I am extremely excited to announce that What Never Was has been awarded an Epic Games MegaGrant.
The Epic MegaGrant is a fund that helps developers of games and other projects using the Unreal Engine, in hopes that these projects will succeed.
What this means for me, is that I will have the possibility to make What Never Was: Chapter II live up to my ideas, and hopefully also manage to complete it faster. I am extremely honored, happy and grateful to Epic Games for this, and will be sure to put it to good use.
Worth clarifying is that this does not mean that What Never Was or Chapter II is an EGS exclusive.
Development of What Never Was Chapter II is very much underway. The development has been a bit slow because of a lot of work obligations and the global situation that affects us all, but I'm still steadily working on it. As I mentioned above, the MegaGrant will help me look into different solutions for speeding things up, so it is all very exciting.
I've also updated www.whatneverwas.se to reflect current events.
I hope you are all doing well, staying safe and taking care of each other!
Acke Hallgren
Sometime in the late 2000s, Howard James Wright - an old but kind man - perishes. Leaving behind him many adventures, relics he's collected over the years as well as books authored, he is also leaving Sarah, his granddaughter behind.
Having to shoulder the arduous task of clearing out her grandfathers attic, she is soon to find that not everything about her grandfathers attic is what it seems.
What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving.