Hello Gods! Maybe youve heard it before, maybe its the first time you hear it: Next week on the 28th of May our newest game Reus 2 will hit the Steams! Were happy to see the lessons weve learned from Renowned Explorers and Godhood put together into Reus to create a true fresh new Abbey Game! Except what you can expect from us: depth, colorfulness, and a playful heart.
Take the next step with us
So why not become a god again? were super excited about Reus 2! Its a big step for us, and were very happy with the result. We want to share that with those who have been supporting us for all this time. Its a major step up from the original, and we think you should give it a look! We hope youll find that Abbey vibe in there! In any case, were grateful for your support in the past years. Its a privilege to have a shot at entertaining you with our silly ideas. We hope for many more years of colorful creativity! - Adriaan and the monks at the Abbey
Previously we explored the Reus and Renowned Explorers era. It's time to take a look into the most challenging time of the Abbey. What happened between the cloister walls in that period?
Godhood started as an offshoot idea of Reus. What if you could guide generation upon generation? What if you could really guide the people to create their own culture? Not only was this never done before, it was also of a monumental scope! Besides, it also had to be a game, not just a linear story! First it would be a Polynesian setting, with a very unique art style!
It looked great, but we had no game yet!
But things were moving in different directions quickly. The development was hampered by illness and misunderstanding. Wonderful things were made by individuals, but we struggled to put it all together. The art didn't fit the design, the design didn't fit the tech, and the tech didn't fit the art. Were the monks cursed? Had we built our tower of Babylon to close to the face of God?
At some point, Godhood even was a pokemon battle game!
It all came to big explosion at the Abbey. Monks left or were forced to leave the Abbey, even when the game was not finished at all. It was a very sad moment for everyone involved. The remaining monks took a good hard look into the mirror. We overshot our ambitions and needed to give attention to Godhood's core!
An Abbey Games Monk looking for introspection. 2020.
The monks turned the game around with hard work and a great community that helped where it could. With that, the Abbey gained a chance to look at a future again! Still, from Godhood we take our love for culture, history and human development. It will surely pop up in the Abbey's coming project!
Join us tomorrow with the last tale of the Abbey; the present and future! It will be posted on the Abbey Games Developer page, so follow us there to see it!
See you tomorrow, as we peer into our crystal ball...
P.S. If you want to chat with us, feel free to join our Discord!
- Fixed an unspecified bug.
- Fixed a few lines of text.
- Fixed a situation where the game would take a very long time to load for some network configurations.
Fixes
- Fixed a bug where the language setting was not always saved.
- Improved various smaller text errors.
- Added a workaround for entering Chinese names by using the clipboard. You can now give your religion, followers and disciples a name using Chinese characters.
- Improved a bug in text parsing that caused the introduction texts to be wrong.
Hello young gods! Two exciting events today; the game is available in simplified Chinese and Update 1.2: Monastery Life is ready for you to play!
Simplified Chinese
We recently got the opportunity to translate Godhood into Simplified Chinese. We gladly took this chance, which we're grateful for. We hope our new Chinese gods will enjoy playing Godhood! We're continuing to look for opportunities to translate the game to other languages.
Monastery Life
We already showed some of the new things that would arrive in this new update. I'll quickly highlight 2 other improvements.
Two New Traditions
With Martial Arts you need to take control over your initiative. Overpower abilities will lower Armor for 1 round, so you want others to capitalize on it. To go even further, you can bless their fists, which is stronger the slower your Disciple is! The second tradition is the Monastery of Miracles. This tradition makes your Sorceries bedazzle the opponent, lowering their accuracy. More importantly, you can inspire a humbling augury; your weakest Disciple will become unbreakable, and give you extra tributes for the next Sacrament. A great way to boost the growth of your younglings!
Class Revamp
The classes you pick for your Disciples will now have extra effects. For example, the Beastmaster will now gain extra Crit Chance, and the weaver will more often than not hit the weakest target! You can check the changes in class selection, or the class window in the right! With this change we hope to give the classes some extra character! The full patch notes: ADDED
- Added the Excommunicate God Action, which allows you to boot Disciples after building the Sun Stone. It costs happiness and permanent faith though.
- NEW TRADITION: Monastery of Miracles. Enchant your enemies with miracles, and boost your young prospects!
- NEW TRADITION: Martial Arts. Control your initiative and Overpower abilities to perform devastating combos!
- NEW TENETS: Reclusion and Pain is Gain.
- Classes can now improve and penalize a variety of stats. For example, the Lust Priest will gain extra physical accuracy and target smarter, but will have -1 Fervor.
- Full Simplified Chinese translations
- Fixed missing Dedication (Aristocrat, Kickstarter)
- Fixed missing celebratory buildings for some Traditions
- Fixed Dream-exploit where a single dream assignment could be executed any number of times by abusing the button.
- No longer need to pick a tenet or tradition when you have enough points, but no available options.
- Fixed some content in enemy Sacraments
- Fixed a bug in which some characters would get less experience
- Fixed the Cultist passive "God of Magic"
- Fixed issue where leveling a disciple quickly would skip a passive tier
- Fixed some text issues.
- Fixed floating freckles and chest-hair in disciple portraits
- Order of Monks gives Monastery of Miracles instead of Hermit Pilgrimage.
- Promote Virginity gives Monastery of Miracles instead of Holy Marriage.
- Secret Society gives Monastery of Miracles instead of Burial.
- School of Philosophy gives Reclusion instead of Order of Monks
- Hermit Pilgrimage gives Reclusion instead of Holy Cats
- Revelations gives Reclusion
- Doom gives reclusion instead of Ritual Cleaning
- Madness starts with Reclusion
- Order of Paladins gives Martial Arts instead of burial
- Blood Sport gives Martial Arts instead of Might Makes Right
- The Holy Banana is back my dudes!
- Smite now has a different effect, since the last one was broken.
Hello young gods! We're finishing up on the newest update for Godhood, which has some new content and a new feature! Here's a sneak-peek of what's to come!
Excommunicate
Do you know that feeling when you pick a guy named Adarian to be your prophet, but he turns out to be of little faith? Well, now you can get rid of him whenever you want! Just use the "Excommunicate" action to make him look for another god. Excommunicating Disciples that just don't live up to your expectations is a bit of a "jerk god" move, so it will impact how the people see you a bit. Faith and happiness are permentantly lowered by a bit. If only the people knew how lame Adarian was, they would understand. Alas, the trials of being a god are many.
New Tenets
Talking about trials and pains; there will be two new tenets with their own little effects on your society! They are themed in hardship and pain, and will lead to some new traditions. With "Pain is Gain", you tell your followers that suffering is for the greater good. With "Reclusion" you'll order your disciples to not seek contact with each other. Only by suffering in solitude they can find enlightenment. Now what traditions will they lead too..? That's not all! Another community idea also made the cut, but we'll keep that one for the announcement! Hope to see you soon, - The Abbey
Hello young gods! The year is coming to an end, and thus comes the ritual of reflecting on the past. As many of you have been following us loyally, we would like to share our thoughts with you! But first; some Godhood news!
Godhood Update 1.2 Coming Soon!
Weve been working on a new update for Godhood, scheduled somewhere early 2021! Were not going to give away much here, but it will include some new community ideas to add your religion! One important feature that has often been requested is the Excommunicate action. Soon it will be much easier to remove an unwanted Disciple from your roster. Of course, sending a faithful Disciple away will impact morale a bit. But only the best get to serve you!
Reflecting on 2020
Just like most people on this planet, we had a pretty crazy year. In January, we were at the point of calling it quits. Because of the disappointing Early Access track of Godhood and general mismanagement, we were at a total low point with no viable business left. Up to that point, Godhood development had been a true ordeal. We had two separate burn-outs in the team, and the quality of the game only improved at a slow pace. By the start of 2020, we had to let go of all of our employees and friends (You can follow a few of them at Roost Games!) whom we shared so many beautiful memories with. We, Maarten, Manuel and Adriaan, were the only ones left of our original team of over 10 people. However, we thought Godhood to be in an unacceptable state. It was our duty to deliver you higher quality before we called it quits. So we set on a journey to release 1.0. After that, we would reevaluate our situation. In that period, we re-learned a lot about making games. We had some critical moments where we compared the production of Godhood with that of Renowned Explorers and Reus. In the process, we found our joy back, and the ability to increase quality at a much higher pace. We couldnt have done it without the support of the community - it was at one point literally the only thing that motivated us to move forward! Were very grateful for all your kind words, constructive criticism, and all round fun interaction! In particular, we would like to thank the good folks on the Abbey Discord. It has been a joy. Were proud of the results! Lucky for us, this increase in joy and quality also changed our fortunes on Godhood! The game welcomed a lot of new players, and were happy to see many more people having fun with it. Because of that, were now in the position to look at the future!
The Future
This newfound joy has motivated us to take a look into the future of the Abbey. Weve started with cutting down some of our ambitions to focus on bringing better quality games. In the past 5 years, Abbey Games was very busy trying to manage a democratic and safe work environment. However, it seems we went too far. Too many of us were more busy managing and doing HR work instead of bringing you quality gameplay. With the 3 of us, were going back to our times during Reus and Renowned Explorers. That means more time developing, less time managing. Were also saying goodbye to our engine AbbeyCore. It was a fun and enriching project, but we want to focus on our game quality. We hope to use more industry standards to make it easier to deliver our games faster and to more people. This means we will fully devote ourselves to deep and thematic strategy-likes. Weve received quite some requests for a sequel to Renowned Explorers and Reus. We have a lot of love for these games, and are exchanging interesting ideas about them! We are also very excited to try new themes, too! So what does the future bring? Were going to keep you guys in the dark a bit longer! But know that were working on deep and thematic strategy-likes, in the spirit of Reus and Renowned Explorers! We hope to use some of Steams new features to bring our new prototype to you as quickly as possible. We believe that together, we can make a really high quality game!
