Update #4: Newfound Shores is here!
The "Newfound Shores" Milestone update is ready for you Early Access gods to play with! We're proud and excited to present this big step forward to you! In short; we made huge improvements to the game and how it plays. Previously, we were not meeting the bar we set ourselves out to achieve. Thanks to you, both supporters and critics, we found ways to make steps forwards. For this update, we focused on the core playability of the game to lay a strong and fun foundation. We're happy with the result you can play now!
We're not done with Godhood yet, either! This update will be the base for our future work. If you'd like, you can inspect our Roadmap and give us some feedback. Without further ado, here are the release notes!
NEW FEATURES: - Islands: Go to differently themed island to convert the unenlightened. Each island has different challenges and rewards. Collect the sunstones to become the one Truth! - Generosity: A new commandment for you to spread! - Human Sacrifice: A new tenet to play with! BIG CHANGES: - Time & Turns: Pressure is removed from the game to make place for God Actions. You will now have a fixed (upgradeable) number of actions between Missions. Rituals either complete immediately or take a Mission to complete. - Dreams: Appear in the dreams of your Disciples to prepare them for coming challenges! - Rituals: You can now permanently improve your disciples with Rituals. They're not as effective as Miracles though. - City Management: There is now one, central, convenient place to build structures, upgrade them, or unlock classes. - Classes: Every commandment starts with 4 unlocked classes. You can unlock more with Materials. - Developments & Followers: Followers unlock some buildings, and will be important for the end game and your high score. Developments slowly unlock as you complete Missions or when you collect Development Sparks. - Crystal Skulls: You have much more Crystal Skulls, and more chances to upgrade and replenish them. The more crystal skulls you have when you complete a mission, the more rewards you can choose from! - Sacrament Conversion: Instead of depleting an Awe bar, there are now two other ways of victory: - converting half or more of the crowd with your glory. - breaking all opponents. Violence works best here. - When a Disciple is broken, that faction loses 30% of it's converts in the Sacrament. - Broken: A broken character loses a bond. Once a characters loses all 3 bonds, they leave your religion. - Ability Styles: Abilities now have a style of conversion, like Fear or Grace. Disciples have a preferred conversion style, and are more likely to learn these abilities. Some passives already work with it, but it will become more important in the future... - Offerings: You can spend offerings to improve the effect of your actions! CHANGES: - Tutorial: Game comes with an improved tutorial. - Development Trees: Development trees are more balanced, and have more options. - Big Miracles: The commandment miracles have special effects. - Music: Some new music has been added. - Adoption: Converting a whole island will give you the chance to adopt one of their tenets. - Upgrades: There are many, many more and better upgrades. e.g. upgrade the amount of XP you get from a Sacrament, or what kind of dreams you can give to your Disciples. - Many More: Many more smaller changes! FIXES - So much that I don't know where to begin. The Mac/ blocked text bug is still there though, unfortunately. :( Have criticism or ideas for the game going forward? Please leave them in one of our forums! Enjoying where the game is going? You can help us out with a review or a kind word. :) We hope you'll enjoy the update, and are looking forward with us to the future of Godhood! - The Monks from the Abbey
[ 2020-02-28 14:01:26 CET ] [ Original post ]
Gods and Goddesses, our new update is finally here!
The "Newfound Shores" Milestone update is ready for you Early Access gods to play with! We're proud and excited to present this big step forward to you! In short; we made huge improvements to the game and how it plays. Previously, we were not meeting the bar we set ourselves out to achieve. Thanks to you, both supporters and critics, we found ways to make steps forwards. For this update, we focused on the core playability of the game to lay a strong and fun foundation. We're happy with the result you can play now!
We're not done with Godhood yet, either! This update will be the base for our future work. If you'd like, you can inspect our Roadmap and give us some feedback. Without further ado, here are the release notes!
NEW FEATURES: - Islands: Go to differently themed island to convert the unenlightened. Each island has different challenges and rewards. Collect the sunstones to become the one Truth! - Generosity: A new commandment for you to spread! - Human Sacrifice: A new tenet to play with! BIG CHANGES: - Time & Turns: Pressure is removed from the game to make place for God Actions. You will now have a fixed (upgradeable) number of actions between Missions. Rituals either complete immediately or take a Mission to complete. - Dreams: Appear in the dreams of your Disciples to prepare them for coming challenges! - Rituals: You can now permanently improve your disciples with Rituals. They're not as effective as Miracles though. - City Management: There is now one, central, convenient place to build structures, upgrade them, or unlock classes. - Classes: Every commandment starts with 4 unlocked classes. You can unlock more with Materials. - Developments & Followers: Followers unlock some buildings, and will be important for the end game and your high score. Developments slowly unlock as you complete Missions or when you collect Development Sparks. - Crystal Skulls: You have much more Crystal Skulls, and more chances to upgrade and replenish them. The more crystal skulls you have when you complete a mission, the more rewards you can choose from! - Sacrament Conversion: Instead of depleting an Awe bar, there are now two other ways of victory: - converting half or more of the crowd with your glory. - breaking all opponents. Violence works best here. - When a Disciple is broken, that faction loses 30% of it's converts in the Sacrament. - Broken: A broken character loses a bond. Once a characters loses all 3 bonds, they leave your religion. - Ability Styles: Abilities now have a style of conversion, like Fear or Grace. Disciples have a preferred conversion style, and are more likely to learn these abilities. Some passives already work with it, but it will become more important in the future... - Offerings: You can spend offerings to improve the effect of your actions! CHANGES: - Tutorial: Game comes with an improved tutorial. - Development Trees: Development trees are more balanced, and have more options. - Big Miracles: The commandment miracles have special effects. - Music: Some new music has been added. - Adoption: Converting a whole island will give you the chance to adopt one of their tenets. - Upgrades: There are many, many more and better upgrades. e.g. upgrade the amount of XP you get from a Sacrament, or what kind of dreams you can give to your Disciples. - Many More: Many more smaller changes! FIXES - So much that I don't know where to begin. The Mac/ blocked text bug is still there though, unfortunately. :( Have criticism or ideas for the game going forward? Please leave them in one of our forums! Enjoying where the game is going? You can help us out with a review or a kind word. :) We hope you'll enjoy the update, and are looking forward with us to the future of Godhood! - The Monks from the Abbey
Godhood
Abbey Games
Abbey Games
2019-07-10
Strategy Singleplayer
Game News Posts 74
🎹🖱️Keyboard + Mouse
Mostly Positive
(914 reviews)
https://godhoodgame.com/
https://store.steampowered.com/app/917150 
Godhood Linux [514.45 M]
Create your in strategy god game Godhood. Decide virtues and vices. Inspire construction of great temples, ready for rituals in your honor. Guide and develop your faithful disciples in turn-based conflict to convert worshippers away from rival gods. Become the most powerful god of all!
Key Features
- Create your own religion: From peaceful meditative monks to savage warrior-priests drenched in the blood of human sacrifice, mix and match dozens of religious dogmas to shape your worshippers' morality!
- Guide your disciples: Disciples are the heroes of your religion and they require your guidance: choose their class and level up their abilities to create your perfect team of mighty missionaries.
- Manage your holy site: Your worshippers expand your holy site with new temples and buildings based on the religion you’ve created. Use these to collect resources or power up your disciples even further.
- Indirect control: Your disciples have strong personalities and a mind of their own. Use divine inspiration and godly intervention to guide them, but take heed, their faith in you affects the potency of your influence.
- Turn-based Ritual Combat: Face other religions in turn-based ritual combat called Sacraments. Use awe, persuasion, brute force or even flirtation to defeat and convert their worshippers.
- A relaxing mythical world: Vibrant hand-painted art and relaxing tunes bring you into Godhood’s world of devoted worship and mythical heroes.
- Replayability: Experiment with dozens of different combinations of religious commandments, virtues, tenets, disciple classes, and holy relics. Try two game modes: become the greatest god of all before the age of myth ends, or take it easy in a timeless story mode.
MINIMAL SETUP
- OS: Ubuntu 16.04 64-bit
- Processor: AMD FX 3.5 GHz / Intel i3 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000 (only proprietary GPU drivers are supported) OpenGL 4.3
- Storage: 1 GB available space
- OS: Ubuntu 16.04 64-bit
- Processor: AMD Ryzen 3.5 GHz / Intel i5 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 7700 / NVIDIA GeForce GTX 650 (only proprietary GPU drivers are supported) OpenGL 4.3
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB