside/radial weapons
  • Mining lasers should have range affected by nebula sectors again
  • Fixed an issue with the tractor beam sometimes being too strong
  • News race & capital star systems progressed as well as the megabosses
  • Some typo fixes
  • Stat changes to dephase, fast charging shield, tank shield
  • Some other small fixes




[h3]Beta 0.33.5 Changes:[/h3]

  • New leaderboard for bounty + monthly leaderboard for a few things
  • New leaderboard terminal in stations
  • Mission should now all save progress over sessions
  • You can now view stats etc of weapons not in station before locating
  • Replaced Cluster Mine Bomb with Minefield Generator
  • New weapon: Interceptor Torpedo
  • New Augmentation: Turret Overdrive
  • New Weapon: Roid Wrecker
  • +100 more to storage cap
  • Fixed error with tyraan decoy
  • Fixed some issues with vendetta + crossing sectors
  • Fixed some issues with Volleys
  • Some new planet lore, thanks to Rethink
  • Fixed issues with signal booster
  • New Races + Capital Systems progressed
  • Retargetter and solarion barrier stats changed
  • Other fixes

[h3]Beta 0.33.4 Changes:[/h3]

  • New station humanoid actions, try primary fire, secondary fire, augmentation when in stations. + some new dances
  • New Devimon Relic
  • New Planet
  • New achievements based around level/rank
  • Storage cap increased
  • Fixed issue with weapon exhausts on torpedos mounted on ships
  • Fixed issue with shield indicator on ship pointers
  • Fixed a booming sound issue when in coop squads
  • Fixed issue with heavy bolt volley firing invisible projectile and stopping firing on hit
  • Fixed some other loot issues
  • Fixed rear black light bombard
  • Fixed neck seam issue on station humanoids
  • Stopped it telling you you lost your bounty when in fact you claimed it
  • Mega bosses progressed
  • Capital star systems progressed
  • New race progressed
  • Other small fixes




[h3]Beta 0.33.3 Changes:[/h3]

  • New motion captured waving animation for station humanoids
  • Triple teleporting stinger removed, teleporting javelin added
  • Fixes to offline mode tutorial
  • Bounty now saved so should remain between sessions
  • Hopefully fixed assassination missions finishing suddenly
  • Fixed a problem with crafting telling you you didnt have enough of a mineral even though you did
  • Jump gates recharging your hyperspace: should now remember that its done this after death
  • Weapon tweaks: Murk, Hammerhead
  • Minor fixes

[h3]Beta 0.33.2 Changes:[/h3]

  • Adjusted how hyperspace/ recharger booster works
  • Fixed: Chain laser not chaining
  • Fixed: Red mist horn error
  • Heavy bolt volley fixed (now fires full volley)
  • AI Hunt error message fixed
  • Triple Teleporting Stinger added
  • Teleport jammer fixed
  • Some other small fixes

[h3]Beta 0.33.1 Changes:[/h3]

  • New Church of Megmos boss ship
  • New church large weapon: Sanctuary Barrier
  • Some other small fixes

[h3]Beta 0.33.0 Changes:[/h3]

  • Aralien Capital Star System: Ara - Safe for Integrationists, Harsh for all others
  • New Bounty System - build up bounty by killing random enemies and cash in by docking.
  • New Non playable faction: Church of Megmos (needs more work)
  • Deathtraps now make a sound
  • Adjusted how Effect Nourish works - now intensifies effects rather than extending duration
  • New Mission types
  • Fixes to hunters
  • Fixes to solarion shield
  • Some new surpises added
  • New planets
  • Stat changes: Null Cannon, Null Bolter, Intensifying Tractor Beam
  • Front Facing shield, Back Facing shield
  • More torpedo exhausts
  • Other minor fixes




[h3]Beta 0.32.7 Changes:[/h3]

  • Higher level ships should now spawn in higher level systems
  • Adjustments fixes to loot/crates dropped during missions and in warzones

[h3]Beta 0.32.6 Changes:[/h3]

  • Can now stack up to 10 items in a (non mineral) storage slot (storage, not cargo)
  • Some more craftable blueprints added to stations including 2 new weapons: HV electrojectile and Plasma Broadside
  • New dances added - can change via options menu, but they dont yet save
  • Fixed some errors with legendary loadouts + should hopefully give a nicer error if they do break
  • New disruption visual effect, pretty cool i think
  • Ammo harvester now works for larges that only allow 1 ammo
  • Dartian sphere fits in scanner window + possibly in background of adjacent sectors
  • New Relic
  • Some mission editor fixes
  • Sticky mines should now go through dephased things
  • Some other small things

[h3]Beta 0.32.5 Changes:[/h3]

  • New Humanoid/Aralienoid models in stations + new animations (try holding secondary fire button)
  • New Weapon: Field Hop mine
  • Hunters now on by default
  • Fixes to ammo harvester, let me know if theres still issues with large weapons
  • Fixed issue with joypad start button toggling hud (hopefully)
  • Fixed issue with getting a free shot if holding down secondary fire while weapon reloads
  • Co-op mission fixes
  • Mission editor fixes (sector events + other minor things)
  • Fixes to Mining droids (thanks darty)
  • Fixes to issues with shooting asteroids to get ore out
  • Andromedan Ram Fixes
  • New Races progressed
  • Megabosses progressed
  • Few weapon stat tweaks that i forgot last time
  • Other small fixes




[h3]Beta 0.32.4 Changes:[/h3]

  • Lots of stat changes to primary weapons to make them faster and more useful
  • Changes to ascendant weapons + shield
  • 2 new ghost weapons
  • New anomaly in GV
  • Fixed error with collecting sensitive cargo when cargo is full
  • Ascendant shield now also affects damage done by ship effects applies by NPR weapons
  • Minor fixes

[h3]Beta 0.32.3 Changes:[/h3]

  • New Gilded skin added
  • Refine/Enrich missions added
  • Fixed the problem with endless waves of ships spawning at stations during coop squad missions
  • Ammo harvester now can restock large weapons + fixed an issue with how long it takes
  • Can now shoot asteroids with primary/dumbfire weapons to get minerals out of them
  • Fixes to errors caused by AI Hunt/Named legendary
  • New levels of burst weapons added
  • Sticky MCB fixed
  • Burst vulcan cannon removed
  • Burst Sheenite Chevron added
  • Sector change cooldown now only applies to vendetta targets
  • Fixed age old problem with hyperspace being jammed messing up autopilot
  • Mining droids adjusted to pick better targets i.e. not ones zooming past or out of sector
  • Fixed some issues with ammo refunding sometimes giving wrong amount
  • Fixed hyperspace harvester
  • Ascendants have a location in the Chaos Engine, but will only be there sometimes
  • Fixed issue with red mist horns being wrong angle on hydra
  • New star systems progressed
  • Lots of minor tweaks and fixes




[h3]Beta 0.32.2 Changes:[/h3]

  • New Refining quantity drop down to make refining/enriching easier
  • Return to Sender, scrambler etc now have a max range
  • New Augmentation: Radar enhancer
  • Portals adjusted (+ sneaky new portal)
  • Proton Beam and Salvager beam now no longer hit an invisible item in the centre of the sector
  • Ingi Onagers no longer collide with each other
  • Strange issue with unexploded bombs going off in next sector fixed
  • Dartian mining droid should now get the more efficient rate that it claims
  • New Ascendant Broadside
  • Ascendant Investigation spawns no longer part of the human alliance
  • Tractor beam stat adjustments
  • Probably some other things, I lost track a bit



[h3]Beta 0.32.1 Changes:[/h3]

  • New Race added
  • New sector event added
  • Some fixes to the AI Hunt system
  • Can now cancel hyperspace if quick enough with the key again
  • Fixes for issues with getting outside spacestations (on foot) sometimes
  • New Turret Beacons: Gao, Tobor, Tyraan
  • New Relic
  • Some New Tobor Adverts thanks to TmickyD
  • Fixes to stuff being in loot that shouldn't be
  • Deep scan and stealth status now dont show at the same time
  • Fixes to oculus quest 2 tutorial (I hope)
  • Other smaller fixes

[h3]Beta 0.32.0 Changes:[/h3]

  • AI Hunters: opt in via options, beta occasionally have an AI ship trying to hunt you down across sectors. Hunts are activated sometimes when destroying high level ships in a high threat rating sector (when not doing a mission)
  • Some new Rare asteroids
  • Bunch of ultra rare AI use only weapons: Flaming Onager, Radicane, Radii Slug Barrage to name a few
  • New devimon weapons: Curse Seeker, Fire Blast
  • New random encounter
  • Bunch of grammar fixes
  • Jammer guard formations should only be at jammers now
  • Lots of other minor fixes

[h3]Beta 0.31.4 Changes:[/h3]

  • Fixed issues with microgates dropping that shouldnt (hopefully) + shouldnt keep getting IB gates if you already have one - let me know
  • Hopefully fixed the issue with spawning on a crate causing issues - let me know
  • PvP matches should now tell you why you cant join when you mouse over the sector
  • Some new surprises
  • New planet
  • Background stars/dust working again
  • Planet: Sanaras visible again
  • Can now hack effect jammers
  • Battles (orange sectors) now removed
  • Lots of error fixes
  • New races progressing

[h3]Beta 0.31.3 Changes:[/h3]

  • AI ships will occasionally launch escape pods on death (as if run out of lives)
  • 4 new random sector events
  • New relic (a fun one)
  • Fixes to coop mode missions
  • Fixes to issues with chronos and other exhausts + them not disappearing during stealth
  • Whirlers nerfed a bit
  • Fixes to some errors coming up
  • Some other small bug fixes

[h3]Beta 0.31.2 Changes:[/h3]

  • New Ship: Annihilator
  • New visual effects for shield repair, energy recharge
  • New mission: Station Defence
  • New mission type: Challenge - this is to be some missions to be done in a particular ship. I will add extra secondary objectives to them later
  • Igni Onager no longer collides with your own onagers
  • Progress to new race
  • Weapons mounts added to imposer and diomedes
  • Guided friendly teleport disc now works properly
  • Fixed issue with burst weapon accuracy
  • Some minor fixes

[h3]Beta 0.31.1 Changes:[/h3]

  • Work done on stealth systems/ai sight - hopefully will resolve some issues - but might cause new ones, fingers crossed
  • Tweaks done to custom missions: will no longer give money reward unless approved. On end events will happen at the end. regardless of the time. Reward values capped.
  • Minion count will be shown next to friendlies
  • Hopefully fixed bug with tornadian storms finish missions early
  • New races progressed
  • Lots new legendaries from iNSaNiTY
  • Red mist booster adjusted


[ 2021-07-27 15:27:44 CET ] [ Original post ]

Happy new Year

Thanks for the continued support, bug reports and feedback and welcome to new players

New Ship: The Diomedes



just felt like a good thing to start the year off with. You have to be level 150 to use it and it has 6 large weapons. So if you wanted to deploy a wall of summoned turrets using the turret beacon, you could do that with this. Or recently the forkworm "big egg" was added for forkworms to hatch out of that help you. But you could also drop 6 photon compression bombs if you really wanted to make sure everyone in the sector was dead....

I'll do an Aralien equivalent before too long

General game stats....

Playable Ships:93
Total Ships: 166
Weapons: 1247
Equipment Items: 1718
Star Systems: 23
.. with sectors:4581
Planets: 118
Non Playable Races: 28

[h2]Bunch of new weapons[/h2]

Plasma relay was overhauled + have added a bunch of new weapons, mainly mines, some plasma relay variant. But also the stingray torpedo that you can kind of remote control - quite difficult, but fun!



[h2]Recent Version Notes[h2]

[h3]Beta 0.31.0 Changes:[/h3]


  • New human ship Diomedes at level 150
  • Can now view items stats on the cargo screen
  • "Proximity mines" thunderbolt/tyraan now will do less damage if you have a minesweeper/claimer
  • Organisations can now be created in offline mode
  • New Weapon: Stingray Torpedo
  • Fixed issues with squad invite button when not in Full Multiplayer mode
  • Now can occasionally see a "named legendary" turret
  • Player relay overhauled
  • Devourer beam overhauled
  • New weapon: Cold plasma relay
  • New weapon: Gao blob mines
  • New weapon: Gao splitter mines
  • New weapons: Tornadian cyclone mines (3 types)
  • New ultra rare tornadion storm
  • Splinter torps now hopefully go through shield bubbles
  • Hard light saw no longer does hard light decay
  • Drift duration now correct + drift dodge adjusted to be more useful as a dodge
  • Fixed problems with ghosts becoming visible/shootable
  • Ghost weapons now hit people who are "dephased"
  • Convulsar scannable from greater range to make survey missions a bit easier
  • Radii Slugs, Auto Aim javelins convergence discs now cannot be scrambled if already accelerated + slugs no longer have stealth
  • Crates that werent dropping in certain missions now are
  • Threat ratings now correct after changing team/character
  • Fireworks are now a bit less graphically intensive
  • Seasonal weapons should be in use by AI more when in season
  • Ship turrets with beams rotate a bit quicker
  • Ice storms no longer disable players from firing
  • Forklets/Pronglets now switch their target to your current locked target (like AT torps)
  • Item stat changes, but ive lost the list. Tyraan laser mines were definitely one though...
  • Lots of minor changes/fixes

[h3]Beta 0.30.3 Changes:[/h3]

  • New missions, check out the survey missions at stations. as well as some other new ones. Let me know if too easy/hard
  • New "Shiny Device" sector objects
  • Custom mission rewards fixed/adjusted
  • Sheenite should now use augmentations more
  • Fixes with mines and other things with relisk portals
  • New Weapons: Forkwork/Prongworm Big Eggs
  • Forklings/Pronglings now will sometimes grow into an adult
  • Weapon stat tweaks: AT Torpedo, Dartian Smart, Heat Ray, Smart Seeker, Smart Torpedo, Tobor Beam
  • Other small bugs fixes

[h3]Beta 0.30.2 Changes:[/h3]

  • Tornadian Skin added
  • Can now see nebulae when in adjacent sector + new coprrosive nebula in Benaris
  • Turning is now shown in degrees per second
  • Hopefully fixed the "dim screen" issue, let me know if you see it again
  • New Weapons: New chain lasers, tractor beams. Igni onager
  • Fixed problem with dark vortex
  • Some fixes to custom missions
  • Tractor beam reworked
  • Hacking stealth barriers should now work
  • Fixed the issue with pages on the cargo screen
  • Fixed: Highest level filter to include items you have in cargo
  • "Drift" now you can accelerate, but still drift, kind of liek the controls in the classic game: asteroids
  • Reflecting shields/barriers now take ownership of the thing that bounces off (so you will get the kill credit)
  • Put some things in to stop whirlers stacking
  • Picking up minerals, will now add to a partially filled slot if can fit
  • Can now only use augmentation once after power failure
  • Fixed issues with KFD, and radii proximity weapons
  • Fixed issue with Healing droid laser sometimes having a long range
  • New named legendaries
  • Progress to 3 new races + forthcoming scheduled megaboss events
  • Other small fixes and a few stat tweaks

[h3]Beta 0.30.1 Changes:[/h3]

  • New "Incoming message" Missions (switch on New Missions in options > beta) to get them + make your own in mission editor
  • Some more mission editor changes/features
  • Non playable races
  • New things sometimes happen when scanning some objects/relics - filling up the codex now a bit more dangerous
  • Turrets now have 50% rate
  • (finally) Fixed the issue with switching targets while using a beam
  • Solved the problem with mining asteroids saying your cargo is full, when there is room for more mining
  • Tornadians added to CE
  • 3 New non playable races started
  • Fixed to the bug with collect and delivers not collecting crates properly
  • Hide HUD now works in spectate mode
  • Other small fixed


[ 2021-01-12 14:15:27 CET ] [ Original post ]

Up to Version 0.29.0

As usual ive been working away hard and not telling anybody about what I'm doing (except on discord). I thought now might be a good time as there's some cool new camera effects meaning some more eye catching screenshots.. if you want to keep up to date, then please join us on the discord (see website or steam forum for link).

Thanks for the continued encouragement, very pleased/proud of what weve made here as a community

[h2]Recent Highlights:[/h2]


  • Shiny camera effects, but can turn off in options menu
  • New Missions - opt in only via (beta) options menu and can use mission editor if level 100, these opt in missions are mainly player created so far, but I intend to use it to add much more varied "standard" missions to the game - this has been in the works a long time
  • Coop squads - form a group and do missions together (still some bugs, but let me know if you see any)
  • New Race: Tyraans - specialise in long range weaponry that often splits into other weapons e.g. mines
  • 'Named' legendary enemies - Enemies with specifically chosen equipment and AI to make them harder/different to your average AI enemy. The players came up with these and there's 178 different ones so far, adding yet more unpredictability/variety to the game
  • Windows Mixed Reality - proper support for WMR controllers




[h2]General game stats:[/h2]

Playable Ships:92
Total Ships: 163
Weapons: 1146
Equipment Items: 1615
Star Systems: 23
.. with sectors:4581
Planets: 115
Non Playable Races: 27

[h2]Change Log (its a long one)[/h2]

[h3]Beta 0.29.0 Changes:[/h3]

  • New Camera filters now on by default
  • New keybinds for hiding hud and also a cinematic view for getting nice screenshots
  • Spawning adjusted so that some higher level ships will sometimes spawn in early systems - could cause issues for newer players, but hopefully wont be during anything essential like missions
  • New loot system: Loot is determined up from rather than on crate drop + cargo ships more likely to be carrying minerals. Also check out the dimensional rift for a cool loot item
  • Coop squads now work across multiplayer modes, but will not encounter other players while in the squad (only squad mates)
  • Some new null stuff
  • Sticky mines now stopped by barriers + should be affected by gravity fields
  • Sorted out some things that were too bright: neutrino beam, fireballs, electrostatic hits, kfd/repulsor + fixed the issue with radii pulse laser
  • New radii item
  • Fixes to dark anomaly
  • Ship Stat bars scale depending on what you can buy at your level
  • Fixes to the mission editor including stages disappearing + the error with jump gates
  • Random events in missions should no longer announce themselves to other players (but the random ones still will)
  • Progress to new races
  • Couple of other new surprises
  • Weapon stat tweaks (via wurmish)
  • Some other fixes that ive forgotten

[h3]Beta 0.28.2 Changes:[/h3]

  • New Camera Effect - opt in for the time being, switch it on in the options menu Beta > New Camera effects. Needs work, but let me know what you think
  • Collectables added
  • More "explorer" achievements added
  • Reminder: new mission system, opt in via options menu
  • Lighting change, will now be subtly lit according to the colour of the star
  • Mission Editor - can now chain missions together, make your own side quests! Other fixes to the mission editor
  • New splicer beam
  • New solarion thermal shield + solarion barrier (Was shield) now has 3 levels
  • Andromedan droid arrays now a bit less extreme
  • New weapons: Sticky mine barrages
  • Fixes to random events in multiplayer + changes with how often they occur (let me know if theres loads of them)
  • New halloweenish event just for october (well occasionally in other months)
  • More blue xandelevium in null space
  • Enemy AI adjustments
  • Glare filter now has extra benefits
  • More named legendaries
  • Progress to new races & mission system
  • Harvesters (ammo/shield/hyperpsace) now have a display to show their progress.
  • Lots of minor bug fixes
  • Stat adjustments to: Null Bolter, Cold Fusion Bomb, Disruptor Device [x], Fusion Bomb, Sheenite Locking Booster, MCB, Disruptor device + probably some others

[h3]Beta 0.28.1 Changes:[/h3]

  • New item prices - higher up levelled weapons cost more
  • More mission editor features - add more than 6 events, choose whether to share or not
  • Sector events should now work in custom missions
  • NPR ships should give more rewards in missions as should sector events
  • Acceleration now in Su/s/s
  • Fixed the bug with occasional invulnerable enemies - been an elusive one
  • Microgates have varied prices
  • Repair beam buffed
  • A bunch of error and bug fixes

[h3]Beta 0.28.0 Changes:[/h3]

  • New opt in mission system. Use the beta menu in options to enable it, talk to me on discord/email for more info
  • Fixed issue with laser sight
  • Bug fixed with some music not playing, listen out for new tracks
  • Bug fixed with hacking vendetta targets
  • Primary friendly AI tweaked a bit in missions
  • Stealth weapons now unaffected by scrambler, return to sender etc
  • Map button added to missions screen
  • Railgun windup time quicker as the levels go up
  • Sheenland background toned down a bit after many complaints
  • New andromedan large weapons (arrays) added
  • Lots of tweaks to weapons including: Gravity Field, HI Photon Bomb, Inverse Gravity Field, Misted Syringe, Oscillating Bolt, Photon Bomb, Sabre Laser, Splicer Glaive, Tobor Beam, Tyraan Jammer Mine Cluster Torpedo, Tyraan Laser Mine Cluster Torpedo, Red Mist Slammer
  • More achievements added
  • New legendaries added
  • Other small fixes

[h3]Beta 0.27.4 Changes:[/h3]

  • Targetting Enhancer sector objects added to a few star systems - quite a cool thing i think
  • Ambushes revamped - now there are different types and sometimes you will get reinforcements
  • Revamp of random events in general - now theres a chance more than one will happen at the same time
  • Some adjustments to spectator mode camera + can zoom in and out
  • Named legendaries added+ specificed AI profiles should work
  • Tweaked "Territories" so hopefully shouldnt get enemy ships "guarding" a friendly jammer etc
  • "Device" utilities e.g. healer will now follow the firer
  • Devimon Area effect weapons now have varied ranges
  • Finally fixed that bug where you get credit for NPC kills when they use a beam weapon
  • Some weapon stat tweaks: Ammo Harvester, Energy Harvester, Hyperspace Harvester, Shield Harvester, Tyraan Laser Mine, Magnet torpedo + maybe some others
  • Life cost bar now scaled around the life cost of normal ships i.e. not the Admiral class warship etc
  • Bunch of other small fixes + a start to 2 new races
  • Some more exploration achievements added

[h3]Beta 0.27.3 Changes:[/h3]

  • AI interacting with stealth adjusted, should hopefully respond in a more humanlike manner - but let me know. Might make hacking stations really easy
  • Stealth now also hides exhaust except with using propulsion enhancer
  • Escape pods now come kitted out according to your skills and nearest station
  • Commander class escape pod & Elite survival pod added
  • Corkscrewing adjusted a bit in smaller ships
  • 4 New very high level ships added
  • New Augmentation: Crate attractor
  • New Red mist weapon
  • Fixed some issues with hacking vendetta target and also can no longer hack an allied vendetta target
  • Mining drone decision making tweaked
  • Some fixes to forkworm eggs in chaos engine
  • Some fixes/adjustments with named legendaries + some new ones
  • Some other small fixes

[h3]Beta 0.27.2 Changes:[/h3]

  • Red mist overdose adjusted to be flat rate
  • Weapon Attract/Repel now flat rate
  • Bug fixed with friendlies attacking in IB meteor burger sector
  • Hyperspace malfunctions now wont happen randomly only as a result of certain effects - should tell you which
  • Misted Syringe does more effect
  • Electrostatic scatter cannon now works properly
  • Exit in IB added
  • Some errors fixed todo with random encounters + some multiplayer fixes
  • Can no longer use augmentations when hyperpspace engaged
  • Fixed some org colour issues on the demeter
  • Auto restocking ammo shouldnt take you into negative money anymore
  • Field hop now has a minium distance of 10su

[h3]Beta 0.27.1 Changes:[/h3]

  • Named Legendary Enemies with some fixed loadouts
  • New Hidden Area
  • Fixed issue with disappearing status effects
  • Adjusted red mist overdose, let me know how harsh it is
  • New Large Weapon: Mining Droid
  • New Large Weapon: Repair Droid
  • Fixed issues with droids lasting forever
  • A bunch of other small fixes

[h3]Beta 0.27.0 Changes:[/h3]

  • New Race: Tyraans complete with a sector event, loot and structures - skin still to come
  • Mission Editor - Waves should appear at start rather that after a few seconds
  • Barriers should now block misted drills
  • VR Fixes main for WMR: Next/Prev weapons work, instructions should be better
  • Tutorials/Tips added to help screen
  • Cake bomb added just for a week, will be moved to SFI's birthday
  • Spectator mode, cant see who you are watching via the map anymore
  • Some vendetta hacking fixes
  • Some coop mission fixes
  • Hopefully fixed issues with minerals in cargo not grouping when they should
  • Fixed a performance impacting bug todo with local files building up
  • Some weapon adjustments: Auto sniper, gimbal cannon & maybe others
  • Chaos engine should now have more uranium
  • New Planet
  • Other small fixes

[h3]Beta 0.26.2 Changes:[/h3]

  • Fixed issues with other players collecting crates
  • Fixed Array Weapons
  • Igni now also reside in Algol
  • More planets added to Sirius
  • Fixed some issues with organisations being created twice + sometimes slow to check names etc
  • Droid prices now lower
  • Dartian Droid constuctor added
  • Players will no longer drop crates on death for themselves (will still drop for other players)

[h3]Beta 0.26.1 Changes:[/h3]

  • Improvements to co-op squads. Should now all get rewards on mission complete
  • Vendetta targets - if you start hacking and they leave the station, then completing the hack you will count - unless they leave the sector
  • If a vendetta target enters a neutral sector, then it instantly becomes FFA
  • Multiple level Droids
  • Cloud weapons now use the mid range version of their torpedo i.e level 3 instead of level 1
  • Support beam turrets now better, longer ranged
  • Asteroid storms now all come from 1 direction + a couple of new asteroid based sector events
  • Spectator mode no longer shows you where the person you are watching is exactly
  • Turret clearer missions reworked a bit - lower levels have the "light" turrets
  • New Augmentation: Dartian Mining Laser Turret
  • New Large Weapon: Dartian mining laser droid (a pretty cool one)
  • More achievements added
  • New weapon: Rapid Mining Beam
  • Wormholes no longer recharge your hyperspace
  • No longer get the player entered sound if you are the vendetta target
  • Roid avoid fixed
  • Couple of new planets
  • Weapon tweaks including lots to the spread of mines
  • New race progressed, nearly there..
  • Some other small fixes

[h3]Beta 0.26.0 Changes:[/h3]

  • Co-op squads added - do missions and explore together - a bit rough round the edges but will improve soon
  • Some fixes and improvements to VR mode with a joypad
  • Joypad Cursor modes: Snap and Magnetize - let me know about these if you are a joypad user. note: doesnt yet work in VR
  • A new random sector event added that happens near black/white holes
  • Devimon Skin added
  • New Weapon: Gimbal Cannon
  • 2 new devimon augmentations
  • Mining beam ship turret added
  • Player levels XP are now rounder numbers
  • Ship acceleration a bit higher
  • Shield harvester should now be fixed
  • Some new random encounters (pretty fun ones)
  • Tactical/Cinematic autopilot views should now be remembered
  • More progress to new race
  • Some weapon stat tweaks

[h3]Beta 0.25.4 Changes:[/h3]

  • A new relic added (quite a fun one)
  • Now can have 400 storage slots
  • Fixed an error that was coming up for a lot of people
  • Minefields adjusted to show mines from further away
  • EAu minefields changed to a new type of mine
  • Hyperspace crates fixed
  • Level XP amounts are now rounder numbers
  • Some stat changes to some ships: More augmentations for nemesis, imposer, warship, destroyer. Manticore mass increased
  • Couple of weapon tweaks

[h3]Beta 0.25.3 Changes:[/h3]

  • Ship turrets now adjust for shield radius when calculating range
  • Cluster mine torpedos and other torps that split into other weapons, now have a minimum couple of seconds before they do, so shouldnt work point blank range anymore
  • Codex reworked so that the objects being displayed shouldnt ever affect the current sector e.g. no more supermassive black hole effect after viewing it in the codex
  • Gravity weapons should now work again
  • Now says: "player is watching" rather than "player entered the sector" when someone is spectating you
  • A few typos corrected
  • A few tweaks to the not yet live new race

[h3]Beta 0.25.2 Changes:[/h3]

  • Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
  • Some crates added that will recharge part of your hyperspace
  • Fixed a thing with non playable race spawns, should now already find some in a sector when you join
  • Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
  • Fixed reflecting stealth
  • New Achievement added
  • Escape pods no longer affected by gravity
  • Made some changes to collecting crates, to stop others getting your boss loot etc
  • Some mission editor fixes
  • Corrected some misleading text colours when equipping or selling items
  • The Engine - no longer has random spawns
  • New Weapon: Painter Bomb
  • New Solarion item: Solarion Sight
  • Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
  • New Race progressed
  • A bunch of smaller fixes


[ 2020-11-06 20:08:00 CET ] [ Original post ]

Version 0.25.2 and 0.25.1

[h3]Beta 0.25.2 Changes:[/h3]


  • Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
  • Some crates added that will recharge part of your hyperspace
  • Fixed a thing with non playable race spawns, should now already find some in a sector when you join
  • Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
  • Fixed reflecting stealth
  • New Achievement added
  • Escape pods no longer affected by gravity
  • Made some changes to collecting crates, to stop others getting your boss loot etc
  • Some mission editor fixes
  • Corrected some misleading text colours when equipping or selling items
  • The Engine - no longer has random spawns
  • New Weapon: Painter Bomb
  • New Solarion item: Solarion Sight
  • Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
  • New Race progressed
  • A bunch of smaller fixes

[h3]Beta 0.25.1 Changes:[/h3]

  • Red Mist Skin
  • Added a completion star system map to make doing everything in a star system easier
  • Fixed "rotational" non playable race spawns, so sheenites etc will appear in different places on different days
  • Some steam achievements - should hopefully work now and I will add a few more each version
  • Ship turrets should no longer be visible/block your view in cockpit view
  • Non playable races will now use their augmentations sometimes
  • Moved the star systems on the main menu galaxy so that Sag A is in the middle
  • Barriers should no longer be pulled by the gravity in Sag A
  • Shouldnt impossible collect and deliver missions in Sirius
  • Some more relics + a planet
  • Some weapon skill level adjustments


[ 2020-07-23 19:43:34 CET ] [ Original post ]

Up to version 0.25.0

[h2]Sagittarius A and the Devimons[/h2]

New star system ready for those level 100 and above, I won't spoil it all, but has a few cool things to find including the new race: The Devimons (sponsored by lancelot) - a demonic themed race with some interesting and harsh weapons. Also some more stations with some new blueprints including the "Ultra Vortex Bomb", a very destructive large weapon...



[h2]Reminder - Starfighter: Disputed Galaxy included[/h2]

I still get asked about this often. For fans of this older starfighter game, it is included in the extras menu (windows only for now) single player and local saving only

[h2]General news[/h2]

I got round to updating the steam game description. When I released the game in early access, there was 550 equippable items, now we are up to 1447! thats loads, and some interesting ones in there, many have been suggested by players, so thank you for your continued ideas and feedback.

I am still working on the new mission system, but its a bit of a slog, hopefully nearly there and after than I am hoping to put in a better system for playing co-op. I was thinking of basing it around what thye do in "Dying light" (great game btw) where you have a host and other players support them and do their missions

[h3]Beta 0.25.0 Changes:[/h3]


  • New Star System: Sagittarius A - get there via benaris
  • New Race: Devimons (complete with a bunch of loot, relics etc)
  • New Relisk Portal weapons (4 new types)
  • New Weapon: Electro orb barrage
  • Hopefully fixed the issue with sometimes losing 2 lives on death
  • Bunch of weapon stat changes + a new system to make adjusting weapons quicker & easier
  • Lots of small fixes

[h3]Beta 0.24.5 Changes:[/h3]

  • Fixed the problem with "sliding" changing direction
  • Now will be offered more missions at higher level stations
  • New Arcade game
  • Flappy Nymph fixed (hiscores cleared)
  • Forkworms + others can now detect you in a nebula
  • VR: Angled HUD now much better - think I might make it the default
  • Vendetta fail timer now works
  • Loads of small fixes

[h3]Beta 0.24.4 Changes:[/h3]

  • Storbital Storage hopefully now functional - maybe try it with unessential items first...
  • Ammo cost refunded when you move a weapon to cargo/storage
  • Thermal/Anti nuclear shields now reduce the duration of the effect rather than the damage
  • Propulsion enhancer bar (its subtle) to go with a new engine stat: propulsion enhancer cooldown
  • Some mission weapon mounts now added
  • Race text now showing up on codex (some still to do)
  • Can use /me to do a chat action
  • Gravity and projectile attractor should no longer effect hard light barriers
  • Ship name plurals should now be correct in sector info e.g. Irises instead or Iriss
  • Sliding speed now capped to your maximum ship speed will affect drift, holographic disguise, sidestep and others
  • Dephaser stats changed + can no longer fire with it on
  • Sticky mines now have a hlaf second arming time where they will bounce off things
  • Some other small fixes + new star system coming next week

[h3]Beta 0.24.3 Changes:[/h3]

  • Distress signal missions improved - now will give you an item as a reward, and if you decline the message you dont get the mission. Also they shouldnt take forever if a big ship
  • Can now use "The Engine" in the chaos engine system
  • Black Holes error fixed
  • New Shield: Mineclaimer
  • Vocal Commands fixed
  • Fixes to the mission editor + can try other peoples missions - still needs work
  • Nebula bomb fixed
  • Red mist overdose now starts twice as quickly
  • Progress to new Star System - nearly ready
  • Few other small fixes

[h3]Beta 0.24.2 Changes:[/h3]

  • Easier turrets now in low level systems - might not apply to missions
  • Rustic Skin added to EE
  • Rodion Skin Added
  • More lore added
  • Nebula bomb fixed
  • Reflecting stealth issues hopefully fixed, let me know
  • Craftables added and reshuffled in systems above Benaris
  • Mission targets should now be clearer if they are friendly or hostile
  • New augmentations: Sticky mine launcher (+rear launcher), Quick Mine Armer, Barrage Formations
  • New Red mist large weapon
  • Weapon mounts should now work on the commander class ships
  • no more 0 nickel gather missions
  • Some VR fixes/tweaks
  • Storbital Storage stations added to some systems, but dont do much yet
  • Hopefully stopped spectators causing AI spawns in duels
  • Vortex bombs that you fired shouldnt kill you if youve died/respawned after firing them
  • Minimap should hopefully update when players enter/leave the sector
  • Holographic disguise issues to do with your size hopefully sorted
  • Dark anomalies shouldnt interfere with you going through a jump gate
  • Fix to the paging on the cargo screen
  • Convergence discs buffed + theres a barrage now
  • EI microgate now exists
  • New primary: Electro bolt - probably needs buffing
  • Red mist spawn in CE now
  • Red mist horns fixed
  • Fixes to mission editor - still dodgy
  • Igni and resonite shields now have an extra resistance each
  • Other minor fixes as always
  • Progress to another new race and star system


[ 2020-07-15 12:27:10 CET ] [ Original post ]

Up to Version 0.24.1

Hello all, been working hard as always, and have done a few versions without announcing on steam. Im generally doing around 1 a week at the moment. So here is what ive been up to:

[h2]Epsilon Indi and the Red Mist[/h2]



A new star system and new non playable race have been added recently - sponsored by and dreamt up by VoidViper. The red mist used to be Araliens, but have been corrupted by a substance they are addicted to.... find them in Epsilon Indi + they might crop up in other places later....

