Happy new yearHappy new year to you all and thanks to those who continue to support the game and that have supported so far...
If you only play occasionally, make sure you sign in in the next few days for the firework rocket. If you missed the snowball cannon, and/or Mr Frosty bomb, then you will be able to get them again next christmas.
So I've had a bit of a break over christmas and its done me some good, I burnt out a bit towards the end of the year, and having some time off has allowed me to refocus.
Last year I think I managed to deal with most of the glaring issues (text size, VR issues) so, although there's still lots to fix/improve I am hoping to start aiming towards the finish now. So this year before too long I hope to do the following:
- Overhaul missions - I have been making a system where I can more easily design "fixed" missions and I am hoping to allow some players to access this also. I'm hoping this will at least add some focus and variety to general gameplay as well as a way to encounter other races in a more organised way than just stumbling upon them. This might lead to some more story-ish missions, (but I wouldn't expect anything too deep). Those that have explored everything will then have all these missions to work through also, extending gameplay
- Improve and add AI - A a great thing about this game I think, is that you can randomly just encounter enemies and have a good battle with them and because you can be rewarded with loot etc, it can be fun and rewarding, rather than just a chore to get through. But I think this could be improved especially later in the game, so I hope to add different AI personalities so that enemies will have different tactics. Things like: "hit and run", "evade when shields low", "only attack from behind", that kind of thing.
- Conquest: this might be a bit later, but I'm thinking that I will have some star systems that are player built - players will build stations and defences using minerals that they've mined and will be able to capture and destroy other stations. But I will keep this separate to the main gameplay, so it will be an opt in thing designed as end game content
- More races and star systems: I've got several races in production, including a new reward for someone who gave me a donation, they are going to help flesh out the galaxy as well as provide some more weapons items, and I'm hoping to add the "capital" star systems that I've been pondering for a while...
But one thing I should probably do first is work on a new version of the trailer, its a bit out of date now - I never spend as much time on marketing as I should, I prefer to work on the game itself....
Thanks again for all the help and feedback so far, its been great!
[ 2020-01-02 18:05:39 CET ] [ Original post ]
Starfighter: Infinity
Ben Olding Games
Developer
Ben Olding Games
Publisher
2019-07-16
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(94 reviews)
Public Linux Depots:- Starfighter: Infinity Linux [976.74 M]
Starfighter: Infinity is a space based MMORPG with a focus on ‘dogfighting’ style action and exploration.
Features a huge array of imaginitive weapons and ship upgrades and more being added all the time. A large selection of ships that you can unlock as you progress through the game.
Create your own organisations, that have an effect on the in game world by branding stations, and ai ships and choosing weapon loadouts for AI ships. Declare war on other organisations
...or...
Just keep to yourself and pursue your own goals
Craft unique weapons and upgrades by finding their blueprints
Encounter other alien races and loot their unique weapons
Craft, Loot Discover
- 62 playable ships (so far) with different stats and play styles unlocked as you progress.
- 550 different items (so far) that you can buy, craft or loot. With a large variety of imagination - not just different numbers, weapons act differently have different effects. See the official website for a full list
- Hunt down and mine precious minerals that can then be crafted into weapons/items
Fight
- Realtime multiplayer PvP and PvE - keyboard or joypad based action involving skill. Action is skill based dogfighting style, with no fixed tactics: use a fast ship and evade, or a slower ship with tactical aids, and lots of shields. How you combine weapons and tactics is up to you.
- Designed so that pretty much any ship in game is a threat - you are not 'the chosen one', you have no special advantage over any other ship except your own cunning and skill...
- Neutral zones, warzones, free for all zones, duels and also jammers, interfering nebula dust all allow for different types of combat and tactics, or no combat at all...
Explore
- 12 explorable star systems with different things to discover
- Loads of planets with their own back stories
- Ancient Relics drifting in space - not all are just dormant
- Explore inside space stations, chat to other players while turrets protect you from incoming enemies.
Organise
- Team up with other players to form your own organisation and compete with others
- Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
- Get special ranks and ships for running an organisation with a certain amount of members
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
- Storage: 729 MB available space
8.17$ (18%)
12.44$ (17%)
33.96$ (15%)
13.04$ (13%)
25.47$ (15%)
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3.00$ (80%)
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2.66$ (11%)
16.95$ (15%)
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8.49$ (-113%)
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11.99$ (20%)
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1.19$ (88%)
9.09$ (9%)
17.99$ (10%)
43.99$ (27%)
23.79$ (21%)
1.99$ (89%)
11.39$ (62%)
2.49$ (75%)
27.99$ (20%)
68.99$ (19%)
24.99$ (58%)
18.69$ (7%)
45.99$ (8%)
3.99$ (87%)
26.49$ (12%)
1.10$ (93%)
39.99$ (33%)
25.49$ (15%)
19.89$ (50%)
14.29$ (52%)
16.89$ (16%)
4.99$ (50%)
94.99$ (5%)
26.37$ (12%)
8.99$ (70%)
5.99$ (80%)
74.49$ (17%)
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