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NEW Himno Update 1.1 + Himno 2 Prototype
There is a discussion that continues in this post. Make a sequel WITH or WITHOUT combat and how. If you have any ideas, you can post it there and we will discuss them. At the moment, this is a prototype of "Himno 2" with combat, it's NOT definitive, much less. UI
Breaking rocks, picking herbs and opening chests would be with the sword. You have 10 slots in your inventory. With materials you can craft limited items. If you want more complex items or weapons, you would need ccrafting tables or NPCs. Combat vs some Slimes
As you can see, if you hit with the sword, you will heal. This encourages risk in certain situations to heal for free. Shoot with the bow, it will take 1 HP from you each arrow.
Edit: Sword is a secondary/support weapon. The main weapons are the bows. I am showing this but it doesn't mean that I'm going to make a Himno 2 with combat. I show it so you can see what the combat would be like. Have a nice day and thanks for supporting me! steamhappy You can ask me any questions here in twitter. David
[ 2019-04-29 01:01:00 CET ] [ Original post ]
Hello everyone! It seems that you are really enjoying this Himno. First of all, I would like to thank all of you for playing and for supporting this game!
What does this update bring? You have given me a lot of ideas to implement; here are some:
- NEW Wisp Garden, when you fall to the water, you will appear on the Wisp Garden, here you will see all the Wisp you released during the run. If you interact with one, for the next run you will start with it.
- Now each Wisp has its passive that will affect the mobility of the player, it will guide you towards the exit or it will release you coins. (8 in total)
- Save System (It will only save: player level & current district)
- Some bug fixes.
Himno 2 Prototype
There is a discussion that continues in this post. Make a sequel WITH or WITHOUT combat and how. If you have any ideas, you can post it there and we will discuss them. At the moment, this is a prototype of "Himno 2" with combat, it's NOT definitive, much less. UI
- Top left: Health points, each point is a bullet. Coins and keys.
- Top right: Current bow equiped, depending on the bow, health increase or decrease ( so more bullets & HP). Current arrows equiped (fire, stone, ice...) and current potion equiped (2 uses).
- Bottom left: XP and Level.
Breaking rocks, picking herbs and opening chests would be with the sword. You have 10 slots in your inventory. With materials you can craft limited items. If you want more complex items or weapons, you would need ccrafting tables or NPCs. Combat vs some Slimes
As you can see, if you hit with the sword, you will heal. This encourages risk in certain situations to heal for free. Shoot with the bow, it will take 1 HP from you each arrow.
Edit: Sword is a secondary/support weapon. The main weapons are the bows. I am showing this but it doesn't mean that I'm going to make a Himno 2 with combat. I show it so you can see what the combat would be like. Have a nice day and thanks for supporting me! steamhappy You can ask me any questions here in twitter. David
[ 2019-04-29 01:01:00 CET ] [ Original post ]
Himno
David Moralejo Sánchez
Developer
GrabTheGames
Publisher
2019-04-26
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(5711 reviews)
Public Linux Depots:
- Himno Linux [156.25 M]
A quick note from the developer:
Himno was created a long time ago as a private project which I played to de-stress myself. Little by little I was getting in love, and that's why I decided to share it for free. If you enjoy simple games about platforming and parkour, this will catch you! The controls are super intuitive and easy to learn, and there is an endless amount of procedurally generated maps for you to explore and overcome in many different ways like the old 8-bit platformers.
An endless experience about jumping and watching the world created featuring:
- Non-violent, no death
- Your actions in the world trigger emotional soundtracks and vibrant visuals
- Wall-jumps, slides, dashes, moving platforms, lifts
- Play at your own pace without pressure
- Watch bright things dance around you
- Great for playing for a little while every now and then to discover some new maps
- Enjoyable by a wide variety of player skill
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