I'm so glad people are playing Broken Minds, and someone even did a Let's Play, which is very exciting. However, it's also brought to light some of the lingering plot holes/weird inconsistencies/mistakes that I somehow left in the game. I think it would be pretty negligent of me to leave these in. Part of the reason these mistakes are there in the first place is that, in the beginning, the game was going to be extremely short, so I was just making it up as I went along. I had the main mystery and idea in mind, but it wasn't fully thought out yet. However, I later decided to expand the game and added much more complexity to it, in the process creating plot-holes and illogical dialogue. Much of this I later thought through more and fixed, but in the early parts of the game, there's still some stuff there that I added as set-ups for things that ended up never happening, half-baked theories, etc. I also never really went over the game's dialogue with a fine-toothed comb after I completed it, mostly from burn-out. I'm regretting that a lot now, haha! That's why I'm excited to announce a new patch that will hopefully fix as many of these things as possible, and make it a more accurate 90s experience as well. I'm not sure when this patch will be completed, but I've moved it to be the next thing on my agenda, and all of these changes will be in the next update to the game. Here is a quick list of things I'm planning:
- [spoiler]Add parents to apartment during fire. (I was originally going to, but for some reason I thought it wasn't necessary).[/spoiler]
- [spoiler]Add dialogue to fire CG explaining what happened in more detail.[/spoiler]
- [spoiler]Forward arrow will pulsate near the window so it's more obvious that you need to go there.[/spoiler]
- An icon to indicate where you need to go next on the map.
- [spoiler]"Cross-reference my handwriting with the letter" contradicts the Logic Train later.[/spoiler]
- [spoiler]Ambulance is still there for some reason. Also, Noa's house was originally in a strange empty field of grass, which I later replaced with a surrounding neighborhood. However, the CG of the evidence bins still shows an empty field.[/spoiler]
- Remove the yukata reference at the window (for some reason I thought Noa was wearing a yukata, when she clearly isn't).
- [spoiler]Poison scar is weird. Why not have Noa taste the lipstick to prove it isn't poisoned instead?[/spoiler]
- [spoiler]Ume's motive theory is so bad that even lampshading it doesn't work. I will change it to be better.[/spoiler]
- [spoiler]I'm going to replace the computer screens in the therapist office with my own custom interface.[/spoiler]
- I'm going to replace all the cellphones in the game with beepers. Japan actually did not start using cellphones as early as '92.
- [spoiler]Lower transparency on Uzumaki's bookshelf so you can see the books inside.[/spoiler]
- [spoiler]I'm going to cut down on redundant fallacies in the Wheel of Fallacies. Right now there are just too many options, too soon. I'm also going to change the code so that it will run a bit faster.[/spoiler]
- You will be able to skip a Logic Train that you played if, for whatever reason, you loaded a save from before you played it.
Broken Minds
LockedOn
LockedOn
2018-05-28
Indie Singleplayer
Game News Posts 11
🎹🖱️Keyboard + Mouse
Positive
(12 reviews)
https://www.lockedongames.com/broken-minds
https://store.steampowered.com/app/746420 
Broken Minds is a murder-mystery visual novel set in 90s Japan.
When lonely 20-something Noa Karada finds herself being stalked by a mysterious killer in a rabbit mask known as The Orphan, she contacts the Yamagata Private Detective Agency for help. However, as her case grows more complex, the detectives grow more distant and eccentric. Perhaps Noa would’ve been better off never letting them into her life at all…
Because you are playing as a client, and not as a detective or a lawyer, the gameplay consists of logic and reading comprehension puzzles based on Noa arguing with the detectives about the solution of the mystery.
• Explorable environments
• Many choices & hidden secrets throughout
• Six different endings
• Over an hour of original music
• That indie game sense of humor you've come to know and love
• Intense rabbit-related imagery
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 260 or equivalent
- Storage: 2 GB available space
- OS: Ubuntu 12.04 or newer
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 260 or equivalent
- Storage: 2 GB available space
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