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Should fix glitch where Logic Train would not unlock even if you gave it the correct answers
Finally added achievements to the game! You should be able to unlock them simply by loading a save near the ending screen if you've already gotten all the endings! Enjoy!
[previewyoutube=AWEYyN4lf4g;full][/previewyoutube] I'm very excited to show the first look at gameplay in Broken Spirits! This trailer runs buttery smooth because I'm using Unity's in-engine capture, which keeps the framerate constant no matter what. But it actually has a pretty good framerate when playing the game normally as well (no noticeable hiccups)! That might change once I add more rooms and stuff though. I had the Midori model mostly ready, and a few of the textures and props, but the rest of the content in this trailer was entirely created in just a week for the trailer itself. I don't know if that's representative of how long it takes for me to make three rooms. Some rooms had more props to make than others. The thing that will probably change the most from what you see in this trailer and the final game is the exterior. I slapped it together with assets from an even older prototype to finish this in time. But I plan to add much more detail to the roof, extra design elements, redoing the foliage, etc. The outside of the mansion will likely be an entirely separate level to ensure I can add more detail. There will probably be other changes as well once I bring a cultural consultant on board to help make the environments and story more accurate. That was something I wanted to do on Broken Minds, but lacked the resources for. Midori's model was initially created by vidavic. I tweaked some things about it afterwords, but it is 90% made by her. I used bits and pieces from this model in other models for example the models in Catalyst Wake are all mashed together with bits from this Midori model. It's also been super helpful as a reference for myself when modeling human characters. I can't thank her enough! You'll notice there's a new look for the logo! The calligraphy was drawn by shodowave. It's so cool to have custom work done for this logo, and they did a great job! The maneki-neko is my first in-game photogrammetry object. I scanned it myself. It's a great technique, but you shouldn't use it for everything. It works best for organic shapes. As was mentioned in the presentation, I estimate it will take two years to make this, but take that with a huge grain of salt. Going into Catalyst Wake, I thought each part would take a month. Turns out it takes two and a half months. There are six chapters in Broken Spirits, so two years would mean four months per chapter. That seems doable, but who knows? I never know for sure until I'm actually making it. https://store.steampowered.com/app/1600470/The_Evolving_World_Catalyst_Wake/ The good news is, because I was originally going to start making this in 2018 I've been planning it for many years now. I am very clear on the kind of game I'm making, what the parameters are, where I can scale things back if need be, etc. In any case, I'll be releasing chapters as I complete them, so you won't have to wait two years to play it.
Introducing Sparkling Melon, the latest update to Broken Minds!
Sparkling Melon introduces a brand-new difficulty mode system. Now you can choose to play as a "Casual Sleuth" or a "Master Detective".
Casual Sleuth is for players who would rather focus on the story than get bogged down in confusing puzzles. Instead of Logic Trains, players simply select the right answer between several choices to proceed.
Currently there is no penalty for getting it wrong, but that may change in a future update with a scoring system of some kind. For now though, it's pretty simple.
Master Detective includes all the Logic Trains you know and love. If you want a challenge, this is the mode for you!
Sparkling Melon also makes some updates to the sprites. Before, sprites kept their heads in a static position as their expressions changed. Now the sprites move their heads, like they do in Methods it makes them seem more alive.
Some expressions have also been altered or cleaned up, and Hiroki's body has been redrawn. The thick borders around the characters are now more consistent.
Other small changes:
May 1st, 2019.
It's now, like, the end of the Heisei Era. Nobody really liked him anyway. In the brand? New? Reiwa era? Things will be a lot different?
In the Reiwa era, there won't be gross things like bread sweat or market-based economies. Everything will be 100% provided by me. You will all get glasses, but only non-prescription. They will be sunglasses.
Sunglasses are my favorite shades.
Congratulations to the new Emperor? I love how emperors still exist but like, in an ornamental way like how my lamp complements my rug, that's soooooo cool? Imagine if the emperor didn't match my rug? Yuck
Keep on doing those awesome emperor things.
reiwa~
These screenshots show Midori, the protagonist of Broken Spirits, exploring her wealthy family's enormous mansion.
The one year anniversary has come and gone, and I think now is a good time to start talking about what the sequel to Broken Minds is going to be like.
In Japanese, "Kokoro" has three meanings. One is "heart", which is the most common meaning. One is "mind", which is obviously what I went with for Broken Minds, and the last is "spirit", as in who someone is "in spirit", like their characteristics, in a way. That is the true meaning of "Broken Spirits". However, there's also, another, more playful meaning of the word "spirit", which is "ghost". And "ghosts" have something to do with "Broken Spirits" as well.
Here are ten fun facts about it!
[olist]
Surprise! I'm finally releasing Broken Egg on Steam, with a brand new light novel as well Broken Spiral!
They are free to read for anyone who has purchased the main game which right now is pretty cheap, thanks to this Halloween sale!
These light novels are a good way for me to bridge the gap between games, and hopefully answer some unresolved questions.
