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Good to see you again, mayors. It's been a while, and a lot has changed under the hood of NewCity. So much in fact that we've bundled it all together as the long-awaited "Art Update." We're not quite comfortable pushing it straight to the main game branch without some due diligence. But that doesn't mean you have to wait to play it. Switch over to the "test" beta branch to give it a go while we smooth out the rough edges. Just like old times. Patch notes below:
In order to get NewCity to v1.0, were going to have to make judicious use of the cutting room floor. But that shouldnt be a scary thing. Freeing the team up to focus on improving the features weve already implemented will result in a better product. We dont want to be as wide as an ocean and as shallow as a puddle, after all. Expect to begin hearing us use the phrase out of scope more often. Its time to batten down the hatches and get this ship ready to sail. Read the latest Friday Facts over at our website: https://lonepine.io/2022/01/21/the-cutting-room-floor.html
Oh, hi! Its good to see you again. Took me a while to squeeze around the elephant in the room. But were back! Read the latest Friday Facts over at our website: https://lonepine.io/2022/01/14/new-year-newcity.html
Mayors, Our Halloween modpack has been overhauled by Gainos and Lone Pine for maximum spooks. You'll find ghosts and witches roaming the land, a variety of new ambient sounds to send a chill down your spine, and even some surprises for you to discover! Keep an eye on the newspaper, and be prepared for your citizens to request a resting place for the dearly departed... You can subscribe/download the modpack here: Halloween Modpack (2021) If you are subscribed to (or had downloaded and unpacked) our previous Halloween modpack, be sure to either delete it or rename it to prevent issues. You can manually manage modpacks by navigating to your ./steamapps/common/NewCity/modpacks/ folder. Happy haunting! -Lone Pine Games
Announcing the NewCity Speedrun Spooktacular! Lone Pine Games is offering a prize of $50 Steam gift card for the fastest (earliest game date) speedrun of NewCity.
Mayors, We come bearing an update! Version 0.0.58.14 ALPHA is now live on all branches. Details below: 1. Overhauled the Tutorial Experience:
Happy Summer, Mayors! It's been a while since the last game update, and we hope this small change will allow for a big difference in the way you play NewCity! Patch notes:
Happy August, Mayors.
Let's start with the NewCity-sized elephant in the room. You have probably noticed a lack of updates in your library from us. Lone Pine Games is still dedicated to NewCity and its growth, but we have fallen behind expectations. We have a note from supersoup on that in this Steam Workshop post, and I will transpose it here as well:
This is our fault. We set an unsustainable pace with the first year of development. While weekly or bi-weekly releases are nice for players, for a small team they often lead to cut corners, more bugs, and more time spent putting out fires than focusing on forward motion. Perhaps this is why many indie teams stick to longer cycles or "when it's done" right out of the gate. But since this is our first game as a team we had to learn as we went.
I see your concern. But please understand that the game is not abandonware, nor have we given up in any sense. Future releases will generally be "when it's done," and as discussed here on the forums and on our Discord, not every release will have lots of front-facing content. Sometimes we need to spend a significant amount of time on backend systems. Sometimes we'll need to set up additional updates in the future. And while we weren't able to meaningfully or consistently do that with a weekly/bi-weekly release cycle, we're taking the time we need to do so now.
The next release will offer "just" keybindings, sure. A necessary if not flashy feature. But the system underlying it will represent a more robust save file system and other possible improvements in the future. All with the focus of working toward v1.0 by year's end and a more stable, playable NewCity. Thank you for your patience in the meantime.
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I am pleased to announce the results of the NewCity Summer Spectacular! We are so happy with the results and want to thank everyone who participated, voted, or even just sat there idly while the contest and thought it was neat.
Our winners will be receiving messages on Discord for their Steam keys and entries into our buildings and citizens' name database. And our header/thumbnail image are also courtesy of contest entrants u-train and 0kuu, and you can find a full writeup about the contest in the blog post below.
The NewCity Summer Spectacular is ongoing from now through July 5th. We'll be running a contest with opportunities for you yes, you! to enter your very own slice of NewCity lime pie for a chance to win some prizes. Whether it's a mod, a building design, or a picture of you playing NewCity (or creating something NewCity inspired) in the real-world, every Mayor will have the chance to celebrate the summer season right along with us. Contest Rules
Happy Summer, Mayors! Today's patch is on the small side for features. However, we are elated to announce a special summer event that will let you win some fabulous prizes! Stay tuned this weekend for more info. These are the patch notes:
Good Morning Mayors, To celebrate the beginning of the summer seasons, our game will be on sale for three days starting only 20 minutes from this post! Here are the latest Friday Facts that have been posted on lonepine.io:
Salutations, Mayors! Today's patch is our first step towards addressing issues with early game zone demand. We streamed a bit of the progress on Twitch last night, where the VOD is still available for those interested.
Good to see you back, Mayor! Today's patch is bringing a few new buildings and some new camera controls to toggle. Also, starting a few minutes from when this post is live, we'll be streaming NewCity on the Lone Pine Games Twitch Account! Tune in for some of that fresh patch.
Hey, Mayors! Welcome back to our channel. To start, our latest Tourism Update promotional trailer is live now on YouTube. [previewyoutube=fyzXB4QASbU;full][/previewyoutube] Players who would like to visit Pacific City and join our Discord to download this game file! This update also includes new building designs for farms, houses, shops, factories, and government offices. These are the patch notes:
Happy Spring Break, Mayors! Our test mode has become the Scenario Editor. Terraform to your hearts content and create your ultimate cityscape! These are the patch notes:
Hello Mayors, A new Friday Facts has been posted on lonepine.io:
Thanks, Lone Pine GamesWelcome to Class, Mayors! We have a revamped "work-in-progress" tutorial for building roads that will get your cities started. Feedback is greatly appreciated, as we hope to expand it to cover much more of the game. These are the patch notes:
Salutations, Mayors! This week's patch focuses on fixes and optimizations as we prepare for another main branch launch. Our team is focusing on stability and quality of life improvements at the moment and we hope you'll notice the difference! These are the patch notes:
Hello Mayors, A new Friday Facts has been posted on lonepine.io:
Also, we have recently been guests on a podcast called Chasing XP! Here is the link to our episode. If you like the work we've been doing recently, we'd really appreciate leaving a Steam review! Thanks, Lone Pine GamesWelcome to March, Mayors! Take a look at our recent beta branch update for some new tourism features. Building capacities have been rebalanced. And of course, bug fixes! These are the patch notes:
Hello Mayors, A new Friday Facts has been posted on lonepine.io:
Thanks, Lone Pine GamesHi Mayors,
We will be delaying this week's patch to next week Thursday night. March 4, 2021, will be the next update.
We will revert to the original schedule after that. The patch after that will still release on March 11.
Apologies for the delay. Check out some of our WIP buildings in the meantime!
Thank you,
Lone Pine Games
Happy Lunar New Year, Mayors! Our patch available today in the test branch is all about stability. We have heard your requests; autosaves can be turned off now. These are the patch notes:
Howdy, Mayors! Our patch available today in the test branch has a lot that we've been excited about internally. Let's get right to it! These are the patch notes:
Hello Mayors, Two new Friday Facts have been posted on lonepine.io:
Patch incoming later tonight! Thanks, Lone Pine GamesHello Mayors, A new Friday Facts has been posted on lonepine.io:
Thanks, Lone Pine GamesTGIF, Mayors! We are elated to preview our latest addition to NewCity: Tourism! Host citizens from neighboring areas! Watch them enjoy the latest amenities! Enjoy the visual updates! And of course, performance improvements. Take your next vacation in NewCity. These are the patch notes:
Hello Mayors, and welcome to 2021. As of now, NewCity has been released on Steam for over six months. Since our Indiegogo campaign just a year ago, our humble regional citybuilder has succeeded and grown into something we only dreamed of. To start the new year, we want to announce our plans going forward into the NewCity 1.0 release.
Happy New Year, Mayors! Our update for this final week of the year features preparation for tourism features on the horizon. Our official release now supports Steam Workshop! Also, a big thank you to everyone who has supported us during this Winter Steam Sale. Our community is growing all the time, and we hope the stable branch supporting mods in a more robust fashion will help that along. These are the patch notes:
Seasons greetings, Mayors! Apologies for the late release for this supposed-to-be Thursday night patch. Our update is another light one, as we head into the end of December. These are the patch notes:
Welcome back, Mayors. Our weekly update is on the smaller side this week, and we appreciate all of you reading these over the busy month. These are the patch notes:
Hello Mayors, A new Friday Facts has been posted on lonepine.io:
Thanks, Lone Pine GamesSalutations, Mayors! We have some sporty amenities arriving today on our latest patch. We've also added a new config option that we hope will make the game perfectly balanced, as all things should be. Here are the patch notes:
Welcome Back, Mayors! Citizen simulation improvements have developed in such a way that NewCity allows for those of the appropriate age to expire. What I mean to say is, your elder citizens might die now. Oh no! On the plus side, they'll have a chance to enjoy their pensions at retirement age. Maybe there are some donut shops around that have a few senior citizen discounts... Here are the patch notes:
Hello Mayors, Happy Thanksgiving from everyone here on our team! Due to the festivities, our patch will be slightly delayed this week. We hope those celebrating can enjoy this time with those closest to them. Also, we hope people outside of the US are excited about the holiday season as well! The Steam Autumn Sale is running now until December 1st. We are not among the games on sale, but keep an eye out later this season! Lastly, we'd like to ask for consideration in the Sit Back and Relax category for the Steam Awards for 2020. It was another phenomenal year for PC gaming and games like Hades, Paradise Killer, and Kentucky Route Zero are some of the best out there. Thanks, Lone Pine Games
Hello Mayors, A new Friday Facts has been posted on lonepine.io:
Let's Build Prosperity, Lone Pine GamesHello, Mayors! Our update today has been something people have been hoping for. Optimizations in 57.3 should help the smallest villages and the largest metropolises. Internal testing has shown improvements in load times as well as frame-rate stability. Feedback at this time is especiallyappreciated. Here are the patch notes:
Ahoy, Mayors!
Our beta update today features some brand-new amenities that we hope you'll soak up the sun with. Also, performance improvements.
Here are the patch notes:
Good morning, Mayors!
Our beta update today will make it easier than ever to download mods, assets, and full modpacks. The Workshop tab is available now from your Steam library page.
[previewyoutube=Urqh_RvKNGc;full]
[/previewyoutube]
Here are the patch notes:
Hello Mayors! You might notice something on the horizon in your cities this morning. Here's the link to our Friday Facts #54, which introduces our latest team member and includes news on upcoming waterfront buildings! Here are the patch notes:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, Our first major update for NewCity, the Architect Update, is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Mayors, The latest version of NewCity is now live on the Testing branch. Details below:
Read the latest Friday Facts post on our website: Friday Facts #37: The Journey Begins
Mayors, We've got some piping hot patch notes for you regarding the latest version of NewCity, now live on the Testing branch. Details below:
Folks, it's been a long road to get here. NewCity is now live on Steam in Early Access! We simply couldn't have done it without our incredible community, supporting us across IndieGoGo, Discord, and beyond, playing the Closed Alpha and offering feedback. We're so incredibly thankful for each and every one of you. But the journey isn't over yet. We're just getting started. To our mayors yet to come: NewCity is an Early Access game. As such, please expect bugs, crashes, and all the other fun things that come with building an airplane while it's soaring amidst the clouds. You have our promise that we'll do our best to keep making the citybuilder we want to play, bug fixes included. We hope you enjoy! Now what are you waiting for, mayor? It's time to get out there and build prosperity for your citizens. They're already lining up to move in; best not to keep them waiting! Thank you for your support and for playing our game. Let's keep building something New, together. Lone Pine Games
We have exciting news! The Steam Early Access launch is locked and ready to go on June 12th, 2020. It's been a long road we've walked to get hereand the road goes ever on and onbut we're inches away from putting the game live on Steam and throwing wide the doors to NewCity. We can't wait to see what you build, and we'll be looking forward to your feedback as we set off on the next leg of our journey. Build Prosperity, Lone Pine Games
You can read Friday Facts #34: Going Places and all the rest of our development updates over at lonepine.io
Hello Steam. It's been a while. We've been hard at work. Meanwhile, we've been posting weekly Friday Facts posts with updates on development or whatever else strikes our fancy. Let's catch up with a Friday Facts elixir made from concentrate.
Hello mayors, Ours is a creative and industrious community, and we couldn't be more excited to see what you're working on every day. Click though for our thoughts on the version 51 update (Available now on the test branch), and a showcase of some noteworthy content from mayors in the community: Friday Facts #23: Mayors & Creators Happy building! -Lone Pine Games
Hello mayors, Version 0.0.51.1 ALPHA is now live on the test branch. Full changelog below: NOTICE: Version 51 contains major backend changes. We are still testing the new transportation system. Make sure to keep a version 50 save of your favorite cities.
Hello mayors, Friday Facts #22 is available (and has been for a few days now) over on lonepine.io. Click through to learn about the progress on Mass Transit, .obj importation, and more: Friday Facts #22: Transit Oriented Development Happy building! -Lone Pine Games
Hello mayors, Version 0.0.50.15 ALPHA is now live on the test branch. Full changelog below:
Hello mayors, Version 0.0.50.14 ALPHA is now live on the test branch. Full changelog below:
This week, supersoup explains the process behind the creation of New Cities' in-game console. Read all about it on newcities.io: https://www.newcities.io/2020/02/21/consoling.html
Hello mayors, Version 0.0.50.13 ALPHA is now live on the test branch. Full changelog below:
It's time for IndieGoGo! Check out the details over at our campaign page. Your support is critical to making New Cities the best it can be. And we'll make sure you have a few goodies as our own way of saying thanks. Let's build something New, together.
What's a heatmap, how does it affect the balance of gameplay in New Cities, and what about modding? All that and more in this week's Friday Facts! Click through for the post: New Cities Friday Facts #6: Quality
This week, we talk about Blueprintsa way to bring the tried-and-true with you between cities so you can focus on more important matters. Click through to read all about them! New Cities Friday Facts #5: Planning for Success
This week, the Friday Facts blog is all about Scale. Map scale, city scale, traffic density scalebut how will bigger translate to better for New Cities? Click through to find out! New Cities Friday Facts #4: Scale
Hello New Cities community!
My name is Mitch, and I'll be handling New Cities community business around the interwebs. I'm excited to join the Lone Pine team and help build a strong community for New Cities.
You can read my full introduction over on our subreddit. Expect to see more communication moving forward, as we enter this new season of development.
If you have any questions, comments, or concerns, please feel free to send them my way. I look forward to hearing from you.
Happy building,
Mitch
The third installment of New Cities Friday Facts is live. Today's post features lots of video demonstrating road building features.
New Cities Friday Facts #3: Roads to Prosperity
[url=http://lonepine.io/blog/2019/10/11/roads-to-prosperity.html]
This is the second installment of our new weekly series.
New Cities Friday Facts #2: Sound and Music
Im going to start posting weekly blog updates on the project to keep you guys informed of whats going on. This week we'll cover heatmaps and basic game mechanics. During the next few months, we'll cover all the features in detail, and there will be announcements related to the release of the game. Check it out!
We have decided to take extra time to develop New Cities before release. We are very proud of the game and we want everyone to have a high-quality launch day experience. New Cities will be available on early access sometime this summer.
Follow us on social media for more updates.
New Cities is a new take on the classic city builder. On May 30, you will be able to participate in New Cities Early Access, testing the game and shaping it's future with your feedback!
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