They have some interesting close quarter weapons + the red mist effect. Epsilon Indi has some mysterious red nebulas (coincidence...? no, obviously not)

[h2]Starfighter: Legacy[/h2]



I get asked a lot about what is going to happen to my old flash games when flash is removed from browsers this year, and I also get asked a lot about Infinity's predecessor: Disputed Galaxy. Well i have now bundled: the original Starfighter, Starfighter: Disputed Galaxy and Starfigther defender as part of this game. (Windows only for now). Disputed galaxy isnt multiplayer like it was in the old days and will save data locally rather than to a server. These games are mainly here as part of the history of Starfigther: Infinity and are there 'as is' and unsupported. I wont be fixing any bugs from 2005!

Technically there was also Starfighter: Quadrant Wars which was multiplayer only, so i dont think I will be able to easily get that running again + there was Moonsweeper which was technically based in the Starfighter universe, but you wouldnt really know it.... not sure whether to put that in or not. Might keep is for a seperate Ben Olding Games pack in future...

[h2]New Ships: Perses Bomber and Instigator[/h2]



There was a discussion a while back about the large weapons in the game, and how mainly warships can use them, and a couple of the starter ships, but nothing "mid tier", so thats what these new ships are for, less cumbersome that the big warships, but can deploy a large weapon, i imagine they might be good for attacking stations etc...

[h2]Linux Support[/h2]

The game now works on Linux, at least 1 person is playing on linux so far. There is the chance i might break it on linux without realising, so if that happens, let me know and I will get it working again asap!

[h2]Coming Soon + In General[/h2]



There is another race and star system soon to be added that are also pretty exciting I think and I am still working on revamping the missions - its a big task but I think should expand the game in a big way.

I recently added the 100th planet to the game. I like adding planets, its fairly easy to do and its fun putting in various references to other games, sci fi etc... Thanks to Arthur Corbett for lots or writing lore etc for these planets and other things...



Here are some general game stats (not all 'live')

Playable Ships:85
Total Ships: 146
Weapons: 994
Equipment Items: 1405
Star Systems:22
.. with sectors:4532
Planets: 100
Non Playable Races: 25

[h2]Change Log[/h2]

[h3]Beta 0.24.1 Changes:[/h3]


  • 2 new ships: Perses Bomber and Instigator - balancing suggestions would be appreciated
  • Starfighter and Starfighter: Defender added to Extras on main menu (windows only)
  • Some new red mist weapons
  • Issue with buying new slots not being recognised fixed
  • Sectors Barrier (like in EIn) now work as hyperspace jammers also
  • Pulse lasers more energy efficient and slightly faster
  • Fixed some chat layout issues
  • Highest level item filter added to ship loadout screen
  • Minefield should no longer assign kills to the player
  • Can no longer be destroyed while entering a jump gate
  • Mission Editor improved
  • Drills a bit quieter + will go through dephase and barriers that they should
  • Minimap should update when players enter/leave
  • Vendetta should be working again
  • Weapon effect descriptions added to weapons - let me know if any descriptions could be better
  • Some UI layout things fixed e.g. should be able to fit name/xp on top bar
  • Some other small fixes and weapon tweak
  • Some more planet, relic and red mist lore - Thanks Arthur

[h3]Beta 0.24.0 Changes:[/h3]

  • New star system with a new race: Epslion Indi (note: this system doesnt have any blueprints yet)
  • New Auto Restock option to reload your weapons when you undock
  • Codex text for each race
  • Jump gates now recharge your hyperspace
  • Now have 300 storage slots
  • Lots of work on the Mission Editor
  • Nebula dust/fog now persists when crossing sector borders
  • Non playable races bosses can now not leave a sector while you are there - temporary fix to stop them being knocked off the side
  • Teleport Jamming now stops Short Range Hyperspace and Ambush Portal
  • Ghost weapons should now damage people using dephase/dephaser
  • Ambush portal - you can now shoot weapons through it and it should adjust your momentum according to its angle
  • Heat damage/Frozen effects reduce each other
  • Fixed some errors with random encounters
  • A new relic or 2
  • Lots of small fixes

[h3]Beta 0.23.2 Changes:[/h3]

  • Some changes to the PvP match creation screen
  • Fixes to vendetta timers not displaying correctly
  • Fixes to some issues with joypad control
  • KFD should not destroy proximity blast and a few other things it shouldnt (also probably stops some things disappearing on contact that shouldnt)
  • No longer will be ambushed at a meteor burger
  • Tractor beam price increased

[h3]Beta 0.23.1 Changes:[/h3]

  • Fixes to vendetta system
  • Fixed distress call error
  • Fixes to issues with PvP matches disappearing
  • PvP matches: By ship level added
  • More fixes to PvP matches
  • VR: Lots of tweaks, fixes and loose ends sorted out - still more to do
  • Tutorial: Camera view added + a few settings now can be changed on the initial story popup (text size, quality, joypad) + some other tutorial tweaks
  • Reinforcements sector event + sector events now broadcast to other players
  • Nebula effect on max weapon range now displayed bottom right
  • New Item: Recharger Droid
  • New Relic added
  • New Races progressed

[h3]Beta 0.23.0 Changes:[/h3]

  • Mission Editor - this is mainly for me and others to eventually make missions for the game. Enable it via the Beta options menu. Note only players with a level 100 player can test the missions for the moment. Let me know if theres any features you want me to add to allow you to make more interesting missions!
  • Asteroid speeds now vary depending on the star system and you will get some pretty quick ones in some systems now
  • New nebula fog now on by default, can reduce its quality via options menu if it slows you down
  • Vendetta now clears after 10 minutes, I will make it give you some vendetta score for doing this - but i havent yet
  • Vendetta: if the target kills you then you shouldnt be able to track them for 5 minutes
  • New races progressed (they are pretty cool)
  • Fixed the issue with your name sometimes being green in the chat when it should be white, im hoping its fixed other things to do with "ownership" also
  • Reinforcements event should be more likely to happen now - let me know if you see it
  • Added another random sector event
  • Changed the player enter sector sound
  • Added sound muting to the concussion effect
  • New item: Healer Drone
  • Ship turrets will now be disabled by some effects e.g. power failure, blindness
  • Added a couple of new relics
  • Acid spit now has trails + sound
  • Fixed some chat sizing errors to stop it overlapping
  • Lots of other fixes to errors

[h3]Beta 0.22.10 Changes:[/h3]

  • Fixes to PvP Match System - stopped multiple matches being created in the same sector and some changes to the setup screen
  • New Augmentation: Enemy Player Warning
  • New Ship Turret: Heat Ray Turret
  • New Weapon: Oscillator Bolt
  • New races progressed but not ready yet
  • New missions progressed, but also not ready
  • Reflecting stealth now doesnt block locking when <30su
  • Fixed escape pod bug
  • Damage type now shown on weapon listings
  • NPR turrets now drop 50% of the time
  • Fixed some issues with NPR spawning
  • Can now toggle cruise control even when in autopilot
  • Fixed the issues with hatchlings spawning too many in multiplayer
  • Splicer rockets now do radiation damage
  • Proton beam now affected by beam refractor
  • Primary weapon shows on HUD above secondaries
  • battle and pvp scores now moved to the left side of the screen
  • Some other small tweaks

[h3]Beta 0.22.9 Changes:[/h3]

  • New splicer boss + more splicer weapons
  • Hopefully stopped weapons going through hardlight (and other) barriers
  • New Nebula less dense and a bit more purple
  • Relics added to chaos engine
  • AI should no longer dodge things they cant see in nebulae etc
  • Nuclear damage, now does more damage on higher mass ships
  • Fixed the scaler beam doing too much damage in multiplayer
  • Vacuum fly weapons now have arming times
  • Fixed issue with damaging combo beam not damaging energy (actually it was but didnt look like it)
  • Cruise control is displayed on the hud now
  • Fixed a problem with the deep scan
  • "Are you sure" message when selling rare items on the cargo screen
  • Fixed sticky mines
  • New vortex bomb sounds
  • Some other small fixes

[h3]Beta 0.22.8 Changes:[/h3]

  • Exhausts are now coloured according to their skin
  • New option to confirm before crossing sector border
  • Aralien/Human stations are now skinned a bit differently
  • Shouldnt be able to fall through station floor anymore
  • Nebula fog now has some a few quality levels, let me know if they help + I optimised the high level a bit
  • Nebula bomb now works with the new fog
  • Fixed issues with kit out getting the slots wrong
  • Races that youve discovered are now saved
  • New chat buttons for expanding + a new minimised level
  • Some random events that didnt seem to be happening are now more likely
  • New Weapon: Damaging combo beam
  • Usual bunch of minor fixes & tweaks
  • Behind the scenes: Mission editing progressed (now saves), Capital systems progressed, new races progressed


[ 2020-06-15 16:53:03 CET ] [ Original post ]

Version 0.22.7

Hi all, main thing here is the new nebula effect. Just trying it out to gauge performance, I might need to optimise it further. So its opt in only at the moment.

Still working on the mission overhaul, will take a while, but its getting there...

[h3]Changes:[/h3]


  • New nebula effect, but its opt in for now: Go to the options menu, click beta and enable it from there. Let me know how it performs!
  • Can now use arrow keys, joypad bumpers, VR controller to flick through pages on screens
  • Vendetta target now gets a boost to shields and top speed, to give an upside to having it
  • Races and stars added to codex, attack a non playable race to "discover" it
  • New weapons: Jammer mines, Jammer mine plus
  • Vendetta target should now show up orange on the radar
  • AI will no longer dodge stealthed weapons and also wont dodge while blinded
  • Craftables now sometimes require refined/enriched minerals
  • Station corridors now have the correct carpet colours
  • New error handling on the server end, hopefully will mean less disconnects and/or will help us see whats causing them
  • Fixes to rotational NPR spawns
  • Some stat tweaks and UI improvements


[ 2020-04-30 18:27:34 CET ] [ Original post ]

Lots of Updates

OK, so since my last news post I have been busy working on lots of mainly small things. But I have been working on a missions revamp for a while now that should hopefully add loads more variety - basically im making a mission editor that I can use + some trusted players. Its about half way done. I'm also working on another 2 non playable races that will be for high level players. + also 3 more star systems. Ive been trying to get a linux version running, but its not there yet....

OK, so highlights of the recent updates:

SF:DG now bundled as part of the game - For the uninitiated. Starfighter: Infinity is a sequel to an older game: "Starfigther: Disputed Galaxy". This was a browser based game that has been offline for many years. Now if you go to the extras page via the main menu, then you can play it (single player only). This is mainly just for historical reasons, and it wont be supported. It is just PC for now, but I will maybe add it to Mac later

A bunch more random events. A cool one is a "Boss Fight" where 2 non playable race bosses will show up to do battle, if you keep out the crossfire then you can probably get some good loot.

New Race: Sheenites - A cool race with some cool loot. Based on the classic Flying saucer look with some retro weapons - they are a great fit for the tone of starfighter and have some interesting devices to allow you to fly your ship in different ways.

