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2.4.0 Quality of Life Update
At long last, Hedon now has a custom movement code, stepping away from the classic Doom one which was too slippery to allow for precision platforming. It will be on by default, but can be reverted from Options - Customize Controls, and you can even bind a key to switch between movement styles instantly! On top of that, the new movement introduces terrain-based footstep sounds. Their volume can be adjusted from Options - Sound Options.
Another long awaited feature was to allow the player to reduce or entirely turn off camera shake resulted from using weapons. The weapon camera shake intensity can be found in Options - Display Options.
One of the unfortunate realities of Hedon's development is that the graphics were drawn on a particular laptop screen which turned out to have its brightness and saturation turned up, thus making things look prettier than they were. Now that I have moved on to use a proper truecolor screen, I have noticed that Hedon looks a lot more drab and hard to read in reality. While this cannot be fully fixed, I made some changes and adjustments to address it. On top of that, I there are new sprites, textures and decorations, predominantly used in Crystal Heart in order to improve the level of detail to better match that of Bloodrite. There are a few other fixes and improvements. To view all the changes, access the Full Changelog here. Enjoy the update, and don't hesitate to send your feedback! - ZanDev
[ 2023-05-23 15:07:50 CET ] [ Original post ]
IMPORTANT: Updating Hedon requires a clean reinstall - this will cause your saves to become incompatible with the new version. If you are sure you want to perform the update, then remove your game folder from your Steam library and re-download it. Make sure to also delete any hedon-username.ini type files from the game folder after you finish downloading, as they can get carried over by Steam cloud and mess with the update's default options and settings.
Quality of Life Improvements
At long last, Hedon now has a custom movement code, stepping away from the classic Doom one which was too slippery to allow for precision platforming. It will be on by default, but can be reverted from Options - Customize Controls, and you can even bind a key to switch between movement styles instantly! On top of that, the new movement introduces terrain-based footstep sounds. Their volume can be adjusted from Options - Sound Options.
Another long awaited feature was to allow the player to reduce or entirely turn off camera shake resulted from using weapons. The weapon camera shake intensity can be found in Options - Display Options.
One of the unfortunate realities of Hedon's development is that the graphics were drawn on a particular laptop screen which turned out to have its brightness and saturation turned up, thus making things look prettier than they were. Now that I have moved on to use a proper truecolor screen, I have noticed that Hedon looks a lot more drab and hard to read in reality. While this cannot be fully fixed, I made some changes and adjustments to address it. On top of that, I there are new sprites, textures and decorations, predominantly used in Crystal Heart in order to improve the level of detail to better match that of Bloodrite. There are a few other fixes and improvements. To view all the changes, access the Full Changelog here. Enjoy the update, and don't hesitate to send your feedback! - ZanDev
[ 2023-05-23 15:07:50 CET ] [ Original post ]
Hedon
Zan
Developer
Zan
Publisher
2019-05-16
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
Very Positive
(1497 reviews)
Public Linux Depots:
- Hedon (Linux 64-bit) [252.56 M]
➣ It's an oldschool/boomercore game not by just looks and engine, but by gameplay.
➣ Gory, fast paced shooting, a solid arsenal of weapons and magic items.
➣ Sprawling levels that offer a degree of freedom and don't hold the player's hand. Exploring, hunting secrets, backtracking, patience and having to figure out what to do next is key. Monsters and pickups are hand-placed and vary according to the difficulty you play on.
➣ Original story packed with lots of lore and doubled by a permeating atmosphere.
➣ Original soundtrack ranging from tense to serene ambient, spiced up with bursts of metal. Also, did I mention the legendary Alexander Brandon? If you enjoyed the Unreal and Deus Ex soundtracks, you're in for a treat!
➣ Thousands of hours of work put into an original concept, digitally hand-drawn graphics (textures, sprites, frame by frame animations etc.), scripting, sound effects and level design, all by a one man dev team aiming to create a unique game with a unique atmosphere.
