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Big List of Updates

Hello all since my last post in january, I have been continuing to work on the game and have been doing lots of updates, but often I just seem to get absorbed in doing it and it never seems to be a good time to do a post, so I am sorry about that. I do, however always post about it on the Discord, so if interested, please come and join myself and other players here: https://discordapp.com/invite/DCnp3Vp I've been asked about when the game will be finished and the general plan - really I just intend to keep working on it until it feels complete. I enjoy adding things to the game, so if im tired etc, will often add a new anomaly, or weapon etc just for fun. In general though, I am planning on adding 2 more "capital" star systems with a new non playable race in each I also intend at least 2 more races other than those. I also am working on some occasional events - these will generally be some king of tough "mega" boss ships that I hope players will need to team up to hunt down and take on. With some unique loot. Longer term I would like to also have some special star systems where player can build their own stations and battle for territory. Aside from that I would like to add more mission types.

Highlights since January


  • Ara - Aralien capital system. Safe haven for those friendly to the Aralien Empire, Harsh challenge for enemies
  • Church of Megmos - Religious group that reside in Ara that have weapons more designed to heal each other and pacify enemies rather than destroy. Giving you a few more "support" options
  • AI hunters - occasionally if you destroy a high level ship in enemy territory, a hunter will be despatched to come and hunt you down - these hunters are always custom designed legendary ships
  • some ultra rare AI only weapons to spice things up usually a more different version of an existing weapon
  • Lots of new weapons and items. Now up to: 1432 weapons, 1945 items total
  • Annihilator - big Aralien ship, now 96 playable ships, 172 total
  • New in station humanoid/aralienoid characters - look better, have new animations and actions e.g. salute, dance, wave
  • New planets, structures, skins, anomalies, random sector events, random encounters. Wandering black hole is a recent addition. Lots of rare things to stumble across sometimes
  • Loads of balancing changes/tweaks all thanks to the excellent game community
Check out this wiki made by players if you want to know more about stuff in the game: https://starfighter-infinity.fandom.com/wiki/Starfighter:_Infinity_Wiki

Beta 0.33.7 Changes:


  • 2 New sector events
  • Fixes to offline Mode
  • New Weapon: Piranha Rocket
  • Fixes to survey mission rewards
  • New Red Mist Augmentations: Accelerator, Strafer and Reloader
  • Stealth should now hide all parts of ship when there are multiple parts e.g turrets and forkworms
  • Old news should get deleted properly now
  • AI NPR ships should no longer equip 2 deathtraps and other aug restrictions
  • Fixed problem with retargetter
  • Fixed some mission editor issues
  • Asteroids will now bounce off barrier walls, (but not reliably)
  • New Race progressed
  • Some minor fixes

Beta 0.33.6 Changes:


  • More storage
  • New Utility: Mining Charge
  • Fixed issue with bounty in offline mode
  • Fixed a way to switch to high mass ship in low mass system using cargo screen
  • Tank shield now reduces a few points of projectile damage per projectile - making it useful against vulcan & scatter cannon
  • Fixed an error with the mission editor
  • Fixed a problem with missions reloading as low level missions
  • Fixed an issue with the ammo harvester & large weapons
  • Fixed issue with hunter facing the wrong way when entering your sector
  • More planet text thanks to ReThink
  • Minefield generator should now give you xp/credit for your kills with it
  • Ai ships should hopefully no longer have multiple deathtraps equipped
  • Fixed an issue with broadside/radial weapons
  • Mining lasers should have range affected by nebula sectors again
  • Fixed an issue with the tractor beam sometimes being too strong
  • News race & capital star systems progressed as well as the megabosses
  • Some typo fixes
  • Stat changes to dephase, fast charging shield, tank shield
  • Some other small fixes

Beta 0.33.5 Changes:


  • New leaderboard for bounty + monthly leaderboard for a few things
  • New leaderboard terminal in stations
  • Mission should now all save progress over sessions
  • You can now view stats etc of weapons not in station before locating
  • Replaced Cluster Mine Bomb with Minefield Generator
  • New weapon: Interceptor Torpedo
  • New Augmentation: Turret Overdrive
  • New Weapon: Roid Wrecker
  • +100 more to storage cap
  • Fixed error with tyraan decoy
  • Fixed some issues with vendetta + crossing sectors
  • Fixed some issues with Volleys
  • Some new planet lore, thanks to Rethink
  • Fixed issues with signal booster
  • New Races + Capital Systems progressed
  • Retargetter and solarion barrier stats changed
  • Other fixes

Beta 0.33.4 Changes:


  • New station humanoid actions, try primary fire, secondary fire, augmentation when in stations. + some new dances
  • New Devimon Relic
  • New Planet
  • New achievements based around level/rank
  • Storage cap increased
  • Fixed issue with weapon exhausts on torpedos mounted on ships
  • Fixed issue with shield indicator on ship pointers
  • Fixed a booming sound issue when in coop squads
  • Fixed issue with heavy bolt volley firing invisible projectile and stopping firing on hit
  • Fixed some other loot issues
  • Fixed rear black light bombard
  • Fixed neck seam issue on station humanoids
  • Stopped it telling you you lost your bounty when in fact you claimed it
  • Mega bosses progressed
  • Capital star systems progressed
  • New race progressed
  • Other small fixes

Beta 0.33.3 Changes:


  • New motion captured waving animation for station humanoids
  • Triple teleporting stinger removed, teleporting javelin added
  • Fixes to offline mode tutorial
  • Bounty now saved so should remain between sessions
  • Hopefully fixed assassination missions finishing suddenly
  • Fixed a problem with crafting telling you you didnt have enough of a mineral even though you did
  • Jump gates recharging your hyperspace: should now remember that its done this after death
  • Weapon tweaks: Murk, Hammerhead
  • Minor fixes

Beta 0.33.2 Changes:


  • Adjusted how hyperspace/ recharger booster works
  • Fixed: Chain laser not chaining
  • Fixed: Red mist horn error
  • Heavy bolt volley fixed (now fires full volley)
  • AI Hunt error message fixed
  • Triple Teleporting Stinger added
  • Teleport jammer fixed
  • Some other small fixes

Beta 0.33.1 Changes:


  • New Church of Megmos boss ship
  • New church large weapon: Sanctuary Barrier
  • Some other small fixes

Beta 0.33.0 Changes:


  • Aralien Capital Star System: Ara - Safe for Integrationists, Harsh for all others
  • New Bounty System - build up bounty by killing random enemies and cash in by docking.
  • New Non playable faction: Church of Megmos (needs more work)
  • Deathtraps now make a sound
  • Adjusted how Effect Nourish works - now intensifies effects rather than extending duration
  • New Mission types
  • Fixes to hunters
  • Fixes to solarion shield
  • Some new surpises added
  • New planets
  • Stat changes: Null Cannon, Null Bolter, Intensifying Tractor Beam
  • Front Facing shield, Back Facing shield
  • More torpedo exhausts
  • Other minor fixes

Beta 0.32.7 Changes:


  • Higher level ships should now spawn in higher level systems
  • Adjustments fixes to loot/crates dropped during missions and in warzones

Beta 0.32.6 Changes:


  • Can now stack up to 10 items in a (non mineral) storage slot (storage, not cargo)
  • Some more craftable blueprints added to stations including 2 new weapons: HV electrojectile and Plasma Broadside
  • New dances added - can change via options menu, but they dont yet save
  • Fixed some errors with legendary loadouts + should hopefully give a nicer error if they do break
  • New disruption visual effect, pretty cool i think
  • Ammo harvester now works for larges that only allow 1 ammo
  • Dartian sphere fits in scanner window + possibly in background of adjacent sectors
  • New Relic
  • Some mission editor fixes
  • Sticky mines should now go through dephased things
  • Some other small things

Beta 0.32.5 Changes:


  • New Humanoid/Aralienoid models in stations + new animations (try holding secondary fire button)
  • New Weapon: Field Hop mine
  • Hunters now on by default
  • Fixes to ammo harvester, let me know if theres still issues with large weapons
  • Fixed issue with joypad start button toggling hud (hopefully)
  • Fixed issue with getting a free shot if holding down secondary fire while weapon reloads
  • Co-op mission fixes
  • Mission editor fixes (sector events + other minor things)
  • Fixes to Mining droids (thanks darty)
  • Fixes to issues with shooting asteroids to get ore out
  • Andromedan Ram Fixes
  • New Races progressed
  • Megabosses progressed
  • Few weapon stat tweaks that i forgot last time
  • Other small fixes

Beta 0.32.4 Changes:


  • Lots of stat changes to primary weapons to make them faster and more useful
  • Changes to ascendant weapons + shield
  • 2 new ghost weapons
  • New anomaly in GV
  • Fixed error with collecting sensitive cargo when cargo is full
  • Ascendant shield now also affects damage done by ship effects applies by NPR weapons
  • Minor fixes

