Name | Broken Minds | ||
Developer | LockedOn | ||
Publisher | LockedOn | ||
Tags | |||
Release | 2018-05-28 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 |
As for Broken Spirits, I'm sorry that I wasn't able to fulfill my goal of monthly updates. As I recently announced on my website lockedongames.com, I am changing the way I work on projects to be one at a time instead of switching rapidly between them. Treating each game's development like a "marathon" forces me to work on them more frequently, and gets them done much faster. And focusing on one at a time prevents whiplash from reorienting myself to working on something different. By forcing myself to only focus on my recent project Methods for the past year or so, it enabled me to complete it in about ten months which I would not have thought possible for such a long project. https://store.steampowered.com/app/1271300/Methods_The_Detective_Competition/ But even though I was focusing on Methods, I did manage to sneak in some work on Broken Spirits here and there, because I'm very excited about it and couldn't help myself. I'm pleased to say that I've sorted out the issues I was having with the plot though there's still work to be done. I've trimmed the cast down a little as well (though all the characters I originally announced are still there). As you can see from this screenshot, I've been experimenting with Reflection Probes, which aren't that big of a performance cost. I'm planning to completely overhaul the mansion to add more detail, make the space larger and more impressive, and optimize it better as well. Character models will also be redone. Anyway, Broken Spirits' development has unfortunately been bumped to 2021 at the earliest as a result of my new method of working on projects. But that just means it'll be even better when it finally arrives, and when development does start up again, I will be making frequent weekly updates on my progress though probably not here, since I don't want to clutter up Broken Minds' game page with stuff about the sequel too much. It will probably end up on my website, so make sure to subscribe to the blog there if you want to stay informed. Until next time! LockedOn. |