Why today? Because it's the one year anniversary of Broken Minds! One year ago, I finished the final build of the game. Of course, since then there's been bug fixes and a much-needed update. But it was finished "in spirit". And speaking of spirits (hey, check out that smooth segue), I'm planning a post soon that will announce a few things about the sequel to Broken Minds, Broken Spirits, across all platforms, so keep an eye out for that.
I hope you had a happy Halloween!
LockedOn.
I'm happy to announce that the OST for Broken Minds is now available to purchase as DLC!
It includes 40 tracks, over an hour and seven minutes of music.
Successfully publishing this DLC was sort of a test now I am confident I will also be able to put the light novel "Broken Egg" as DLC up on Steam as well.
Unlike the soundtrack, Broken Egg will be free for anyone with the base game.
Stay tuned!
LockedOn.
This update is called Cold Lemon because, like a cold lemon, it's very refreshing.
Here's what's new!
Goal Indicator
The map now has a little exclamation point icon that appears in the areas you need to go. When you're required to click on a "Talk" icon to proceed in the story, it changes accordingly. Feel free to deviate from the path, as the indicator only shows you the quickest route through the game.
Wheel of Fallacies Hint System
The hint system will now indicate when you've selected the wrong fallacy, instead of just telling you when you've missed a fallacy.
Initially, I was going to remove some fallacies to make this minigame simpler overall. But I realized that that might be throwing the baby out with the bathwater. With this improvement, the entire game is much less frustrating, so I just left them in.
Slippers in the YPDA
About halfway through developing this game, I had a panic attack: in Japan, people wear slippers indoors! It had somehow slipped my mind, so I frantically added slippers and bathroom slippers in every location, and updated the sprites to wear slippers as well. However, I went a bit too overboard, and added slippers to the YPDA's porch. What I somehow didn't realize was that you wouldn't wear slippers in an office building just at home. "Duh!", to use a 90s expression. Oh well. I've since removed the slippers from the YPDA. However, I left the slippers in Uzumaki's office, because the floor in his meeting room is covered in tatami mats.
Arrows
Since there was some confusion about where to go when the game requires you to leave your location, I made it so that the forward arrow wiggles so that it's more obvious that you need to press it. As part of this, I added a new angle to Noa's apartment that focuses directly on the window, instead of the center of the image being focused on the couch (which makes it way easier to know what to do).
CGs
I added Noa's parents to her apartment while you're able to look around. I also updated/redrew some CGs at the "Detective's accusation" section.
Uzumaki Route Fix
[spoiler]The detectives never addressed why the autopsy was "poison and a heart attack" on the Uzumaki is Guilty route. I've since changed that, but in doing so, I also changed the cutscene to reflect the new version of events. In the original, Uzumaki was shown to have played a sound on a cassette that caused Noriko's pacemaker to malfunction, and then smear lipstick on Hiroki's lips, but that had a few flaws. Why would Hiroki die just from having the lipstick smeared on his lips? In the new, simpler version, Noriko dies by panicking at being shot at (remember, she has a heart condition), and Uzumaki feeds Hiroki a pink poisoned chocolate, leaving a stain on his lips that the detectives thought was the lipstick.[/spoiler]
Noa's Backyard
I modeled an entirely new backyard. It's still a big field, but now there are buildings and a road behind it, so it doesn't seem like Noa lives in the middle of nowhere. The ambulance is also no longer still there.
Uzumaki's Computers
The original interface on the computers was based on (and used some icons from) Windows 3.1, which was released in April in 1992. However, I don't know if that was the case in Japan. But more importantly, apparently Microsoft's guidelines about using screenshots of their software is that they can't be modified. Since I have to modify screenshots to serve the story, I decided to just make my own interface from scratch, inspired by Windows 3.0. Also, Reiwa's computer and Uzumaki's computer have different windows open on them, whereas before they were both the same.
Internet References Removed
I wanted to reference the internet as part of the mystery, but there wasn't much to the internet back then. I've updated it so that Takuma talks about books instead.
Other Changes
I'm so glad people are playing Broken Minds, and someone even did a Let's Play, which is very exciting. However, it's also brought to light some of the lingering plot holes/weird inconsistencies/mistakes that I somehow left in the game. I think it would be pretty negligent of me to leave these in. Part of the reason these mistakes are there in the first place is that, in the beginning, the game was going to be extremely short, so I was just making it up as I went along. I had the main mystery and idea in mind, but it wasn't fully thought out yet. However, I later decided to expand the game and added much more complexity to it, in the process creating plot-holes and illogical dialogue. Much of this I later thought through more and fixed, but in the early parts of the game, there's still some stuff there that I added as set-ups for things that ended up never happening, half-baked theories, etc. I also never really went over the game's dialogue with a fine-toothed comb after I completed it, mostly from burn-out. I'm regretting that a lot now, haha! That's why I'm excited to announce a new patch that will hopefully fix as many of these things as possible, and make it a more accurate 90s experience as well. I'm not sure when this patch will be completed, but I've moved it to be the next thing on my agenda, and all of these changes will be in the next update to the game. Here is a quick list of things I'm planning:
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