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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hedon 

 

Developer

 Zan 

 

Publisher

 Zan 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2019-05-16 

 

Steam

 € £ $ / % 

 

News

 23 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/1072150 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Hedon (Linux 64-bit) [252.56 M] 




LINUX STREAMERS (1)
sirsamsai




2.4.2 Incremental Update

IMPORTANT: Updating Hedon requires a clean reinstall - this will cause your saves to become incompatible with the new version. You can revert to an older version of the game from Properties - Betas.

[h2]2024 is here. And so is 2.4.2[/h2]
It looks like yet another new year has caught me working on Hedon, although it's been quite some time since it shifted away from being my main project. Oh yes, I'm still working on a new game, but that doesn't mean I can no longer process player feedback and apply it in order to further improve Hedon :^)

[h2]Can you spot the differences?[/h2]


As I have hinted on the platform formerly known as 'Twitter' a while ago, the more I keep working on Hedon, the smaller the adjustments become. The image above is a good example, showing how I switched a pair of windows to transparent bars which allow the player to see the 'treasure' inside the house, and thus have a better mental image of what they're in for as a reward to the exploration. A small gesture that may have a significant impact on the player's planning ability.


Another case is the elevator in the starting map. So far it has always been out of power from the get go, but as of 2.4.2, it will feature a small interaction which allows the player to see the Power Core explode and stop the moving platform. This small event will hopefully better 'cache' the elevator in the player's mind and allow them to make a better connection to it when finding the spare Power Core.


The combat encounters are still receiving polish. Here's an example in which I have increased the number of Conscripts spawning in when first encountering the Crushbow, making for a far better demonstration of what the primary fire is capable of.


[h2]Incremental changes[/h2]
Last but not least, update 2.4.2 restores some of the dignity of certain monsters that have been habitually nerfed in previous updates. I've noticed that some of them feel a bit too tepid now, so I will be slowly increasing their aggression levels until I find the sweet spot. For a list of all changes, go ahead and check out the full changelog.

So yeah, let me know how the changes work out! What are you waiting for, to battle!
- ZanDev


Art by Yangzheyy.







[ 2024-01-05 19:44:27 CET ] [ Original post ]