





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello Gods! Maybe youve heard it before, maybe its the first time you hear it: Next week on the 28th of May our newest game Reus 2 will hit the Steams! Were happy to see the lessons weve learned from Renowned Explorers and Godhood put together into Reus to create a true fresh new Abbey Game! Except what you can expect from us: depth, colorfulness, and a playful heart.
Previously we explored the Reus and Renowned Explorers era. It's time to take a look into the most challenging time of the Abbey. What happened between the cloister walls in that period?
Godhood started as an offshoot idea of Reus. What if you could guide generation upon generation? What if you could really guide the people to create their own culture? Not only was this never done before, it was also of a monumental scope! Besides, it also had to be a game, not just a linear story! First it would be a Polynesian setting, with a very unique art style!
It looked great, but we had no game yet!
But things were moving in different directions quickly. The development was hampered by illness and misunderstanding. Wonderful things were made by individuals, but we struggled to put it all together. The art didn't fit the design, the design didn't fit the tech, and the tech didn't fit the art. Were the monks cursed? Had we built our tower of Babylon to close to the face of God?
At some point, Godhood even was a pokemon battle game!
It all came to big explosion at the Abbey. Monks left or were forced to leave the Abbey, even when the game was not finished at all. It was a very sad moment for everyone involved. The remaining monks took a good hard look into the mirror. We overshot our ambitions and needed to give attention to Godhood's core!
An Abbey Games Monk looking for introspection. 2020.
The monks turned the game around with hard work and a great community that helped where it could. With that, the Abbey gained a chance to look at a future again! Still, from Godhood we take our love for culture, history and human development. It will surely pop up in the Abbey's coming project!
Join us tomorrow with the last tale of the Abbey; the present and future! It will be posted on the Abbey Games Developer page, so follow us there to see it!
See you tomorrow, as we peer into our crystal ball...
P.S. If you want to chat with us, feel free to join our Discord!
Fixes
Hello young gods! Two exciting events today; the game is available in simplified Chinese and Update 1.2: Monastery Life is ready for you to play!
Hello young gods! We're finishing up on the newest update for Godhood, which has some new content and a new feature! Here's a sneak-peek of what's to come!
Hello young gods! The year is coming to an end, and thus comes the ritual of reflecting on the past. As many of you have been following us loyally, we would like to share our thoughts with you! But first; some Godhood news!
Update 1.1 - Hotfix (game version 1.1.8) - Fixed Reincarnation not having the correct effect. - Fixed some text issues. - Made the "Third Wheel" a little bit less tanky on the first Lust island. - Fixed Massive Block from the Whale Totem - Fixed Leviathan and Great Owl Totem - Maximum Tenet cost is now 10 instead of 12 - Dev Sparks choice on first island up to 4 from 2 - Fixed Merciless to have unique passive - Fixed slowdown for some Legendary talents in the late game
Update 1.1 - Hotfix (game version 1.1.5) FIXED - Fixed Greed miracles that gave wrong pictures - Fixed issues with higher level Alchemy and Revelations - Fixed multiple Holy War miracles being possible - Fixed issue with Free mode not properly unlocking chosen Traditions, and not all Traditions being registered for your collection - Fixed Communicative Joy - Fixed a crash with the Shark Totem - brainwash tribute thresholds up to 3/8 instead of 2/6 - Fixed missing texts for some Traditions at end game. - Fixed some missing texts for miracles
Hello young gods!
Today we bring you a new update packed with some requested features, fixes and some community ideas! Let's dive right into it!
Update #7 (1.0 release) - Hotfix #2 (game version 1.0.6) FIXED - Crash when closing happenings after loading a savegame. - Fixed rare crash when loading into a Sacrament. - Fixed crash when trying to close a window in two ways at once (Escape, right click, press close button). - Made the Tenet selection screen flow better with large amounts of tenets. - Fixed a bug where the "Perfected Mind" achievement would trigger for non-player disciples.
