





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Here I am again!
During these months I have been working on a lot of things. The major things added are 2 new biomes with unique monsters and machines, items and new cool weapons with status effects such as poison. 1 new guardian can be unlocked and I added a lot of new content for customizing and automate your camp (now you can convert your camp into a big factory!).
Check the Official Discord where I am always active.
Change Log:
+Added new biome, Dune Belt.
>+Added 3 new materials.
>+Added 4 new weapons.
>+Added 1 new equipment.
>+Added 1 new chest.
>+Added 3 new enemies.
+Added new biome, Maze Of Memories.
>+Added 6 new weapons.
>+Added 1 new equipment.
>+Added 2 new enemies.
+Added 1 new boss.
+Added new enemy status effect: Poison.
+Added 5 new weapons.
+Added wrench item to config machine nodes.
+Added new config UI for machine nodes (Material Compressor, Autoworkbench, Water Filter, Conveyor Cables & Signs).
+Added signs.
+Added Conveyor Cables which transport items from chests.
+Added 4 new color flags.
+Added 2 Fash skins.
+Added 3 Geesha skins.
+Added invincibility when entering a new district.
+Added 1 new enemy.
+Added 1 new guardian.
+Now players get knockbacked when hit with some.
+Added Polish (80%).
+Added difficulty modes in main menu.
+Added 1 new enemy.
+Added quick button to use heal potions (Q / D-pad Up).
-Removed old purity effects.
-Removed Item Extractor.
-Disabled co-op mode for the moment (Right now it has a lot of bugs and I want to add it perfectly).
*Now rest rooms are opened in ruins biome.
*Reworked all keyboard and controller support (90% done).
*Reworked key binding window.
*Some minor changes to UI.
*Corrupted guardian enemy now appears in higher biomes and decreased base damage and health.
*Now when selecting a district it should load well.
*Biomes unlock correctly now.
*Homing projectiles now follows creatures too.
*Elites now appear as normal enemies in some biomes.
*Reworked district and biomes system (it feels more of a roguelite now).
*Crafted items from workbenches won't disappear anymore.
*Reworked Sculptor UI panel, skill tree and skins now appear there.
*Fixed more enemies and torches spawning wrongly.
*Machines and creatures now have different resistance to status effects.
*Fire status effect now works correctly.
*Now enemy status effects scale much better.
*Bosses now appear in specific biomes.
*Increased Bosses HP and decreased damage.
*Reworked bosses sprites.
*Decreased invincibility when hit from 0.25s > 0.1s.
*Improved performance in some biomes & in general.
*Reworked material compressor machine node.
*Tweaked some crafting recipes.
*Now if backwheels hit a bullet, the speed decreases.
*Entering districts over 27 will no longer stuck in loading screen.
*Fixed item extractor machine node.
*Reduced inputs UI scale.
*Items crafted no longer will disappear in camp.
*Changed the size of some items.
*Fixed some AI bugs.
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
I hope you enjoy this big update, let me know what you think about it and have a nice day/night everyone!
David winter2019happyyul
Thank you so much for following the game, played the demo or alpha or any kind of support you gave me.
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
I am so hyped for the release, hope you all like my work of 3 years, and I won't stop right here. More content will be added very soon. winter2019happyyul
[previewyoutube=mClLY0OJXio;full][/previewyoutube]
Hello everyone once again! NEW UPDATE #5!! So I have been working on Himno - The Silent Melody. Join the Official Himno's Discord, I am always there showing new updates and answering questions.
Game release it's planned to be released this year, a couple months more, we are so close! Meanwhile I hope you like the Demo.
winter2019happyyul You can add Himno TSM to your wish list to let you know when it comes out:
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
winter2019happybulb
Hello everyone once again! As the title says, you can play Himno The Silent Melody Demo right now!
The entire Himno community is currently commenting on the game here, in the Official Himno's Discord, so if you have any questions or ideas that you would like to be in the game, do not hesitate to write them there.
You can add Himno TSM to your wish list to let you know when it comes out:
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
You can play the first Himno free here:
https://store.steampowered.com/app/931690/Himno
Have a nice day and thanks for supporting me!
You can ask me any questions here in twitter or in the discord written above.
David
Hello everyone once again! As the title says, you can play Himno The Silent Melody Demo right now!
The entire Himno community is currently commenting on the game here, in the Official Himno's Discord, so if you have any questions or ideas that you would like to be in the game, do not hesitate to write it there.
Happy New Year everyone! (a bit late though...) NEW UPDATE #4!! So I have been working on Himno - The Silent Melody. Many ideas have come out of this discussion, so if you have any that you would like to be in the game, do not hesitate to write it here. All ideas are welcome!
To make everything clear, there will be two types of games, one with combat that will be this standalone expansion "Himno - The Silent Melody" and "Himno 2", that will be 100% peaceful.
And now, the important things.. The NEW features!:
Checkout Our Entire Catalogue
https://store.steampowered.com/app/959520/Fantasy_Blacksmith
https://store.steampowered.com/app/813540/Scheming_Through_The_Zombie_Apocalypse_The_Beginning
https://store.steampowered.com/app/1153540/Concept_Destruction
https://store.steampowered.com/app/733300/My_Big_Sister/
https://store.steampowered.com/app/897640/Gun_Crazy
https://store.steampowered.com/app/887820/Double
https://store.steampowered.com/app/1259180/Ashina_The_Red_Witch_Prologue/
https://store.steampowered.com/app/1155660/The_Deed_II/
https://store.steampowered.com/app/1221230/Derange/
https://store.steampowered.com/app/976700/Size_Matters
Hey! NEW UPDATE!! So I have been working on the combat sequel of Himno, The Silent Melody. Many ideas have come out of this discussion, so if you have any that you would like to be in the game, do not hesitate to write it here. All ideas are welcome!
To make everything clear, there will be two types of games, one with combat that will be this standalone expansion "Himno - The Silent Melody" and "Himno 2", that will be 100% peaceful.
Here I show you some of these advances:
Hey! NEW UPDATE!! So I have been working on the combat sequel of Himno, The Silent Melody. Many ideas have come out of this discussion, so if you have any that you would like to be in the game, do not hesitate to write it here. All ideas are welcome!
To make everything clear, there will be two types of games, one with combat that will be this standalone expansion "Himno - The Silent Melody" and "Himno 2", that will be 100% peaceful.
Here I show you some of these advances:
Hello everyone! So I have been working on the combat sequel of Himno, The Silent Melody. Many ideas have come out of this discussion, so if you have any that you would like to be in the game, do not hesitate to write it here. All ideas are welcome!
To make everything clear, there will be two types of games, one with combat that will be this standalone expansion "Himno - The Silent Melody" and "Himno 2", that will be 100% peaceful.
Here I show you some of these advances:
This is the new UI
Top left: Health and ammo (Green Bar), Corruption (Pink Bar) you die if this is 100% complete and Shield uses (White bar) it recharges when the shield is not used.
Top right: Current arrows equipped. You have the main and a secondary arrow, you can change them by pressing 'R'.
Bottom left: XP and Level, it's used to craft items in the inventory.
Travel to a location
The way you encounter enemies and other no common locations is by finding chests with coordinates. There are different types Ex: Hostile, Resources and NPCs.
You travel to those locations by turning on the portal with fuel and adding the coordinates.
New worm-type enemy
There will be 2 types of enemies: machines and creatures. You destroy machines and you capture creatures by "killing" them. Then in your main camp, you will see all the creatures captured throughout your game thanks to an NPC and spawn them like a companion. Enemies will only appear in locations.
Bosses will be repeatable and will appear in districts 11, 25, 42 In the 3 main biomes. In total main 9 bosses with 1 flower/fruit each. You will need to recover these to complete the game.
The combat system vs machines
This gif is a bit old as you can appreciate seeing the UI, but here you can see perfectly how the combat works, you can slow bullets, dash while shooting in the opposite direction and execute enemies with the sword and healing with the sword. The shield wasn't done here.
There won't be types of swords, bows or shields. You can find mods for these weapons and you can apply them to yours modifying color, attack speed, and other cool effects like fire contact or spikes to your shield.
Arrow types
You can craft different types of arrows with states, ice, fire, bomb, rope and many other. All of them have the same damage. You can finish the game without using any of these.
Have a nice day and thanks for supporting me! steamhappy
You can ask me any questions here in twitter.
David
Little Dungeon Stories is a challenging roguelike card-based RPG. Enter the dungeon full of secrets, hostile monsters, deadly traps, and legendary loots. How long can you survive?
https://store.steampowered.com/app/1069050/Little_Dungeon_Stories/
Little Dungeon Stories is a challenging roguelike card-based RPG. Enter the dungeon full of secrets, hostile monsters, deadly traps, and legendary loots. How long can you survive?
"Himno - The Silent Melody" Sequel to "Himno" Coming to Steam, Xbox One, Switch, PS4 and PS Vita 1Q 2020 (Wishlist/Follow Today)
Himno - The Silent Melody expands the entire world of the peaceful game Himno.
You play as Fash, an intrepid Guardian Explorer who has seen this world fall. Now after hundreds of years, Fash must bring together the other guardians and restore that world of light and color.
Enter a strange and unexplored world full of strange machines, beautiful procedurally generated maps, and surprises. Craft powerful gear, find other explorers and save this old world.
https://store.steampowered.com/app/931690/Himno/
https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/
Little Dungeon Stories is a challenging roguelike card-based RPG. Enter the dungeon full of secrets, hostile monsters, deadly traps, and legendary loots. How long can you survive?
https://www.kickstarter.com/projects/1131317041/little-dungeon-stories
https://store.steampowered.com/app/1069050/Little_Dungeon_Stories/
First Himno is coming to consoles in September.
As works on Himno The Silent Melody continues I am very happy to announce Himnos 300k Steam Downloads and Xbox One, PS4/Vita and Nintendo Switch release this September!
Himno - The Silent Melody is the standalone roguelike combat expansion of the peaceful game Himno. Enter a strange and unexplored world full of strange machines, beautiful procedurally generated maps, and surprises. Craft powerful gear, find other explorers and save this old world.
Little Dungeon Stories is a pixel art roguelike card-based game inspired by adventure, combat and RPG games such as Zelda, Enter the Gungeon & Reigns. Lore: A recent rumor says that a certain crypt keeps an unfathomable treasure. While a handful of intrepid adventurers have already ventured into the cave, none have returned and now their souls travel within this deep dungeon. Without being intimidated by danger, you enter the crypt...
Hello everyone! It seems that you are really enjoying this Himno. First of all, I would like to thank all of you for playing and for supporting this game!
What does this update bring? You have given me a lot of ideas to implement; here are some:
Hey everyone! David here,
As you may have seen, the release date has changed to April 2019, this is because Himno will be delayed until the 26th of this same month. This is because I'm going to implement a few more languages and fix some bugs.
I just updated the game by adding 1 "end" in district 11. It's not an actual end for the game, you can continue running and jumping but something will happen in that District :)
The 4 languages are: Simplified Chinese, Polish, Brazilian-Portuguese and russian.
You can ask me any questions here.
Have a nice day and thanks for supporting me!
David
Hey everyone! If you didn't know it, I am working on another bigger project.
Keep your stores afloat against unique threats like royal laws, wars and crazy fantasy events. Discover new items, craft, sell them, and create your Merchant Empire in the kingdom! All in a hybrid 2D-3D style.
Tomorrow there will be a new update with a lot of content. Check it out!
Medieval Shopkeeper Sim on Steam
Have a nice day and as always, thanks for the support.
David
Himno will be launched in 5 languages: English, French, Italian, German and Spanish. There is not much to translate but someone will appreciate it <3
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