Best Wishes
Finally, we want to give you all our best wishes for your (a)religious festivities! We hope you can leave the chaos behind you for a while, and focus on the things that are truly important to you. Be it family, friends, health, or just some really good games! Thank you for reading, and we hope to see you in 2021! Best wishes, The Abbey
Update 1.1 - Hotfix (game version 1.1.8) - Fixed Reincarnation not having the correct effect. - Fixed some text issues. - Made the "Third Wheel" a little bit less tanky on the first Lust island. - Fixed Massive Block from the Whale Totem - Fixed Leviathan and Great Owl Totem - Maximum Tenet cost is now 10 instead of 12 - Dev Sparks choice on first island up to 4 from 2 - Fixed Merciless to have unique passive - Fixed slowdown for some Legendary talents in the late game
Update 1.1 - Hotfix (game version 1.1.5) FIXED - Fixed Greed miracles that gave wrong pictures - Fixed issues with higher level Alchemy and Revelations - Fixed multiple Holy War miracles being possible - Fixed issue with Free mode not properly unlocking chosen Traditions, and not all Traditions being registered for your collection - Fixed Communicative Joy - Fixed a crash with the Shark Totem - brainwash tribute thresholds up to 3/8 instead of 2/6 - Fixed missing texts for some Traditions at end game. - Fixed some missing texts for miracles
Hello young gods!
Today we bring you a new update packed with some requested features, fixes and some community ideas! Let's dive right into it!
Free Mode
When you select the difficulty for your run of Godhood, you can now also enable Free Mode. This will unlock all Tenets and Traditions without meeting their prerequisites! This will allow you to create truly incoherent religions easily, or finally try out that killer combo you had in mind. If you wish, you can even mix-up starting commandments like Pleasure and Madness to gain access to an extra starting relic and their class! Go crazy!
New Traditions
With Freedom of Religion, we introduce 4 new Traditions! They are all Community Ideas!
- Revelations: Age your Disciples quicker, and give them one final revelation before their death. This will give you more Development Sparks and control over your roster!
- Brain Washing: Warn coming generations about the dangers of knowledge. This tradition focuses on Overpower abilities, and trades future Knowledge for Faith.
- Reincarnation: Your first Prophet doesn't die, but simply reincarnates in a new body! A powerful tradition that focuses on one Disciple to do the heavy lifting.
- Alchemy: Use the wonders of your science to turn Offerings into Materials, and assign an Alchemist that can give random buffs to your allies. A flexible and physical tradition!
Many Quality Improvements
To complete the patch notes, here is a list of other changes, both big and small, made to Godhood! ADDED
- Added a feature for Kickstarter backers to select their preferred holy site.
- Added a way to inspect traditions while picking tenets. Community Idea
- Added a small happening to celebrate the adoption of a new Tradition! Community Idea
- Extra information in the Sacrament Log about crits, interception, breaking and victory type.
- XP requirements down to 6/12/20/28/30 Community Idea
- Made easy easier.
- Removed "Any" style from the game. You now always will have some degree of control over the abilities someone learns. Community Idea
- Lowered HP of final boss encounter.
- You now get better totems faster for your Disciple.
- Divine Recipe now stacks "only" up to +100 faith.
- Holy Judge now gives a base of +1 tribute, and no longer has a faith penalty. However, it doesn't develop Devotion anymore.
- Made numerous balance changes to some sacraments.
- Medium difficulty no longer gives enemies a 10% penalty. This was a remnant of an old system.
- Fixed some spelling/naming errors
- Fixed cooldowns of certain Rituals resetting on game load or other actions. (e.g. XP Gain Ritual).
- The city turn timer is now placed above the Destined Trial preview when the latter contains multiple Sacraments to make more space for ritual and action buttons.
- Fixed rare crash when developing Rituals in the late-game.
- Fixed 'Perfectionist' achievement never triggering. Should also work for existing sessions.
- Fixed 'Explorer' achievement never triggering. Requires defeating all bosses with patch 1.1 or higher. Sorry :\
- Fixed a missing text for some higher level miracles.
Artbook
The Artbook with juicy development secrets and charming concept art is now also available! Those who got the Supporter edition should have it already. Interested in behind the scenes look into the world of Godhood? Give it a look!
What's next?
For you who have been following us for a long time - thank you immensely for your support! With the increase in quality of Godhood, we've seen a good increase in the number of players! We're happy to say Abbey Games has survived with your help, and we're preparing ourselves for the next challenge! That doesn't mean we're done with Godhood at all! There are still some cool community ideas we would love to implement. So expect more from Godhood in the future! Greetings from the Abbey
Update #7 (1.0 release) - Hotfix #2 (game version 1.0.6) FIXED - Crash when closing happenings after loading a savegame. - Fixed rare crash when loading into a Sacrament. - Fixed crash when trying to close a window in two ways at once (Escape, right click, press close button). - Made the Tenet selection screen flow better with large amounts of tenets. - Fixed a bug where the "Perfected Mind" achievement would trigger for non-player disciples.
Update #7 (1.0 release) - Hotfix #1 (game version 1.0.5) FIXED - Crash when using horizontal scrollbars, f.e. in the Disciple Customization UI when customizing voice pitch. - Issue with Repeatable Mission in the first island not granting offering bonuses correctly. - Rare crash after closing city events (x2) - Fixed double negative in Cultist's Perfect Fodder passive. - Fixed Elemental Balance achievement triggering too easily. - Fixed crash when exiting the save menu, while game was still saving. Thanks for reporting. And enjoy playing Godhood!
Dear young gods and goddesses, What a journey it has been! Many of you have seen us rise from the ashes of our Early Access release. Now is finally the time to open a new chapter. First and foremost, we want to thank all of you who took a bet on our Early Access release. Without your help we could not have made this unique game! We thank you for your patronage, and hope you'll enjoy this update! So let's get to it! What's in your juicy update download?
Major New
- 3 new Islands added! This makes for an exciting finish of the game, where the 6th island will face you against Quetzalcoatl's chosen!
- You can now Finish a run! Every commandment has a unique World Religion and a Truth ending!
- Greed is now playable with the Charlatan class!
- Added 3 Greed Traditions: Bribery, God of Thieves, and Trade Missions!
- At the start of the game, you will be asked to pick Major Relic fitting your commandment. There are 2 relics per commandment. They give religion wide bonuses for all generations.
- Animals are back! Cats, dogs and llamas can now be spotted throughout your city, if you adopt the appropriate tenets.
- Achievements! Time for you to see if you can rise up to all the challenges Godhood offers!
Other New
- You can plan your next Sacrament in the City by clicking on the Sacrament in the bottom right. The Disciple UI will remember who you assigned for your plan as a memory aid.
- All traditions now lead to followers building a nice extra building to make your city look more unique.
- Added 4 dedication tenets for you to adorn your city
- Miracle stories are now random, but you can choose the permanent effect. Building temples unlock better miracle stories.
- The Sacrament now has speed controls so it can be sped up.
- Rituals are now upgraded by building temples. Every Temple unlocks and upgrade point for Rituals. You have full control over the upgrades.
- A Match Log is added in The Sacrament which gives details about performed abilities.
- Disciples in the Sacrament can be selected to inspect their stats, abilities and buffs.
- Action hints during city gameplay.
- Newly Improved Tutorial to be less text-heavy.
- Easy and Medium difficulty have been revamped to, well, actually not hard. Sorry for that one.
- Added a few extra happenings, like on "Teamwork" and "Blood Offer".
- Option to draw disciple names from your Twitch channel chat. Watch, guide, and bring your viewers glory!
- A small Disciple Memorial screen pops up when your disciples die.
- You can now see which Traditions are revealed from a Tenet if you have adopted the Tenet before.
- Added option to increase and decrease text size for tooltips and stories.
Fixes
- End turn button available when turn cannot be ended through inspiring a disciple.
- 'Favored Class' heuristic during class choice takes into account the character's Totem better.
- Fixed inability to rename dedications with long default names.
- Fixed elemental advantage not being calculated correctly for smart targeting.
- You can now more often easily access the Game Menu.
- Performance upgrades for the City phase.
- A bug where disciples would have too few or too many miracles available depending on Knowledge.
- Save game naming is more robust, disallowing certain characters and preventing loading of incompatible games.
- Fatigued effect now properly updates when updating Fervor.
Changes
- You can now keep the Sacrament details open while performing other actions.
- Missions are now started by a separate button, to always allow opening of trial details.
- Temple and temple upgrades are now global upgrades instead of miracle upgrades.
- An intercepting Disciple can never be broken due to interception - even on a crit.
- "When picking a smart target with Knowledge, Disciples prioritize:
- 1. Winning by conversion
- 2. Breaking an enemy
- 3. If killer, minimizing opponent HP. Else, maximing damage
- Similar buffs now stack in buff icon lists.
- The 'Manage City UI' better fronts ugrade availability.
- You can now close the acolyte selection window to make the decision at a later point before the next Sacrament.
- Power is now calculated differently, and much more accurate of actual power.
- Harbinger is now a Knowledge - Health class, instead of a Charisma - Health class.
- The totems of your first 2 acolytes can no longer be the same.
- Revamped Class selection UI. Players can now also delay this choice.
- Revamped 'Your Religions' overview UI.
- Revamped End Game UI to match the game's end.
Balance
- Changed the balance to play more with XP and scale offerings more easily.
- Assign Elder cooldown is now 3 missions instead of 10. All other assign cooldowns are down to 8.
- Area of Effect damage penalty is now checked after all boosts. Most area of effect abilities have gain higher scaling.
- Holy Judge now triggers on its own the Judge's Reason abilities instead of the trialed Disciple's fear abilities. Trialed Disciple gains 2 clouded thoughts for 2 Missions.
- Heaven's bad happening only gives -10 faith now.
- Moved the abilities of the Cultist around a little bit: 1. Corruption now is a strong morale ability that also scales with Might 2. Aberrant Growth now lowers Evasion. 3. Words of Madness now removes enemy conversions. 4. Perfect fodder applies to all allies now. Very strong.
- Might makes right now gives a +40 faith bonus to the strongest, and the Impose god action will give you 3 Tribute.
- Grand Aberration can now learn the Summoning ability, and chests increased from 1/2/3 to 1/2/4
- Human Sacrifice chests lowered from 1/3/5 to 1/2/4.
- Carnival does now only develop 1x charisma for 3 random disciples, instead of 1x charisma and 1x cunning for all disciples.
- Turn the other Cheek now replaces ability with devout, and scales with Devotion. + and ++ abilities are also replaced with Devout + and ++.
- Cannibalism development up from 0.5 to 1 for Might, Health and Cunning.
- "Doom" God Action now only gives 1 clouded thought, gives +100% Offerings for next Sacrament, and develops charisma and knowledge.
- Boosted Philosophy Tenet gains to +25 Offerings and Materials
- Harbinger's Demoralize now gives -8 Morale Armor.
- The "Rally Troops" God action boosts now physical armor instead of physical damage.
In Early Access, Godhood had 7 big updates that vastly improved the game. We made many changes, and as some fans said - it feels more like playing Godhood 2! Here, we highlight the biggest changes weve made. View the extra fancy version of this post here: https://subsites.abbeygames.com/patch-notes-godhood/
Tenets & Traditions
From Update #6: Tenets & Traditions
When Godhood was released in EA, there was no way to customize your religion. You started with one of the commandments. From that point on, there was no strategic or thematic choice to make. In the Update #3, we added a Religion Graph for each commandment. Now there was a small tech-tree you could develop through depending on your commandment. However, we were not yet happy with the limited expression and depth it gave to the game. In Update #6, we changed it all around. If you play Godhood now, youll find that you can pick Tenets freely, one by one. This includes many ideas. Meal Prayers, Free Speech, or Marriage just to name a few of the more than 50 different tenets you can adopt! Besides small gameplay effects, these tenets also trigger little happenings in your city! But thats not all. Depending on which tenets you adopt, you will unlock different Traditions. Between the 25 different traditions you will find things like Human Sacrifice or Carnivals. These are absolute game changers that give you new powers and strategies to focus on. TL;DR: Now you can finally assemble your own religion from over 75 different ideas, all with a different impact on your game!
Master Roster Management
From Update #6: Tenets & Traditions
Up to Update #4, Godhood was lacking focus on where to go. This lack of focus resulted in a lack of depth, which was pointed out by many early adopters. Since you dont have much control over the Sacrament, the Roster Management should be the most important part! From Update #4 we introduced sweeping changes. The City phase is neatly divided in 3 turns, where you can do a single action. Fervor now dictates whether a Disciple is ready to go on a Sacrament or needs to rest. God Actions, mostly unlocked through your Traditions choices, allow you to spend offerings to boost your Disciples or plan on the next Sacrament. Disciples will now do Rituals over time. Once completed, this Ritual permanently boosts your Disciple. Everyone needs your attention to become a true Disciple of your religion! TL:DR; Vastly expanded Strategic Roster Management!
Commandments: Madness, Generosity & Greed
From Update #2,4 and 7
At launch, Godhood had 4 playable commandments. Through Kickstarter and further development, we almost doubled that amount! With Madness we added the option to create a sect, with Tenets like Evil God and the Cultist class. Generosity was next, with the unique Cook class and Traditions like a Just New World to declare a Revolution! Greed is the last one to be added, where the Charlatan class can steal resources and you can adopt Tenets like Capitalism! Thats not all though. With Update #7, each commandment gets its own unique set of Relics! They push the game towards a more focused style with clear synergies! For example, the greedy Golden Mask increases the critical damage of all your Cunning type abilities. Can you take full advantage of this edge? TL;DR: better expression, deeper strategies, more replayability!
Tactical Sacrament
From Update #5: Righteous Rituals
One of our goals for Godhood was to explore the indirect game space. A game where you raise your Disciples to be strong and wise - and then see them manifest in the Sacrament. Admittedly, we fell a bit flat on that when we released in Early Access. From Update #5 and on, we added a lot of changes that gave you more tactical space before going into Sacrament. For starters, Disciples now target their direct opponent, allowing you to plan match-ups. Before a Sacrament, you can enter the Dreams of Disciples to prepare them for the upcoming challenge. Pick the right dreams to counter their direct opponents! The game also became more tactical with the two win conditions that replace the old Awe bar. You can win by impressing the crowd or by knocking your opponent out. Both require different approaches, but one can help the other. Lastly, you can place your bets like a true god; make your Disciples suffer Martyrdom to impress more people. If they survive, you get more converts and tribute!. TL;DR: More tactics going to Sacraments, but still without direct control!
Island Campaign
From Update #4: Newfound Shores and Update #7
During our first half year of Early Access, the campaign of the game was not much to brag about. There was one bland world map, and it was hard to make sense of the progression. We tried some stuff with Crystal Skulls and whatnot, but it didnt work out great. In Update #4 we introduced a new system of Islands. You commit to convert specific islands, with themed opponents and more special challenges. You will find bosses and side bosses on those islands to test your skills! If you convert them, you can even adopt one of their tenets! The game now boasts 13 different islands. Since then, we expanded and improved this system up to Update #7! Expect a run of Godhood to last between 3 and 8 hours, depending on your play speed. TL;DR: Experience diverse challenges to test your management skills, and rise up to claim Godhood!
Other big improvements
- A new tutorial, explaining the basics and intricacies of Godhoods unique systems.
- Balance Pass, while we believe balance work never stops for a strategy game, the game is now at a point where all religions are viable in their own way.
- Class Unlocking, the player now has more agency in unlocking classes for their religion so that they choose their own path and strategy.
- Reworked Skill Trees, Each of the 17 classes now has access to 11 skills in their leveling tree, resulting in many interesting niches, let alone roster compositions.
- Sacrament Details and Speed Controls, the player can now inspect and analyse what happens in a Sacrament at their own pace, to gain the understanding they need for optimization.
- Faith rehaul, your disciples loyalty to your religion works differently. An important factor is that their growth in power, comes with a growth in arrogance
- Ability Styles, Each ability now has a conversion style (f.e. Fear or Grace). Carefully observe new recruits preferences to lay out a fitting destiny.
- Multiple interface rehauls to give the player all the info and freedom they need to shape the path of their religion.
- Economy Reworks, Offerings, Materials are now gained through Tribute Chests, gained in the Sacrament. Their purpose is more focused as well.
- Reworked Stat System, with the introduction of stat ranks a player now has valuable short term goals for the development of their disciples.
- Temple and city rework. We introduced new buildings for in your city and removed some obsolete ones. Their upgrades changed too.
- Consequences. Semi-random events will show your peoples reactions to your moral choices. There are multiple endings, depending on your commandment!
- Happiness. Cannibals, philosophers, whatever your people may be, keep them happy to make sure your religion thrives and doesnt fall victim to its darker side.
Were almost there, gods and goddesses! After more than a year in Early Access, were proud to present Godhood as a full product on the 11th of August! Let the nectar of the gods flow on that blessed day. Together with the help of some amazing players, were working on bringing a blast of an update to celebrate this milestone! Just to get a little bit excited, here are some more features were introducing!
Greed
Expect to finally play as a deity of Greed! Greed has traditions that rely more heavily on having materials. But fear not! Their unique class, the Charlatan, can use his cunning and knowledge to steal materials from the heretics. Classy!
Animal & Dedication Tenets
Theyre back! Dogs, cats and llamas will be back to roam your city. And of course, you can declare them holy with their own tenets. Finally you can see your followers bow down to the graceful llama. Glorious. Not only that, but the dedications also return in full glory! Select a tenet to adore a certain statue, dedicated to your splendor. Over time, your followers will place the dedications all over the city. Their happenings are also pretty strong, so be sure to pick one of them up!
Game Balance
Were aiming to address a two common complaints. The first is that the game is too hard, especially on Easy difficulty. We introduced a few things that will make your Easy and Medium game more manageable. The tutorials are being improved by providing less text and more focus. On Easy and Medium, Disciples will also live longer, giving you more time to adapt your roster. The second issue was that the game was too repetitive. The whole team took a good look at it, since both us and our testers had trouble finding what exactly was repetitive. In the end, we agreed on improving focus and making the economy have bigger, more exciting steps. Upgrades have been reworked completely. 5 Miracles are now unlocked from the start, giving you more choices in the early and mid game. A host of new relics have been introduced, and some are complete game changers. More about that next time Were still not through all the new stuff we have in store for you! If you want to help, join our Discord and switch over to the unstable branch. Your feedback is very valuable. Tune in next week as we get ever so close to our full release! Exciting!
Greetings, young Gods! Our latest update was a great success! We've seldomly had so many people positively engaged with Godhood before! Thanks for all the feedback and support! We take this as an encouragement to make more interesting improvements to Godhood! So what can you expect from us in the coming months?
Moving to 1.0
After a (back-breaking!) year of Early Access, we're finally arriving at what we consider to be the premise and start point of Godhood. We set out to make an indirect, strategic game where you could create your own religion. Let's be fair, we had a false start in 2019. The game had little of our trademark depth and charm. The keen eye saw it was there, but needed a lot of attention. We thank you for your support and constructive criticism! With your help, we really transformed the game. Now, we're getting close to that goal. With that, our next big update will be the 1.0 release! In that release we're going to deliver some cool things!
The Ending(s?)
In the next update of Godhood, you'll finally be able to finish your game of Godhood! What's more, is that there will be endings depending on your commandment and skill. How will your religion impact the future, once you've collected the Sun stones and ascend? Will they slowly forget you, but leave behind an impressive culture? Or maybe you'll pull a 2020, and call forth a nightmarish apocalypse. In the next update, you'll finally find out what will happen!
Achievements
You might have noticed it already, but we're getting the achievements ready to roll for our next update. We'll make sure to add a few tough ones as well, just as we did with Reus and Renowned Explorers! Of course, the multiple endings will form some achievements as well.
...And More!
There will be more! A new commandment: greed, balance changes, Quality of Life improvements, and more... But we don't want to spoil all in one message! Also, we have some more exciting plans after our 1.0 release as well. Keep tuned for more Godhood news in the near future! You're always invited to join us on Discord too! You can talk directly to us, or discuss your religion and strategies with fellow gods! We hope to see you soon! - Greetings from the Abbey
Ingame version: 0.18.20
FIXED
- Fixed double Acolyte upgrade on the Chastity Island
- Ascetic abilities now scale on Health and Devotion, no more Charisma: - Shame scales on Devotion (starting at basic) - Purify scales on Devotion and Health (starting at minor) - Purge has a higher chance to pick the weakest target instead of just the one in front.
- Fixed Baptism to do what it says.
- Fixed Hermit Pilgrimage to no interfer with Baptism and having the right requirements.
- Removed all Minus Happiness debuffs from happenings, since it could really mess your game up. Instead, there are other negative effects.
- Fixed flow of two later islands.
- Fixed the Burial Tradition to work properly
- Fixed Silence tree from the Cult of Silence tradition.
- Fixed all the Acolyte Sources to match the commandment better.
- Missing images now produce a placeholder sprite instead of crashing the game.
CHANGED
- Songsmith now uses the "Song of Life" ability instead of "Classic Song" - has a high scaler on Charisma, but lowers armor for 2 rounds.
- Beastmaster's Claw ability now scales Minor of Cunning
FIXED
- Fixed some Destined (purple) Totems.
- Fixed negative consequences that were marked as positive consequences.
- Fixed the end game text
- Fixed Icon for Beauty of Art
- A Disciple who's afraid of never finding true love now feels down.
- Fixed a missing macro (tr_faithless)
- Fixed people actually feeling bad if they get robbed.
- Fixed crash when triggering abilities that couldn't be targeted (Chieftain's Leader passive)
- Fixed tutorial crashing when clicking 'Back To Reference' in the Talent tutorial.
- Fixed crash when performing the Intense Passion miracle of a Lust religion.
ADDED
- Clearer effects for picking difficulties. This should allow you a bit more space: - Easy Gives +2 Happiness per Island converted. - Normal Gives +1 Happiness per Island converted. - Impossible a little less impossible: from +50% stats to +25% stats.
FIXED
- Fixed old fashioned Skull rewards in the fourth island.
- Fixed that unlocking a class did not pay the cost.
- Fixed Skull rewards in high level Miracles.
- Fixed Sneaky Dream unlocks happening.
- Fixed the spaces in the Challenge Heresy tooltip
- Fixed the spaces in the Carnival
- Fixed nothing happening at a marriage
- Added some missing icons
- Happenings at temples no longer spawn people at the wrong places
- Miracle choices are now grayed out when unavailable
- People will not build their districts on top of natural features, like the small pond
- Fixed a bug where selection outlines were not shown for certain districts
- Fixed a crash when inspecting 'Your Religions' with old records present.
- Fixed a crash when disciples evaluated abilities with no possible targets present.
- Fixed a crash when using the Holy Trial god action.
- Fixed a crash when inspecting slotted disciples during a follow-up Sacrament within the same trial.
- Fixed a crash when a Hermit returned from their pilgrimage.
BALANCE
- Songsmith Base ability now has no Bonus scaler.
- Ambassador's "Peace for All" passive now also implies the AoE Hit penalty.
ADDED
- Added 4 new dreams; Extra initiative, Extra Crit, Extra Hit Chance and Extra Smarts.
Young gods! We're happy to present our sixth update: Tenets & Traditions! This is a Milestone update with massive game-changing features. We're still in Early Access, so if you find any bugs or major imbalances, please let us know!
Historic Discount
Starting today, Godhood is on sale with a historic 40% off discount! We believe that this milestone update presents a massive jump in quality for the game. With this discount we'd like to invite everyone to try out Godhood. With 'Tenets & Traditions' released, there was never a better time to play Godhood!
New Features
- Tenets: Removed the old Development trees. You can now more freely adopt tenets that boost your whole religion and changes the behavior of your followers.
- Traditions: Unlock Traditions through adopting Tenets. Traditions are game changers that give you new options and influence your society for generations!
- Happiness: Replaces the Crystal Skull mechanic. Keep your people happy, and good things will happen. Make them angry, and sin will spread!
- Consequences: Little stories will trigger in the Holy City based on your Tenets and Happiness.
- Crowds: Sacrament crowds now react to your Disciples' actions.
- Rituals: Disciples will perform upgradeable Rituals every day. Do a Ritual enough, and your Disciple becomes stronger. Miracles increase the effectiveness of Rituals.
- God Actions: Burn Offerings to do specific powers in your Holy City, like granting XP, boosting a Ritual, or something Tradition related, like arranging a Holy Marriage.
- Stat Ranking: Achieve stat thresholds with a Disciple to gain a powerful boost, giving you short term development goals.
- Blessings: Give out small blessings to improve your favorite disciple ever turn.
- Relic Choice: Instead of getting a random relic, you can now pick from a pool.
- Side Bosses: Optional Bosses that give a nice reward, but are hard to convert.
- Tribute Chests: Victory gives you Tribute Chests now, which you can influence and upgrade.
- New Temples: A new visual for Base Temples.
- Corruption: Disciple Power is now a strain on their faith.
New Content
- 40+ Tenets
- 20+ Traditions
- 90+ Consequence Happenings
- 30+ God Powers.
- 10+ Challenges
- 10+ Relics
Improvements & Balance
- A few tutorials have been added and improved.
- UI shows context for a lot of actions.
- Changed how Dreams work, flow wise. You can now assign all your dreams right before Sacrament.
- Changes some abilities of the lust priest to make some more sense.
- Passives that increase base damage (like the Weaver and Executioner) have been toned down a bit.
- All challenges have been adapted to the new balance
- Classes are now cheaper to unlock, but get more expensive the more you unlock.
- All old upgrades that targeted the whole religion have been removed in favor of standard unlocks or one of the new systems.
- Martyrdom now gives Tribute Chests, and goes up to 2. This is to avoid very wild gambles and snowball effects.
- Hp no longer scales of Devotion and Health. This was the main culprit of some pretty wack late game problems.
Fixes
Too many! We also changed so much that we probably introduced more than we fixed! Help us with the next update by reporting any bugs you find on one of our forums! To show off all of the juicy new game features, we'll be streaming the game!
- Today, June 24th, at 17:00 CEST (8:00 Pacific Time)
- Tomorrow, June 25th, at 18:00 CEST (9:00 Pacific Time)
Hello young Gods, We are a week into testing our new update, and we've been overwhelmed by all the positive responses! There is still plenty to fix, but you can expect the Tenets & Traditions update to arrive soon! Until then, let us dive into some of the other changes we made. There are too many to list them, so we'll go over the ones we think deserve some attention!
Crowds
Always thought it was weird when people were cheering when playing Madness? So did we! From next update on, the crowd will react to your style and commandment. Strike fear into their hearts, make them drop down in awe, or DESTROY your opponents with FACTS and LOGIC to make them all nod in agreement.
Stat Ranking
Stat Ranking is a new mechanic that looks small at first, but will give you a much smoother core game experience. The stat of a Disciple now has two parts: Value and Rank. The Value we all know; it's the number on which everything scales. e.g. More Health means more armor and more damage from your Guardian abilities! The Rank of a stat is represented by a letter, going from 'F' all the way up to 'S'. When the value of a stat reaches a certain threshold, your Rank in that stat goes up. A higher rank gives instant big bonuses depending on the stat. For example, raise your "devotion" from 19 to 20, and you'll go up to Rank D. This will give an instant +10 Morale Armor!
When selecting Rituals to boost your stats, keep an eye for the arrow that indicates a Rank Up! This seemingly small change breaks up the stat part of the game into nice chunks. Previously it could be hard to see the difference between your Disciples before and after a training. With a Rank Up, you'll know for sure that your Disciple has become a lot stronger!
Relic Choice
A neat new feature that hasn't made it to the beta yet, is Relic Choice. Instead of getting a random relic, you can select the Relic as a symbol of your succesful mission! The relics will be a bit common at first. In the future, they'll be more dependent on the islands you convert. This might sound familiar for Renowned Explorer fans out there!
Content: Hermit Pilgrimage
One of the 20+ Traditions you can adopt is the Hermit Pilgrimage. To unlock it, you'll need a chaste and enlightening Tenet. Maybe something like meditation? This tradition lets you send out a Disciple to find themself [strike]on a trip to Bali[/strike]. This action will cost you offerings, and the disciple will be unavailable for a while!
Off to find wisdom! When the Disciple return, they will be wiser and more experienced. The Pilgrimage will grant them +8 XP and 2 Ability points. This is a great and flexible way to bring boost your Disciples - if you have the offerings to spare.
Elo returns with wisdom (and a beard)!
More to come!
This is just a showcase of a few of our favorite changes! Expect Tenets & Traditions to drop in your downloads soon! if you want to discuss more Godhood, leave your comments in the forums, or join us on our Discord! We hope you're excited for this new update! - Greetings from the Abbey
Hello young gods!
Here we are with some new info on our upcoming update! This time, let's look at Miracles and Rituals! First, the old places like the Farm and Meditation Circle have been replaced by real temples.
For example, the Farm has been replaced by the Temple of Harvest. Around the temple, other buildings will pop up. The harvest temple encourages more farms to be build. The harvest is blessed anyway!
It's still a place to improve your Disciples to become stronger. However, it's effects are a little bit different...
Rituals
One of the things we often see coming back in feedback, is that the Disciples don't do much on their own. Well, not anymore! Disciples will now perform rituals every day to improve themselves and their understanding of your will.
Once these Rituals have been completed a certain amount of time, the Disciple will develop and become stronger! The miracles you give to your disciples will increase the effectiveness of these Rituals. Every Ritual will influence another field, and you can customize your Rituals to fit your strategy better. In a madness religion who is out to end humanity you'll call to Stalk the sick, scream in panic, or dabble in the occult.
This has major implications for the gameplay. All your disciples will develop, even those who you give less attention. Increase in power is also going to be a lot more tangeable, especially in combination with our new stat rank system. It also makes for a smoother and deeper play experience.
Open Beta
We can't believe (ha ha) how far Godhood has come! We're getting really close to our goal; a deep, indirect, game about creating a religion. But we're not there yet! We will need your help just a little bit more to get Godhood to its acension! You can help by taking part of the open beta and provide us with feedback! We're looking for feedback on the new systems, and how you perceive them. Are they understandable? Do you miss or like something about the new Tenets? Are there game breaking bugs? To play the open beta, you can switch to via the 'Betas' tab in Godhood's properties. It's not exactly stable yet, and you will encounter bugs, but we think you'll find it has improved considerably from the last version in terms of gameplay and theme. If you don't like change, don't try it out! As a bonus we've made steam branches for all previous milestone versions as well, in case anyone wants to revisit the Early Access history of Godhood.
Relax and tell us all about your experience! Let us know your opinions of the new build! We might be able to improve some more things based on your feedback. We're looking forward to it! - Greetings from the Abbey
Salute, young gods, In this Sneak-peak we want to show off one of our most exciting new features: Tenet Development! We had our fair share of feedback on how there is not enough Religion-making in Godhood. We agree. To support this demanding fantasy, we made some big changes to how your religion develops in Godhood.
Tenets
Instead of having a tree that narrows down your path, you will now be able to create your religion much more to your liking. Whenever your community has developed far enough, you will be able to pick a Tenet.
A tenet can be about one of the three categories: [olist]
You can expect to play with over 40 unique tenets in the coming update, with 100+ consequences that roll out of them! yes, we went a bit overboard. What can I say, they were fun to make!
Traditions
There is one other big effect of picking a Tenet: A tenet might inspire a Disciple to come with new Tradition!
If you like their idea, and you have developed your religion far enough. You'll be able to adopt that tradition. These traditions are rare, and you'll only pick a few of them per run of Godhood. They are of big importance, however! Every tenet gives you a new way to interact with the Disciples and the followers. For example, after picking a violent tenet, you might want pick up the Tradition of Human Sacrifice! This will allow you to perform Human Sacrifices, which will greatly boost the tributes you'll gain from Sacraments - provided you have Ancestral and Divine Disciples! Human Sacrifice makes your religion more about the glory of death for the divine. Surely the Smiteswords, Zealots and Rage Prophets would agree! Look forward to mix and match more than 20 unique Traditions! Which combinations will help you achieve glorious Godhood?
Thanks for Reading!
As you can see, we're very excited about our next major update! If you like what you see or have ideas, let us know! The age of Early Access is slowly coming to its end, and we're making ourselves ready for ascension! If you want to see more and smaller sneak peeks or have a chat with us, please join our Discord! Hope to see you soon! - Greetings from the Abbey
Dear religious leaders,
I bring you more good news: Godhood is moving full speed towards its ascension out of Early Access! As promised in our roadmap, we still had a few things we wanted to see improved. Today I bring you a little peek into our 3 major features for the upcoming update, aimed in improving those points. let's pray for skill and diligence to make it work!
The 3 major features are:
[olist]
Consequences
From now on, your actions will matter more for your followers. Keep them happy, and they will do things that are in harmony with your religious choices. Disappoint them, and they might lose faith or sin... For example, what happens if you run a secret society, and someone is having loose lips? Well...
We already have dozens of these small consequences, and are planning on making a lot more! Some bring a minor boost or penalty to your religion, but other consequences might make a deep impact on your little religious society. Who knows what crazy ideas the Disciples might have...?
Thanks For Reading!
Like what you see? Have some (crazy) ideas on what consequences could be in the game? Let us know! You can also join our Discord, where we sometimes spoil a few secrets. Hopefully those angry villagers won't come after us... - Greetings from the Abbey, Adriaan & the Monks
Thanks to you playing Godhood and reporting problems, we fixed a few problems! (version 17.5) (version 17.2 --> 17.3) - Fixed save game compatibility crash for saves from version 16. (version 17.3 --> 17.5) - Fixed the defender's passives of the Guardian, Smitesword and Ascetic. - Fixed some tooltips that weren't correct anymore. - Fixed crash after Sacraments where the Guardian performed his Great Guardian passive (follower conversion through intercept) - Fixed save game compatibility crashes for saves from version 16. - Fixed issue where a disciple would leave your religion twice at the same time, once for being angry, and once for being dead. - Fixed crash when closing the Sacrament tutorial after starting Sacrament preparation from the world map. Happy Godhooding! - Greetings from the Monks
Hey young gods! Hopefully you're all safe and healthy.
Today, we're happy to bring you another update for Godhood! Due to the great postive response to our last update, we've decided to supercharge our update scedule. Today, as a bit of a surprise maybe, we continue our efforts to make Godhood shine!
With this update we're further improving the quality of Godhood on all fronts, while preparing ourselves for our next big update! The key features are:
NEW FEATURES:
- Ritual Customization: Help developing the rituals your Disciples choose to bring you glory, and them strength!
- Fervor: Disciple use Fervor to do missions. Carry-over HP is removed.
- Martyrs: You can make your Disciples suffer for extra converts in Sacrament!
- All New Passives: A serious rehaul of the passives of ALL classes. More than 30 new passives, and countless new strategic options arise!
- Blessings: Gain one-time powers to trigger an event to change your Disciples with small stories.
- Flow Improvements: We improved the way some UI changes were handled.
- Assignment Faith Bonus: Every time you're in your Holy City, three random disciples will gain faith bonuses if assigned. They need to feel special!
MINOR:
- Miracle buildings now scale in cost and required followers to unlock. Choose wisely!
- It's now easier to train disciples in stats for which they have talent.. and harder for those who are challenged.
- You can now send old Disciples to their last pilgrimage, giving you more control over how aging affects you.
- All versions of the first two islands have received a good amount of love.
- Changed the damage formulas to scale better with (morale) armor
- Nice little connecting lines have been added to the Island Map.
- Executioner now scales on Health instead of Cunning.
- Cultist now scales on Might instead of Cunning.
- The Patron Saint Development's options are now more expensive.
- Updated the Tutorial a bit.
- Special battles trigger special music!
- Disciples' clothes are now colored by their elemental attunement.
- You can now inspect disciples during stories where you need to choose among them.
- UI in the Sacrament was changed to make it easier to read important information.
FIXED:
- Altruism giving the Temple of Peace
- Cook's Nurse ability is now actually Divine
- Fixed the naming of some abilities
- Probably fixed a bug where miracles were not upgraded properly
- Fixed "Fasting" description
- Fixed issue where you couldn't pick an upgrade even when you had the resources for it.
- Fixed some Passives and Totems
- Fixed many more UI issues.
- You can delete incompatible Save Games again.
We will continue improving Godhood further and work on the roadmap presented before! We always appreciate your feedback, and hopefully have shown to try to work with it. You can help us out improving Godhood even more by playing the game and giving us your feedback!
We hope you'll enjoy playing this new version as much as we did!
Kind Regards,
- The monks from the Abbey
Hello aspiring gods! It's been almost 2 weeks since we launched our biggest update yet with "Newfound Shores"! We're now looking forward to our next update: "Righteous Rituals"! The update is planned for this month! This update will again bring you a set of improvements and features worthy of your religion. Lets take a look at two of the changes we're bringing in:
Martyrs
Think your Disciples can convert any who oppose you? Why not convert more by making your Disciples suffer for the righteous cause! Give the enemy a head-start by jeering and striking your Disciples down, and then impress them with a biblical comeback!
This way, you can increase the risk you take. The wise will know exactly when they're asking too much of their disciples, and when their devotion will be rewarded. Our design goals with Martyrs is to reward player's insight, and allow you to take more risks for greater rewards. It also makes the Sacraments a bit quicker.
Fervor
A problem we found was that some player got stuck in a loop of losing and being broken. To address this, we changed carry-over HP into Fervor. Doing a Mission will cost you Fervor, and being low on Fervor is not good for a Disciple. Fervor automatically regenerates when a Disciple stays home, but old Disciples will have less Fervor!
Together with some other smaller changes to the coming of age, we want to give you a more smooth experience. It will make all players think more about their team composition, avoiding new players to be blindsided by high healing costs and aging disciples. It also makes losing physical battles equally jarring for your planning as morale Sacraments. That wraps this sneak-peek up. We also have more content and some thematical upgrades in the pipeline. We can't wait to show them! We're happy with the reception for "Newfound Shores", and are looking to bring you more Godhood! - Greetings from the Monks
Newfound Shores released at game version 16.2. We've pushed some patches to address bugs, suggestions and feedback that we've received in the days after launch. You will find the following changes in the small patches released on February 28, March 1st and today: NEW - Added some nice clouds to the New Island animation. CHANGES - Changed HP bar to put up a divider each 50 hp instead of 10. FIXES - Fixed save game issue with previous hotfix. - Fixed tooltip of "Cannibalism" buff. - Fixed the Marauder's Blade and its event - Fixed HP showing wrongly when at 1 hp. - Fixed a crash when you wanted to do a Madness Miracle but didn't have the required offerings. - Fixed the Thorny Rose relic. - Fixed the Food Kitchen "Community Elder" passive. - Fixed the "Forbid Sorcery" special enemy passive (was working as intended, but the text was wrong.) - Removed the option to switch to the city while selecting a new island, preventing crashes. - Fixed that autosaves were created in between sacraments of the same mission, resulting in unusable/crashing autosaves. - Fixed a crash when triggering Honor Duel or Fierce Duel from the War commandment developments. - Fixed a crash when using the Sacrificial Temple.
Gods and Goddesses, our new update is finally here!
The "Newfound Shores" Milestone update is ready for you Early Access gods to play with! We're proud and excited to present this big step forward to you! In short; we made huge improvements to the game and how it plays. Previously, we were not meeting the bar we set ourselves out to achieve. Thanks to you, both supporters and critics, we found ways to make steps forwards. For this update, we focused on the core playability of the game to lay a strong and fun foundation. We're happy with the result you can play now!
We're not done with Godhood yet, either! This update will be the base for our future work. If you'd like, you can inspect our Roadmap and give us some feedback. Without further ado, here are the release notes!
NEW FEATURES: - Islands: Go to differently themed island to convert the unenlightened. Each island has different challenges and rewards. Collect the sunstones to become the one Truth! - Generosity: A new commandment for you to spread! - Human Sacrifice: A new tenet to play with! BIG CHANGES: - Time & Turns: Pressure is removed from the game to make place for God Actions. You will now have a fixed (upgradeable) number of actions between Missions. Rituals either complete immediately or take a Mission to complete. - Dreams: Appear in the dreams of your Disciples to prepare them for coming challenges! - Rituals: You can now permanently improve your disciples with Rituals. They're not as effective as Miracles though. - City Management: There is now one, central, convenient place to build structures, upgrade them, or unlock classes. - Classes: Every commandment starts with 4 unlocked classes. You can unlock more with Materials. - Developments & Followers: Followers unlock some buildings, and will be important for the end game and your high score. Developments slowly unlock as you complete Missions or when you collect Development Sparks. - Crystal Skulls: You have much more Crystal Skulls, and more chances to upgrade and replenish them. The more crystal skulls you have when you complete a mission, the more rewards you can choose from! - Sacrament Conversion: Instead of depleting an Awe bar, there are now two other ways of victory: - converting half or more of the crowd with your glory. - breaking all opponents. Violence works best here. - When a Disciple is broken, that faction loses 30% of it's converts in the Sacrament. - Broken: A broken character loses a bond. Once a characters loses all 3 bonds, they leave your religion. - Ability Styles: Abilities now have a style of conversion, like Fear or Grace. Disciples have a preferred conversion style, and are more likely to learn these abilities. Some passives already work with it, but it will become more important in the future... - Offerings: You can spend offerings to improve the effect of your actions! CHANGES: - Tutorial: Game comes with an improved tutorial. - Development Trees: Development trees are more balanced, and have more options. - Big Miracles: The commandment miracles have special effects. - Music: Some new music has been added. - Adoption: Converting a whole island will give you the chance to adopt one of their tenets. - Upgrades: There are many, many more and better upgrades. e.g. upgrade the amount of XP you get from a Sacrament, or what kind of dreams you can give to your Disciples. - Many More: Many more smaller changes! FIXES - So much that I don't know where to begin. The Mac/ blocked text bug is still there though, unfortunately. :( Have criticism or ideas for the game going forward? Please leave them in one of our forums! Enjoying where the game is going? You can help us out with a review or a kind word. :) We hope you'll enjoy the update, and are looking forward with us to the future of Godhood! - The Monks from the Abbey
The beta for "Newfound Shores" came to an end, and we're happy with both the help we received and the result!
First, we want to thank all the testers that helped us both here and on our own forums! May your blessings be many.
In this beta we tested many of our new features and new content. The overall response to it was very positive, but we do have a few things to work through! Here's a take from our to-do list before we release the new update!
- Increase the stability of the game.
- Some relics, passives and ability tags have become less useful. We're trying to solve this with a new "Conversion Style" mechanic!
- The tutorial needs a bit more attention, although we're not going to finalize it yet.
- There are some balance and content issues the testing gods have found. We'll need to solve those.
Hey young gods! For those who want to get your hands on an early version of the Newfound Shores update: The beta is here from 14-02 on! All you have to do is right click on your game in your library, go to properties, and select the beta. We have quite a few changes that we want to show off, e.g.:
- A new world map
- The Generosity Commandment
- The Human Sacrifice Tenet
More news on the "Newfound Shores" update! We've been extensively looking on how to fundamentally improve the game. The answer from the community seems to be clear: More content, more depth, more ways to build on your religion! In "Newfound Shores", our focus is on depth and content, while laying a foundation for more religious interaction.
Generosity
A new Commandment!
In "Newfound Shores" you'll be able to finally play one of the new two promised Commandments! Generosity will have its own unique Development tree and class. They focus on the generous bounty of Nature and the Divine arts. Disciples can share their progress with the community, or inspire future generations as patron saints!
Conversion Power
The truth spreads fast.
One of the ways we're trying to introduce more depth, is giving more rewards and options to the gods that convert efficiently. The more Crystal Skulls you have when completing a mission, the more tribute you can chose from. If you finish particularly hard missions with many Crystal Skull, you can get unique relics and upgrades for your religion! But is it worth the risk? The update is taking a little longer than anticipated, partly due to that Abbey Games is moving to another office, and partly because we want to up the quality of the UI flow as well. We're aiming to deliver one of our biggest updates up to date! A beta will follow soon, so stay tuned! - Greetings from the Abbey
For our upcoming Milestone "Newfound Shores" we listened to the feedback of the players and integrated as much as possible in our roadmap. We found many positives (thanks everyone!) and places where we could improve even more.
One of those has been the Sacrament. We're working hard on making them more diverse and interesting. In "Newfound Shores", you'll be actively converting the followers instead of damaging an HP bar. If The better your disciples do, the more followers you'll convert. But can you win in a religious debate with these philosophers?
We're also working on balance and content. One thing we wanted is to make every commandment have more special miracles that fit the theme. In "New Shores" you can expect every commandment to have 2 special temples, all with their own set of miracles. Like the miracle below. Why is that turtle so.. miraculous?
The next milestone will bring a lot of new content, balance and quality of life improvements. You can expect the "Newfound Shores" update to be ready for conversion in January 2020!
Hello young Gods! We would like to give you some info on the next milestone update of Godhood! The update, titled "Newfound Shores", will follow the next step of our roadmap.
One of the key features of this update is a new way of converting the world of Godhood. A big change is that instead of having multiple anonymous islands, the game will allow you to choose what rival deity you will face! All rival deities present you with different challenges and rewards. How will you convert the shady cannibals of the Island of Death? Will you incorporate part of their madness, or keep your religion pure?
"The Newfound Shores" update is a big Milestone. It will have more changes to the game's pacing, economy and Sacraments, and introduces new content! Expect the update early next year, and keep an eye out on the news page for more news on the update!
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The "Create Your Own Religion" Milestone Update launches: October 24, 19:00CEST!
Join the Launch Gameplay Stream: Abbey Games Twitch & Steam!
For more in-depth info and screenshots, you can visit this post on our community forums. The update features: New System: Religious Development Inspire your Worshippers to develop your religion by guiding them through Religious Developments in different 'Religion Trees'! New System: Religious Tenets Religious Tenets allow you to further define your religion in addition to Commandments. Each offers a unique Religion Tree, smaller than those of a Commandment, with it's own special benefits, buildings and religious choices! New System: Crystal Skulls & World Map Challenge Godhood will challenge you in a new way as you progress across the World Map! For each Sacrament, your Religion must ritually sacrifice a single crystal skull. They are a rare and limited resource. If your Religion ever runs out, they have to win the Sacrament! New Sacrament Rules: More Tactics! New rules serve the make the Sacrament more fair, interesting and give you more control over the Sacrament's outcome! And lots, lots more!
- Expanded Recruitment Mechanics: Recruiting new Disciples has been radically expanded!
- New Buildings: Several Religious Developments will unlock special buildings.
- New Relics: Several Religious Developments grants special Relics.
- Economy Overhaul: We've streamlined the ways resources are spent and rebalanced the whole economy, all so you have many more meaningful choices as you expand your religion!
- Expanded and Overhauled World Map: Lots of new encounters now populate the expanded World Map!
The Create Your Own Religion" Milestone Update launches October 24!
The update features:
New System: Religious Development
Inspire your Worshippers to develop your religion by guiding them through Religious Developments in different 'Religion Trees'!
Each Commandment comes with it's own unique Religion Tree, which include branching choices as to how your religion develops.
New System: Religious Tenets
Religious Tenets allow you to further define your religion in addition to Commandments. Each offers a unique Religion Tree, smaller than those of a Commandment, with it's own special benefits, buildings and religious choices! We are currently adding 2 Tenets: Animism and Funeral Rites.