Update #7 (1.0 release) - Hotfix #1 (game version 1.0.5) FIXED - Crash when using horizontal scrollbars, f.e. in the Disciple Customization UI when customizing voice pitch. - Issue with Repeatable Mission in the first island not granting offering bonuses correctly. - Rare crash after closing city events (x2) - Fixed double negative in Cultist's Perfect Fodder passive. - Fixed Elemental Balance achievement triggering too easily. - Fixed crash when exiting the save menu, while game was still saving. Thanks for reporting. And enjoy playing Godhood!
Dear young gods and goddesses, What a journey it has been! Many of you have seen us rise from the ashes of our Early Access release. Now is finally the time to open a new chapter. First and foremost, we want to thank all of you who took a bet on our Early Access release. Without your help we could not have made this unique game! We thank you for your patronage, and hope you'll enjoy this update! So let's get to it! What's in your juicy update download?
In Early Access, Godhood had 7 big updates that vastly improved the game. We made many changes, and as some fans said - it feels more like playing Godhood 2! Here, we highlight the biggest changes weve made. View the extra fancy version of this post here: https://subsites.abbeygames.com/patch-notes-godhood/
Were almost there, gods and goddesses! After more than a year in Early Access, were proud to present Godhood as a full product on the 11th of August! Let the nectar of the gods flow on that blessed day. Together with the help of some amazing players, were working on bringing a blast of an update to celebrate this milestone! Just to get a little bit excited, here are some more features were introducing!
Greetings, young Gods! Our latest update was a great success! We've seldomly had so many people positively engaged with Godhood before! Thanks for all the feedback and support! We take this as an encouragement to make more interesting improvements to Godhood! So what can you expect from us in the coming months?
Ingame version: 0.18.20
Young gods! We're happy to present our sixth update: Tenets & Traditions! This is a Milestone update with massive game-changing features. We're still in Early Access, so if you find any bugs or major imbalances, please let us know!
Hello young Gods, We are a week into testing our new update, and we've been overwhelmed by all the positive responses! There is still plenty to fix, but you can expect the Tenets & Traditions update to arrive soon! Until then, let us dive into some of the other changes we made. There are too many to list them, so we'll go over the ones we think deserve some attention!
Hello young gods!
Here we are with some new info on our upcoming update! This time, let's look at Miracles and Rituals! First, the old places like the Farm and Meditation Circle have been replaced by real temples.
For example, the Farm has been replaced by the Temple of Harvest. Around the temple, other buildings will pop up. The harvest temple encourages more farms to be build. The harvest is blessed anyway!
It's still a place to improve your Disciples to become stronger. However, it's effects are a little bit different...
Salute, young gods, In this Sneak-peak we want to show off one of our most exciting new features: Tenet Development! We had our fair share of feedback on how there is not enough Religion-making in Godhood. We agree. To support this demanding fantasy, we made some big changes to how your religion develops in Godhood.
Dear religious leaders,
I bring you more good news: Godhood is moving full speed towards its ascension out of Early Access! As promised in our roadmap, we still had a few things we wanted to see improved. Today I bring you a little peek into our 3 major features for the upcoming update, aimed in improving those points. let's pray for skill and diligence to make it work!
The 3 major features are:
[olist]
Thanks to you playing Godhood and reporting problems, we fixed a few problems! (version 17.5) (version 17.2 --> 17.3) - Fixed save game compatibility crash for saves from version 16. (version 17.3 --> 17.5) - Fixed the defender's passives of the Guardian, Smitesword and Ascetic. - Fixed some tooltips that weren't correct anymore. - Fixed crash after Sacraments where the Guardian performed his Great Guardian passive (follower conversion through intercept) - Fixed save game compatibility crashes for saves from version 16. - Fixed issue where a disciple would leave your religion twice at the same time, once for being angry, and once for being dead. - Fixed crash when closing the Sacrament tutorial after starting Sacrament preparation from the world map. Happy Godhooding! - Greetings from the Monks
Hey young gods! Hopefully you're all safe and healthy.
