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Name

 New Cities 

 

Developer

 Lone Pine 

 

Publisher

 Lone Pine 

 

Tags

 

Simulation 

 

Singleplayer 

 

 Early Access 

Release

 2020-06-12 

 

Steam

 € £ $ / % 

 

News

 76 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1067860 

 


LINUX STREAMERS (0)




Patch Notes - v0.0.54.7

Mayors,

We've got some piping hot patch notes for you regarding the latest version of NewCity, now live on the Testing branch. Details below:

[h2]Version 0.0.54.7 ALPHA[/h2]


  • When building roads, grid snapping can now be disabled by pressing TAB. Road building is now smarter, allowing expressways to be built closer together. A road or railway can be built above another by elevating it (Z) and holding SHIFT while building it.
  • Changed Viaduct/Tunnel hotkey to H. (Formerly TAB)
  • It is now possible to remove a joint (aka node) between two road segments with the bulldozer tool, in certain circumstances.
  • Updated instructions to reflect changes in hotkeys.
  • The game now takes an image of the map from above. It uses this image to render buildings and roads from far away, which amounts to a significant performance improvement in the orthographic view. We are still actively investigating improvements to the Perspective camera, and hope to have a fix soon.
  • Fixed a bug where very few people took transit, because transit was estimated to take too long. The Route Inspector (Query Tool(1) > Route Inspector (R)) now shows more information about how citizens decide between car and transit.
  • Added drama modpack for cinematic camera movement. The same mod we used in creating our trailers!
  • Updated vapor modpack.
  • Fixed performance modpack; it helps when running on low-end machines.
  • Fixed missing illumination textures for certain building textures.
  • Added redistributable libraries to package. (OpenAL32.dll and libOpenGL.so.0)
  • Improved logging in several ways: Removed scan on launch which was causing long load times. Set up clearing of old game_log data to prevent the accumulation of large game_log files. Changed behavior around creating numbered game_log copies to only do so if the sentinel file is present, indicating a crash.
  • Improved OpenGL error handling and notifications.
  • Updated our IndieGoGo contributor info and in-game citizen names in the About panel with all Visible contributors as of the end of the campaign. (PM supersoup on Discord if you have any questions)
  • Updated About panel links.
  • Vehicles are no longer slowed down by short segments of road. Vehicle speed is now shown when selected by the query tool.
  • Integrated NewCity application icon on Windows.
  • Increased agricultural demand.
  • Added pollution visual effect, which is colored and intensified based on the time-of-day.
  • Reorganized palette texture. The heatmap colors and sky colors are now fetched from the palette.
  • The game now slows itself down to prevent the vehicle simulation from falling behind, to prevent unexpected behavior.
  • Removed unexpected Zone tool behavior when right-clicking to scroll around the map.
  • Disable autosaves with CAutosaveDisabled = true in Lua
  • Various fixes for crashes and cleanup of leftover debug code.


You can opt in to the Testing branch via the Betas tab, found by right-clicking NewCity in your Steam Library and selecting Properties. Simply click the dropdown under the Betas tab and choose "test - Testing branch." You can return to the current main build via the same dropdown by choosing "NONE - Opt out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch.

Thank you to everyone who's been playing and submitting feedback and bug reports; we hear you! This is the first step in a long journey, and we're so thankful for each one of you that have chosen to make this journey with us. Keep posting your thoughts in our Steam Discussions, touching base with us on Discord, and Tweeting us videos and screenshots of what you're building. We may not respond to each and every one, but rest assured we're paying attention.

As always, we can't wait to see what you build.
Lone Pine Games


[ 2020-06-19 07:43:54 CET ] [ Original post ]