Beta 0.32.3 Changes:


  • New Gilded skin added
  • Refine/Enrich missions added
  • Fixed the problem with endless waves of ships spawning at stations during coop squad missions
  • Ammo harvester now can restock large weapons + fixed an issue with how long it takes
  • Can now shoot asteroids with primary/dumbfire weapons to get minerals out of them
  • Fixes to errors caused by AI Hunt/Named legendary
  • New levels of burst weapons added
  • Sticky MCB fixed
  • Burst vulcan cannon removed
  • Burst Sheenite Chevron added
  • Sector change cooldown now only applies to vendetta targets
  • Fixed age old problem with hyperspace being jammed messing up autopilot
  • Mining droids adjusted to pick better targets i.e. not ones zooming past or out of sector
  • Fixed some issues with ammo refunding sometimes giving wrong amount
  • Fixed hyperspace harvester
  • Ascendants have a location in the Chaos Engine, but will only be there sometimes
  • Fixed issue with red mist horns being wrong angle on hydra
  • New star systems progressed
  • Lots of minor tweaks and fixes

Beta 0.32.2 Changes:


  • New Refining quantity drop down to make refining/enriching easier
  • Return to Sender, scrambler etc now have a max range
  • New Augmentation: Radar enhancer
  • Portals adjusted (+ sneaky new portal)
  • Proton Beam and Salvager beam now no longer hit an invisible item in the centre of the sector
  • Ingi Onagers no longer collide with each other
  • Strange issue with unexploded bombs going off in next sector fixed
  • Dartian mining droid should now get the more efficient rate that it claims
  • New Ascendant Broadside
  • Ascendant Investigation spawns no longer part of the human alliance
  • Tractor beam stat adjustments
  • Probably some other things, I lost track a bit

Beta 0.32.1 Changes:


  • New Race added
  • New sector event added
  • Some fixes to the AI Hunt system
  • Can now cancel hyperspace if quick enough with the key again
  • Fixes for issues with getting outside spacestations (on foot) sometimes
  • New Turret Beacons: Gao, Tobor, Tyraan
  • New Relic
  • Some New Tobor Adverts thanks to TmickyD
  • Fixes to stuff being in loot that shouldn't be
  • Deep scan and stealth status now dont show at the same time
  • Fixes to oculus quest 2 tutorial (I hope)
  • Other smaller fixes

Beta 0.32.0 Changes:


  • AI Hunters: opt in via options, beta occasionally have an AI ship trying to hunt you down across sectors. Hunts are activated sometimes when destroying high level ships in a high threat rating sector (when not doing a mission)
  • Some new Rare asteroids
  • Bunch of ultra rare AI use only weapons: Flaming Onager, Radicane, Radii Slug Barrage to name a few
  • New devimon weapons: Curse Seeker, Fire Blast
  • New random encounter
  • Bunch of grammar fixes
  • Jammer guard formations should only be at jammers now
  • Lots of other minor fixes

Beta 0.31.4 Changes:


  • Fixed issues with microgates dropping that shouldnt (hopefully) + shouldnt keep getting IB gates if you already have one - let me know
  • Hopefully fixed the issue with spawning on a crate causing issues - let me know
  • PvP matches should now tell you why you cant join when you mouse over the sector
  • Some new surprises
  • New planet
  • Background stars/dust working again
  • Planet: Sanaras visible again
  • Can now hack effect jammers
  • Battles (orange sectors) now removed
  • Lots of error fixes
  • New races progressing

Beta 0.31.3 Changes:


  • AI ships will occasionally launch escape pods on death (as if run out of lives)
  • 4 new random sector events
  • New relic (a fun one)
  • Fixes to coop mode missions
  • Fixes to issues with chronos and other exhausts + them not disappearing during stealth
  • Whirlers nerfed a bit
  • Fixes to some errors coming up
  • Some other small bug fixes

Beta 0.31.2 Changes:



  • New Ship: Annihilator
  • New visual effects for shield repair, energy recharge
  • New mission: Station Defence
  • New mission type: Challenge - this is to be some missions to be done in a particular ship. I will add extra secondary objectives to them later
  • Igni Onager no longer collides with your own onagers
  • Progress to new race
  • Weapons mounts added to imposer and diomedes
  • Guided friendly teleport disc now works properly
  • Fixed issue with burst weapon accuracy
  • Some minor fixes

Beta 0.31.1 Changes:


  • Work done on stealth systems/ai sight - hopefully will resolve some issues - but might cause new ones, fingers crossed
  • Tweaks done to custom missions: will no longer give money reward unless approved. On end events will happen at the end. regardless of the time. Reward values capped.
  • Minion count will be shown next to friendlies
  • Hopefully fixed bug with tornadian storms finish missions early
  • New races progressed
  • Lots new legendaries from iNSaNiTY
  • Red mist booster adjusted


[ 2021-07-27 13:27:44 CET ] [ Original post ]

Starfighter: Infinity
Ben Olding Games Developer
Ben Olding Games Publisher
2019-07-16 Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (92 reviews)
Public Linux Depots:
  • Starfighter: Infinity Linux [976.74 M]
Starfighter: Infinity is a space based MMORPG with a focus on ‘dogfighting’ style action and exploration.

Features a huge array of imaginitive weapons and ship upgrades and more being added all the time. A large selection of ships that you can unlock as you progress through the game.

Create your own organisations, that have an effect on the in game world by branding stations, and ai ships and choosing weapon loadouts for AI ships. Declare war on other organisations

...or...

Just keep to yourself and pursue your own goals

Craft unique weapons and upgrades by finding their blueprints

Encounter other alien races and loot their unique weapons

Craft, Loot Discover

  • 62 playable ships (so far) with different stats and play styles unlocked as you progress.
  • 550 different items (so far) that you can buy, craft or loot. With a large variety of imagination - not just different numbers, weapons act differently have different effects. See the official website for a full list
  • Hunt down and mine precious minerals that can then be crafted into weapons/items

Fight

  • Realtime multiplayer PvP and PvE - keyboard or joypad based action involving skill. Action is skill based dogfighting style, with no fixed tactics: use a fast ship and evade, or a slower ship with tactical aids, and lots of shields. How you combine weapons and tactics is up to you.
  • Designed so that pretty much any ship in game is a threat - you are not 'the chosen one', you have no special advantage over any other ship except your own cunning and skill...
  • Neutral zones, warzones, free for all zones, duels and also jammers, interfering nebula dust all allow for different types of combat and tactics, or no combat at all...

Explore

  • 12 explorable star systems with different things to discover
  • Loads of planets with their own back stories
  • Ancient Relics drifting in space - not all are just dormant
  • Explore inside space stations, chat to other players while turrets protect you from incoming enemies.

Organise

  • Team up with other players to form your own organisation and compete with others
  • Organisation run stations: Affect the star system around you - Nearby AI ships will be coloured and branded to your organisation and will have weapons specified by you. Therefore the galaxy is very much influenced by the people playing it.
  • Get special ranks and ships for running an organisation with a certain amount of members

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 729 MB available space
  • Storage: 729 MB available space
GAMEBILLET

[ 6132 ]

20.65$ (17%)
41.99$ (16%)
5.94$ (15%)
20.00$ (50%)
6.87$ (14%)
2.50$ (75%)
33.59$ (16%)
32.59$ (7%)
1.72$ (78%)
16.79$ (16%)
33.99$ (15%)
12.59$ (16%)
23.99$ (20%)
4.22$ (15%)
26.39$ (12%)
8.00$ (80%)
25.49$ (15%)
25.19$ (16%)
9.71$ (51%)
12.74$ (15%)
17.59$ (12%)
16.99$ (15%)
33.05$ (17%)
8.47$ (15%)
33.59$ (16%)
0.89$ (70%)
13.79$ (8%)
4.24$ (15%)
0.90$ (82%)
8.25$ (17%)
GAMERSGATE

[ 2625 ]

14.99$ (25%)
31.49$ (48%)
9.84$ (67%)
9.0$ (64%)
2.0$ (80%)
0.87$ (71%)
5.6$ (49%)
2.5$ (50%)
5.52$ (82%)
2.7$ (82%)
1.05$ (85%)
17.99$ (10%)
2.7$ (91%)
3.75$ (75%)
7.49$ (25%)
0.85$ (83%)
0.87$ (91%)
4.25$ (79%)
0.87$ (91%)
0.88$ (91%)
7.04$ (65%)
12.79$ (20%)
5.63$ (77%)
5.0$ (75%)
4.0$ (80%)
7.92$ (74%)
5.31$ (79%)
1.74$ (71%)
3.75$ (62%)
3.0$ (80%)

FANATICAL BUNDLES

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8 days, 16 hours, 54 minutes


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HUMBLE BUNDLES

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17 days, 10 hours, 54 minutes

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