TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Up to Version 0.29.0

As usual ive been working away hard and not telling anybody about what I'm doing (except on discord). I thought now might be a good time as there's some cool new camera effects meaning some more eye catching screenshots.. if you want to keep up to date, then please join us on the discord (see website or steam forum for link). Thanks for the continued encouragement, very pleased/proud of what weve made here as a community

Recent Highlights:


  • Shiny camera effects, but can turn off in options menu
  • New Missions - opt in only via (beta) options menu and can use mission editor if level 100, these opt in missions are mainly player created so far, but I intend to use it to add much more varied "standard" missions to the game - this has been in the works a long time
  • Coop squads - form a group and do missions together (still some bugs, but let me know if you see any)
  • New Race: Tyraans - specialise in long range weaponry that often splits into other weapons e.g. mines
  • 'Named' legendary enemies - Enemies with specifically chosen equipment and AI to make them harder/different to your average AI enemy. The players came up with these and there's 178 different ones so far, adding yet more unpredictability/variety to the game
  • Windows Mixed Reality - proper support for WMR controllers

General game stats:


Playable Ships:92 Total Ships: 163 Weapons: 1146 Equipment Items: 1615 Star Systems: 23 .. with sectors:4581 Planets: 115 Non Playable Races: 27

Change Log (its a long one)


Beta 0.29.0 Changes:


  • New Camera filters now on by default
  • New keybinds for hiding hud and also a cinematic view for getting nice screenshots
  • Spawning adjusted so that some higher level ships will sometimes spawn in early systems - could cause issues for newer players, but hopefully wont be during anything essential like missions
  • New loot system: Loot is determined up from rather than on crate drop + cargo ships more likely to be carrying minerals. Also check out the dimensional rift for a cool loot item
  • Coop squads now work across multiplayer modes, but will not encounter other players while in the squad (only squad mates)
  • Some new null stuff
  • Sticky mines now stopped by barriers + should be affected by gravity fields
  • Sorted out some things that were too bright: neutrino beam, fireballs, electrostatic hits, kfd/repulsor + fixed the issue with radii pulse laser
  • New radii item
  • Fixes to dark anomaly
  • Ship Stat bars scale depending on what you can buy at your level
  • Fixes to the mission editor including stages disappearing + the error with jump gates
  • Random events in missions should no longer announce themselves to other players (but the random ones still will)
  • Progress to new races
  • Couple of other new surprises
  • Weapon stat tweaks (via wurmish)
  • Some other fixes that ive forgotten

Beta 0.28.2 Changes:


  • New Camera Effect - opt in for the time being, switch it on in the options menu Beta > New Camera effects. Needs work, but let me know what you think
  • Collectables added
  • More "explorer" achievements added
  • Reminder: new mission system, opt in via options menu
  • Lighting change, will now be subtly lit according to the colour of the star
  • Mission Editor - can now chain missions together, make your own side quests! Other fixes to the mission editor
  • New splicer beam
  • New solarion thermal shield + solarion barrier (Was shield) now has 3 levels
  • Andromedan droid arrays now a bit less extreme
  • New weapons: Sticky mine barrages
  • Fixes to random events in multiplayer + changes with how often they occur (let me know if theres loads of them)
  • New halloweenish event just for october (well occasionally in other months)
  • More blue xandelevium in null space
  • Enemy AI adjustments
  • Glare filter now has extra benefits
  • More named legendaries
  • Progress to new races & mission system
  • Harvesters (ammo/shield/hyperpsace) now have a display to show their progress.
  • Lots of minor bug fixes
  • Stat adjustments to: Null Bolter, Cold Fusion Bomb, Disruptor Device [x], Fusion Bomb, Sheenite Locking Booster, MCB, Disruptor device + probably some others

Beta 0.28.1 Changes:


  • New item prices - higher up levelled weapons cost more
  • More mission editor features - add more than 6 events, choose whether to share or not
  • Sector events should now work in custom missions
  • NPR ships should give more rewards in missions as should sector events
  • Acceleration now in Su/s/s
  • Fixed the bug with occasional invulnerable enemies - been an elusive one
  • Microgates have varied prices
  • Repair beam buffed
  • A bunch of error and bug fixes

Beta 0.28.0 Changes:


