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- Starfighter: Infinity Linux [976.74 M]
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Happy new year
Hi All, Its been an interesting and frantic year, during which I have continued to add stuff to starfighter and not get round to posting about it. I will make it my new years resolution to improve in this department - my apologies for lack of communication.
I have been chatting/communicating about it on discord. So if you want to join me and a community of starfighter players. Then please come and join us here: https://discordapp.com/invite/DCnp3Vp . I also have a more general Ben Olding Games discord: https://discord.com/invite/mQTws3m5FU if interested in that. The feedback from discord has been invaluable, so thanks to those there for continuing to help improve the game
Still calling the game early access, although I would say now its more of a "Beta", with most of the content and gameplay there, just with a few bugs. Generally, the game is continuing to expand, but hopefully is nearly on the home stretch. In the works is another race and star system + a new secret star system, as well as "Megabosses" that are some big overpowered ships, or objects that will show up as an occasional event in game, that you will have to locate and destroy, and might require a team effort. Here is a quick preview:
Thank you to all who have supported the game - Login to the game now to get the christmas special weapon: Snowball Cannon
Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those. I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot. Longer term I would like to also have some special star systems where player can build their own stations and battle for territory. Aside from that I would like to add more mission types.
Thanks for the continued support, bug reports and feedback and welcome to new players
As usual ive been working away hard and not telling anybody about what I'm doing (except on discord). I thought now might be a good time as there's some cool new camera effects meaning some more eye catching screenshots.. if you want to keep up to date, then please join us on the discord (see website or steam forum for link). Thanks for the continued encouragement, very pleased/proud of what weve made here as a community
Hello all, been working hard as always, and have done a few versions without announcing on steam. Im generally doing around 1 a week at the moment. So here is what ive been up to:
Hi all, main thing here is the new nebula effect. Just trying it out to gauge performance, I might need to optimise it further. So its opt in only at the moment. Still working on the mission overhaul, will take a while, but its getting there...
OK, so since my last news post I have been busy working on lots of mainly small things. But I have been working on a missions revamp for a while now that should hopefully add loads more variety - basically im making a mission editor that I can use + some trusted players. Its about half way done. I'm also working on another 2 non playable races that will be for high level players. + also 3 more star systems. Ive been trying to get a linux version running, but its not there yet.... OK, so highlights of the recent updates: SF:DG now bundled as part of the game - For the uninitiated. Starfighter: Infinity is a sequel to an older game: "Starfigther: Disputed Galaxy". This was a browser based game that has been offline for many years. Now if you go to the extras page via the main menu, then you can play it (single player only). This is mainly just for historical reasons, and it wont be supported. It is just PC for now, but I will maybe add it to Mac later A bunch more random events. A cool one is a "Boss Fight" where 2 non playable race bosses will show up to do battle, if you keep out the crossfire then you can probably get some good loot. New Race: Sheenites - A cool race with some cool loot. Based on the classic Flying saucer look with some retro weapons - they are a great fit for the tone of starfighter and have some interesting devices to allow you to fly your ship in different ways. Solarions have had a facelift + a new ship to come. Also Dartians have some cool new devices that use mined Nickel to power them Here are all the change notes from recent updates.....
Just a few small things, been working on co-op missions, but its not ready yet..
Thanks for all the continued feedback and ideas! The are invaluable and I hope you are all staying safe and staying at home where appropriate. Tough time for a lot of people and a bit hard to focus on building this game, but on the other hand its nice to get lost in my spaceships for a while... Ive added a planet to Sirius to mark the occasion... Been a few new versions with a bunch of new changes. The most exciting I think is the new Non playable Race: The Radii a race of cyborgs with futuristic tech, a good challenge for higher level players. Another exciting new race soon to come.,.. I also going back to the Co-op missions, while still trying to work on my mission revamp. The 2 things go hand it hand. I can imaging some co-op multi stage missions being quite fun. However this is a big hurdle to get over, might take me a while. I will try and keep doing smaller fixes in the meantime... Here are the notes from the recent versions....
Ive done a few updates, but didn't really get round to shouting about them, so here is a post with notes from the last 4 updates. Mainly just fixes, but a few new augmentations including a laser beam ship turrets, and a repair beam ship turret. Also have been working on 2 new non playable races that are nearly ready and are pretty cool i think....
AI has had another revamp and they will do things like use corkscrew to dodge incoming weapons (dumbfire and slow turning) and will also use augmentations intelligently like e.g. fire extinguisher if on fire, energy to shield converter if high on energy, but low on shields etc. The higher level the ship is the more likely they are to do this kind of stuff... They might even do a corkscrew as a taunt after killing you.... This is all on top of the recently change where they now will do things like attack from the side only + I am going to add more... I am pleased with this as i think it makes the enemies less predictable, and more human-like. But there might be some initial issues, so let me know if anything seems off....