➣ Six to eight hours of good 'ol singleplayer action with five difficulties including Brutalizing, which changes the gameplay to allow interesting second playthroughs (different fights & pick-ups, companions etc.).
➣ It's very light on storage (under 300mb) and well optimized. It's also portable so no DRM and no online ties either - you buy it, it's yours!
My aim is to research classic game design and refresh the valuable bits we've lost in an experience that ultimately rewards the player through learning and investment rather than through mechanically administered gratification.
Hedon is an oldschool game, and that's pretty much enough of a description. You will be dropped in a hostile world that has its own workings, characters and intrigues, and you will be expected to fend for yourself. The build up is slow and steady, the story is consistent, the combat is fast paced and ruthless. You will sometimes find yourself lost in a non linear level design with various aesthetics (forest, caves, forge, barracks, snowy mountain etc.) where exploration and learning by yourself is the key to improve.
You may find that Hedon takes a certain amount of inspiration from games such as Unreal, Blood, Thief, Arx Fatalis, Serious Sam etc. but nonetheless aims to be original at all times.
You play as Zan (any similarity with the creator's username is a pure coincidence), a half Orc - half Demon warrior who wakes up in a caved in tunnel with no memory of how she ended up there. The first episode will focus on our hero's descent into a strange underground world which is threatened by the sudden attack of a massive Cultist force.
There are certain races and factions populating the world of Hedon.
The Iron Division
A faction of amazon-like Orcs and Goblins, the Iron Division are the keepers Hedon's greatest secret - the crystal technology. Various magical crystals sprawl across the underground, providing energy, heat, oxygen and often forming entire biomes around them. Combining this power with crafting and the ancient art of magic, the Iron Division has founded a whole new civilization within their mountain stronghold known as Valc.
The Cultists
Fallen to sin, the raving husks of what were once human now worship various figures of the Underworld. Little can be done to cull their addiction to pain and suffering. Little but a spray of frag fire or an explosive bolt that is...
The Demons
Chaotic Demons dwell in the deepest parts of Hedon, lashing out at the weaker minds of the inhabitants of the Overworld. Along the ages, they have subdued entire towns to become their cultist slaves and feed their endless hunger through pain and suffering. Demons only care about feeding, and they will stop at nothing to do so.
The Earthborn
Ancient dwellers of the underground, Minotaurs and Dwarves have built their own civilizations, ever clenched in warfare with the Demons spawning from below. However, their great cities and heritage were lost hundreds of years after their inevitable defeat in front of Hell's armies, and now they have been scattered and forced to live in small clans and towns.
iamfailtacular - story collaboration/world building, brainstorming
Akhzul - Hedon's OST dedicated composer. A one guitar man band.
Alexander Brandon - The man himself. If you enjoyed the soundtracks of Deus Ex or Unreal, then you're in for a few pleasant surprises. I bought few licenses for some of his personal tracks (and other songs that didn't make it in Deus Ex/Unreal) and fit them into Hedon!
Breathelast - A band of underground sharks who pitched in with instrumental tracks of their songs. Also one of my favorite bands ever.
Methadone Skies - Another solid band from the underground, guilty of creating dreamlike musical atmosphere.
Shivaxi & Xenofish - 5 Michelin Star chef and his cool friend who made an awesome remix for Alexander Brandon's Underworld.
SOFTWARE USED
Engine: GZDoom
Coding/Scripting/Resource Management: SLADE3
Level Design: GZDoom Builder
Graphic Design (Textures, Sprites, Animations etc.): Adobe Photoshop Elements 8, Clip Studio Paint
3D Modelling: Blender
Sound Editing/Recording/Mixing: Audacity
MINIMAL SETUP
- OS: Linux 64-bit | Ubuntu 18 64-bit | Mint 18.3 64-bit
- Processor: 2.4 GHz Dual-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
- Storage: 300 MB available space
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