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Coming Soon: The Will of the People Update
A little over a week has passed, the dust has settled a bit and it took some time for us to get used to, but the realization has kicked in: Godhood is out in Early Access! Thank you if you purchased an Early Access copy! And thanks to those of you who took the time and effort to report bugs, give us feedback or share your experiences on the forums! Were trying to respond as much as we can, fix issues as fast we can, and take all your feedback and suggestions into our plans to improve the game going forward. We havent missed the mixed reviews and the well-considered critical feedback either. Last Thursday we sat down with the entire team to distill the main issues people have with Godhood.
Look forward to us working to expand and improve Godhood with these topics in mind during Early Access. We'll be starting off with the "Will of the People" update. This update will be focused on increasing mechanical depth, adding more challenge and raising the consequences of your actions.
You can read a more elaborate version of this post, including the announcement of some streaming sessions over on our Community Hub.
[ 2019-07-19 12:49:22 CET ] [ Original post ]
Thanks!
A little over a week has passed, the dust has settled a bit and it took some time for us to get used to, but the realization has kicked in: Godhood is out in Early Access! Thank you if you purchased an Early Access copy! And thanks to those of you who took the time and effort to report bugs, give us feedback or share your experiences on the forums! Were trying to respond as much as we can, fix issues as fast we can, and take all your feedback and suggestions into our plans to improve the game going forward. We havent missed the mixed reviews and the well-considered critical feedback either. Last Thursday we sat down with the entire team to distill the main issues people have with Godhood.
These are the most common points of feedback we've heard from you:
- A lack of mechanical depth in the gameplay experience; there arent enough strategic options and the choices that you make dont feel meaningful enough - this also discourages multiple playthroughs.
- There are no consequences from failure and no sudden challenges to overcome.
- There is a disconnect between the fantasy of being a god and what you actually do in the game.
- The world doesn't feel alive, where you're the only active force.
- The Sacraments are unbalanced; forcing you to focus on quick, high damage, or grind for a long time.
Coming Soon: The 'Will of the People' update
Look forward to us working to expand and improve Godhood with these topics in mind during Early Access. We'll be starting off with the "Will of the People" update. This update will be focused on increasing mechanical depth, adding more challenge and raising the consequences of your actions.
- It introduces Enthusiasm, which shows how excited your worshippers are about your religion. Go out on the Sacrament while they are excited to get a boost, but wait too long with a Sacrament and the people's enthusiasm will plummet, causing bad things to happen for your religion!
- Tied to this is Tribute. Resources gathered in your temple site are placed in your tribute, and only by winning a Sacrament will you earn your (and the enemy's!) tributes. Lose, and the enemy gets their pick of your tribute...!
- We have a couple of other exciting features planned for this update. Divine intervention in the Sacrament, many more building options to expand your temple site at the cost of materials, a reworking of the Faith system, and boosting your disciples abilities for the next Sacrament, to name a few.
You can read a more elaborate version of this post, including the announcement of some streaming sessions over on our Community Hub.
[ 2019-07-19 12:49:22 CET ] [ Original post ]
Godhood
Abbey Games
Developer
Abbey Games
Publisher
2019-07-10
Release
Game News Posts:
74
🎹🖱️Keyboard + Mouse
Mostly Positive
(931 reviews)
Public Linux Depots:
- Godhood Linux [514.45 M]
Create your in strategy god game Godhood. Decide virtues and vices. Inspire construction of great temples, ready for rituals in your honor. Guide and develop your faithful disciples in turn-based conflict to convert worshippers away from rival gods. Become the most powerful god of all!
Key Features
- Create your own religion: From peaceful meditative monks to savage warrior-priests drenched in the blood of human sacrifice, mix and match dozens of religious dogmas to shape your worshippers' morality!
- Guide your disciples: Disciples are the heroes of your religion and they require your guidance: choose their class and level up their abilities to create your perfect team of mighty missionaries.
- Manage your holy site: Your worshippers expand your holy site with new temples and buildings based on the religion you’ve created. Use these to collect resources or power up your disciples even further.
- Indirect control: Your disciples have strong personalities and a mind of their own. Use divine inspiration and godly intervention to guide them, but take heed, their faith in you affects the potency of your influence.
- Turn-based Ritual Combat: Face other religions in turn-based ritual combat called Sacraments. Use awe, persuasion, brute force or even flirtation to defeat and convert their worshippers.
- A relaxing mythical world: Vibrant hand-painted art and relaxing tunes bring you into Godhood’s world of devoted worship and mythical heroes.
- Replayability: Experiment with dozens of different combinations of religious commandments, virtues, tenets, disciple classes, and holy relics. Try two game modes: become the greatest god of all before the age of myth ends, or take it easy in a timeless story mode.
MINIMAL SETUP
- OS: Ubuntu 16.04 64-bit
- Processor: AMD FX 3.5 GHz / Intel i3 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 (only proprietary GPU drivers are supported) OpenGL 4.3
- Storage: 1 GB available space
- OS: Ubuntu 16.04 64-bit
- Processor: AMD Ryzen 3.5 GHz / Intel i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 7700 / NVIDIA GeForce GTX 650 (only proprietary GPU drivers are supported) OpenGL 4.3
- Storage: 1 GB available space
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