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Several Versions

Hello all, I've been working really hard on the game and have managed to get out several new versions, however, I've not been great at posting updates on here - steam changed how it works and now it has become a fair hassle to do... But I am going to catch up now and try and be better at posting as I go in future.

New Feature highlights


A bunch of new weapons including the chain laser, neutrino beam, AT torpedo, kinectic field disruptor, projectile attractor/repulsion field + probably some others New Non playable race: Prong worms Some tougher turrets for higher level systems Vendetta System - 1 player can now become marked for revenge and other players can then hunt them down Can give ships custom names Vive Cosmos now supported (to a degree at least)

My immediate plans/General


I've been trying to add Sharing missions and its been tricky, but hopefully its getting there soon. I also want to allow players to create their own deathmatches with various options I have been slowly going through all the UI increasing the text size based on feedback from players. There are still a few screens to go. I have a bunch of commander class and elite ships for organisation leaders (and players over level 100) that should be in the next version - basically shiny variants of some current favourite ships. Also have craftable mini jump gates nearly ready to do...

I've recently added the vendetta system recently (basically a player can become wanted). I want to expand that and add a score table. I've recently added a bunch of new weapons that are pretty cool I think, and I am also adding some more large weapons to the game, things like a large jammer bomb and a large anti stealth bomb that affect all enemies in a sector. Ill start with these 2 and see how people get on, before maybe adding some others. I also want to add more beam weapons. I also intend to improve missions, particularly around the mid game, to make them more challenging and varied. Probably will include the non playable races a bit more... A more ambitious thing I am thinking about for further down the line is a star system where player organisations might compete for territory and will be able to build their own stations and defences. I'm currently fully thinking the idea through... Anyway, here are all the update notes. My apologies for not doing these until now:

Beta 0.18.2 - 20/11/2019


Fixed error with Duels not working Made a few more screens bigger Shield and other bubbles are now ship effects rather than weapons - so you can use effect dampening weapons to reduce them etc Dark bubbles now charge energy when a weapon hits Shield bubble sound added Chain laser knockback reduced Error with pressing on VR players to see profile fixed Some errors fixed

Beta 0.18.1 - 18/11/2019


Fixed an error that was causing game crashes Fixed a problem that was making some minerals disappear from inventory/storage - if youve lost some then I am working on getting them back, but might be a few days Increased damage from heat changed some weapons: shield bubbles, xand discs Change enhanced and tobor enhanced engines Prongworms now even tougher Tough turrets now can have a mini turret on them Some more bigger text things

Beta 0.18.0 - 16/11/2019


AI ships will now sometimes use propulsion enhancer Made some windows in the bigger style - let me know if this causes any issues Custom ship names should now be viewable by other players Vive cosmos - possibly now works, to a degree - let me know All sectors now a bit bigger Refining - can now craft refined and enriched minerals. Cant actually do anything with them yet other than sell, will be for crafting later Photon compression bomb now much more expensive Some new tougher turrets for higher level systems New NPC race: Prongworms (bit like forkworms) Micro compression bomb reworked Fixed some multiplayer errors and issues Halved mine arming times New loot pointer Changed all pointers to be bigger New weapon: Chain laser New weapon: Neutrino beam New weapons: Projectile Repulsion Field & Projectile Attraction Field New Weapon: AT torpedo New Weapon: Kinetic Disruption Field Some other weapon fixes and tweaks

Beta 0.17.1 - 02/11/2019


Fix to error with adding new ships/slots Can now give your ship a custom name Can reorder ship slots "Vendetta", players can become wanted and are then revealed on the map until they are killed Ship turret targeting changed

Beta 0.17.0 - 31/10/2019


Basic fighter ships are now faster to make things a bit easier for new players Reworked multiplayer code. Hopefully should get rid of a bunch of errors and is laying down some groundwork for some other things I have planned Also having reworked minerals introducing refined and enriched minerals, but you wont be able to get them easily or use them for much yet. Added more random encounters - fun ones I think Fixed/changed enemy spawning in guard duty missions Fixed a local mode bug with interstellar travel not taking you to the desired location Some more UI/text size adjustments Some VR fixes Capped ship slot cost at 100k Fixed the Excalibur exhaust problem

Beta 0.16.7 - 23/10/2019


Attempted again to fix Oculus Rift errors - sorry for the delay, and apologies if there are still problems Added a couple of new craftable weapons to Sirius Other players locations should now show on map Fixed the problem with Ruler class ships not being available to Freedom Initiative leader (luminary) Fixed some UI issues Increase the size of the some text Some other small tweaks

Beta 0.16.5 - 22/10/2019


Attempted to fix Oculus Rift error, let me know and thank you for your patience! Pirate skin for aralien and update to human pirate skin New Edge Line hopefully should make things a bit clearer Beacons Fixed Fixed random sector events so that ships should no longer be spawning per player in the sector - not thoroughly tested this, so let me know if any problems Reflective shield bubble fixed, made to look better Fixed the railgun going through things Fixed a few other collision issues (dimensional rift, shield barriers) Should not be able to see who is enemy/friendly in the chat Ghostly PCB size corrected Solar flares should only be near stars now Fixed fast reverse engine Couple of fixes to local mode

Beta 0.16.4 - 21/10/2019


Quick fix to a problem with ships not spawning Fixes to new random events Fixed a problem with the game erroring on windows 7 (& maybe mac) 'Bubbles' now fixed + are less bright until they block something Pirates now have a different skin


[ 2019-11-22 20:31:52 CET ] [ Original post ]

Starfighter: Infinity
Ben Olding Games Developer
Ben Olding Games Publisher
2019-07-16 Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (92 reviews)
Public Linux Depots:
  • Starfighter: Infinity Linux [976.74 M]
Starfighter: Infinity is a space based MMORPG with a focus on ‘dogfighting’ style action and exploration.

Features a huge array of imaginitive weapons and ship upgrades and more being added all the time. A large selection of ships that you can unlock as you progress through the game.

Create your own organisations, that have an effect on the in game world by branding stations, and ai ships and choosing weapon loadouts for AI ships. Declare war on other organisations

...or...

Just keep to yourself and pursue your own goals

Craft unique weapons and upgrades by finding their blueprints

Encounter other alien races and loot their unique weapons

Craft, Loot Discover

  • 62 playable ships (so far) with different stats and play styles unlocked as you progress.
  • 550 different items (so far) that you can buy, craft or loot. With a large variety of imagination - not just different numbers, weapons act differently have different effects. See the official website for a full list
  • Hunt down and mine precious minerals that can then be crafted into weapons/items

Fight

  • Realtime multiplayer PvP and PvE - keyboard or joypad based action involving skill. Action is skill based dogfighting style, with no fixed tactics: use a fast ship and evade, or a slower ship with tactical aids, and lots of shields. How you combine weapons and tactics is up to you.
  • Designed so that pretty much any ship in game is a threat - you are not 'the chosen one', you have no special advantage over any other ship except your own cunning and skill...
  • Neutral zones, warzones, free for all zones, duels and also jammers, interfering nebula dust all allow for different types of combat and tactics, or no combat at all...

Explore

  • 12 explorable star systems with different things to discover
  • Loads of planets with their own back stories
  • Ancient Relics drifting in space - not all are just dormant
  • Explore inside space stations, chat to other players while turrets protect you from incoming enemies.

Organise

  • Team up with other players to form your own organisation and compete with others
  • Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
  • Get special ranks and ships for running an organisation with a certain amount of members

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
  • Storage: 729 MB available space
GAMEBILLET

[ 6132 ]

1.88$ (81%)
14.08$ (17%)
19.24$ (45%)
8.25$ (17%)
4.14$ (17%)
15.19$ (16%)
50.39$ (16%)
7.50$ (50%)
20.00$ (50%)
1.00$ (90%)
0.50$ (90%)
16.00$ (60%)
9.63$ (61%)
5.25$ (79%)
20.48$ (59%)
26.09$ (13%)
24.74$ (1%)
0.80$ (92%)
4.24$ (15%)
8.49$ (15%)
5.03$ (16%)
12.74$ (15%)
2.00$ (80%)
17.59$ (12%)
2.50$ (75%)
12.84$ (79%)
8.55$ (57%)
21.24$ (29%)
33.59$ (16%)
6.59$ (40%)
GAMERSGATE

[ 2625 ]

15.83$ (37%)
14.99$ (50%)
3.0$ (85%)
13.04$ (48%)
30.0$ (50%)
3.26$ (78%)
0.64$ (87%)
0.85$ (91%)
13.49$ (10%)
3.92$ (74%)
0.45$ (85%)
5.0$ (75%)
0.54$ (91%)
7.49$ (63%)
4.75$ (76%)
0.87$ (71%)
21.59$ (28%)
0.54$ (91%)
7.5$ (75%)
0.68$ (83%)
3.25$ (75%)
15.99$ (20%)
7.19$ (20%)
17.99$ (55%)
0.88$ (91%)
0.94$ (81%)
5.0$ (90%)
8.5$ (79%)
1.91$ (87%)
14.99$ (50%)

FANATICAL BUNDLES

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8 days, 16 hours, 12 minutes


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HUMBLE BUNDLES

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3 days, 10 hours, 12 minutes


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17 days, 10 hours, 12 minutes

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