Solarions have had a facelift + a new ship to come. Also Dartians have some cool new devices that use mined Nickel to power them

Here are all the change notes from recent updates.....


[h3]Beta 0.22.6 - 20/04/2020[/h3]


  • New joypad radial menu option - change it on the joypad rebinding screen (keys)
  • Will ask you "Are you sure" before you sell a craftable/rare/seasonal weapon
  • Fixes to VR menus
  • VR Bug Fixed: hud disappearing when changing camera with joypad
  • Fixed the Yellow Sun being pink
  • Few other minor things


[h3]Beta 0.22.5 - 17/04/2020[/h3]

  • Can now remap joypad buttons
  • Lots more planet text (thanks Arthur)
  • 3 new random sector events
  • Starfighter: Disputed Galaxy included in "Extras"
  • New Dartian Equipment/loot
  • Can now have up to 200 slots in storage
  • Fixed the bug with some primary weapon not being as accurate as they should
  • VR: should be able to accept incoming messages with the Action button, and deny with the radar button - ive not properly tested
  • Will try putting up a linux version
  • Can switch the HUD font in the options menu - still not really happy with either, but this will make it easier to try out new ones - any ideas, let me know
  • Fixed some issues with Boss fights
  • Ship turrets should now ignore neutral targets
  • Acceleration notched up a bit faster
  • Some stat adjustments and minor fixes
  • New star systems progressed and new mission system progressed


[h3]Beta 0.22.3 - 04/04/2020[/h3]

  • More sheenite spawns
  • Fixed issue with 'background' black holes sometimes being too close
  • Generally improved background black holes.
  • Tried some black text outlines on some things - let me know what you think
  • 2 new Radii mines
  • Hopefully fixed the error when completing a coop mission - but havent properly tested
  • Couple of minor tweaks


[h3]Beta 0.22.2 - 03/04/2020[/h3]

  • New Race: Sheenites
  • Acceleration now much faster
  • Distress calls - now have a little box 'ringing' so that you can show/ignore rather thjan it obscuring your view
  • Black holes have had a facelift
  • Black holes gravity altered
  • Black holes & other similar things now appear in background sometimes
  • Fixed a bug with the confetti bomb
  • Radii: New death, Decoy added some other tweaks
  • Added a turret to the Cronos
  • Co-op missions in, but not properly finished - so probably buggy
  • VR: Can now grab items from menu plinths
  • Fixed issues with low mass systems - high mass ships appearing sometimes
  • Fixed bug with bug reporter priorities
  • Some other fixes


[ 2020-04-24 18:20:33 CET ] [ Original post ]

Version 0.22.1

Just a few small things, been working on co-op missions, but its not ready yet..


  • Multiplayer traffic meter - can now press ` to toggle, shows what messages are coming in/out
  • Fixed the issue with not being able to unequip a turret
  • Radii Skin Added
  • New weapon: Radii Barrier
  • Radii revealer fixes
  • Fixed: Refinery steam coming out of windows
  • If you are walking/running when you use a station terminal you should now stop walking
  • Some altered ship stats medusa/oppressor
  • Fixed anti nuclear and obstinance effect resistances
  • Some other minor fixes as always


[ 2020-03-28 18:31:58 CET ] [ Original post ]

Version 0.22.0

Thanks for all the continued feedback and ideas! The are invaluable and I hope you are all staying safe and staying at home where appropriate. Tough time for a lot of people and a bit hard to focus on building this game, but on the other hand its nice to get lost in my spaceships for a while... Ive added a planet to Sirius to mark the occasion...

Been a few new versions with a bunch of new changes. The most exciting I think is the new Non playable Race: The Radii a race of cyborgs with futuristic tech, a good challenge for higher level players. Another exciting new race soon to come.,..

I also going back to the Co-op missions, while still trying to work on my mission revamp. The 2 things go hand it hand. I can imaging some co-op multi stage missions being quite fun. However this is a big hurdle to get over, might take me a while. I will try and keep doing smaller fixes in the meantime...

Here are the notes from the recent versions....

[h3]Beta 0.22.0[/h3]


  • AI ship levels: now higher level ships in higher systems
  • New Andromedan skin added to Benaris
  • New look for refinery interiors
  • Space station carpets now owners colour scheme
  • Can now respawn with fire button
  • Multiplayer traffic meter added, let me know if it goes high/extreme at any point
  • New Radii Weapon: Radii Revealer
  • Shields now sometimes have a secondary resistance against a specific effect
  • Can now only equip 1 augmentation of certain types e.g. only 1 ship turret
  • Cockpit windscreens fixed
  • Eyeblast/brainblast improved
  • Fixed the energy balancer constantly telling you energy full
  • Droid weapons all had a buff
  • Repair beam range increased
  • Some other bug fixes


[h3]Beta 0.21.7 [/h3]


  • Fixed the error due to the missing double thunderbolt mine
  • New weapon: Obscurer bomb
  • Players can no longer get the vendetta if in an older version
  • Large weapons: now get 1 ammo when you buy, but 0 when you equip from cargo hold, to avoid free ammo exploit
  • Minor fixes to radii (arming time on photon bomb)
  • Forkwork egg minefields added to chaos engine
  • Forkworm eye blast, and the brain blast should now work better when point blank
  • Adjusted how laser sight works. When holding fine aim on keyboard, but always when not turning fast on joypad/VR
  • New random sector event added - quite a cool one
  • Some other small fixes as usual


[h3]Beta 0.21.6 [/h3]

  • New Race added to IoL complete with loot etc but still more to add
  • Fixed the issue with shield bubbles and other effects sometimes persisting after running out
  • Summoned minions should now work correctly in FFA zones etc (e.g. wont attack you)
  • New levels of thunderbolt torpedos
  • New ship beam turrets: Energy extraction & tractor beam
  • Laser turrets adjusted, now slower turning with less energy than primary weapon turrets
  • VR tweaks + tooltip now works better
  • Can now longer earn money using the life extender & refunds
  • Ships should no longer try and leave via the edge of the star system and shouldnt hyperspace that way and shouldnt enter from that way
  • Added some planets
  • Lots of work on the other (not live) new race
  • Some adjustments to solarion weapons
  • Some other minor tweaks and fixes


[h3]Beta 0.21.5 [/h3]

  • Laser beam ship turrets tweaked+ a few bugs fixed. Nerfed slightly
  • Ship Fighting AI - have tweaked so that they are less inclined to fight round the edges of a sector
  • If you knock an enemy off the edge of a sector, if you follow them now then theres a good chance they will be in that sector, depending on how quickly you do it - this needs more testing & work from me
  • Selective Effect dampener fixed
  • Some errors fixed


[ 2020-03-26 18:56:43 CET ] [ Original post ]

Versions 0.21.X

Ive done a few updates, but didn't really get round to shouting about them, so here is a post with notes from the last 4 updates. Mainly just fixes, but a few new augmentations including a laser beam ship turrets, and a repair beam ship turret. Also have been working on 2 new non playable races that are nearly ready and are pretty cool i think....

Mission Plans

I think the current big hurdle for me to get over is to revamp the missions. I want to make the generated one much more varied. Hard to explain how, but imagine you are on an assassination mission, currently you pretty much know what to expect, but what I would like to do is have different 'events' happen during the mission e.g. maybe you get there and find they have setup some defence turrets, or perhaps after a few minutes, some reinforcements arrive. That kind of thing. Another example might be you answer a distress call to find its a trap and you get ambushed.

I would also like to add some more mission types: I was thinking of a mission type where you hear about a freighter carrying a certain mineral that you could steal. You would be rewarded with money but could keep the mineral - for those who dont like mining.

On a similar note, I thought there could be a smash and grab type mission, a bit like the 'collect and deliver', but you would just need to get one heavily guarded crate. So could do it kind of like a stealth mission.

One more idea: Hacking mission. Maybe could hack a station, or something else like a jammer for a reward.

Any other ideas, let me know!

...so those are the randomly generated ones, I also want to add more 'fixed' prewritten missions, maybe with a bit of story to them. That you can complete and 'tick off' adding another type of game progression.

I was also thinking of some 'challenge' type missions where you might have to use a particular ship (and/or weapons) to clear a sector/do something. This might add some challenge for those who just have some level 100 ship and find things easy generally + give a reason to try a different playstyle

Anyway, here are the patch notes....

[h2]Beta 0.21.4 - 06/03/2020[/h2]


  • New Micro turrets: Laser Beam & Repair Beam. Might add more later, maybe energy extraction beam and others
  • Micro turret status displayed on right with effects
  • Null turret now uses dark charging instead of solar
  • Some usability things e.g. spectate and kill cam keys now blocked while chatting, to stop you bringing up the map etc
  • Minion limit fixed
  • Hard light saw fixed
  • Stopped a few things from ending up in loot that shouldnt have
  • Medusa & Oppressor now have a utility slot
  • Ingi skin added to Algol
  • Some VR improvements
  • Some other minor tweaks
  • New races nearly done
  • + seasonal weapon added for april 1st - remember to login that day

[h2]Beta 0.21.3 - 28/02/2020[/h2]

  • Micro turrets now have their own energy and are a bit more intelligent
  • Recoded non playable race loot - so theres probably more of it to find now (things like triple tobor pulse laser etc)
  • New Augmentation: Shield to Energy Converter
  • Ship stats bars on ship menu screen and ship loadout screen show effects from equipment e.g. see if your shield is boosted etc
  • Fixed the missing/problematic items e.g. tobor factory
  • Fixed the broken microgates
  • Made some improvements to background planets and stars when hyperspacing
  • Did lots of work on 2 new races, but still not properly live
  • Some ship stat and weapon stat tweaks based on feedback
  • Other minor fixes

[h2]Beta 0.21.2 - 24/02/2020[/h2]

  • Fixed a game crash in minefields
  • Hopefully the missing turret models should be back
  • Mine formation augs now added - quite fun i think
  • Ship name now displayed on hud
  • Cargo screen can switch active ship with right click
  • Jump gate org colour now correct
  • Microgates now have better names/descriptions
  • Fix kit out picking active augs for passive slots
  • Fixed a few minor errors
  • Added a new gate to CEn
  • Power failure/frozen now depete instantly when get knocked out a sector

[h2]Beta 0.21.1 - 22/02/2020[/h2]

  • Fixed a problem with steath where AIs could see oyu when they shouldn't have
  • A few tweaks to torpedo ammo, some now have more
  • Fixed an issue with the new 'kit out' button giving items that it shouldnt
  • Fixed vortex bomb and AVB error
  • Adjusted rodion and gao spawning to be a bit more frequent
  • Stopped AI ships firing microgates
  • Can no longer use microgates to get to low mass systems in high mass ship
  • VR mode: Added some 'plinths' to the main menu
  • Fixed dark anomalies so that they now spawn again
  • Can no longer walk through substation walls
  • Fixed a problem with human female bones going wonky in stations
  • Some other minor corrections


[ 2020-03-09 12:27:14 CET ] [ Original post ]

Version 0.20.0

AI has had another revamp and they will do things like use corkscrew to dodge incoming weapons (dumbfire and slow turning) and will also use augmentations intelligently like e.g. fire extinguisher if on fire, energy to shield converter if high on energy, but low on shields etc. The higher level the ship is the more likely they are to do this kind of stuff... They might even do a corkscrew as a taunt after killing you.... This is all on top of the recently change where they now will do things like attack from the side only + I am going to add more...

I am pleased with this as i think it makes the enemies less predictable, and more human-like. But there might be some initial issues, so let me know if anything seems off....

[h2]Changes:[/h2]


  • When you respawn now, you can use the steering controls to choose where you respawn within a circle, this circle gets bigger as your lives get fewer
  • More AI improvements will be more noticeable at higher levels and legendary enemies, they will use corkscrew and augmentations
  • Can now sort your cargo/storage alphabetically and by price
  • 4 New weapons: Javelin Storm, Flounder torpedo, hyperspace harvester
  • Murk rocket
  • Hyperspace recharging time reduced to 10 minutes (might put it back up, I dunno)
  • Fixed a problem with the same saving ai ship locations, now if you leave a sector and immediately go back in, the same ships should be there
  • More station textures fixed
  • Fixed a problem with planets in the background, but there are still issues with this
  • Can now deactivate various camera views if you dont use them
  • Can now mouse over ship effects to see what they do
  • Can no longer use a microgate to access a system too high level for you
  • Close button added to incoming messages
  • Prospector 3 now works on in station map (if equipped on your active ship)
  • Hopefully got the hackign notification to tell you the correct level of an item now
  • + the usual minor fixes and tweaks


[ 2020-01-31 22:38:08 CET ] [ Original post ]

Version 0.19.7

  • Refinery Textures fixed
  • New gate from Be > CEn
  • Fixed layout issues on bug report screen
  • Chat moved behind window for bigger hud sizes
  • Fling augmentation now costs energy to use
  • Rock followers faster and quicker fire rate
  • "Spinner" script now adjusts for frame rate
  • Fixed an issue with the tooltip being under the cursor


[ 2020-01-25 13:56:30 CET ] [ Original post ]

Version 0.19.6

Hi All, I wanted to get this out before the weekend so may have rushed it a bit, let me know of any issues via ben@benolding.co.uk and I will fix asap....

Ives added some new things to the background: Stars and planet, might add some other things later, except I'm not 100% sure it looks all that good, so i might decide to take it out. Let me know what you think of it...

[h2]Changes[/h2]


  • New Race in Castor: Igni - complete with a boss and loot
  • New Star system added, just a bit of fun really: Chaos Engine - requires level 150 or more
  • When changing to an enemy organisation now you will keep the blueprints from places youve hacked i.e. new friendly stations
  • Some new Ship AI: 3 modes: Default, Attack from Side, Run when shield low - hopefully will make things a bit more varied. More modes and other AI improvements to come
  • Can now see stars and planets in background - more work needed on this
  • "Hard light decay" added to hard light devices, this is to prevent someone maintaining an infinite shield bubble
  • Offline mode: Solar charging now works when crossing between star systems
  • Fixed the sector object pointer not working right in certain sectors e.g. jammer sector
  • PvP matches should now timeout eventually if left
  • Fixed: 0 nickel requirement on DTr micro jump gate
  • Some more planets added + a relic
  • A small improvement to the VR cockpit
  • Hopefully fixed the null skin being absent
  • Hopefully fixed one issue that might have been causing some connection issues
  • Hard light saw duration fixed
  • Big asteroids should no longer be so high that they clip with your ship
  • Railgun faster
  • Other small tweaks to UI and weapons


[ 2020-01-24 23:33:56 CET ] [ Original post ]

Versions 0.19.5 and 0.19.4

Hi all, got some new Non playable races in the works, one is 99% done subject to a bit more testing and got another couple of cool ones on the way...

Thanks for all the various feedback and bug reports, I have done a few of them, and will keep on at them tomorrow....

Also added the new VR cockpit where you can press buttons with your index finger and have the monitors around you, which is pretty fun. Follow cam still probably best way to play, but no harm in some more options... VR mode has come a long way (as has the rest of the game)

Heres a video of me mumbling about it (scroll down for the other changes):

[previewyoutube=4qXyUqrbqyQ;full][/previewyoutube]

[h2]Version 0.19.5[/h2]

Changes:


  • Can now fire both primary and secondary weapons at the same time!
  • Target camera now takes your and target rotation into account in 3rd person mode
  • Skin tones added
  • Vendetta mode, can now hack a station if the target is hiding in there
  • VR Cockpit: Will now see frozen effects, stealth etc have an effect on the cockpit
  • Hard Light Saw fixed
  • Shield bubble half fixed (sometimes i think some ship effects get through, will keep working on it)
  • New chat icon to show who is vendetta target and also who is spectating
  • Offline mode fixes: Spectator mode now works, can now save ships names and ship slot order
  • Fixed: Dartian radioactive sphere fixed
  • Fixed andromedan proton beam
  • Some small UI fixes
  • Got new race nearly ready, but its hidden from normal play


[h2]Version 0.19.4[/h2]

Changes:

  • New VR cockpit added
  • Can now bind shift keys and mouse 4, 5 and 6
  • Vendetta Leaderboard Added
  • Can now delete characters in offline Mode
  • WMR controllers hopefully will now appear EDIT: doesnt yet work, I will keep trying, use joypad for now...
  • Sensitive cargo now doesnt blow you up, just stops hyperspace instead
  • Text about vendetta and legendary enemies added to help
  • Activity Logs can be grouped by clicking certain bits
  • Castor Microgate fixed
  • UI Fixes & Tweaks
  • Minor weapon fixes


[ 2020-01-16 22:28:18 CET ] [ Original post ]

Happy new year

Happy new year to you all and thanks to those who continue to support the game and that have supported so far...

If you only play occasionally, make sure you sign in in the next few days for the firework rocket. If you missed the snowball cannon, and/or Mr Frosty bomb, then you will be able to get them again next christmas.

So I've had a bit of a break over christmas and its done me some good, I burnt out a bit towards the end of the year, and having some time off has allowed me to refocus.

Last year I think I managed to deal with most of the glaring issues (text size, VR issues) so, although there's still lots to fix/improve I am hoping to start aiming towards the finish now. So this year before too long I hope to do the following:


  • Overhaul missions - I have been making a system where I can more easily design "fixed" missions and I am hoping to allow some players to access this also. I'm hoping this will at least add some focus and variety to general gameplay as well as a way to encounter other races in a more organised way than just stumbling upon them. This might lead to some more story-ish missions, (but I wouldn't expect anything too deep). Those that have explored everything will then have all these missions to work through also, extending gameplay
  • Improve and add AI - A a great thing about this game I think, is that you can randomly just encounter enemies and have a good battle with them and because you can be rewarded with loot etc, it can be fun and rewarding, rather than just a chore to get through. But I think this could be improved especially later in the game, so I hope to add different AI personalities so that enemies will have different tactics. Things like: "hit and run", "evade when shields low", "only attack from behind", that kind of thing.
  • Conquest: this might be a bit later, but I'm thinking that I will have some star systems that are player built - players will build stations and defences using minerals that they've mined and will be able to capture and destroy other stations. But I will keep this separate to the main gameplay, so it will be an opt in thing designed as end game content
  • More races and star systems: I've got several races in production, including a new reward for someone who gave me a donation, they are going to help flesh out the galaxy as well as provide some more weapons items, and I'm hoping to add the "capital" star systems that I've been pondering for a while...


But one thing I should probably do first is work on a new version of the trailer, its a bit out of date now - I never spend as much time on marketing as I should, I prefer to work on the game itself....

Thanks again for all the help and feedback so far, its been great!


[ 2020-01-02 19:05:39 CET ] [ Original post ]

2 Updates today

Hello all, ive been working hard on allowing players to make their own PvP matches. This is a bit rough round the edges at the moment, but I can expand it later when i see that it works ok... So thats the main part of this update, but i also did another quick update later with some bugs fixes and other tweaks. I'm hoping to take a few days off over Christmas, and in the new year have a bunch of new non playable races to finish and add as well as some other cool new features/improvements.

So here are the details of today's new versions...

[h2]Version 0.19.2[/h2]


  • PvP Matches added - a bit rough round the edges and limited in options, but will improve in the new year.
  • Improved sector edge crossing
  • Solarion Skin added in ACr
  • New seasonal weapon due to go live on christmas day (or day after). Make sure you get the snowball cannon before then
  • Some new dartian weapons and shields
  • Some weapons tweaks and fixes


[h2]Version 0.19.3[/h2]


  • Kinetic Field Disruptor now works again
  • Smart torpedos will now be hampered by stealth and have a lower locking range
  • No Longer Exists error fixed (hopefully)
  • Hard light saw error fixed, but still doesnt quite work correctly
  • Fixed some UI issues to do with the PvP matches
  • Fixed an error with using some weapons while crossing sector boundary
  • Fixed Splicer Glaive
  • Fixed missing Dartian weapon icons
  • Fixed an error on the ship loadout screen
  • Some weapon stat changes


[ 2019-12-20 21:33:05 CET ] [ Original post ]

Version 0.19.1


  • Fixed Issue with large ships taking forever to change sectors when they reverse out
  • Asteroids size proportional to amount of minerals in them i.e. bigger roids = more mineral + ive added the occasional bigger one
  • Resonite Skin (castor)
  • Hyperspace malfunction now will happen if frozen, emped or stabilizer failed when you enter hyperspace
  • Timed mines tweaks
  • Dampenor now dampens
  • Shield bubble should now longer stop the thunderbolt
  • Retargeter and return to sender have slower firing rate
  • Dark charging and APS - will use the most effective one in sector. note: solar charging wont be ever used if you have one of the other 2
  • Elite shredder has more shields
  • Organisations screen, bugs screen, order food, and arcade game screens all bigger fonts (but I have broken flappy nymph, will fix soon)
  • tip and tutorial about long arming times
  • Crafting/Refining no longer goes to the cargo screen on craft, just refreshes
  • Multiple levels of hyperspace integrity booster added
  • Other minor tweaks


[ 2019-12-13 21:25:31 CET ] [ Original post ]

Version 0.19.0

Hello,

Heres a big list of recent changes:


  • Lots of groundwork to do with AI and ship loadouts might cause errors, please let me know and I will fix asap
  • Can now search weapons when equpping ship, use search from the dropdown or just type the name
  • VR Mode: Now have haptic/controller vibrations
  • Vendetta - have adjusted, nobody level 5 or lower should be the target unless they kill someone
  • Duel Leaderboard Added
  • Vendetta score added, but wont display anywhere yet
  • Vendetta can now change if someone has had it for 20 minutes
  • Pointers/Blips now flash on weapon fire
  • Ship Effect Jammers added, will add more later
  • Droids now auto target like smart torpedos
  • New Weapon: Nebula bomb (solarion)
  • New Weapon EMP blast
  • New Weapon: XHE Timed Mine
  • New Weapon Ultra EMP Bomb
  • Fixed: Frostbite being counted as a stealth effect
  • Jump gate levels now display on map (on hover)
  • More screens now with bigger text (not many to go)
  • Ships hopefully wont try and leave the sector via the edge of the starsystem now
  • Storage increase prive now capped at 50k
  • Effect added when applying Projectile Attractor or Target highlight to show who used it
  • Infiltrator now has 175 shields (+25) and renamed to: Invader
  • Flanker given an additional utility slot and higher top speed
  • Commander class pegasus secondary weapon slots changed (to make different from starfighter)
  • Craftable Microgates (get 1 star on a star system to unlock it)
  • Add null shield as loot
  • Some effects will now cancel propulsion enhancer: stabilizer fail, power failure, frozen
  • Sticky mines now do double damage and effect of their normal counterparts
  • Dephase now depletes on weapon fire
  • New skin: Relisk available in Mintaka A
  • New Weapon: Exacerbator Bomb
  • New Weapon: Discharger Bomb
  • Tractor beam no longer moves turrets, moves you instead
  • Proton beam fixed: now damages enemies, not friendlies
  • Multiplayer sync fix (hopefully)
  • Commander class pegasus secondary weapon slots changed (to make different from starfighter)
  • EMP torpedo now fast and has no "impact"
  • Bunch of minor fixes to to with weapon mount points and models etc
  • Changed Dark Charging formula
  • Lots of other little things


[ 2019-12-11 20:29:15 CET ] [ Original post ]

Version 0.18.4

  • Fixed the local mode issue with crossing boundaries jumping 2 sectors
  • Spectator terminal added to stations - needs more work, but pretty cool i think
  • Dartian Skin Added (in Re)
  • Null Skin Added (in Null)
  • Ship stat updates definitely working now
  • Fixed the missing/invisible mines
  • fixed the issues with light bending stealth
  • tough turrets now pushed to even higher level systems
  • Turret beacon plus icon fixed
  • Elite Sprinter rank logo fixed
  • Ship Market bigger font/layout
  • Some other small fixes


Heres a pic of lancelot in his Accumulator with a Tobor skin. I also watched him in VR - nearly banged my head on the ship it was so big!


[ 2019-11-27 22:29:14 CET ] [ Original post ]

Version 0.18.3

Hello All...

New Commander/Elite ships for org leaders and players above level 100
You can now get pirate and splicer skins if you fully explore/get 3 stars in DTr or
If you lost minerals recently they should get added back to you when you dock
Changes to Aralien ships' max shield to balance for shield radius
New weapon: Anti Vortex Bomb
Lensing effect added to vortex bomb and gravity increased
Solar flares, and jammer pulses now work again
New weapon: Jammer Bomb
New Weapon: Revealer Bomb
Some more bigger UI text
Altered light bending stealth to stop exploit
Refining minerals should now give you 100 of the mineral you crafted
Engine Overdrives now stack
Beam refracting shield now affects chain laser
Fixed problem with you only being given 2 stars when you had fully explored a system
Some other error fixes

The jammer bomb and revealer bomb are the first of 2 large effect bombs that get everyone in a sector, ill see how these go and then probbaly add a bunch more.

The new skins are a sign of things to come also, have lots of skins done and in development, just not fully implemented yet. These will be rewards for fully exploring star systems.

I need to do a new equipment count for the main steam page, there's lots more since i wrote that text...


[ 2019-11-26 20:47:39 CET ] [ Original post ]

Several Versions

Hello all,

I've been working really hard on the game and have managed to get out several new versions, however, I've not been great at posting updates on here - steam changed how it works and now it has become a fair hassle to do... But I am going to catch up now and try and be better at posting as I go in future.

New Feature highlights

A bunch of new weapons including the chain laser, neutrino beam, AT torpedo, kinectic field disruptor, projectile attractor/repulsion field + probably some others

New Non playable race: Prong worms

Some tougher turrets for higher level systems

Vendetta System - 1 player can now become marked for revenge and other players can then hunt them down

Can give ships custom names

Vive Cosmos now supported (to a degree at least)

My immediate plans/General

I've been trying to add Sharing missions and its been tricky, but hopefully its getting there soon. I also want to allow players to create their own deathmatches with various options

I have been slowly going through all the UI increasing the text size based on feedback from players. There are still a few screens to go.

I have a bunch of commander class and elite ships for organisation leaders (and players over level 100) that should be in the next version - basically shiny variants of some current favourite ships. Also have craftable mini jump gates nearly ready to do...



I've recently added the vendetta system recently (basically a player can become wanted). I want to expand that and add a score table.

I've recently added a bunch of new weapons that are pretty cool I think, and I am also adding some more large weapons to the game, things like a large jammer bomb and a large anti stealth bomb that affect all enemies in a sector. Ill start with these 2 and see how people get on, before maybe adding some others. I also want to add more beam weapons.

I also intend to improve missions, particularly around the mid game, to make them more challenging and varied. Probably will include the non playable races a bit more...

A more ambitious thing I am thinking about for further down the line is a star system where player organisations might compete for territory and will be able to build their own stations and defences. I'm currently fully thinking the idea through...

Anyway, here are all the update notes. My apologies for not doing these until now:

Beta 0.18.2 - 20/11/2019
Fixed error with Duels not working
Made a few more screens bigger
Shield and other bubbles are now ship effects rather than weapons - so you can use effect dampening weapons to reduce them etc
Dark bubbles now charge energy when a weapon hits
Shield bubble sound added
Chain laser knockback reduced
Error with pressing on VR players to see profile fixed
Some errors fixed

Beta 0.18.1 - 18/11/2019
Fixed an error that was causing game crashes
Fixed a problem that was making some minerals disappear from inventory/storage - if youve lost some then I am working on getting them back, but might be a few days
Increased damage from heat
changed some weapons: shield bubbles, xand discs
Change enhanced and tobor enhanced engines
Prongworms now even tougher
Tough turrets now can have a mini turret on them
Some more bigger text things

Beta 0.18.0 - 16/11/2019
AI ships will now sometimes use propulsion enhancer
Made some windows in the bigger style - let me know if this causes any issues
Custom ship names should now be viewable by other players
Vive cosmos - possibly now works, to a degree - let me know
All sectors now a bit bigger
Refining - can now craft refined and enriched minerals. Cant actually do anything with them yet other than sell, will be for crafting later
Photon compression bomb now much more expensive
Some new tougher turrets for higher level systems
New NPC race: Prongworms (bit like forkworms)
Micro compression bomb reworked
Fixed some multiplayer errors and issues
Halved mine arming times
New loot pointer
Changed all pointers to be bigger
New weapon: Chain laser
New weapon: Neutrino beam
New weapons: Projectile Repulsion Field & Projectile Attraction Field
New Weapon: AT torpedo
New Weapon: Kinetic Disruption Field
Some other weapon fixes and tweaks

Beta 0.17.1 - 02/11/2019
Fix to error with adding new ships/slots
Can now give your ship a custom name
Can reorder ship slots
"Vendetta", players can become wanted and are then revealed on the map until they are killed
Ship turret targeting changed

Beta 0.17.0 - 31/10/2019
Basic fighter ships are now faster to make things a bit easier for new players
Reworked multiplayer code. Hopefully should get rid of a bunch of errors and is laying down some groundwork for some other things I have planned
Also having reworked minerals introducing refined and enriched minerals, but you wont be able to get them easily or use them for much yet.
Added more random encounters - fun ones I think
Fixed/changed enemy spawning in guard duty missions
Fixed a local mode bug with interstellar travel not taking you to the desired location
Some more UI/text size adjustments
Some VR fixes
Capped ship slot cost at 100k
Fixed the Excalibur exhaust problem

Beta 0.16.7 - 23/10/2019
Attempted again to fix Oculus Rift errors - sorry for the delay, and apologies if there are still problems
Added a couple of new craftable weapons to Sirius
Other players locations should now show on map
Fixed the problem with Ruler class ships not being available to Freedom Initiative leader (luminary)
Fixed some UI issues
Increase the size of the some text
Some other small tweaks

Beta 0.16.5 - 22/10/2019
Attempted to fix Oculus Rift error, let me know and thank you for your patience!
Pirate skin for aralien and update to human pirate skin
New Edge Line hopefully should make things a bit clearer
Beacons Fixed
Fixed random sector events so that ships should no longer be spawning per player in the sector - not thoroughly tested this, so let me know if any problems
Reflective shield bubble fixed, made to look better
Fixed the railgun going through things
Fixed a few other collision issues
(dimensional rift, shield barriers)
Should not be able to see who is enemy/friendly in the chat
Ghostly PCB size corrected
Solar flares should only be near stars now
Fixed fast reverse engine
Couple of fixes to local mode

Beta 0.16.4 - 21/10/2019
Quick fix to a problem with ships not spawning
Fixes to new random events
Fixed a problem with the game erroring on windows 7 (& maybe mac)
'Bubbles' now fixed + are less bright until they block something
Pirates now have a different skin


[ 2019-11-22 21:31:52 CET ] [ Original post ]

Version 0.16.3


  • Vocal commands added! Try saying: 'Vocal Commands' clearly into your microphone
  • Some ghostly additions
  • New sector events: Solar Flare + some others
  • Warzones now more intense, but will give less XP per kill
  • Change error messages to auto send to me and not interrupt gameplay so much
  • New Shield: Insulator
  • New Augmentation: Glare Filter
  • Auto aim javelins now fixed
  • Fixed issue with leaders not able to get the Elite destroyer/Admiral class warship
  • Damage and Electrostatic bubble should now work, but might still wobble about
  • Nebula effect more dense
  • Fixed: "is out of range" error
  • Fixed andromedan gate looking open when it should have been closed
  • Improved the tooltip
  • Fixed the gamebreaker when entering jammer sectors in Acr
  • Drones in Sirius no longer have huge XP rewards
  • Turrets rewards increase as you progress through the star systems
  • Ship slot limit now increases every 5 levels until level 100 when you get a new one each level
  • Change how the autopilot camera works, will now remember if you are on tactical or cinematic + should fix the issue with hyperspace not engaging
  • Can see org funds and leadership type when viewing an org to join
  • Preparation for being able to view where other players are on the star system map
  • Some other small fixes


Font size - I have been in the process of increasing it, but it will take a few versions to do it fully. Some people are not keen on the new font and others have complained about the old font being too small. I have found it hard to find a font that it both easy to read and looks good on all different resolutions. So if anyone has a recommendation for a font, please feel free to suggest it.

Thanks for your patience while I sort it out

Ive been adding in behind the scenes things in preparation for some new multiplayer features including adding some more PvP options as well as fixing multiplayer errors: I want to add a feature where players can create their own pvp 'matches' like classic deathmatches, team deathmatches etc. I will also add the sharing missions feature. Also as mentioned in the notes, I think it would be cool if you could see where other friendly players are via the star system map.

Im working as hard as I can on this, theres lots to do between bug fixing and adding new stuff. Feel free to come and chat on the discord if you want to contribute ideas etc


[ 2019-10-19 16:56:56 CET ] [ Original post ]

Version 0.16.1 (+0.16.0)

Version 0.16.1

just a quick one to keep PC/mac in sync before I upgrade the unity version


  • Fixed: Low mass star systems spawning high mass ships
  • HUD size tweaks, changes + new bigger text chat
  • Some Halloween surprises added + new seasonal weapon (will have to wait till later in the month to get it)
  • Couple new scannable objects


Version 0.16.0


  • Change to HUD to allow for bigger text/font. This is the first step towards redoing all the windows etc - please let me know if you have any major issues and let me know what resolution, and if youve changed the HUD size in options
  • Can place "map markers" with middle click
  • New low mass star system for Level 100 players all enemies are legendary
  • More legendary enemies in general in higher level systems
  • Star ratings on map screen
  • Tweaks to valve index controllers + swapped map and corkscrew buttons
  • VR tweaks to main menu galaxy screen
  • Minor corrections to planet scan results
  • MCB now a mine rather than large (was never intended to be a large)
  • Some other tweaks to a few weapons
  • A new object to find/scan
  • Some fixes to offline mode


[ 2019-10-08 18:15:31 CET ] [ Original post ]

Versions 0.15.2

Hi All, I did a fairly big update earlier in the week (and didnt post about it) and a smaller one today. So here are the details of both:

Version 0.15.2


  • FI leader can now have the admiral class warship and/or elite destroyer
  • Fixed issue with human alliance/aralien empire leaders not being able to get the above ships
  • Can now mouse over the secondary weapon icon on the hud to see how long until reloaded
  • Few more tooltips
  • Undocking AI ships defending a station will now sometimes turn while ascending so that they dont all just come out at the same angle
  • VR laser pointer no longer gets blocked by your ship when trying to press something in a window
  • Tried to stop ships entering from non existant sectors at the edge of the starsystem (when defending stations)
  • Fixed: Station Info organisation icon colour problem
  • Stopped Random Encounters during missions
  • Hopefully fixed a login error that one person was having
  • Some other small layout tweaks to stop text overlapping on options menu and ship info screen


Version 0.15.1

  • Offline mode: fixes to some errors
  • Can now order food at Meteor Burger
  • New ship info screen see keys for shortcut key - this is just to show ship equipment/status when not at a station
  • Some new random encounters: Random Skirmish, Legendary Squad + Jammer guards
  • Station spawning/defences improved/changed
  • Social buttons add to main menu
  • Some VR camera tweaks: kill cam, interstellar cam
  • Oculus Rift: corkscrew button now mapped to right controller
  • Fixed the multiplayer error when entering with an active effect (parse int/float error)
  • Fixed being able to change hyperpsace destination with minimap
  • Corkscrew forward now has a minor effect on speed
  • Fixed some issues with the background moving
  • Some new beacons added
  • New engine added
  • Plasma plud is now double plasma
  • Fixed some typos
  • Aralien empire & human alliance should no longer have the incorrect ships on "fixed" missions: posturing, nuisance & others
  • Removed restriction on non playable bosses, so now more can spawn i.e. no longer 1 per sector
  • Other minor fixes


[ 2019-09-04 21:56:49 CET ] [ Original post ]

Version 0.15.0

I've not forgotten about co-op missions etc, will hopefully do them soon. Now that the major problems are being ironed out, I hope to add a bunch more content soon...

Changes in 0.15.0


  • Vacuum Fly Boss Added with weapons/loot
  • Mini pointers for all ships not just closest
  • Have improved one of the multiplayer errors, so that it will be clearer and help me see what is going on, so you you get a thing about couldnt parse float/int then please email to me
  • Offline mode added - may still have some bugs
  • Background stars/nebula now move slightly
  • Shield Radius added as a ship stat
  • Support for ultra wide monitors added
  • Some VR camera tweaks: Interstellar travel view (galaxy screen) and Kill Cam
  • In VR: Instruction e.g. Press X to scan planet moved from right hand to in front of you
  • Been building a new star system, but its not ready for viewing yet
  • Can now cancel radar by pressing key again
  • Can now disable cockpit view
  • Fixed the issue with turrets respawning quickly
  • Hardlight barrier now only blocks enemy fire - you can fire through it
  • More tutorial tips added
  • Gather missions now scale with level more i.e. common minerals at lower levels
  • More planet descriptions added - maybe done them all now...
  • Now immune to negative weapon effect on respawn for a few seconds (while invulnerable)
  • Some other minor usability fixes


[ 2019-08-22 17:32:35 CET ] [ Original post ]

Version 0.14.2


  • Crates no longer tiny
  • Added a semi-opaque background to the radar
  • Fixed the thing with items being listed as "price: 300" in the cargo menu
  • VR tweaks: Right thumbstick less sensitive now, at least on joypad
  • Recentre now also does rotation
  • VR keyboard now works with joypad
  • Radar now central in flat hud, attached to right hand on handheld
  • Cockpit camera fixed, now banks with the ship
  • Other minor VR tweaks


I plan to work on: trying to reconnect people if they are disconnected without sending to main menu + I'm going to start putting in some new alien races, bout time i added some new content
i will also look at the multiplayer syncing issues and see if I can figure out whats going on


[ 2019-08-13 16:16:07 CET ] [ Original post ]

New Version 0.14.1

Hello all, and thank you for your feedback and help. I uploaded a new version last night, with a whole bunch of changes:

VR Improvements

Here's a video with me talking through most of the improvements
https://www.youtube.com/watch?v=urL3r9Audpc

I am continuing to work on VR as I find out how people play it, and I think in this new version, it should now be good and easy to play no matter which VR platform you are on. I think even Windows Mixed Reality should work fine, except you will need an xbox controller - but this works well due to the new options flat hud.

Please let me know if you have any problems and which platform/controllers you are having problems on

I know there have been some teething problems with VR that some people have been frustrated with, I thank you for your patience and your very helpful feedback

VR Options...

Defaults to follow cam, as this seems to be the preferred way of playing, good for seated play. Still has "top down" fixed camera view and cockpit

Can recenter your position, but doesn't yet take into account rotation. Will add that later

Scaling - you can resize the whole game to your preference.
Height - can move camera height up and down

HUD mode: you have the standard hand held hud as before, but now also can pick a flat mode, more like it is in 2D, and angled, where all the panels face you.

You can also alter the distance and size of the HUD. I will add height later if people want it

I've also improved the in station camera and fixed the bug that was causing a drop in frame rate in stations.

Future VR options

I would like to improve the cockpit view for VR players, to make visibility better and maybe add some more fun features

Somebody also suggested some voice commands or speech-to-text which I really like the idea of. Would make chat much easier in VR and also it would be fun to active hyperspace by saying "Engage!" in a captain picard style... well i would enjoy that at least.

Other Changes

Its not all been VR, ive fixed lots of little things and added in a new Help Terminal in space stations - I basically wrote out a game manual this week while waiting for things to compile etc. I will also add this to the website before too long

New low shield alarm - sound like a basic thing, but I'm really pleased with it, it adds something and isn't too annoying I dont think - you can switch it off in the options menu if it is!

Other Plans

Ive been working on making our own solar system, and players have been discussing the idea of "Capital" Star Systems, which i think sounds quite fun. I am trying to think what humans should do in the human capital, maybe just courier missions etc, or maybe some pirates etc... I think though for high level aralien empire players, this could be like going into the "lions den", which could provide a unique challenge...

I am also working on an Offline Mode, and also making the game attempt to reconnect if your connection drops out for whatever reason.

Loads of other plans of course, im coding as fast as I can! but the priority is still making the game playable and understandable to all


List of Changes

  • Low shield warning alarm - is adjustable in options menu
  • Help Terminal added to stations
  • Fixed the VR crash in stations + when using the steam menu - this might also have been the cause of the slowdown people were getting at stations - let me know
  • Also improved the VR camera in stations
  • Some more minor VR tweaks
  • Should no longer give you collect and deliver missions that deliver to anything other than a refinery
  • Large weapons are no longer removed when out of ammo, but ammo costs are now the same as the original weapon
  • Turrets now respawn on stations (quicker in higher level star systems)
  • New weapons: Double and Intelligent Broadsides
  • New weapon: Stilletto Rocket
  • New Weapon: Plasma Cannon Plus
  • Fixed bug where you couldnt look at/sell augmentations on the cargo screen
  • Improved turret AI so that they are not always turning/making noise
  • Burst weapon stats fixed
  • Fixed problems with proton beam
  • Andromedan Ram shield no longer massive
  • Fixed some problems with the bug reporter - still an issue with voting, will fix that soon



[ 2019-08-10 13:59:23 CET ] [ Original post ]

New Version Ready

Hello Starfighters

Thank you all who have bought the game and given good feedback. its been pretty intense so far, Ive had trouble keeping up with it all and Ive certainly lot replied to it all, but I have been paying attention.... Its been emotional sharing this game with the general public and has been tiring, but overall im pretty pleased with how things are going so far...

General plan

I've been working hard on the game and my initial focus is to try and get it working for all and cater for the different ways that people want to play. After that I will add some more features and content to the game - theres still areas of the galaxy that I would like to flesh out + I would like to add more to do for higher level players

In version 0.13.5

I've fixed a few errors and a few usability and UI things:

Can now bind mouse buttons (and wheel) to keys for those that want to fire with the mouse buttons.

Fixed the floating point NaN error that was coming up in stations

Moved "Prospector One" Augmentation blueprint to first star system (hack the pirate station to get it). This is an augmentation that colour codes asteroids on the radar, and ive moved it earlier as there are a few ore hunters out there wanting it

Bigger HUD sizes added - Some people finding things hard to read depending on their screen and resolution. I think i will have to redo all the HUD and screens later with a better bigger font. but this will take a long time, so use the option in the options menu (under video) for now

Made lots of tweaks to the shop UI to hopefully make things easier..

Fixing some VR issues

VR tutorials and tips should hopefuly now be correct for Vive, Oculus Rift and valve index. I would appreciate any testing/feedback from those with these systems...

Joypad should now work in VR, although as the hud is currently attached to the controllers, it is not yet ideal. I can see that playing with a joypad in VR actually feels pretty good. So my plan is to have an option to just have the HUD appear in a rectangle in front of you, more like 2d mode.

WMR headsets - i am hoping that when i have the above "joypad mode" hud working that the game will be playable on most WMR setups (with a joypad), as for other controllers e.g. samsung odyssey im not sure yet, but maybe in later versions

Plans

Someone suggested that it would be good to see your steam friends on the map, I think this is a great idea, so am going to look into it

Help Terminal - You'll see this in stations already, but its not yet active. I am going to put a few pages in here that will help explain. Let me know if something has confused you in game that you would like explaining

Co-op missions. I think this is going to work by inviting other players to join you on an existing mission. Missions sectors are currently single player only

PvP sectors/matches - Currently all sectors are can potentially PvP sectors. But I appreciate that this doesnt really focus players. So what i am thinking is that players could maybe set up a "match" via a station terminal and it would show up on the map for all players. These matches could have different options/restrictions

Reconnecting - Some players have experienced the occasional disconnection, which i know is frustrating. So what I am planning is that the game will attempt to reconnect you without kicking you back to the main menu. For those with no connection another plan is:

Offline Mode - This will not use the online database, and therefore will not use your usual characters. So will essentially be single player only. This will be handy for those on a laptop away from their internet, but also

Pointers - you currently get an arrow pointing at the closest enemy, closest friendly, closest asteroid etc, Im thinking maybe it would be cool to have mini arrows for all objects within 100su. Maybe just in top down view, or maybe in all. Will experiment

Other plans for VR:

I want to make the VR experience better for all and have been listening to feedback

I'm planning to add extra camera options, rather than just the 3 modes, i will have settings to move the camera position as well as scale things up and down.

I also plan to do a separate cockpit for VR so that its easier to see around you

There are of course loads of bugs to fix and loads of other ideas to put in. If anyone has any questions, please feel free to ask here, or use one of these other channels of communication:

Official Website: http://www.starfighterinfinity.com/ - has a database with item/ship stats
Discord Server: https://discordapp.com/invite/DCnp3Vp - discuss game with other players and me, also can be used to report bugs etc
Facebook page: https://www.facebook.com/StarfighterInfinity
My other facebook page: https://www.facebook.com/BenOldingGames/
YouTube: https://www.youtube.com/channel/UCvRirW8kZg-GAcRvd-uDp9g
Twitter: https://twitter.com/BenOlding
My main website: http://www.benoldinggames.co.uk/


[ 2019-07-31 20:10:37 CET ] [ Original post ]

Live on Steam Early Access

Finally live on here! please have some patience as there are bound to be a few teething problems. If you have an error, you can use the button to email it to me, and if you find a bug, then there is the in game reporting tool.

Thanks to all kickstarter backers and all of those who have supported the game so far! its late now, but tomorrow I will post about future plans/ideas for the game.


[ 2019-07-17 00:25:48 CET ] [ Original post ]

Slight Delay with planned release date

Hi All,

Its taking a bit longer to get through steams review process than I anticipated, so I've had to push the early access date back a couple of weeks. Sorry for the delay and thanks for your patience

In the meantime I am continuing to work on the game and hopefully will have multiplayer and a few other things a bit more stable by then


[ 2019-06-30 20:59:53 CET ] [ Original post ]

Trailer is Up

Hi All, the trailer is up, check it out.

I'm hoping to release on Early Access one the 2nd July, but this will be dependent on it getting through steams review process, so there is the chance of delay

Feel free to follow on facebook: https://www.facebook.com/StarfighterInfinity/

Also we have a discord server: https://discordapp.com/invite/DCnp3Vp

Happy to answer any questions


[ 2019-06-22 15:14:05 CET ] [ Original post ]