Today, we're happy to bring you another update for Godhood! Due to the great postive response to our last update, we've decided to supercharge our update scedule. Today, as a bit of a surprise maybe, we continue our efforts to make Godhood shine!
With this update we're further improving the quality of Godhood on all fronts, while preparing ourselves for our next big update! The key features are:
NEW FEATURES:
- Ritual Customization: Help developing the rituals your Disciples choose to bring you glory, and them strength!
- Fervor: Disciple use Fervor to do missions. Carry-over HP is removed.
- Martyrs: You can make your Disciples suffer for extra converts in Sacrament!
- All New Passives: A serious rehaul of the passives of ALL classes. More than 30 new passives, and countless new strategic options arise!
- Blessings: Gain one-time powers to trigger an event to change your Disciples with small stories.
- Flow Improvements: We improved the way some UI changes were handled.
- Assignment Faith Bonus: Every time you're in your Holy City, three random disciples will gain faith bonuses if assigned. They need to feel special!
MINOR:
- Miracle buildings now scale in cost and required followers to unlock. Choose wisely!
- It's now easier to train disciples in stats for which they have talent.. and harder for those who are challenged.
- You can now send old Disciples to their last pilgrimage, giving you more control over how aging affects you.
- All versions of the first two islands have received a good amount of love.
- Changed the damage formulas to scale better with (morale) armor
- Nice little connecting lines have been added to the Island Map.
- Executioner now scales on Health instead of Cunning.
- Cultist now scales on Might instead of Cunning.
- The Patron Saint Development's options are now more expensive.
- Updated the Tutorial a bit.
- Special battles trigger special music!
- Disciples' clothes are now colored by their elemental attunement.
- You can now inspect disciples during stories where you need to choose among them.
- UI in the Sacrament was changed to make it easier to read important information.
FIXED:
- Altruism giving the Temple of Peace
- Cook's Nurse ability is now actually Divine
- Fixed the naming of some abilities
- Probably fixed a bug where miracles were not upgraded properly
- Fixed "Fasting" description
- Fixed issue where you couldn't pick an upgrade even when you had the resources for it.
- Fixed some Passives and Totems
- Fixed many more UI issues.
- You can delete incompatible Save Games again.
We will continue improving Godhood further and work on the roadmap presented before! We always appreciate your feedback, and hopefully have shown to try to work with it. You can help us out improving Godhood even more by playing the game and giving us your feedback!
We hope you'll enjoy playing this new version as much as we did!
Kind Regards,
- The monks from the Abbey
Hello aspiring gods! It's been almost 2 weeks since we launched our biggest update yet with "Newfound Shores"! We're now looking forward to our next update: "Righteous Rituals"! The update is planned for this month! This update will again bring you a set of improvements and features worthy of your religion. Lets take a look at two of the changes we're bringing in:
Newfound Shores released at game version 16.2. We've pushed some patches to address bugs, suggestions and feedback that we've received in the days after launch. You will find the following changes in the small patches released on February 28, March 1st and today: NEW - Added some nice clouds to the New Island animation. CHANGES - Changed HP bar to put up a divider each 50 hp instead of 10. FIXES - Fixed save game issue with previous hotfix. - Fixed tooltip of "Cannibalism" buff. - Fixed the Marauder's Blade and its event - Fixed HP showing wrongly when at 1 hp. - Fixed a crash when you wanted to do a Madness Miracle but didn't have the required offerings. - Fixed the Thorny Rose relic. - Fixed the Food Kitchen "Community Elder" passive. - Fixed the "Forbid Sorcery" special enemy passive (was working as intended, but the text was wrong.) - Removed the option to switch to the city while selecting a new island, preventing crashes. - Fixed that autosaves were created in between sacraments of the same mission, resulting in unusable/crashing autosaves. - Fixed a crash when triggering Honor Duel or Fierce Duel from the War commandment developments. - Fixed a crash when using the Sacrificial Temple.
