Here I am again!
During these months I have been working on a lot of things. The major things added are 2 new biomes with unique monsters and machines, items and new cool weapons with status effects such as poison. 1 new guardian can be unlocked and I added a lot of new content for customizing and automate your camp (now you can convert your camp into a big factory!).
Check the Official Discord where I am always active.
Change Log:
+Added new biome, Dune Belt.
>+Added 3 new materials.
>+Added 4 new weapons.
>+Added 1 new equipment.
>+Added 1 new chest.
>+Added 3 new enemies.
+Added new biome, Maze Of Memories.
>+Added 6 new weapons.
>+Added 1 new equipment.
>+Added 2 new enemies.
+Added 1 new boss.
+Added new enemy status effect: Poison.
+Added 5 new weapons.
+Added wrench item to config machine nodes.
+Added new config UI for machine nodes (Material Compressor, Autoworkbench, Water Filter, Conveyor Cables & Signs).
+Added signs.
+Added Conveyor Cables which transport items from chests.
+Added 4 new color flags.
+Added 2 Fash skins.
+Added 3 Geesha skins.
+Added invincibility when entering a new district.
+Added 1 new enemy.
+Added 1 new guardian.
+Now players get knockbacked when hit with some.
+Added Polish (80%).
+Added difficulty modes in main menu.
+Added 1 new enemy.
+Added quick button to use heal potions (Q / D-pad Up).
-Removed old purity effects.
-Removed Item Extractor.
-Disabled co-op mode for the moment (Right now it has a lot of bugs and I want to add it perfectly).
*Now rest rooms are opened in ruins biome.
*Reworked all keyboard and controller support (90% done).
*Reworked key binding window.
*Some minor changes to UI.
*Corrupted guardian enemy now appears in higher biomes and decreased base damage and health.
*Now when selecting a district it should load well.
*Biomes unlock correctly now.
*Homing projectiles now follows creatures too.
*Elites now appear as normal enemies in some biomes.
*Reworked district and biomes system (it feels more of a roguelite now).
*Crafted items from workbenches won't disappear anymore.
*Reworked Sculptor UI panel, skill tree and skins now appear there.
*Fixed more enemies and torches spawning wrongly.
*Machines and creatures now have different resistance to status effects.
*Fire status effect now works correctly.
*Now enemy status effects scale much better.
*Bosses now appear in specific biomes.
*Increased Bosses HP and decreased damage.
*Reworked bosses sprites.
*Decreased invincibility when hit from 0.25s > 0.1s.
*Improved performance in some biomes & in general.
*Reworked material compressor machine node.
*Tweaked some crafting recipes.
*Now if backwheels hit a bullet, the speed decreases.
*Entering districts over 27 will no longer stuck in loading screen.
*Fixed item extractor machine node.
*Reduced inputs UI scale.
*Items crafted no longer will disappear in camp.
*Changed the size of some items.
*Fixed some AI bugs.
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
I hope you enjoy this big update, let me know what you think about it and have a nice day/night everyone!
David winter2019happyyul
[ 2022-04-08 00:12:57 CET ] [ Original post ]
Thank you so much for following the game, played the demo or alpha or any kind of support you gave me.
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
I am so hyped for the release, hope you all like my work of 3 years, and I won't stop right here. More content will be added very soon. winter2019happyyul
[previewyoutube=mClLY0OJXio;full][/previewyoutube]
[ 2021-10-20 21:29:05 CET ] [ Original post ]
Hello everyone once again! NEW UPDATE #5!! So I have been working on Himno - The Silent Melody. Join the Official Himno's Discord, I am always there showing new updates and answering questions.
Game release it's planned to be released this year, a couple months more, we are so close! Meanwhile I hope you like the Demo.
winter2019happyyul You can add Himno TSM to your wish list to let you know when it comes out:
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
winter2019happybulb
IMPORTANT NOTES FROM DEV
These gifs are outdated, I made them months ago, I improved the features shown in them but since I don't have much time, I am reusing some of them. And now, the NEW features!:
UPGRADE WEAPONS
Weapons/shields gain experience when damaging creatures/machines. Then you can upgrade their tier with the new Essence transfuser workshop. Also reroll weapon trait and recycle items.
MACHINE ELITES
Now some districts are Outposts, which have more loot, some workstations and a portal that returns you to your base. But before all that you have to kill the Elite that guards the bunker!
MACHINE BOSSES
Bosses will have Bunkers like Machine Elites do, but these will appear in districts 11, 18 and 25.
NEW TYPES OF WEAPONS
I added cool new weapons like gloves, grappling hooks, more swords, bows, wands, staffs and boomerangs. Also re-worked Burn and Frozen states.
ANOTHER GUARDIAN
Play as Geshaa once unlocked and you can now change guardians' skins! Each Guardian has their unique weapon.
NEW RUNES
More customization for your play style! I added more runes and Guardian's purity passives.
BUILD MODE
Customize your camp with materials you find around the world.
DYNAMIC INPUT
Change between controller and keyboard while playing instantly.
ENTIRE REWORKS of BIOMES
I reworked Frozen Highlands and Scourge Lair so it feels more alive and full.
LOCAL CO-OP MODE
Yes, you read it right, now there is a co-op mode. I am still working on it since some features aren't working right.
FEED THE CREATURES!
Now you can feed creatures by giving them bread, they will give you unique materials!
SOME MORE THINGS
+Added third boss to first zone and updated the other 2. +Added new game options like Himno's original movement type option. +Updated light system and effects (Ex: machines new red light rays). *Changed birds and machines AI systems. And that's it for the update. Have a nice day and thanks for supporting me! You can ask me any questions here in twitter. David
[ 2021-09-10 11:53:52 CET ] [ Original post ]
Hello everyone once again! As the title says, you can play Himno The Silent Melody Demo right now!
The entire Himno community is currently commenting on the game here, in the Official Himno's Discord, so if you have any questions or ideas that you would like to be in the game, do not hesitate to write them there.
You can add Himno TSM to your wish list to let you know when it comes out:
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
You can play the first Himno free here:
https://store.steampowered.com/app/931690/Himno
Have a nice day and thanks for supporting me!
You can ask me any questions here in twitter or in the discord written above.
David
[ 2021-06-20 18:46:16 CET ] [ Original post ]
Hello everyone once again! As the title says, you can play Himno The Silent Melody Demo right now!
The entire Himno community is currently commenting on the game here, in the Official Himno's Discord, so if you have any questions or ideas that you would like to be in the game, do not hesitate to write it there.
Some preview of what's new in Himno TSM :)
You can now destroy the terrain making new paths and strategies to fight or travel. There will be hidden secrets in some districts!
There are 4 total biomes right now: [olist]
[ 2021-06-16 23:23:58 CET ] [ Original post ]
Happy New Year everyone! (a bit late though...) NEW UPDATE #4!! So I have been working on Himno - The Silent Melody. Many ideas have come out of this discussion, so if you have any that you would like to be in the game, do not hesitate to write it here. All ideas are welcome!
To make everything clear, there will be two types of games, one with combat that will be this standalone expansion "Himno - The Silent Melody" and "Himno 2", that will be 100% peaceful.
And now, the important things.. The NEW features!:
INVENTORY SYSTEM
A complete rework to the inventory, chests and equipment systems. You can drag & drop items, recycle them and much more. Now there is a hotbar up to 8 items, the first one is always for The Guardian's Weapon.
NEW WEAPON SYSTEM
Now there are different types of weapons: swords, bows, magic staffs, tomes and wands, boomerangs, spears, throwable weapons like bombs And I am planning to make more types of weapons!
They can be crafted, dropped by enemies or bought in hidden shops or even rewards! The damage, firerate and more stats, scale with the Guardian's Vitality, Strength, Dexterity and Intelligence.
NEW TERRAIN SYSTEM
You can now destroy the terrain making new paths and strategies to fight or travel. There will be hidden secrets in some districts!
NEW BIOMES
There are 4 total biomes right now: [olist]
THE GUARDIAN'S CAMP
There are some changes in The Main Camp.
ITEM TELEPORTER
As you travel through the districts, you can find some Item Teleporters. You can save some items if you are going to die and later retrieve them in the Main Camp.
NEW REWORKED NPC
The Builder will help you achieve your goal, bring him objects and he can improve, build workstations and different types of items and weapons.
NEW SOUL SYSTEM
In each run, if you die you will lose everything except Corrupted Cores. With them, you can improve The Guardian's soul permanently. But beware, with each upgrade your purity will decrease and bad things will happen if you become corrupted.
RUNE SYSTEM
Now runes can be equipped in the inventory. Applying it to the Guardian, will become 100% blocked occupying 1 slot of the inventory. They will take MAX % HP when equipped.
A TITTLE MENU
A proper title menu for the game. Up to 3 memory save slots! And that's it for the update. Have a nice day and thanks for supporting me! You can ask me any questions here in twitter. David
[ 2021-01-20 02:44:56 CET ] [ Original post ]
Checkout Our Entire Catalogue
https://store.steampowered.com/app/959520/Fantasy_Blacksmith
https://store.steampowered.com/app/813540/Scheming_Through_The_Zombie_Apocalypse_The_Beginning
https://store.steampowered.com/app/1153540/Concept_Destruction
https://store.steampowered.com/app/733300/My_Big_Sister/
https://store.steampowered.com/app/897640/Gun_Crazy
https://store.steampowered.com/app/887820/Double
https://store.steampowered.com/app/1259180/Ashina_The_Red_Witch_Prologue/
https://store.steampowered.com/app/1155660/The_Deed_II/
https://store.steampowered.com/app/1221230/Derange/
https://store.steampowered.com/app/976700/Size_Matters
[ 2020-07-25 11:17:15 CET ] [ Original post ]
Hey! NEW UPDATE!! So I have been working on the combat sequel of Himno, The Silent Melody. Many ideas have come out of this discussion, so if you have any that you would like to be in the game, do not hesitate to write it here. All ideas are welcome!
To make everything clear, there will be two types of games, one with combat that will be this standalone expansion "Himno - The Silent Melody" and "Himno 2", that will be 100% peaceful.
Here I show you some of these advances:
Architect Biome
This new NPC called "Architect Biome" will need Biome Blueprints to create new zones to explore through your journeys. She creates biomes in the 4 zones of the game. For example these 2: Buildings in Avis Zone
In this biome buildings are created with much more workshops and chests. Not all buildings are open though. And Purity lands also in Avis
Here if you try to take resources out, some protector flies will attack you. This is a WIP, I may change the color to red and add some larger fields.
Little shops for the Guardian
These vending machines are very rare, when you buy something, the price of the next item increases a percentage. Most likely, I will change them visually so that they don't stand out as much since they seem taken from a cyber world game.
Monolith Enhancers
By appliying these items in the Monolith Enhancers, you will increase the level of difficulty of that zone. Not only enemies will be stronger, new features will occure like water rising, dark fog which you will need special wisps or fire arrows to see through and even storms. Of course by doing this, the loot will increase, finding better runes for the sword and rare items and more resources. Also a little preview of what Igna Zone will look like: Igna Zone
More polish combat and visuals
A combat against machines. They are activated depending on your level of karma (more info below). If they do, they will start attacking you. Healthbars are also updated to be more clear. This is a pretty bad gameplay from me but when you deal with enemies without taking damage it's so satisfying feeling like a hero.
Towns, Town Shops & The Hoarder
When using a Portal with some NPC Coordinates, a town will be generated. Here there will be a shop and some NPCs with missions or little trades. Their houses can also be explored if the are opened with enough "Trust". Trust can be gained in several ways.
the Hoarder will exchange your items for coins.
New District Checkpoins
if you remember, in Himno there are 2 checkpoints per district that you can touch to activate them. Well, now they can be activated again using resources (randomly) to travel to the camp. There are few ways to travel to our camp once we are traveling, this is one of them but at a price. If we increase the tier of the area with the Monolith Enhancers, we will not be able to use this feature. They will also recover your green health.
Slime Rancher
When you kill creatures, there is a chance a creature book will drop. If you give that book and some Creature Essence to the Summoner, he will summon that type of creature. This only works for Slimes since these creatures are able to transform what they eat into more quantity and more valuable resources. If they keep eating, they will grow!
Karma System
This is going to be a long section. Before, you could customize your sword with colors. But instead of that I have decided to add a karma system to the game. Destroying machines, igniting torches and helping different people will increase your Purity as a Guardian (Karma), but killing creatures will decrease it. There are 3 levels of Purity: Green/Blue > Yellow > Dark. In Green or Peaceful path, creatures won't attack you, machines will. In Yellow, hostile creatures and machines will attack you. And in Dark Path, creatures will attack you but machines won't unless you attack them. I need to think more things about this and how will affect the world.
Key bindings, In-Game options & New Health UI
These were things everyone was asking for (A LOT) so it will be available for the sequel! :D And that's it for the update. Have a nice day and thanks for supporting me! steamhappy You can ask me any questions here in twitter. David
[ 2020-05-22 14:16:42 CET ] [ Original post ]
Hey! NEW UPDATE!! So I have been working on the combat sequel of Himno, The Silent Melody. Many ideas have come out of this discussion, so if you have any that you would like to be in the game, do not hesitate to write it here. All ideas are welcome!
To make everything clear, there will be two types of games, one with combat that will be this standalone expansion "Himno - The Silent Melody" and "Himno 2", that will be 100% peaceful.
Here I show you some of these advances:
Architect Biome
This new NPC called "Architect Biome" will need Biome Blueprints to create new zones to explore through your journeys. She creates biomes in the 4 zones of the game. For example these 2: Buildings in Avis Zone
In this biome buildings are created with much more workshops and chests. Not all buildings are open though. And Purity lands also in Avis
Here if you try to take resources out, some protector flies will attack you. This is a WIP, I may change the color to red and add some larger fields.
Little shops for the Guardian
These vending machines are very rare, when you buy something, the price of the next item increases a percentage. Most likely, I will change them visually so that they don't stand out as much since they seem taken from a cyber world game.
Monolith Enhancers
By appliying these items in the Monolith Enhancers, you will increase the level of difficulty of that zone. Not only enemies will be stronger, new features will occure like water rising, dark fog which you will need special wisps or fire arrows to see through and even storms. Of course by doing this, the loot will increase, finding better runes for the sword and rare items and more resources. Also a little preview of what Igna Zone will look like: Igna Zone
More polish combat and visuals
A combat against machines. They are activated depending on your level of karma (more info below). If they do, they will start attacking you. Healthbars are also updated to be more clear. This is a pretty bad gameplay from me but when you deal with enemies without taking damage it's so satisfying feeling like a hero.
Towns, Town Shops & The Hoarder
When using a Portal with some NPC Coordinates, a town will be generated. Here there will be a shop and some NPCs with missions or little trades. Their houses can also be explored if the are opened with enough "Trust". Trust can be gained in several ways.
the Hoarder will exchange your items for coins.
New District Checkpoins
if you remember, in Himno there are 2 checkpoints per district that you can touch to activate them. Well, now they can be activated again using resources (randomly) to travel to the camp. There are few ways to travel to our camp once we are traveling, this is one of them but at a price. If we increase the tier of the area with the Monolith Enhancers, we will not be able to use this feature. They will also recover your green health.
Slime Rancher
When you kill creatures, there is a chance a creature book will drop. If you give that book and some Creature Essence to the Summoner, he will summon that type of creature. This only works for Slimes since these creatures are able to transform what they eat into more quantity and more valuable resources. If they keep eating, they will grow!
Karma System
This is going to be a long section. Before, you could customize your sword with colors. But instead of that I have decided to add a karma system to the game. Destroying machines, igniting torches and helping different people will increase your Purity as a Guardian (Karma), but killing creatures will decrease it. There are 3 levels of Purity: Green/Blue > Yellow > Dark. In Green or Peaceful path, creatures won't attack you, machines will. In Yellow, hostile creatures and machines will attack you. And in Dark Path, creatures will attack you but machines won't unless you attack them. I need to think more things about this and how will affect the world.
Key bindings, In-Game options & New Health UI
These were things everyone was asking for (A LOT) so it will be available for the sequel! :D And that's it for the update. Have a nice day and thanks for supporting me! steamhappy You can ask me any questions here in twitter. David
[ 2020-05-20 20:54:35 CET ] [ Original post ]
Hello everyone! So I have been working on the combat sequel of Himno, The Silent Melody. Many ideas have come out of this discussion, so if you have any that you would like to be in the game, do not hesitate to write it here. All ideas are welcome!
To make everything clear, there will be two types of games, one with combat that will be this standalone expansion "Himno - The Silent Melody" and "Himno 2", that will be 100% peaceful.
Here I show you some of these advances:
This is the new UI
Top left: Health and ammo (Green Bar), Corruption (Pink Bar) you die if this is 100% complete and Shield uses (White bar) it recharges when the shield is not used.
Top right: Current arrows equipped. You have the main and a secondary arrow, you can change them by pressing 'R'.
Bottom left: XP and Level, it's used to craft items in the inventory.
Travel to a location
The way you encounter enemies and other no common locations is by finding chests with coordinates. There are different types Ex: Hostile, Resources and NPCs.
You travel to those locations by turning on the portal with fuel and adding the coordinates.
New worm-type enemy
There will be 2 types of enemies: machines and creatures. You destroy machines and you capture creatures by "killing" them. Then in your main camp, you will see all the creatures captured throughout your game thanks to an NPC and spawn them like a companion. Enemies will only appear in locations.
Bosses will be repeatable and will appear in districts 11, 25, 42 In the 3 main biomes. In total main 9 bosses with 1 flower/fruit each. You will need to recover these to complete the game.
The combat system vs machines
This gif is a bit old as you can appreciate seeing the UI, but here you can see perfectly how the combat works, you can slow bullets, dash while shooting in the opposite direction and execute enemies with the sword and healing with the sword. The shield wasn't done here.
There won't be types of swords, bows or shields. You can find mods for these weapons and you can apply them to yours modifying color, attack speed, and other cool effects like fire contact or spikes to your shield.
Arrow types
You can craft different types of arrows with states, ice, fire, bomb, rope and many other. All of them have the same damage. You can finish the game without using any of these.
Have a nice day and thanks for supporting me! steamhappy
You can ask me any questions here in twitter.
David
[ 2020-01-24 12:51:40 CET ] [ Original post ]
Little Dungeon Stories is a challenging roguelike card-based RPG. Enter the dungeon full of secrets, hostile monsters, deadly traps, and legendary loots. How long can you survive?
https://store.steampowered.com/app/1069050/Little_Dungeon_Stories/
[ 2019-12-06 21:32:11 CET ] [ Original post ]
Little Dungeon Stories is a challenging roguelike card-based RPG. Enter the dungeon full of secrets, hostile monsters, deadly traps, and legendary loots. How long can you survive?
The game is coming to Steam on December 6th but you can wishlist/follow it today! As well it should be release next year on PS4/Vita, Xbox One and Nintendo Switch!
https://store.steampowered.com/app/1069050/Little_Dungeon_Stories/?curator_clanid=33066823
[ 2019-11-25 19:04:59 CET ] [ Original post ]
"Himno - The Silent Melody" Sequel to "Himno" Coming to Steam, Xbox One, Switch, PS4 and PS Vita 1Q 2020 (Wishlist/Follow Today)
Himno - The Silent Melody expands the entire world of the peaceful game Himno.
You play as Fash, an intrepid Guardian Explorer who has seen this world fall. Now after hundreds of years, Fash must bring together the other guardians and restore that world of light and color.
Enter a strange and unexplored world full of strange machines, beautiful procedurally generated maps, and surprises. Craft powerful gear, find other explorers and save this old world.
https://store.steampowered.com/app/931690/Himno/
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
[ 2019-10-18 17:37:47 CET ] [ Original post ]
Little Dungeon Stories is a challenging roguelike card-based RPG. Enter the dungeon full of secrets, hostile monsters, deadly traps, and legendary loots. How long can you survive?
https://www.kickstarter.com/projects/1131317041/little-dungeon-stories
https://store.steampowered.com/app/1069050/Little_Dungeon_Stories/
[ 2019-10-09 14:36:57 CET ] [ Original post ]
First Himno is coming to consoles in September.
As works on Himno The Silent Melody continues I am very happy to announce Himnos 300k Steam Downloads and Xbox One, PS4/Vita and Nintendo Switch release this September!
You can Wishlist/Follow Himno The Silent Melody here:
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
Or checkout my other project here:
https://store.steampowered.com/app/677450/Medieval_Shopkeeper_Simulator/ https://store.steampowered.com/app/1069050/Little_Dungeon_Stories/
[ 2019-08-13 21:05:21 CET ] [ Original post ]
Devious Dungeon Set For the Release On Steam August 16th!
Set in the Dark Ages, Devious Dungeon is a medieval focused action platformer title. Under orders by the King, you will assume the control of a Knight instructed to head into the catacombs beneath the Kingdom, to slay the fowl beasts and monstrosities that have invaded the murky depths. You must venture deep within the dungeons eliminating the threat! Slay monsters, collect loot, level up and upgrade your gear. Only a true champion will be victorious! Features: * Level randomization * 5 worlds * 68 levels * Slay monsters and collect loot! * Lots of weapons and gear * RPG styled upgrades * Boss Battles * Mission system
[ 2019-08-11 16:59:41 CET ] [ Original post ]
Himno - The Silent Melody is the standalone roguelike combat expansion of the peaceful game Himno. Enter a strange and unexplored world full of strange machines, beautiful procedurally generated maps, and surprises. Craft powerful gear, find other explorers and save this old world.
Wishlist/Follow on Steam
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/ https://store.steampowered.com/app/931690/Himno/
[ 2019-06-19 19:48:33 CET ] [ Original post ]
Little Dungeon Stories is a pixel art roguelike card-based game inspired by adventure, combat and RPG games such as Zelda, Enter the Gungeon & Reigns. Lore: A recent rumor says that a certain crypt keeps an unfathomable treasure. While a handful of intrepid adventurers have already ventured into the cave, none have returned and now their souls travel within this deep dungeon. Without being intimidated by danger, you enter the crypt...
A quick note from developer
As you read in the title this is a project that I'm doing from time to time to change a little of what I usually program/work. I love creating all kinds of games and if I focus only on 1 tittle I end up burning myself. My passion is to create video games, turn my ideas into worlds and share them with all of you. I hope you give it lots of love as much as I do with every game I create! https://store.steampowered.com/app/1069050/Little_Dungeon_Stories/ Edit: By the way, you can give any ideas for the game like: new cards, items, enemies, zones... The game is almost completed but I can always add more content and if it is from the community much better. Thank you all for the support and have a happy week steamhappy Ask me any questions here in Twitter. - David
[ 2019-05-01 00:11:50 CET ] [ Original post ]
Hello everyone! It seems that you are really enjoying this Himno. First of all, I would like to thank all of you for playing and for supporting this game!
What does this update bring? You have given me a lot of ideas to implement; here are some:
- NEW Wisp Garden, when you fall to the water, you will appear on the Wisp Garden, here you will see all the Wisp you released during the run. If you interact with one, for the next run you will start with it.
- Now each Wisp has its passive that will affect the mobility of the player, it will guide you towards the exit or it will release you coins. (8 in total)
- Save System (It will only save: player level & current district)
- Some bug fixes.
Himno 2 Prototype
There is a discussion that continues in this post. Make a sequel WITH or WITHOUT combat and how. If you have any ideas, you can post it there and we will discuss them. At the moment, this is a prototype of "Himno 2" with combat, it's NOT definitive, much less. UI
- Top left: Health points, each point is a bullet. Coins and keys.
- Top right: Current bow equiped, depending on the bow, health increase or decrease ( so more bullets & HP). Current arrows equiped (fire, stone, ice...) and current potion equiped (2 uses).
- Bottom left: XP and Level.
Breaking rocks, picking herbs and opening chests would be with the sword. You have 10 slots in your inventory. With materials you can craft limited items. If you want more complex items or weapons, you would need ccrafting tables or NPCs. Combat vs some Slimes
As you can see, if you hit with the sword, you will heal. This encourages risk in certain situations to heal for free. Shoot with the bow, it will take 1 HP from you each arrow.
Edit: Sword is a secondary/support weapon. The main weapons are the bows. I am showing this but it doesn't mean that I'm going to make a Himno 2 with combat. I show it so you can see what the combat would be like. Have a nice day and thanks for supporting me! steamhappy You can ask me any questions here in twitter. David
[ 2019-04-29 01:01:00 CET ] [ Original post ]
Hey everyone! David here,
As you may have seen, the release date has changed to April 2019, this is because Himno will be delayed until the 26th of this same month. This is because I'm going to implement a few more languages and fix some bugs.
I just updated the game by adding 1 "end" in district 11. It's not an actual end for the game, you can continue running and jumping but something will happen in that District :)
The 4 languages are: Simplified Chinese, Polish, Brazilian-Portuguese and russian.
You can ask me any questions here.
Have a nice day and thanks for supporting me!
David
[ 2019-04-10 13:09:38 CET ] [ Original post ]
Hey everyone! If you didn't know it, I am working on another bigger project.
Keep your stores afloat against unique threats like royal laws, wars and crazy fantasy events. Discover new items, craft, sell them, and create your Merchant Empire in the kingdom! All in a hybrid 2D-3D style.
Tomorrow there will be a new update with a lot of content. Check it out!
Medieval Shopkeeper Sim on Steam
Have a nice day and as always, thanks for the support.
David
[ 2019-03-19 17:45:42 CET ] [ Original post ]
Himno will be launched in 5 languages: English, French, Italian, German and Spanish. There is not much to translate but someone will appreciate it <3
[ 2019-03-16 06:59:25 CET ] [ Original post ]
🕹️ Partial Controller Support
- Himno Linux [156.25 M]
A quick note from the developer:
Himno was created a long time ago as a private project which I played to de-stress myself. Little by little I was getting in love, and that's why I decided to share it for free. If you enjoy simple games about platforming and parkour, this will catch you! The controls are super intuitive and easy to learn, and there is an endless amount of procedurally generated maps for you to explore and overcome in many different ways like the old 8-bit platformers.
An endless experience about jumping and watching the world created featuring:
- Non-violent, no death
- Your actions in the world trigger emotional soundtracks and vibrant visuals
- Wall-jumps, slides, dashes, moving platforms, lifts
- Play at your own pace without pressure
- Watch bright things dance around you
- Great for playing for a little while every now and then to discover some new maps
- Enjoyable by a wide variety of player skill
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