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Patch Notes - v0.0.54.7
[ 2020-06-19 05:43:54 CET ] [ Original post ]
Mayors, We've got some piping hot patch notes for you regarding the latest version of NewCity, now live on the Testing branch. Details below:
Version 0.0.54.7 ALPHA
- When building roads, grid snapping can now be disabled by pressing TAB. Road building is now smarter, allowing expressways to be built closer together. A road or railway can be built above another by elevating it (Z) and holding SHIFT while building it.
- Changed Viaduct/Tunnel hotkey to H. (Formerly TAB)
- It is now possible to remove a joint (aka node) between two road segments with the bulldozer tool, in certain circumstances.
- Updated instructions to reflect changes in hotkeys.
- The game now takes an image of the map from above. It uses this image to render buildings and roads from far away, which amounts to a significant performance improvement in the orthographic view. We are still actively investigating improvements to the Perspective camera, and hope to have a fix soon.
- Fixed a bug where very few people took transit, because transit was estimated to take too long. The Route Inspector (Query Tool(1) > Route Inspector (R)) now shows more information about how citizens decide between car and transit.
- Added drama modpack for cinematic camera movement. The same mod we used in creating our trailers!
- Updated vapor modpack.
- Fixed performance modpack; it helps when running on low-end machines.
- Fixed missing illumination textures for certain building textures.
- Added redistributable libraries to package. (OpenAL32.dll and libOpenGL.so.0)
- Improved logging in several ways: Removed scan on launch which was causing long load times. Set up clearing of old game_log data to prevent the accumulation of large game_log files. Changed behavior around creating numbered game_log copies to only do so if the sentinel file is present, indicating a crash.
- Improved OpenGL error handling and notifications.
- Updated our IndieGoGo contributor info and in-game citizen names in the About panel with all Visible contributors as of the end of the campaign. (PM supersoup on Discord if you have any questions)
- Updated About panel links.
- Vehicles are no longer slowed down by short segments of road. Vehicle speed is now shown when selected by the query tool.
- Integrated NewCity application icon on Windows.
- Increased agricultural demand.
- Added pollution visual effect, which is colored and intensified based on the time-of-day.
- Reorganized palette texture. The heatmap colors and sky colors are now fetched from the palette.
- The game now slows itself down to prevent the vehicle simulation from falling behind, to prevent unexpected behavior.
- Removed unexpected Zone tool behavior when right-clicking to scroll around the map.
- Disable autosaves with CAutosaveDisabled = true in Lua
- Various fixes for crashes and cleanup of leftover debug code.
[ 2020-06-19 05:43:54 CET ] [ Original post ]
New Cities
Lone Pine
Developer
Lone Pine
Publisher
2020-06-12
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Mixed
(384 reviews)
Build your city - From a small farm town to a thriving metropolis.
Watch your citizens - Track individual people and businesses.
Plan for traffic - Upgrade roads and plan highway networks.
Parks and schools - Create a livable city -- to collect more taxes.
Balance the budget - From careful planning to emergency fixes.
Get the skyscraper - Cultivate a towering city center and win world renown.
Design a unique city - The building designer allows for endless creativity.
Watch your citizens - Track individual people and businesses.
Plan for traffic - Upgrade roads and plan highway networks.
Parks and schools - Create a livable city -- to collect more taxes.
Balance the budget - From careful planning to emergency fixes.
Get the skyscraper - Cultivate a towering city center and win world renown.
Design a unique city - The building designer allows for endless creativity.
MINIMAL SETUP
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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