The beta for "Newfound Shores" came to an end, and we're happy with both the help we received and the result!
First, we want to thank all the testers that helped us both here and on our own forums! May your blessings be many.
In this beta we tested many of our new features and new content. The overall response to it was very positive, but we do have a few things to work through! Here's a take from our to-do list before we release the new update!
Hey young gods! For those who want to get your hands on an early version of the Newfound Shores update: The beta is here from 14-02 on! All you have to do is right click on your game in your library, go to properties, and select the beta. We have quite a few changes that we want to show off, e.g.:
More news on the "Newfound Shores" update! We've been extensively looking on how to fundamentally improve the game. The answer from the community seems to be clear: More content, more depth, more ways to build on your religion! In "Newfound Shores", our focus is on depth and content, while laying a foundation for more religious interaction.
For our upcoming Milestone "Newfound Shores" we listened to the feedback of the players and integrated as much as possible in our roadmap. We found many positives (thanks everyone!) and places where we could improve even more.
One of those has been the Sacrament. We're working hard on making them more diverse and interesting. In "Newfound Shores", you'll be actively converting the followers instead of damaging an HP bar. If The better your disciples do, the more followers you'll convert. But can you win in a religious debate with these philosophers?
We're also working on balance and content. One thing we wanted is to make every commandment have more special miracles that fit the theme. In "New Shores" you can expect every commandment to have 2 special temples, all with their own set of miracles. Like the miracle below. Why is that turtle so.. miraculous?
The next milestone will bring a lot of new content, balance and quality of life improvements. You can expect the "Newfound Shores" update to be ready for conversion in January 2020!
Hello young Gods! We would like to give you some info on the next milestone update of Godhood! The update, titled "Newfound Shores", will follow the next step of our roadmap.
One of the key features of this update is a new way of converting the world of Godhood. A big change is that instead of having multiple anonymous islands, the game will allow you to choose what rival deity you will face! All rival deities present you with different challenges and rewards. How will you convert the shady cannibals of the Island of Death? Will you incorporate part of their madness, or keep your religion pure?
"The Newfound Shores" update is a big Milestone. It will have more changes to the game's pacing, economy and Sacraments, and introduces new content! Expect the update early next year, and keep an eye out on the news page for more news on the update!
Today's Deal: Save 20% on Godhood!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
The Create Your Own Religion" Milestone Update launches October 24!
The update features:
New System: Religious Development
Inspire your Worshippers to develop your religion by guiding them through Religious Developments in different 'Religion Trees'!
Each Commandment comes with it's own unique Religion Tree, which include branching choices as to how your religion develops.
New System: Religious Tenets
Religious Tenets allow you to further define your religion in addition to Commandments. Each offers a unique Religion Tree, smaller than those of a Commandment, with it's own special benefits, buildings and religious choices! We are currently adding 2 Tenets: Animism and Funeral Rites.
New System: Crystal Skulls & World Map Challenge
Godhood will challenge you in a new way as you progress across the World Map! For each Sacrament, your Religion must ritually sacrifice a single crystal skull. They are a rare and limited resource. If your Religion ever runs out, they have to win the Sacrament! If they lose the people lose faith, and your religion ends!
New Sacrament Rules: More Tactics!
The ancient rites of the Sacrament are forever evolving. The following new rules now apply:
Finally, the ancient gods have graced us with their maddening presence. The Old One has Risen! Update #2 introduces the new Madness commandment. Our main goal here is to add more content to the game so you can create different kinds of religions, and experiment with a broader strategical toolset, especially in the Dark elemental corner. This is a free content update as part of Godhood's regular Early Access updates.
If you update your game here on Steam, you'll have access to:
Take a first look at the 'Madness' Commandment with the Cultist class!
Read more about it on our Community Forums!