  • New opt in mission system. Use the beta menu in options to enable it, talk to me on discord/email for more info
  • Fixed issue with laser sight
  • Bug fixed with some music not playing, listen out for new tracks
  • Bug fixed with hacking vendetta targets
  • Primary friendly AI tweaked a bit in missions
  • Stealth weapons now unaffected by scrambler, return to sender etc
  • Map button added to missions screen
  • Railgun windup time quicker as the levels go up
  • Sheenland background toned down a bit after many complaints
  • New andromedan large weapons (arrays) added
  • Lots of tweaks to weapons including: Gravity Field, HI Photon Bomb, Inverse Gravity Field, Misted Syringe, Oscillating Bolt, Photon Bomb, Sabre Laser, Splicer Glaive, Tobor Beam, Tyraan Jammer Mine Cluster Torpedo, Tyraan Laser Mine Cluster Torpedo, Red Mist Slammer
  • More achievements added
  • New legendaries added
  • Other small fixes

Beta 0.27.4 Changes:


  • Targetting Enhancer sector objects added to a few star systems - quite a cool thing i think
  • Ambushes revamped - now there are different types and sometimes you will get reinforcements
  • Revamp of random events in general - now theres a chance more than one will happen at the same time
  • Some adjustments to spectator mode camera + can zoom in and out
  • Named legendaries added+ specificed AI profiles should work
  • Tweaked "Territories" so hopefully shouldnt get enemy ships "guarding" a friendly jammer etc
  • "Device" utilities e.g. healer will now follow the firer
  • Devimon Area effect weapons now have varied ranges
  • Finally fixed that bug where you get credit for NPC kills when they use a beam weapon
  • Some weapon stat tweaks: Ammo Harvester, Energy Harvester, Hyperspace Harvester, Shield Harvester, Tyraan Laser Mine, Magnet torpedo + maybe some others
  • Life cost bar now scaled around the life cost of normal ships i.e. not the Admiral class warship etc
  • Bunch of other small fixes + a start to 2 new races
  • Some more exploration achievements added

Beta 0.27.3 Changes:


  • AI interacting with stealth adjusted, should hopefully respond in a more humanlike manner - but let me know. Might make hacking stations really easy
  • Stealth now also hides exhaust except with using propulsion enhancer
  • Escape pods now come kitted out according to your skills and nearest station
  • Commander class escape pod & Elite survival pod added
  • Corkscrewing adjusted a bit in smaller ships
  • 4 New very high level ships added
  • New Augmentation: Crate attractor
  • New Red mist weapon
  • Fixed some issues with hacking vendetta target and also can no longer hack an allied vendetta target
  • Mining drone decision making tweaked
  • Some fixes to forkworm eggs in chaos engine
  • Some fixes/adjustments with named legendaries + some new ones
  • Some other small fixes

Beta 0.27.2 Changes:


  • Red mist overdose adjusted to be flat rate
  • Weapon Attract/Repel now flat rate
  • Bug fixed with friendlies attacking in IB meteor burger sector
  • Hyperspace malfunctions now wont happen randomly only as a result of certain effects - should tell you which
  • Misted Syringe does more effect
  • Electrostatic scatter cannon now works properly
  • Exit in IB added
  • Some errors fixed todo with random encounters + some multiplayer fixes
  • Can no longer use augmentations when hyperpspace engaged
  • Fixed some org colour issues on the demeter
  • Auto restocking ammo shouldnt take you into negative money anymore
  • Field hop now has a minium distance of 10su

Beta 0.27.1 Changes:


  • Named Legendary Enemies with some fixed loadouts
  • New Hidden Area
  • Fixed issue with disappearing status effects
  • Adjusted red mist overdose, let me know how harsh it is
  • New Large Weapon: Mining Droid
  • New Large Weapon: Repair Droid
  • Fixed issues with droids lasting forever
  • A bunch of other small fixes

Beta 0.27.0 Changes:


  • New Race: Tyraans complete with a sector event, loot and structures - skin still to come
  • Mission Editor - Waves should appear at start rather that after a few seconds
  • Barriers should now block misted drills
  • VR Fixes main for WMR: Next/Prev weapons work, instructions should be better
  • Tutorials/Tips added to help screen
  • Cake bomb added just for a week, will be moved to SFI's birthday
  • Spectator mode, cant see who you are watching via the map anymore
  • Some vendetta hacking fixes
  • Some coop mission fixes
  • Hopefully fixed issues with minerals in cargo not grouping when they should
  • Fixed a performance impacting bug todo with local files building up
  • Some weapon adjustments: Auto sniper, gimbal cannon & maybe others
  • Chaos engine should now have more uranium
  • New Planet
  • Other small fixes

Beta 0.26.2 Changes:


