Hello all, been working hard as always, and have done a few versions without announcing on steam. Im generally doing around 1 a week at the moment. So here is what ive been up to:
Epsilon Indi and the Red Mist

A new star system and new non playable race have been added recently - sponsored by and dreamt up by VoidViper. The red mist used to be Araliens, but have been corrupted by a substance they are addicted to.... find them in Epsilon Indi + they might crop up in other places later....
They have some interesting close quarter weapons + the red mist effect. Epsilon Indi has some mysterious red nebulas (coincidence...? no, obviously not)
Starfighter: Legacy

I get asked a lot about what is going to happen to my old flash games when flash is removed from browsers this year, and I also get asked a lot about Infinity's predecessor: Disputed Galaxy. Well i have now bundled: the original Starfighter, Starfighter: Disputed Galaxy and Starfigther defender as part of this game. (Windows only for now). Disputed galaxy isnt multiplayer like it was in the old days and will save data locally rather than to a server. These games are mainly here as part of the history of Starfigther: Infinity and are there 'as is' and unsupported. I wont be fixing any bugs from 2005!
Technically there was also Starfighter: Quadrant Wars which was multiplayer only, so i dont think I will be able to easily get that running again + there was Moonsweeper which was technically based in the Starfighter universe, but you wouldnt really know it.... not sure whether to put that in or not. Might keep is for a seperate Ben Olding Games pack in future...
New Ships: Perses Bomber and Instigator

There was a discussion a while back about the large weapons in the game, and how mainly warships can use them, and a couple of the starter ships, but nothing "mid tier", so thats what these new ships are for, less cumbersome that the big warships, but can deploy a large weapon, i imagine they might be good for attacking stations etc...
Linux Support
The game now works on Linux, at least 1 person is playing on linux so far. There is the chance i might break it on linux without realising, so if that happens, let me know and I will get it working again asap!
Coming Soon + In General

There is another race and star system soon to be added that are also pretty exciting I think and I am still working on revamping the missions - its a big task but I think should expand the game in a big way.
I recently added the 100th planet to the game. I like adding planets, its fairly easy to do and its fun putting in various references to other games, sci fi etc... Thanks to Arthur Corbett for lots or writing lore etc for these planets and other things...

Here are some general game stats (not all 'live')
Playable Ships:85
Total Ships: 146
Weapons: 994
Equipment Items: 1405
Star Systems:22
.. with sectors:4532
Planets: 100
Non Playable Races: 25
Change Log
Beta 0.24.1 Changes:
- 2 new ships: Perses Bomber and Instigator - balancing suggestions would be appreciated
- Starfighter and Starfighter: Defender added to Extras on main menu (windows only)
- Some new red mist weapons
- Issue with buying new slots not being recognised fixed
- Sectors Barrier (like in EIn) now work as hyperspace jammers also
- Pulse lasers more energy efficient and slightly faster
- Fixed some chat layout issues
- Highest level item filter added to ship loadout screen
- Minefield should no longer assign kills to the player
- Can no longer be destroyed while entering a jump gate
- Mission Editor improved
- Drills a bit quieter + will go through dephase and barriers that they should
- Minimap should update when players enter/leave
- Vendetta should be working again
- Weapon effect descriptions added to weapons - let me know if any descriptions could be better
- Some UI layout things fixed e.g. should be able to fit name/xp on top bar
- Some other small fixes and weapon tweak
- Some more planet, relic and red mist lore - Thanks Arthur
Beta 0.24.0 Changes:
- New star system with a new race: Epslion Indi (note: this system doesnt have any blueprints yet)
- New Auto Restock option to reload your weapons when you undock
- Codex text for each race
- Jump gates now recharge your hyperspace
- Now have 300 storage slots
- Lots of work on the Mission Editor
- Nebula dust/fog now persists when crossing sector borders
- Non playable races bosses can now not leave a sector while you are there - temporary fix to stop them being knocked off the side
- Teleport Jamming now stops Short Range Hyperspace and Ambush Portal
- Ghost weapons should now damage people using dephase/dephaser
- Ambush portal - you can now shoot weapons through it and it should adjust your momentum according to its angle
- Heat damage/Frozen effects reduce each other
- Fixed some errors with random encounters
- A new relic or 2
- Lots of small fixes
Beta 0.23.2 Changes:
- Some changes to the PvP match creation screen
- Fixes to vendetta timers not displaying correctly
- Fixes to some issues with joypad control
- KFD should not destroy proximity blast and a few other things it shouldnt (also probably stops some things disappearing on contact that shouldnt)
- No longer will be ambushed at a meteor burger
- Tractor beam price increased
Beta 0.23.1 Changes:
- Fixes to vendetta system
- Fixed distress call error
- Fixes to issues with PvP matches disappearing
- PvP matches: By ship level added
- More fixes to PvP matches
- VR: Lots of tweaks, fixes and loose ends sorted out - still more to do
- Tutorial: Camera view added + a few settings now can be changed on the initial story popup (text size, quality, joypad) + some other tutorial tweaks
- Reinforcements sector event + sector events now broadcast to other players
- Nebula effect on max weapon range now displayed bottom right
- New Item: Recharger Droid
- New Relic added
- New Races progressed
Beta 0.23.0 Changes:
- Mission Editor - this is mainly for me and others to eventually make missions for the game. Enable it via the Beta options menu. Note only players with a level 100 player can test the missions for the moment. Let me know if theres any features you want me to add to allow you to make more interesting missions!
- Asteroid speeds now vary depending on the star system and you will get some pretty quick ones in some systems now
- New nebula fog now on by default, can reduce its quality via options menu if it slows you down
- Vendetta now clears after 10 minutes, I will make it give you some vendetta score for doing this - but i havent yet
- Vendetta: if the target kills you then you shouldnt be able to track them for 5 minutes
- New races progressed (they are pretty cool)
- Fixed the issue with your name sometimes being green in the chat when it should be white, im hoping its fixed other things to do with "ownership" also
- Reinforcements event should be more likely to happen now - let me know if you see it
- Added another random sector event
- Changed the player enter sector sound
- Added sound muting to the concussion effect
- New item: Healer Drone
- Ship turrets will now be disabled by some effects e.g. power failure, blindness
- Added a couple of new relics
- Acid spit now has trails + sound
- Fixed some chat sizing errors to stop it overlapping
- Lots of other fixes to errors
Beta 0.22.10 Changes:
- Fixes to PvP Match System - stopped multiple matches being created in the same sector and some changes to the setup screen
- New Augmentation: Enemy Player Warning
- New Ship Turret: Heat Ray Turret
- New Weapon: Oscillator Bolt
- New races progressed but not ready yet
- New missions progressed, but also not ready
- Reflecting stealth now doesnt block locking when <30su
- Fixed escape pod bug
- Damage type now shown on weapon listings
- NPR turrets now drop 50% of the time
- Fixed some issues with NPR spawning
- Can now toggle cruise control even when in autopilot
- Fixed the issues with hatchlings spawning too many in multiplayer
- Splicer rockets now do radiation damage
- Proton beam now affected by beam refractor
- Primary weapon shows on HUD above secondaries
- battle and pvp scores now moved to the left side of the screen
- Some other small tweaks
Beta 0.22.9 Changes:
- New splicer boss + more splicer weapons
- Hopefully stopped weapons going through hardlight (and other) barriers
- New Nebula less dense and a bit more purple
- Relics added to chaos engine
- AI should no longer dodge things they cant see in nebulae etc
- Nuclear damage, now does more damage on higher mass ships
- Fixed the scaler beam doing too much damage in multiplayer
- Vacuum fly weapons now have arming times
- Fixed issue with damaging combo beam not damaging energy (actually it was but didnt look like it)
- Cruise control is displayed on the hud now
- Fixed a problem with the deep scan
- "Are you sure" message when selling rare items on the cargo screen
- Fixed sticky mines
- New vortex bomb sounds
- Some other small fixes
Beta 0.22.8 Changes:
- Exhausts are now coloured according to their skin
- New option to confirm before crossing sector border
- Aralien/Human stations are now skinned a bit differently
- Shouldnt be able to fall through station floor anymore
- Nebula fog now has some a few quality levels, let me know if they help + I optimised the high level a bit
- Nebula bomb now works with the new fog
- Fixed issues with kit out getting the slots wrong
- Races that youve discovered are now saved
- New chat buttons for expanding + a new minimised level
- Some random events that didnt seem to be happening are now more likely
- New Weapon: Damaging combo beam
- Usual bunch of minor fixes & tweaks
- Behind the scenes: Mission editing progressed (now saves), Capital systems progressed, new races progressed
[ 2020-06-15 14:53:03 CET ] [ Original post ]