What other maddening revelations await us as we delve ever deeper into the new content of the 'Old One Rising Update'!? Find out as we approach the release on September 4!
Join our Release Stream September 4, 7PM CEST / 11AM PDT!
- Rick
Hey young gods,
Today we launched the very first major update to Godhood in Early Access. Our goal for this update was to add more strategy & choices and increase the challenge of Godhood. In order to meet this goal, we're introducing a number of brand new features!
We talked about it at length in the past weeks, but this week it's really happening: the Will Of The People Update arrives this Wednesday!
The update will launch at 1PM CEST/5AM PDT, and we'll do a special launch stream - showing off all the new stuff - at 7PM CEST/11AM PDT!
The Will of the People update introduces the following improvements including:
Hi there young gods,
Last week, we told you all about the "Will of the People" Update that's coming in two weeks and improves the game in a couple of core gameplay aspects. We also briefly mentioned that we'll do three streams in the run-up to the release of this update.
Wow, young gods! Woow! After almost three years of development, Godhood is ready to launch into Early Access... TODAY! If you want to be among the first to get your hands on the early access version of the game, be sure to refresh the Steam store page stores at 1PM CEST / 4AM PDT!
To celebrate the release, we'll be streaming on Twitch, Youtube, and right here on Steam twice today!
Only one week left before Godhood releases in Early Access! We hope you are all as excited as we are.
You can read a more extensive update and how you can help us during launch day right here.
We've previously said June 19th, but please throw out your calendar and buy a new one: It's June 12th instead. As always you can expect:
That's right, young gods, we finally have a release date!
Two moons from now Godhood will be available for everyone to play!
On July 10th we will launch our strategy god game into Early Access here on Steam. This will be the first opportunity to play our new strategy god game. We're incredibly excited to move to this next stage of development. From July 10th onward, we'll be using community feedback to improve Godhood in our continuing monthly updates. Exciting times for sure!
To prepare for release with us, make sure you wishlist the game on the store page. This will send you a notification once the game releases, and also helps bring the game to a bigger audience! If you know anyone you think would be as into Godhood as you are, we'd really appreciate if you could share the game with them, for example by sharing our launch-date tweet:
https://twitter.com/AbbeyGamesNL/status/1134110185402884096
Follow our development updates here
https://community.abbeygames.com/threads/godhood-available-in-steam-early-access-on-july-10th.188/
~ Abbey Games
Oh young gods! We genuflect before your altars bearing the greatest gift of all: a rad party. That's right, Godhood just got groovy.
Highlights of this week:
Let's look at some of the new stuff we've created in the last couple weeks!
Rick is back bearing prophecies of another weekly update. Let's jump right in!
Read about new customization options, a new class and changes to the in-game economy!
Learn about the new Songsmith class, prettier environment, and the Sacrament passives that will make their way in to the next update!
Click here to check out the update post!
Every full moon we update (the alpha version of) the game. Today it's time for the first Full Moon Update, the Worm Moon!
Click here to check out the update post!
Read on what's going on in development of Godhood this week over here:
https://community.abbeygames.com/threads/weekly-update-2-stretch-goal-classes-unlocked.110/#post-419
Read on what's going on in development of Godhood this week over here:
https://community.abbeygames.com/threads/weekly-update-1.107/
The Godhood Kickstarter has succeeded! Now what? Read about Kickstarter processing, Late Backing, our Update Schedule and community links right here:
https://community.abbeygames.com/threads/the-godhood-kickstarter-has-succeeded-now-what.105/
Wow! Thanks everyone for backing the campaign so far! We've just hit the 100%, announced a stretch goal for the last day and a half of the Kickstarter, and... we're going live in a Twitch Stream in 15 minutes. Check it out!
https://www.kickstarter.com/projects/abbeygames/godhood/posts/2429402
Hi young gods! Let's take a look at this week's 2 morally opposed god commandments: Greed & Charity! Read all about it in this Kickstarter Update.
Yes! You heard it right. Because of a great community effort to spread the word about Godhood, on Reddit, Youtube and Twitter, 20+ Kickstarter backers of Godhood now get a free copy of both Reus and Renowned Explorers! That is, if the Kickstarter succeeds, of course. You can still help make it happen and get your hands on those free copies as well!
Check it out on the Kickstarter page, right here:
https://www.kickstarter.com/projects/abbeygames/godhood
Hi young gods! Let's take another look at 2 morally opposed commandments you'll be able to pick for your religion in Godhood: Lust & Chastity!
Read up on how they work in this Kickstarter Update!
Happy Valentines Day ;)
We want to thank our loyal backers who've supported us since the project launched and welcome those of you that have recently joined up! We just reached 60% of the funding goal, and are readying ourselves to start revealing stretch goals! Thank you so much for coming on this incredible journey with us!
A bit back we revealed the first 4 disciple classes. Let's take a look at the final 4 in this Kickstarter Update!
First of all, thanks a bunch for helping us get to 50% towards our funding goal! Every day we're getting a little bit closer to having that certain eldritch god wake up from the depths and appear in Godhood! But while they slumber in the depths, we're noticing the Kickstarter is also starting to hit that mid-campaign slumber.
That's why we would like to call on you for help once again, not directly with funds, but by joining us in a prayer. A prayer to the Social Stretch Gods! Social stretch.. gods? Yes, social stretch gods. Let us introduce you to: Twixl, the Blue Wave (goddess of Twitter), Rednir, of Upwards Vote (god of Reddit), Yutteph, the Recommender (god of YouTube)!
Spread the word on Twitter, Reddit and YouTube to light that god's pyre, and they will reward us all handsomely with neato avatars, wallpapers, in-game dedication statues or as playable gods! So far, a free copy of Reus for all 20,- + backers has already been unlocked. And we're pretty sure that they'll even throw some free copies of Renowned Explorers down from the sky if enough of our prayers reach all three of them.
You can read up on how it works exactly, right here.
Godhood lets you create your own religion, but we also want to give you the chance to help create Godhood! You can do so by backing the Kickstarter campaign for the game, that just went live.
If Kickstarter is not for you, but you do want to help us out: there are other ways! We talk about it in this post over on our community forum.
Thanks for your help!
From the Abbey,
Sincerely,
-Joni
In the sixth episode of our blog series about the game, we talk about why we're actually making this game and give a little bit more background story to the development of Godhood! Read up on it over at our community page.
In the fifth episode of our blog series about the game, we talk about sending your disciples out in the world on the Mission! Read up on it over at our community page.
A successful Kickstarter campaign could help us get closer to fulfilling the fantasy of creating your own religion in Godhood. Development is well under way at this point and the game is going to realise that fantasy in a way we're incredibly excited about.
However, our ambitions are big, and we want to push the game all the way to meet them. And that's where the Kickstarter campaign, that starts on January 30th, comes in.
To really let you go wild with creating a religion, the game needs to provide a lot of options. Options for different Commandments, numerous religious buildings, unique options for dedications and - if possible - epic avatars for your god.
There will of course be plenty of these kinds of options in the game no matter what, but making the Kickstarter goal will give us the funding to really go all out.
And there won't just be more, we'd also like to give you (yes, you!) the chance to tell us what you'd like to see in Godhood.
As a prime example, we know that a lot of you would love to be your own version of a certain tentacly elder god...
With the Kickstarter funding we can make sure you can! With Commandments like Madness, Ritual Dedications like the Deep Sea or the Tentacle and a unique Cult Sanctuary building you could build the ancient secret cult you've always dreamt of.
You could even choose from a variety of tentacles to equip your god's avatar with... do you see where we are going with this?
You can get more detailed info and find out what you can do to help us prepare for the campaign on our community page, right here.
From the Abbey,
Sincerely,
-Joni
[ 6033 ]
[ 1578 ]
[ 1850 ]