New System: Crystal Skulls & World Map Challenge
Godhood will challenge you in a new way as you progress across the World Map! For each Sacrament, your Religion must ritually sacrifice a single crystal skull. They are a rare and limited resource. If your Religion ever runs out, they have to win the Sacrament! If they lose the people lose faith, and your religion ends!
New Sacrament Rules: More Tactics!
The ancient rites of the Sacrament are forever evolving. The following new rules now apply:
- Thou shall only attack the opponent directly across from you. You can definitely use this rule to your advantage! Place high Physical Defense Disciples across from that enemy Rage Prophet! However, if a Disciple has enough Knowledge, they might be able to attack the most effective target, instead...!
- The two teams shall no longer act after the other. Instead all Disciples, on both teams, shall act based on their Cunning stat! Be sure to get high Cunning on your Disciples using debuffs, so they can get in front of the enemy's turn!
- Expanded Recruitment Mechanics: Recruiting new Disciples has been radically expanded!
- Not only do your Religious Development improve and modify your new Disciples in many new ways, but we've also included a system for Personality & Character Traits!
- New Buildings: Several Religious Developments will unlock special buildings.
- Cremate your dead at the Funeral Pyre or pray to the tree spirit of the Hallowed Tree!
- New Relics: Several Religious Developments grants special Relics.
- Have fun looking at the pictures of the Big Book of Bodily Bliss or bravely wield the Paladin Blade!
- Economy Overhaul: We've streamlined the ways resources are spent and rebalanced the whole economy, all so you have many more meaningful choices as you expand your religion!
- Expanded and Overhauled World Map: Lots of new encounters now populate the expanded World Map!
Finally, the ancient gods have graced us with their maddening presence. The Old One has Risen! Update #2 introduces the new Madness commandment. Our main goal here is to add more content to the game so you can create different kinds of religions, and experiment with a broader strategical toolset, especially in the Dark elemental corner. This is a free content update as part of Godhood's regular Early Access updates.
If you update your game here on Steam, you'll have access to:
- The new Madness commandment choice, including
- The Cultist disciple class
- The Temple of Madness building
- The Corrupting Grounds building
- A new look for your cultist followers.
- The Harbinger disciple class
- Two new Dark relics
- New customization options for your god avatar
- New dedication statues to place in your Holy City
More info
You'll find a more in-depth description of the new content on our community forums.
Patch notes
You'll find them here.
Early Access roadmap
Outside of the new abilities and building mechanics of the Madness content, we hardly changed any gameplay systems for this update. However, we're preparing a big gameplay systems patch for our next update. If you're curious, please check our newly revealed roadmap. We'll update the roadmap every month based on insights on the game's development, as well as your feedback. So let us know what you think of 'Old One Rising' and our plans for the future.
Old One Rising Launch Stream
Tonight we'll walk you through some of the new content of the Old One Rising update. Join us on Twitch, September 4 7PM CEST / 11AM PDT or right here on Steam with the Steam broadcast. Kind regards from the Abbey, ~ Manuel
"The Old One Rising" is a free content update as part of Godhood's regular Early Access updates. It launches tomorrow, Wednesday, September 4th at 13:00 CEST, 04:00 PDT
The earth is trembling, and cultists everywhere intensify their chants. Update #2: "Old One Rising" is about to hit. This update will introduce the Madness commandment with new buildings, relics and the Cultist class, alongside a series of new customization options. Today we're also revealing a new mainline class: The Harbinger, which can be used in every commandment.
New Class: The Harbinger
Send the threatening Harbinger to channel the void and instill fear into your opponents. Rely on Charisma and Health to weaken your opponent's Moral Armor. Read more on our community forums.
New customization options
As part of "The Old One Rising" you'll find 11 new dedications statues and a bunch of new god avatar parts. Plus, if you pick Madness as your commandment, your villagers will have a new custom outfit. These additions are part of our ongoing efforts to help you express your religious ideas in Godhood.
Join us at Launch
If you're simply waiting to see the gameplay in action, make sure you follow Abbey Games here on Steam, to get notified when the update hits. Or subscribe to the Twitch channel to watch the Release Stream September 4, 7PM CEST / 11AM PDT! Kind regards from the Abbey, - Manuel
"The Old One Rising" is a free content update as part of Godhood's regular Early Access updates. It launches Wednesday, September 4th.
Just two more days until Update #2: "Old One Rising" breaks through to the surface. This update will introduce a bunch of new content as part of the Madness commandment. While waiting for the planets to slowly align for launch on Wednesday, we're revealing two new buildings: the Corrupting Grounds and the Temple of Madness.
New Building: Temple of Madness
Empower your disciples through deliriums while keeping an eye on your cultists with the new Temple of Madness!
New Building: Corrupting Grounds
Power has its price, and you can now conveniently pay it at a Corrupting Grounds near you! Read the gameplay specifics of these new buildings on our community forums.
More Madness Content
These new buildings come on top of the Cultist class that we revealed earlier. Tomorrow we'll reveal even more content, including a second new disciple class!
Join us at Launch
If you're simply waiting to see the gameplay in action, make sure you follow Abbey Games here on Steam, to get notified when the update hits. Or subscribe to the Twitch channel to watch the Release Stream September 4, 7PM CEST / 11AM PDT! Kind regards from the Abbey, - Manuel
Take a first look at the 'Madness' Commandment with the Cultist class!
Read more about it on our Community Forums!
What other maddening revelations await us as we delve ever deeper into the new content of the 'Old One Rising Update'!? Find out as we approach the release on September 4!
Join our Release Stream September 4, 7PM CEST / 11AM PDT!
- Rick
Hey young gods,
Today we launched the very first major update to Godhood in Early Access. Our goal for this update was to add more strategy & choices and increase the challenge of Godhood. In order to meet this goal, we're introducing a number of brand new features!
- Worshipper Enthusiasm: Keep your flock happy!
- Holy Tribute: Sanctify your resources!
- Updated Faith Mechanics: Manage your fickle flock!
- New Construction Mechanics: You choose what to build!
- 8 new support buildings: Expand your Holy Site!
- New final island: Challenge Quetzalcoatl!
- Difficulty Settings: How do you like to play?
Just a quick reminder :)
We talked about it at length in the past weeks, but this week it's really happening: the Will Of The People Update arrives this Wednesday!
The update will launch at 1PM CEST/5AM PDT, and we'll do a special launch stream - showing off all the new stuff - at 7PM CEST/11AM PDT!
The Will of the People update introduces the following improvements including:
- New Enthusiasm mechanic, giving the players Worshippers more autonomy with them demanding their gods attention more forcefully.
- New Prayer system, allowing the player to listen and react to their Disciples invocations.
- New buildings, including four new Commandment buildings such as the bathhouse for Chastity gods, a bordello for Lust, as well as power-boosting shrines and five additional holy buildings. A new building mechanic allows the player to choose what to construct.
- A rework of the Faith mechanic expanding the needs and wants of the players Disciples. A large number of balance changes to existing classes, buildings and enemy encounters.
Hi there young gods,
Last week, we told you all about the "Will of the People" Update that's coming in two weeks and improves the game in a couple of core gameplay aspects. We also briefly mentioned that we'll do three streams in the run-up to the release of this update.
- July 24th, 7PM CEST / 11AM PDT - Questions Stream: Rick will play through the Early Access build of Godhood one last time will talking through the main points of feedback we've received from the community and players over these past two weeks. If you have any questions you feel haven't been answered yet: bring them along!
- July 31st, 7PM CEST / 11AM PDT - Preview Stream: Rick will stream a preview build to show off some of the new features the Will of the People update is going to bring! So if you want a sneak peak, this is your chance!
- August 7, 7PM CEST / 11AM PDT - Will of the People Launch: If you haven't gotten your hands on the game yet, and feel curious, or if you just want to hang out with Rick in the stream and see him play through this newly updated build of the game: join us in the stream!
Thanks!
A little over a week has passed, the dust has settled a bit and it took some time for us to get used to, but the realization has kicked in: Godhood is out in Early Access! Thank you if you purchased an Early Access copy! And thanks to those of you who took the time and effort to report bugs, give us feedback or share your experiences on the forums! Were trying to respond as much as we can, fix issues as fast we can, and take all your feedback and suggestions into our plans to improve the game going forward. We havent missed the mixed reviews and the well-considered critical feedback either. Last Thursday we sat down with the entire team to distill the main issues people have with Godhood.
These are the most common points of feedback we've heard from you:
- A lack of mechanical depth in the gameplay experience; there arent enough strategic options and the choices that you make dont feel meaningful enough - this also discourages multiple playthroughs.
- There are no consequences from failure and no sudden challenges to overcome.
- There is a disconnect between the fantasy of being a god and what you actually do in the game.
- The world doesn't feel alive, where you're the only active force.
- The Sacraments are unbalanced; forcing you to focus on quick, high damage, or grind for a long time.
Coming Soon: The 'Will of the People' update
Look forward to us working to expand and improve Godhood with these topics in mind during Early Access. We'll be starting off with the "Will of the People" update. This update will be focused on increasing mechanical depth, adding more challenge and raising the consequences of your actions.
- It introduces Enthusiasm, which shows how excited your worshippers are about your religion. Go out on the Sacrament while they are excited to get a boost, but wait too long with a Sacrament and the people's enthusiasm will plummet, causing bad things to happen for your religion!
- Tied to this is Tribute. Resources gathered in your temple site are placed in your tribute, and only by winning a Sacrament will you earn your (and the enemy's!) tributes. Lose, and the enemy gets their pick of your tribute...!
- We have a couple of other exciting features planned for this update. Divine intervention in the Sacrament, many more building options to expand your temple site at the cost of materials, a reworking of the Faith system, and boosting your disciples abilities for the next Sacrament, to name a few.
You can read a more elaborate version of this post, including the announcement of some streaming sessions over on our Community Hub.