  • Fixed issues with other players collecting crates
  • Fixed Array Weapons
  • Igni now also reside in Algol
  • More planets added to Sirius
  • Fixed some issues with organisations being created twice + sometimes slow to check names etc
  • Droid prices now lower
  • Dartian Droid constuctor added
  • Players will no longer drop crates on death for themselves (will still drop for other players)

Beta 0.26.1 Changes:


  • Improvements to co-op squads. Should now all get rewards on mission complete
  • Vendetta targets - if you start hacking and they leave the station, then completing the hack you will count - unless they leave the sector
  • If a vendetta target enters a neutral sector, then it instantly becomes FFA
  • Multiple level Droids
  • Cloud weapons now use the mid range version of their torpedo i.e level 3 instead of level 1
  • Support beam turrets now better, longer ranged
  • Asteroid storms now all come from 1 direction + a couple of new asteroid based sector events
  • Spectator mode no longer shows you where the person you are watching is exactly
  • Turret clearer missions reworked a bit - lower levels have the "light" turrets
  • New Augmentation: Dartian Mining Laser Turret
  • New Large Weapon: Dartian mining laser droid (a pretty cool one)
  • More achievements added
  • New weapon: Rapid Mining Beam
  • Wormholes no longer recharge your hyperspace
  • No longer get the player entered sound if you are the vendetta target
  • Roid avoid fixed
  • Couple of new planets
  • Weapon tweaks including lots to the spread of mines
  • New race progressed, nearly there..
  • Some other small fixes

Beta 0.26.0 Changes:


  • Co-op squads added - do missions and explore together - a bit rough round the edges but will improve soon
  • Some fixes and improvements to VR mode with a joypad
  • Joypad Cursor modes: Snap and Magnetize - let me know about these if you are a joypad user. note: doesnt yet work in VR
  • A new random sector event added that happens near black/white holes
  • Devimon Skin added
  • New Weapon: Gimbal Cannon
  • 2 new devimon augmentations
  • Mining beam ship turret added
  • Player levels XP are now rounder numbers
  • Ship acceleration a bit higher
  • Shield harvester should now be fixed
  • Some new random encounters (pretty fun ones)
  • Tactical/Cinematic autopilot views should now be remembered
  • More progress to new race
  • Some weapon stat tweaks

Beta 0.25.4 Changes:


  • A new relic added (quite a fun one)
  • Now can have 400 storage slots
  • Fixed an error that was coming up for a lot of people
  • Minefields adjusted to show mines from further away
  • EAu minefields changed to a new type of mine
  • Hyperspace crates fixed
  • Level XP amounts are now rounder numbers
  • Some stat changes to some ships: More augmentations for nemesis, imposer, warship, destroyer. Manticore mass increased
  • Couple of weapon tweaks

Beta 0.25.3 Changes:


  • Ship turrets now adjust for shield radius when calculating range
  • Cluster mine torpedos and other torps that split into other weapons, now have a minimum couple of seconds before they do, so shouldnt work point blank range anymore
  • Codex reworked so that the objects being displayed shouldnt ever affect the current sector e.g. no more supermassive black hole effect after viewing it in the codex
  • Gravity weapons should now work again
  • Now says: "player is watching" rather than "player entered the sector" when someone is spectating you
  • A few typos corrected
  • A few tweaks to the not yet live new race

Beta 0.25.2 Changes:


  • Sector transitions now a bit faster + some other subtle adjustments to stop misuse of them as a defence
  • Some crates added that will recharge part of your hyperspace
  • Fixed a thing with non playable race spawns, should now already find some in a sector when you join
  • Electrstatic bubbles now only detonate electrostatic weapons, rather than all energy weapons
  • Fixed reflecting stealth
  • New Achievement added
  • Escape pods no longer affected by gravity
  • Made some changes to collecting crates, to stop others getting your boss loot etc
  • Some mission editor fixes
  • Corrected some misleading text colours when equipping or selling items
  • The Engine - no longer has random spawns
  • New Weapon: Painter Bomb
  • New Solarion item: Solarion Sight
  • Stat adjustements to: Anti Stealth Blast, Bewilderer, Blizzard, Cold Fusion Blast, Damage Bubble, Dark Photon Bomb, Electrostatic Blast, Electrostatic Bubble, EMP Blast, Ghostly Proximity Blast, Guided Misted Drill, Hard Light Saw, Heat Blast, HI Photon Bomb, Large Proximity Blast, LR Photon Bomb, Medium Proximity Blast, Murk Rocket, Photon Bomb, Proximity Blast, Thunderbolt, Unguided Misted Drill, Xandelevium Heat Disc
  • New Race progressed
  • A bunch of smaller fixes


[ 2020-11-06 19:08:00 CET ] [ Original post ]

Starfighter: Infinity
Ben Olding Games Developer
Ben Olding Games Publisher
2019-07-16 Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (92 reviews)
Public Linux Depots:
  • Starfighter: Infinity Linux [976.74 M]
Starfighter: Infinity is a space based MMORPG with a focus on ‘dogfighting’ style action and exploration.

Features a huge array of imaginitive weapons and ship upgrades and more being added all the time. A large selection of ships that you can unlock as you progress through the game.

Create your own organisations, that have an effect on the in game world by branding stations, and ai ships and choosing weapon loadouts for AI ships. Declare war on other organisations

...or...

Just keep to yourself and pursue your own goals

Craft unique weapons and upgrades by finding their blueprints

Encounter other alien races and loot their unique weapons

Craft, Loot Discover

  • 62 playable ships (so far) with different stats and play styles unlocked as you progress.
  • 550 different items (so far) that you can buy, craft or loot. With a large variety of imagination - not just different numbers, weapons act differently have different effects. See the official website for a full list
  • Hunt down and mine precious minerals that can then be crafted into weapons/items

Fight

  • Realtime multiplayer PvP and PvE - keyboard or joypad based action involving skill. Action is skill based dogfighting style, with no fixed tactics: use a fast ship and evade, or a slower ship with tactical aids, and lots of shields. How you combine weapons and tactics is up to you.
  • Designed so that pretty much any ship in game is a threat - you are not 'the chosen one', you have no special advantage over any other ship except your own cunning and skill...
  • Neutral zones, warzones, free for all zones, duels and also jammers, interfering nebula dust all allow for different types of combat and tactics, or no combat at all...

Explore

  • 12 explorable star systems with different things to discover
  • Loads of planets with their own back stories
  • Ancient Relics drifting in space - not all are just dormant
  • Explore inside space stations, chat to other players while turrets protect you from incoming enemies.

Organise

  • Team up with other players to form your own organisation and compete with others
  • Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
  • Get special ranks and ships for running an organisation with a certain amount of members

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
  • Storage: 729 MB available space
GAMEBILLET

[ 6132 ]

6.00$ (70%)
2.94$ (58%)
6.53$ (18%)
8.09$ (46%)
8.49$ (15%)
10.13$ (22%)
15.95$ (16%)
25.47$ (15%)
16.79$ (16%)
8.39$ (16%)
3.79$ (81%)
36.95$ (26%)
16.79$ (16%)
8.29$ (17%)
4.24$ (15%)
41.96$ (16%)
2.52$ (83%)
3.75$ (75%)
26.99$ (10%)
2.00$ (90%)
20.72$ (17%)
4.56$ (70%)
2.54$ (15%)
2.00$ (80%)
4.20$ (79%)
21.22$ (15%)
41.49$ (17%)
16.96$ (15%)
39.49$ (21%)
16.52$ (17%)
GAMERSGATE

[ 2625 ]

9.49$ (50%)
3.19$ (79%)
8.0$ (60%)
3.0$ (85%)
1.02$ (87%)
3.75$ (75%)
4.75$ (81%)
1.2$ (85%)
9.99$ (50%)
7.13$ (76%)
18.0$ (55%)
2.7$ (91%)
0.88$ (91%)
8.92$ (40%)
17.49$ (30%)
1.65$ (85%)
2.94$ (58%)
1.5$ (85%)
1.2$ (85%)
7.2$ (64%)
2.36$ (66%)
18.74$ (25%)
15.99$ (20%)
3.4$ (57%)
0.68$ (83%)
3.04$ (70%)
0.69$ (86%)
7.88$ (77%)
5.0$ (75%)
6.8$ (66%)

FANATICAL BUNDLES

Time left:

8 days, 16 hours, 5 minutes


Time left:

14 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

11 days, 16 hours, 5 minutes


Time left:

36 days, 16 hours, 5 minutes


Time left:

16 days, 16 hours, 5 minutes


Time left:

8 days, 16 hours, 5 minutes


Time left:

43 days, 16 hours, 5 minutes


Time left:

32 days, 16 hours, 5 minutes


Time left:

29 days, 16 hours, 5 minutes


Time left:

37 days, 16 hours, 5 minutes


Time left:

39 days, 16 hours, 5 minutes


HUMBLE BUNDLES

Time left:

3 days, 10 hours, 5 minutes


Time left:

17 days, 10 hours, 5 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE