






Starfighter: Infinity is a space based MMORPG with a focus on ‘dogfighting’ style action and exploration.
Features a huge array of imaginitive weapons and ship upgrades and more being added all the time. A large selection of ships that you can unlock as you progress through the game.
Create your own organisations, that have an effect on the in game world by branding stations, and ai ships and choosing weapon loadouts for AI ships. Declare war on other organisations
...or...
Just keep to yourself and pursue your own goals
Craft unique weapons and upgrades by finding their blueprints
Encounter other alien races and loot their unique weaponsFight
Features a huge array of imaginitive weapons and ship upgrades and more being added all the time. A large selection of ships that you can unlock as you progress through the game.
Create your own organisations, that have an effect on the in game world by branding stations, and ai ships and choosing weapon loadouts for AI ships. Declare war on other organisations
...or...
Just keep to yourself and pursue your own goals
Craft unique weapons and upgrades by finding their blueprints
Encounter other alien races and loot their unique weapons
Craft, Loot Discover
- 62 playable ships (so far) with different stats and play styles unlocked as you progress.
- 550 different items (so far) that you can buy, craft or loot. With a large variety of imagination - not just different numbers, weapons act differently have different effects. See the official website for a full list
- Hunt down and mine precious minerals that can then be crafted into weapons/items
Fight- Realtime multiplayer PvP and PvE - keyboard or joypad based action involving skill. Action is skill based dogfighting style, with no fixed tactics: use a fast ship and evade, or a slower ship with tactical aids, and lots of shields. How you combine weapons and tactics is up to you.
- Designed so that pretty much any ship in game is a threat - you are not 'the chosen one', you have no special advantage over any other ship except your own cunning and skill...
- Neutral zones, warzones, free for all zones, duels and also jammers, interfering nebula dust all allow for different types of combat and tactics, or no combat at all...
Explore- 12 explorable star systems with different things to discover
- Loads of planets with their own back stories
- Ancient Relics drifting in space - not all are just dormant
- Explore inside space stations, chat to other players while turrets protect you from incoming enemies.
Organise
- Team up with other players to form your own organisation and compete with others
- Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
- Get special ranks and ships for running an organisation with a certain amount of members
- Realtime multiplayer PvP and PvE - keyboard or joypad based action involving skill. Action is skill based dogfighting style, with no fixed tactics: use a fast ship and evade, or a slower ship with tactical aids, and lots of shields. How you combine weapons and tactics is up to you.
- Designed so that pretty much any ship in game is a threat - you are not 'the chosen one', you have no special advantage over any other ship except your own cunning and skill...
- Neutral zones, warzones, free for all zones, duels and also jammers, interfering nebula dust all allow for different types of combat and tactics, or no combat at all...
Explore- 12 explorable star systems with different things to discover
- Loads of planets with their own back stories
- Ancient Relics drifting in space - not all are just dormant
- Explore inside space stations, chat to other players while turrets protect you from incoming enemies.
Organise
- Team up with other players to form your own organisation and compete with others
- Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
- Get special ranks and ships for running an organisation with a certain amount of members
- 12 explorable star systems with different things to discover
- Loads of planets with their own back stories
- Ancient Relics drifting in space - not all are just dormant
- Explore inside space stations, chat to other players while turrets protect you from incoming enemies.
Organise
- Team up with other players to form your own organisation and compete with others
- Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
- Get special ranks and ships for running an organisation with a certain amount of members
Several Versions
A bunch of new weapons including the chain laser, neutrino beam, AT torpedo, kinectic field disruptor, projectile attractor/repulsion field + probably some others
New Non playable race: Prong worms
Some tougher turrets for higher level systems
Vendetta System - 1 player can now become marked for revenge and other players can then hunt them down
Can give ships custom names
Vive Cosmos now supported (to a degree at least)
I've been trying to add Sharing missions and its been tricky, but hopefully its getting there soon. I also want to allow players to create their own deathmatches with various options
I have been slowly going through all the UI increasing the text size based on feedback from players. There are still a few screens to go.
I have a bunch of commander class and elite ships for organisation leaders (and players over level 100) that should be in the next version - basically shiny variants of some current favourite ships. Also have craftable mini jump gates nearly ready to do...

I've recently added the vendetta system recently (basically a player can become wanted). I want to expand that and add a score table.
I've recently added a bunch of new weapons that are pretty cool I think, and I am also adding some more large weapons to the game, things like a large jammer bomb and a large anti stealth bomb that affect all enemies in a sector. Ill start with these 2 and see how people get on, before maybe adding some others. I also want to add more beam weapons.
I also intend to improve missions, particularly around the mid game, to make them more challenging and varied. Probably will include the non playable races a bit more...
A more ambitious thing I am thinking about for further down the line is a star system where player organisations might compete for territory and will be able to build their own stations and defences. I'm currently fully thinking the idea through...
Anyway, here are all the update notes. My apologies for not doing these until now:
Made a few more screens bigger
Shield and other bubbles are now ship effects rather than weapons - so you can use effect dampening weapons to reduce them etc
Dark bubbles now charge energy when a weapon hits
Shield bubble sound added
Chain laser knockback reduced
Error with pressing on VR players to see profile fixed
Some errors fixed
Fixed a problem that was making some minerals disappear from inventory/storage - if youve lost some then I am working on getting them back, but might be a few days
Increased damage from heat
changed some weapons: shield bubbles, xand discs
Change enhanced and tobor enhanced engines
Prongworms now even tougher
Tough turrets now can have a mini turret on them
Some more bigger text things
Made some windows in the bigger style - let me know if this causes any issues
Custom ship names should now be viewable by other players
Vive cosmos - possibly now works, to a degree - let me know
All sectors now a bit bigger
Refining - can now craft refined and enriched minerals. Cant actually do anything with them yet other than sell, will be for crafting later
Photon compression bomb now much more expensive
Some new tougher turrets for higher level systems
New NPC race: Prongworms (bit like forkworms)
Micro compression bomb reworked
Fixed some multiplayer errors and issues
Halved mine arming times
New loot pointer
Changed all pointers to be bigger
New weapon: Chain laser
New weapon: Neutrino beam
New weapons: Projectile Repulsion Field & Projectile Attraction Field
New Weapon: AT torpedo
New Weapon: Kinetic Disruption Field
Some other weapon fixes and tweaks
Can now give your ship a custom name
Can reorder ship slots
"Vendetta", players can become wanted and are then revealed on the map until they are killed
Ship turret targeting changed
Reworked multiplayer code. Hopefully should get rid of a bunch of errors and is laying down some groundwork for some other things I have planned
Also having reworked minerals introducing refined and enriched minerals, but you wont be able to get them easily or use them for much yet.
Added more random encounters - fun ones I think
Fixed/changed enemy spawning in guard duty missions
Fixed a local mode bug with interstellar travel not taking you to the desired location
Some more UI/text size adjustments
Some VR fixes
Capped ship slot cost at 100k
Fixed the Excalibur exhaust problem
Added a couple of new craftable weapons to Sirius
Other players locations should now show on map
Fixed the problem with Ruler class ships not being available to Freedom Initiative leader (luminary)
Fixed some UI issues
Increase the size of the some text
Some other small tweaks
Pirate skin for aralien and update to human pirate skin
New Edge Line hopefully should make things a bit clearer
Beacons Fixed
Fixed random sector events so that ships should no longer be spawning per player in the sector - not thoroughly tested this, so let me know if any problems
Reflective shield bubble fixed, made to look better
Fixed the railgun going through things
Fixed a few other collision issues
(dimensional rift, shield barriers)
Should not be able to see who is enemy/friendly in the chat
Ghostly PCB size corrected
Solar flares should only be near stars now
Fixed fast reverse engine
Couple of fixes to local mode
Fixes to new random events
Fixed a problem with the game erroring on windows 7 (& maybe mac)
'Bubbles' now fixed + are less bright until they block something
Pirates now have a different skin
Hello all,
I've been working really hard on the game and have managed to get out several new versions, however, I've not been great at posting updates on here - steam changed how it works and now it has become a fair hassle to do... But I am going to catch up now and try and be better at posting as I go in future.
New Feature highlights
A bunch of new weapons including the chain laser, neutrino beam, AT torpedo, kinectic field disruptor, projectile attractor/repulsion field + probably some others
New Non playable race: Prong worms
Some tougher turrets for higher level systems
Vendetta System - 1 player can now become marked for revenge and other players can then hunt them down
Can give ships custom names
Vive Cosmos now supported (to a degree at least)
My immediate plans/General
I've been trying to add Sharing missions and its been tricky, but hopefully its getting there soon. I also want to allow players to create their own deathmatches with various options
I have been slowly going through all the UI increasing the text size based on feedback from players. There are still a few screens to go.
I have a bunch of commander class and elite ships for organisation leaders (and players over level 100) that should be in the next version - basically shiny variants of some current favourite ships. Also have craftable mini jump gates nearly ready to do...


I've recently added the vendetta system recently (basically a player can become wanted). I want to expand that and add a score table.
I've recently added a bunch of new weapons that are pretty cool I think, and I am also adding some more large weapons to the game, things like a large jammer bomb and a large anti stealth bomb that affect all enemies in a sector. Ill start with these 2 and see how people get on, before maybe adding some others. I also want to add more beam weapons.
I also intend to improve missions, particularly around the mid game, to make them more challenging and varied. Probably will include the non playable races a bit more...
A more ambitious thing I am thinking about for further down the line is a star system where player organisations might compete for territory and will be able to build their own stations and defences. I'm currently fully thinking the idea through...
Anyway, here are all the update notes. My apologies for not doing these until now:
Beta 0.18.2 - 20/11/2019
Fixed error with Duels not workingMade a few more screens bigger
Shield and other bubbles are now ship effects rather than weapons - so you can use effect dampening weapons to reduce them etc
Dark bubbles now charge energy when a weapon hits
Shield bubble sound added
Chain laser knockback reduced
Error with pressing on VR players to see profile fixed
Some errors fixed
Beta 0.18.1 - 18/11/2019
Fixed an error that was causing game crashesFixed a problem that was making some minerals disappear from inventory/storage - if youve lost some then I am working on getting them back, but might be a few days
Increased damage from heat
changed some weapons: shield bubbles, xand discs
Change enhanced and tobor enhanced engines
Prongworms now even tougher
Tough turrets now can have a mini turret on them
Some more bigger text things
Beta 0.18.0 - 16/11/2019
AI ships will now sometimes use propulsion enhancerMade some windows in the bigger style - let me know if this causes any issues
Custom ship names should now be viewable by other players
Vive cosmos - possibly now works, to a degree - let me know
All sectors now a bit bigger
Refining - can now craft refined and enriched minerals. Cant actually do anything with them yet other than sell, will be for crafting later
Photon compression bomb now much more expensive
Some new tougher turrets for higher level systems
New NPC race: Prongworms (bit like forkworms)
Micro compression bomb reworked
Fixed some multiplayer errors and issues
Halved mine arming times
New loot pointer
Changed all pointers to be bigger
New weapon: Chain laser
New weapon: Neutrino beam
New weapons: Projectile Repulsion Field & Projectile Attraction Field
New Weapon: AT torpedo
New Weapon: Kinetic Disruption Field
Some other weapon fixes and tweaks
Beta 0.17.1 - 02/11/2019
Fix to error with adding new ships/slotsCan now give your ship a custom name
Can reorder ship slots
"Vendetta", players can become wanted and are then revealed on the map until they are killed
Ship turret targeting changed
Beta 0.17.0 - 31/10/2019
Basic fighter ships are now faster to make things a bit easier for new playersReworked multiplayer code. Hopefully should get rid of a bunch of errors and is laying down some groundwork for some other things I have planned
Also having reworked minerals introducing refined and enriched minerals, but you wont be able to get them easily or use them for much yet.
Added more random encounters - fun ones I think
Fixed/changed enemy spawning in guard duty missions
Fixed a local mode bug with interstellar travel not taking you to the desired location
Some more UI/text size adjustments
Some VR fixes
Capped ship slot cost at 100k
Fixed the Excalibur exhaust problem
Beta 0.16.7 - 23/10/2019
Attempted again to fix Oculus Rift errors - sorry for the delay, and apologies if there are still problemsAdded a couple of new craftable weapons to Sirius
Other players locations should now show on map
Fixed the problem with Ruler class ships not being available to Freedom Initiative leader (luminary)
Fixed some UI issues
Increase the size of the some text
Some other small tweaks
Beta 0.16.5 - 22/10/2019
Attempted to fix Oculus Rift error, let me know and thank you for your patience!Pirate skin for aralien and update to human pirate skin
New Edge Line hopefully should make things a bit clearer
Beacons Fixed
Fixed random sector events so that ships should no longer be spawning per player in the sector - not thoroughly tested this, so let me know if any problems
Reflective shield bubble fixed, made to look better
Fixed the railgun going through things
Fixed a few other collision issues
(dimensional rift, shield barriers)
Should not be able to see who is enemy/friendly in the chat
Ghostly PCB size corrected
Solar flares should only be near stars now
Fixed fast reverse engine
Couple of fixes to local mode
Beta 0.16.4 - 21/10/2019
Quick fix to a problem with ships not spawningFixes to new random events
Fixed a problem with the game erroring on windows 7 (& maybe mac)
'Bubbles' now fixed + are less bright until they block something
Pirates now have a different skin
[ 2019-11-22 20:31:52 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
- Storage: 729 MB available space
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