See the stream here.
We'll continue streaming Godhood and it's development at least once a month! We hope you check back in for the next one!
Wow, young gods! Woow! After almost three years of development, Godhood is ready to launch into Early Access... TODAY! If you want to be among the first to get your hands on the early access version of the game, be sure to refresh the Steam store page stores at 1PM CEST / 4AM PDT!
To celebrate the release, we'll be streaming on Twitch, Youtube, and right here on Steam twice today!
- 1PM CEST / 4AM PDT: Launch Celebration! Playing Godhood & Taking Questions
- 7PM CEST / 11AM PDT: Playing & Explaining Godhood
Only one week left before Godhood releases in Early Access! We hope you are all as excited as we are.
You can read a more extensive update and how you can help us during launch day right here.
- Final Beta Build
- Streamlining of the start of the game
- New Commandment: Chastity
- New Coming of Age and Disciple Levelling
- HUD Overhaul
- Info about the final stretch towards the Early Acces Release on July 10th
- Stream of the Beta Build later tonight!
We've previously said June 19th, but please throw out your calendar and buy a new one: It's June 12th instead. As always you can expect:
- A new beta build for all randomly selected beta testers and backers of Chieftain tier and up.
- A gameplay stream over on our Twitch channel of said beta build.
- An update right here to read up on Godhood's development.
- Late-backing will no longer be available after June 12th.
That's right, young gods, we finally have a release date!
Two moons from now Godhood will be available for everyone to play!
On July 10th we will launch our strategy god game into Early Access here on Steam. This will be the first opportunity to play our new strategy god game. We're incredibly excited to move to this next stage of development. From July 10th onward, we'll be using community feedback to improve Godhood in our continuing monthly updates. Exciting times for sure!
To prepare for release with us, make sure you wishlist the game on the store page. This will send you a notification once the game releases, and also helps bring the game to a bigger audience! If you know anyone you think would be as into Godhood as you are, we'd really appreciate if you could share the game with them, for example by sharing our launch-date tweet:
https://twitter.com/AbbeyGamesNL/status/1134110185402884096
Follow our development updates here
https://community.abbeygames.com/threads/godhood-available-in-steam-early-access-on-july-10th.188/
~ Abbey Games
- Mac & Linux
- A New World Map
- Religious Relics
- The Lust Commandment
Oh young gods! We genuflect before your altars bearing the greatest gift of all: a rad party. That's right, Godhood just got groovy.
Highlights of this week:
- God Powers
- And... a brand new Disciple Class?!
Let's look at some of the new stuff we've created in the last couple weeks!
- Sacrament Victory UI
- Ages and ending a playthrough
- Religious Relics
[ 2019-04-24 09:32:15 CET ] [ Original post ]
[ 2019-04-17 14:22:54 CET ] [ Original post ]
Learn about the new Songsmith class, prettier environment, and the Sacrament passives that will make their way in to the next update!
Click here to check out the update post!
Every full moon we update (the alpha version of) the game. Today it's time for the first Full Moon Update, the Worm Moon!
Click here to check out the update post!
Read on what's going on in development of Godhood this week over here:
https://community.abbeygames.com/threads/weekly-update-2-stretch-goal-classes-unlocked.110/#post-419
Read on what's going on in development of Godhood this week over here:
https://community.abbeygames.com/threads/weekly-update-1.107/
The Godhood Kickstarter has succeeded! Now what? Read about Kickstarter processing, Late Backing, our Update Schedule and community links right here:
https://community.abbeygames.com/threads/the-godhood-kickstarter-has-succeeded-now-what.105/
Wow! Thanks everyone for backing the campaign so far! We've just hit the 100%, announced a stretch goal for the last day and a half of the Kickstarter, and... we're going live in a Twitch Stream in 15 minutes. Check it out!
https://www.kickstarter.com/projects/abbeygames/godhood/posts/2429402
Hi young gods! Let's take a look at this week's 2 morally opposed god commandments: Greed & Charity! Read all about it in this Kickstarter Update.
Yes! You heard it right. Because of a great community effort to spread the word about Godhood, on Reddit, Youtube and Twitter, 20+ Kickstarter backers of Godhood now get a free copy of both Reus and Renowned Explorers! That is, if the Kickstarter succeeds, of course. You can still help make it happen and get your hands on those free copies as well!
Check it out on the Kickstarter page, right here:
https://www.kickstarter.com/projects/abbeygames/godhood
Hi young gods! Let's take another look at 2 morally opposed commandments you'll be able to pick for your religion in Godhood: Lust & Chastity!
Read up on how they work in this Kickstarter Update!
Happy Valentines Day ;)
We want to thank our loyal backers who've supported us since the project launched and welcome those of you that have recently joined up! We just reached 60% of the funding goal, and are readying ourselves to start revealing stretch goals! Thank you so much for coming on this incredible journey with us!
A bit back we revealed the first 4 disciple classes. Let's take a look at the final 4 in this Kickstarter Update!
First of all, thanks a bunch for helping us get to 50% towards our funding goal! Every day we're getting a little bit closer to having that certain eldritch god wake up from the depths and appear in Godhood! But while they slumber in the depths, we're noticing the Kickstarter is also starting to hit that mid-campaign slumber.
That's why we would like to call on you for help once again, not directly with funds, but by joining us in a prayer. A prayer to the Social Stretch Gods! Social stretch.. gods? Yes, social stretch gods. Let us introduce you to: Twixl, the Blue Wave (goddess of Twitter), Rednir, of Upwards Vote (god of Reddit), Yutteph, the Recommender (god of YouTube)!
Spread the word on Twitter, Reddit and YouTube to light that god's pyre, and they will reward us all handsomely with neato avatars, wallpapers, in-game dedication statues or as playable gods! So far, a free copy of Reus for all 20,- + backers has already been unlocked. And we're pretty sure that they'll even throw some free copies of Renowned Explorers down from the sky if enough of our prayers reach all three of them.
You can read up on how it works exactly, right here.
Godhood lets you create your own religion, but we also want to give you the chance to help create Godhood! You can do so by backing the Kickstarter campaign for the game, that just went live.
If Kickstarter is not for you, but you do want to help us out: there are other ways! We talk about it in this post over on our community forum.
Thanks for your help!
From the Abbey,
Sincerely,
-Joni
In the sixth episode of our blog series about the game, we talk about why we're actually making this game and give a little bit more background story to the development of Godhood! Read up on it over at our community page.
In the fifth episode of our blog series about the game, we talk about sending your disciples out in the world on the Mission! Read up on it over at our community page.
A successful Kickstarter campaign could help us get closer to fulfilling the fantasy of creating your own religion in Godhood. Development is well under way at this point and the game is going to realise that fantasy in a way we're incredibly excited about.
However, our ambitions are big, and we want to push the game all the way to meet them. And that's where the Kickstarter campaign, that starts on January 30th, comes in.
To really let you go wild with creating a religion, the game needs to provide a lot of options. Options for different Commandments, numerous religious buildings, unique options for dedications and - if possible - epic avatars for your god.
There will of course be plenty of these kinds of options in the game no matter what, but making the Kickstarter goal will give us the funding to really go all out.
And there won't just be more, we'd also like to give you (yes, you!) the chance to tell us what you'd like to see in Godhood.
As a prime example, we know that a lot of you would love to be your own version of a certain tentacly elder god...
With the Kickstarter funding we can make sure you can! With Commandments like Madness, Ritual Dedications like the Deep Sea or the Tentacle and a unique Cult Sanctuary building you could build the ancient secret cult you've always dreamt of.
You could even choose from a variety of tentacles to equip your god's avatar with... do you see where we are going with this?
You can get more detailed info and find out what you can do to help us prepare for the campaign on our community page, right here.
From the Abbey,
Sincerely,
-Joni
Godhood
Abbey Games
Abbey Games
2019-07-10
Strategy Singleplayer
Game News Posts 74
🎹🖱️Keyboard + Mouse
Mostly Positive
(914 reviews)
https://godhoodgame.com/
https://store.steampowered.com/app/917150 
Godhood Linux [514.45 M]
Key Features
- Create your own religion: From peaceful meditative monks to savage warrior-priests drenched in the blood of human sacrifice, mix and match dozens of religious dogmas to shape your worshippers' morality!
- Guide your disciples: Disciples are the heroes of your religion and they require your guidance: choose their class and level up their abilities to create your perfect team of mighty missionaries.
- Manage your holy site: Your worshippers expand your holy site with new temples and buildings based on the religion you’ve created. Use these to collect resources or power up your disciples even further.
- Indirect control: Your disciples have strong personalities and a mind of their own. Use divine inspiration and godly intervention to guide them, but take heed, their faith in you affects the potency of your influence.
- Turn-based Ritual Combat: Face other religions in turn-based ritual combat called Sacraments. Use awe, persuasion, brute force or even flirtation to defeat and convert their worshippers.
- A relaxing mythical world: Vibrant hand-painted art and relaxing tunes bring you into Godhood’s world of devoted worship and mythical heroes.
- Replayability: Experiment with dozens of different combinations of religious commandments, virtues, tenets, disciple classes, and holy relics. Try two game modes: become the greatest god of all before the age of myth ends, or take it easy in a timeless story mode.
- OS: Ubuntu 16.04 64-bit
- Processor: AMD FX 3.5 GHz / Intel i3 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 (only proprietary GPU drivers are supported) OpenGL 4.3
- Storage: 1 GB available space
- OS: Ubuntu 16.04 64-bit
- Processor: AMD Ryzen 3.5 GHz / Intel i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 7700 / NVIDIA GeForce GTX 650 (only proprietary GPU drivers are supported) OpenGL 4.3
- Storage: 1 GB available space
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