WARNING: Updates break your saves. DO NOT update if you're undergoing a playthrough, unless you're fine with using the Testing Hub map selector to manually restore your progress. 2.1.1 Changelog: General: - Fixed startup errors for the Linux version; Weapons: - Improved Paingun firing sound; - Slightly increased the Acid Potion damage; - Slightly increased the Crushbow's Fire Bolt explosion maximum damage radius; Levels: - Fixed a few minor issues of Map01 such as the skulls popping up over terrain in the dream sequence or the player sprite appearing with a ranged weapon in the first mirror; - Fixed the lowered shelves in the general store of Map02; - Fixed Crystal Curator dying from falling damage in Map12 (after making her killable in 2.1.0); - Advisor now gives a Crylance/Force Pike during the first Map13 briefing if the player missed them in Map11; - Added a shoutout to visit the Shady Fixer if the player misses her location before completing the sleep quest in Map13; - Added a Spirit Gem in a secret area in Map19 and the option to recharge your Psi Crown at Earth Mother Bendi during the second hub; - Gave Primarch Erudin in Map20 a special dialogue line if the player attempts to fulfil the betrayal task by killing the Warg; Monsters: - Slightly reduced the Iron Urchin's explosion radius and chance to zoom around;
[ 2021-10-02 11:35:14 CET ] [ Original post ]
- Hedon (Linux 64-bit) [252.56 M]
➣ It's an oldschool/boomercore game not by just looks and engine, but by gameplay.
➣ Gory, fast paced shooting, a solid arsenal of weapons and magic items.
➣ Sprawling levels that offer a degree of freedom and don't hold the player's hand. Exploring, hunting secrets, backtracking, patience and having to figure out what to do next is key. Monsters and pickups are hand-placed and vary according to the difficulty you play on.
➣ Original story packed with lots of lore and doubled by a permeating atmosphere.
➣ Original soundtrack ranging from tense to serene ambient, spiced up with bursts of metal. Also, did I mention the legendary Alexander Brandon? If you enjoyed the Unreal and Deus Ex soundtracks, you're in for a treat!
➣ Thousands of hours of work put into an original concept, digitally hand-drawn graphics (textures, sprites, frame by frame animations etc.), scripting, sound effects and level design, all by a one man dev team aiming to create a unique game with a unique atmosphere.
➣ Six to eight hours of good 'ol singleplayer action with five difficulties including Brutalizing, which changes the gameplay to allow interesting second playthroughs (different fights & pick-ups, companions etc.).
➣ It's very light on storage (under 300mb) and well optimized. It's also portable so no DRM and no online ties either - you buy it, it's yours!
My aim is to research classic game design and refresh the valuable bits we've lost in an experience that ultimately rewards the player through learning and investment rather than through mechanically administered gratification.
Hedon is an oldschool game, and that's pretty much enough of a description. You will be dropped in a hostile world that has its own workings, characters and intrigues, and you will be expected to fend for yourself. The build up is slow and steady, the story is consistent, the combat is fast paced and ruthless. You will sometimes find yourself lost in a non linear level design with various aesthetics (forest, caves, forge, barracks, snowy mountain etc.) where exploration and learning by yourself is the key to improve.
You may find that Hedon takes a certain amount of inspiration from games such as Unreal, Blood, Thief, Arx Fatalis, Serious Sam etc. but nonetheless aims to be original at all times.
You play as Zan (any similarity with the creator's username is a pure coincidence), a half Orc - half Demon warrior who wakes up in a caved in tunnel with no memory of how she ended up there. The first episode will focus on our hero's descent into a strange underground world which is threatened by the sudden attack of a massive Cultist force.
There are certain races and factions populating the world of Hedon.
The Iron Division
A faction of amazon-like Orcs and Goblins, the Iron Division are the keepers Hedon's greatest secret - the crystal technology. Various magical crystals sprawl across the underground, providing energy, heat, oxygen and often forming entire biomes around them. Combining this power with crafting and the ancient art of magic, the Iron Division has founded a whole new civilization within their mountain stronghold known as Valc.
The Cultists
Fallen to sin, the raving husks of what were once human now worship various figures of the Underworld. Little can be done to cull their addiction to pain and suffering. Little but a spray of frag fire or an explosive bolt that is...
The Demons
Chaotic Demons dwell in the deepest parts of Hedon, lashing out at the weaker minds of the inhabitants of the Overworld. Along the ages, they have subdued entire towns to become their cultist slaves and feed their endless hunger through pain and suffering. Demons only care about feeding, and they will stop at nothing to do so.
The Earthborn
Ancient dwellers of the underground, Minotaurs and Dwarves have built their own civilizations, ever clenched in warfare with the Demons spawning from below. However, their great cities and heritage were lost hundreds of years after their inevitable defeat in front of Hell's armies, and now they have been scattered and forced to live in small clans and towns.
iamfailtacular - story collaboration/world building, brainstorming
Akhzul - Hedon's OST dedicated composer. A one guitar man band.
Alexander Brandon - The man himself. If you enjoyed the soundtracks of Deus Ex or Unreal, then you're in for a few pleasant surprises. I bought few licenses for some of his personal tracks (and other songs that didn't make it in Deus Ex/Unreal) and fit them into Hedon!
Breathelast - A band of underground sharks who pitched in with instrumental tracks of their songs. Also one of my favorite bands ever.
Methadone Skies - Another solid band from the underground, guilty of creating dreamlike musical atmosphere.
Shivaxi & Xenofish - 5 Michelin Star chef and his cool friend who made an awesome remix for Alexander Brandon's Underworld.
SOFTWARE USED
Engine: GZDoom
Coding/Scripting/Resource Management: SLADE3
Level Design: GZDoom Builder
Graphic Design (Textures, Sprites, Animations etc.): Adobe Photoshop Elements 8, Clip Studio Paint
3D Modelling: Blender
Sound Editing/Recording/Mixing: Audacity
- OS: Linux 64-bit | Ubuntu 18 64-bit | Mint 18.3 64-bit
- Processor: 2.4 GHz Dual-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
- Storage: 300 MB available space
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