Hi All, I wanted to get this out before the weekend so may have rushed it a bit, let me know of any issues via ben@benolding.co.uk and I will fix asap.... Ives added some new things to the background: Stars and planet, might add some other things later, except I'm not 100% sure it looks all that good, so i might decide to take it out. Let me know what you think of it...
Hi all, got some new Non playable races in the works, one is 99% done subject to a bit more testing and got another couple of cool ones on the way... Thanks for all the various feedback and bug reports, I have done a few of them, and will keep on at them tomorrow.... Also added the new VR cockpit where you can press buttons with your index finger and have the monitors around you, which is pretty fun. Follow cam still probably best way to play, but no harm in some more options... VR mode has come a long way (as has the rest of the game) Heres a video of me mumbling about it (scroll down for the other changes): [previewyoutube=4qXyUqrbqyQ;full][/previewyoutube]
Happy new year to you all and thanks to those who continue to support the game and that have supported so far... If you only play occasionally, make sure you sign in in the next few days for the firework rocket. If you missed the snowball cannon, and/or Mr Frosty bomb, then you will be able to get them again next christmas. So I've had a bit of a break over christmas and its done me some good, I burnt out a bit towards the end of the year, and having some time off has allowed me to refocus. Last year I think I managed to deal with most of the glaring issues (text size, VR issues) so, although there's still lots to fix/improve I am hoping to start aiming towards the finish now. So this year before too long I hope to do the following:
Hello all, ive been working hard on allowing players to make their own PvP matches. This is a bit rough round the edges at the moment, but I can expand it later when i see that it works ok... So thats the main part of this update, but i also did another quick update later with some bugs fixes and other tweaks. I'm hoping to take a few days off over Christmas, and in the new year have a bunch of new non playable races to finish and add as well as some other cool new features/improvements. So here are the details of today's new versions...
Hello, Heres a big list of recent changes:
Hello All... New Commander/Elite ships for org leaders and players above level 100 You can now get pirate and splicer skins if you fully explore/get 3 stars in DTr or If you lost minerals recently they should get added back to you when you dock Changes to Aralien ships' max shield to balance for shield radius New weapon: Anti Vortex Bomb Lensing effect added to vortex bomb and gravity increased Solar flares, and jammer pulses now work again New weapon: Jammer Bomb New Weapon: Revealer Bomb Some more bigger UI text Altered light bending stealth to stop exploit Refining minerals should now give you 100 of the mineral you crafted Engine Overdrives now stack Beam refracting shield now affects chain laser Fixed problem with you only being given 2 stars when you had fully explored a system Some other error fixes The jammer bomb and revealer bomb are the first of 2 large effect bombs that get everyone in a sector, ill see how these go and then probbaly add a bunch more. The new skins are a sign of things to come also, have lots of skins done and in development, just not fully implemented yet. These will be rewards for fully exploring star systems. I need to do a new equipment count for the main steam page, there's lots more since i wrote that text...
Hello all, I've been working really hard on the game and have managed to get out several new versions, however, I've not been great at posting updates on here - steam changed how it works and now it has become a fair hassle to do... But I am going to catch up now and try and be better at posting as I go in future.
Hi All, I did a fairly big update earlier in the week (and didnt post about it) and a smaller one today. So here are the details of both:
I've not forgotten about co-op missions etc, will hopefully do them soon. Now that the major problems are being ironed out, I hope to add a bunch more content soon... Changes in 0.15.0
Hello all, and thank you for your feedback and help. I uploaded a new version last night, with a whole bunch of changes:
Hello Starfighters Thank you all who have bought the game and given good feedback. its been pretty intense so far, Ive had trouble keeping up with it all and Ive certainly lot replied to it all, but I have been paying attention.... Its been emotional sharing this game with the general public and has been tiring, but overall im pretty pleased with how things are going so far...
Finally live on here! please have some patience as there are bound to be a few teething problems. If you have an error, you can use the button to email it to me, and if you find a bug, then there is the in game reporting tool. Thanks to all kickstarter backers and all of those who have supported the game so far! its late now, but tomorrow I will post about future plans/ideas for the game.
Hi All, Its taking a bit longer to get through steams review process than I anticipated, so I've had to push the early access date back a couple of weeks. Sorry for the delay and thanks for your patience In the meantime I am continuing to work on the game and hopefully will have multiplayer and a few other things a bit more stable by then
Hi All, the trailer is up, check it out. I'm hoping to release on Early Access one the 2nd July, but this will be dependent on it getting through steams review process, so there is the chance of delay Feel free to follow on facebook: https://www.facebook.com/StarfighterInfinity/ Also we have a discord server: https://discordapp.com/invite/DCnp3Vp Happy to answer any questions
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