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WARNING: Updates break your saves. DO NOT update if you're undergoing a playthrough, unless you're fine with using the Testing Hub map selector to manually restore your progress. 2.1.0 Changelog: General: - Attempted fix for engine not picking up the proper main monitor on a multi-monitor setup; - Fixed the issue with gamma and uiscale settings not saving properly; - Fixed "Restore to defaults" not properly restoring consumable hotkeys; - Fixed a number of graphical issues caused by brightmaps such as the weird glass reflections in Map09; - Attempted fix for the crashes caused when exiting the game on Windows 7; - Fixed the library issues caused by conflicts with the Linux Steam Runtime; Weapons: - Acid Potions now deliver their damage over a half second period rather than instantly, better simulating an acid splash effect; - Enhanced visuals for the pink Toxic Cloud explosion; - Made the Paingun's muzzle flash bigger and brighter; - Increased the Hellclaw's projectile damage; - Significantly increased the Crylance's chance to stagger medium to high tier enemies; - Fixed Crushbow alt fire using up 2x ammo while shooting underwater; - Fixed the Greataxe not triggering hit sounds when swinging at a certain angle/range from the target; Monsters: - Slightly reduced the chance for Initiates to perform a 3-shot attack; - Cerberi have brighter orange lights on their backs for better visibility and get staggered slightly longer by Fragfire shots; - Slightly reduced the damage of the clouds created by the Warlock's Toxic Bolt; - While submerged, Warlocks now fire 3 Spirit Missiles instead of 6; - Significantly reduced the direct damage of the Glutton's acid blobs and slightly increased their aoe damage; - Added dynamic lights to Psi Demons while they attack to better signal their position and reduced their chance to create mirror images when damaged; Levels: - Fixed various typos in the texts/dialogue; - Fixed a bad music trigger when backtracking after the portal fight in Map05; - Fixed the Book of Earth not being taken from your inventory in Map06; - Added a couple of tutorial reminder tips at the start of Map11; - The Crystal Curator can be killed instead of healed at the start of Map11 as an alternative; - Fixed a broken extra secret count in Map12; - Made the large crystal in the museum room explode from any source of damage in Map12; - Fixed the Psi Crown not being removed from the player's inventory when skipping the first briefing in Map13; - Attempted fix for the crash that occurs in the cathedral library in Map16; - Fixed the gate leading up to Yzbeth's mansion not properly blocking movement in Map18; - Fixed Wounded Bear Warrior not giving the proper reward based on difficulty in Map18; - Split Map21 into two maps, "Blood Rite" (upper part and ending cinematic) and "Buried" (lower part and boss fight) in order to improve general performance; - Switched some of the decorative level geometry to a singular 3D model in order to improve performance in the upper part of Map21; - Fixed the Blue Baron not being killable/not properly entering his boss fight phases when receiving massive damage at once; - Many other minor improvements and adjustments;
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