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Upcoming Patch!

I'm so glad people are playing Broken Minds, and someone even did a Let's Play, which is very exciting. However, it's also brought to light some of the lingering plot holes/weird inconsistencies/mistakes that I somehow left in the game. I think it would be pretty negligent of me to leave these in. Part of the reason these mistakes are there in the first place is that, in the beginning, the game was going to be extremely short, so I was just making it up as I went along. I had the main mystery and idea in mind, but it wasn't fully thought out yet. However, I later decided to expand the game and added much more complexity to it, in the process creating plot-holes and illogical dialogue. Much of this I later thought through more and fixed, but in the early parts of the game, there's still some stuff there that I added as set-ups for things that ended up never happening, half-baked theories, etc. I also never really went over the game's dialogue with a fine-toothed comb after I completed it, mostly from burn-out. I'm regretting that a lot now, haha! That's why I'm excited to announce a new patch that will hopefully fix as many of these things as possible, and make it a more accurate 90s experience as well. I'm not sure when this patch will be completed, but I've moved it to be the next thing on my agenda, and all of these changes will be in the next update to the game. Here is a quick list of things I'm planning:

  • [spoiler]Add parents to apartment during fire. (I was originally going to, but for some reason I thought it wasn't necessary).[/spoiler]
  • [spoiler]Add dialogue to fire CG explaining what happened in more detail.[/spoiler]
  • [spoiler]Forward arrow will pulsate near the window so it's more obvious that you need to go there.[/spoiler]
  • An icon to indicate where you need to go next on the map.
  • [spoiler]"Cross-reference my handwriting with the letter" contradicts the Logic Train later.[/spoiler]
  • [spoiler]Ambulance is still there for some reason. Also, Noa's house was originally in a strange empty field of grass, which I later replaced with a surrounding neighborhood. However, the CG of the evidence bins still shows an empty field.[/spoiler]
  • Remove the yukata reference at the window (for some reason I thought Noa was wearing a yukata, when she clearly isn't).
  • [spoiler]Poison scar is weird. Why not have Noa taste the lipstick to prove it isn't poisoned instead?[/spoiler]
  • [spoiler]Ume's motive theory is so bad that even lampshading it doesn't work. I will change it to be better.[/spoiler]
  • [spoiler]I'm going to replace the computer screens in the therapist office with my own custom interface.[/spoiler]
  • I'm going to replace all the cellphones in the game with beepers. Japan actually did not start using cellphones as early as '92.
  • [spoiler]Lower transparency on Uzumaki's bookshelf so you can see the books inside.[/spoiler]
  • [spoiler]I'm going to cut down on redundant fallacies in the Wheel of Fallacies. Right now there are just too many options, too soon. I'm also going to change the code so that it will run a bit faster.[/spoiler]
  • You will be able to skip a Logic Train that you played if, for whatever reason, you loaded a save from before you played it.
These are, of course, just some of the changes. I don't think not having any of these things outright ruin the game, but they will definitely improve the experience and hopefully make it less frustrating. I will also be on the lookout for any more Let's Plays to see what sort of problems players are running into, and I'll do my best to include fixes for them in this update. A game developer's work is never done! LockedOn. EDIT: While researching pagers, I came across a document that stated that while cell phones were not widespread in Japan in 1992, they were available (the one in particular I found reference to was a Motorola phone that looks very similar to the ones I use in the game). I have decided to table that change for now, unless you guys really clamor for it, because, even though it'd be really cool and much more 90s to have pagers, it requires replacing a LOT of assets and significant rewriting. But tell me what you think in the comments! Is this a more important anachronism than I'm making it sound? I'd also appreciate feedback on the Wheel of Fallacies. The two fallacies that I think are the most confusing are SIDESTEPPING and HYPOTHETICAL, and those are the ones I'd be taking away. Do you agree that those ones are the hardest, or did you have other ones in mind? Or do you like having eight fallacies? Whether or not I end up removing fallacies, I will be implementing a fix for the hint system right now if you select the right fallacy on a statement plus a wrong one, the hint system won't tell you that it's wrong. I'm going to add a little icon that's similar to the "!" that appears now, but instead with an "X", indicating you should unapply that fallacy from the statement.


[ 2018-05-29 17:58:12 CET ] [ Original post ]



Broken Minds
LockedOn
  • Developer

  • LockedOn
  • Publisher

  • 2018-05-28
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 11  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (12 reviews)


  • Review Score

  • https://www.lockedongames.com/broken-minds
  • Website

  • https://store.steampowered.com/app/746420 
  • Steam Store



  • Broken Minds is a murder-mystery visual novel set in 90s Japan.

    When lonely 20-something Noa Karada finds herself being stalked by a mysterious killer in a rabbit mask known as The Orphan, she contacts the Yamagata Private Detective Agency for help. However, as her case grows more complex, the detectives grow more distant and eccentric. Perhaps Noa would’ve been better off never letting them into her life at all…



    Because you are playing as a client, and not as a detective or a lawyer, the gameplay consists of logic and reading comprehension puzzles based on Noa arguing with the detectives about the solution of the mystery.



    • Explorable environments
    • Many choices & hidden secrets throughout
    • Six different endings
    • Over an hour of original music
    • That indie game sense of humor you've come to know and love
    • Intense rabbit-related imagery
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or newer
    • Processor: Intel Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GTX 260 or equivalent
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or newer
    • Processor: Intel Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GTX 260 or equivalent
    • Storage: 2 GB available space
    GAMEBILLET

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    16.97$ (15%)
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    25.49$ (-70%)
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    13.79$ (8%)
    1.02$ (92%)
    17.59$ (12%)
    16.52$ (17%)
    5.87$ (16%)
    8.49$ (15%)
    1.80$ (88%)
    4.12$ (17%)
    9.90$ (67%)
    49.79$ (17%)
    GAMERSGATE

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    2.63$ (74%)
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    0.75$ (92%)
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    3.4$ (83%)
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    6.0$ (60%)
    0.53$ (92%)
    1.02$ (87%)
    2.25$ (85%)
    3.75$ (62%)
    8.8$ (65%)
    0.85$ (91%)
    1.88$ (62%)
    2.5$ (50%)
    0.85$ (83%)
    4.69$ (81%)
    0.9$ (85%)
    7.0$ (65%)
    6.0$ (50%)
    0.38$ (92%)
    3.75$ (62%)
    0.56$ (81%)
    5.63$ (77%)
    2.05$ (59%)
    1.13$ (77%)
    3.0$ (85%)
    2.25$ (85%)

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