Friday Facts #60: Resolution
When we launched the Indiegogo campaign in late 2019, Lone Pine games was a two-person development team. Were happy to say that weve since added two more employees to our roster. As the company expands, our priorities will shift a bit to accommodate for upcoming projects, including a new game but dont worry, were still moving forward at full speed on NewCity. As we announced last month, the release schedule for NewCity updates will happen on a two-week cycle instead of the one-week that it was. Our major content updates will also shift to a development cycle of six to eight weeks. Coming from my experience in the corporate software world, I was used to a weekly release cycle, what is sometimes called Agile development. Weekly releases are great for bug-fixing, polishing, and getting quick feedback from our great community. However, it is difficult to implement big changes in a week-by-week way. Having a longer period of time to test different approaches and really polish new features will enable us to move faster, not slower. Going forward, we might switch to an even longer release cycle. Then as we get closer to 1.0, we might return to the weekly cycle as we tighten things up for the big launch. Whatever we decide to do, well keep you informed.
We have five major planned features that we want to release before the end of the year.
Buildings such as museums, beaches, and the amusement park will provide Tourism points that will attract visitors. They will stay in hotels and explore the amenities your city has to offer. Tourists will boost the economy with sales and theyll bring cherished memories home with them. If your city gets a good tourist rating, tourists will stay for longer and spend more money. Can you make your city a vacation paradise? Will you create tourist-focused businesses like casinos? What will the consequences be?
We want to add more complexity and depth to the current economic model. For example, a recession might bring an industrial bust, forcing you to refocus on offices or tourism. Your city might experience a fuel crisis, forcing you to build more mass transit or to bring workplaces and residences closer to the city. As the national economy evolves, and as you respond in kind, your city will grow and, hopefully rarely, decline. Can you combat this economic instability?
Build custom mass transit systems based on your citys unique needs. Design the appearance of trains, their power source (electric trains anybody?), their size (light or heavy), and more to meet the transportation needs of your growing workforce. And the NewCity platform will allow modders to create transportation systems that we didnt even think of!
Districts, counties, or prefectures? This update will let the map be divided into municipalities. Each municipality will have customizable budgets, taxes, amenities, and statistics. Municipalities can pass ordinances that give the player diverse district choices.
Full Modding Support
The NewCity modding features will be expanded to include as many aspects of the game as possible. This will allow modders to create brand-new gameplay mechanics and total overhaul mods.
In addition to these new features, you should expect to see continued performance improvements, general refactoring, and changes to game mechanics. Up until we launch 1.0, we may make changes that break existing save files they will become either unloadable or unplayable. This is necessary so that we can freely explore the possibilities and make the release version all it can be. Is your most desired feature missing from this list? Dont despair. Theres so much we want to implement, such as freight rail and airports. These things might come post-1.0, or perhaps even before 1.0. The list of five features above is just the minimum we want to have before we say the number 1.0, not when we plan to stop expanding the game. Our launch out of Early Access is targeted for the end of 2021, but we are not marrying ourselves to that date; if we need to take more time, we will. I hope this gives you all something to look forward to as we head into the new year. Questions? Comments? Feedback on the game? Sound off on our Discord. As always, were incredibly thankful for our great community across the web. We love seeing the hard work and attention to detail you pour into your cities, and it inspires us every day to keep building. Thank you again for your support. If you want to play the game and havent got it yet, head over to our Steam page. Were also on Reddit and Twitter. Give us a follow if you havent, and well keep you up to date on whats new with NewCity!
[ 2021-01-09 00:51:44 CET ] [ Original post ]
Hello Mayors, and welcome to 2021. As of now, NewCity has been released on Steam for over six months. Since our Indiegogo campaign just a year ago, our humble regional citybuilder has succeeded and grown into something we only dreamed of. To start the new year, we want to announce our plans going forward into the NewCity 1.0 release.
Company Updates
When we launched the Indiegogo campaign in late 2019, Lone Pine games was a two-person development team. Were happy to say that weve since added two more employees to our roster. As the company expands, our priorities will shift a bit to accommodate for upcoming projects, including a new game but dont worry, were still moving forward at full speed on NewCity. As we announced last month, the release schedule for NewCity updates will happen on a two-week cycle instead of the one-week that it was. Our major content updates will also shift to a development cycle of six to eight weeks. Coming from my experience in the corporate software world, I was used to a weekly release cycle, what is sometimes called Agile development. Weekly releases are great for bug-fixing, polishing, and getting quick feedback from our great community. However, it is difficult to implement big changes in a week-by-week way. Having a longer period of time to test different approaches and really polish new features will enable us to move faster, not slower. Going forward, we might switch to an even longer release cycle. Then as we get closer to 1.0, we might return to the weekly cycle as we tighten things up for the big launch. Whatever we decide to do, well keep you informed.
Plans for NewCity
We have five major planned features that we want to release before the end of the year.
Tourist System
Buildings such as museums, beaches, and the amusement park will provide Tourism points that will attract visitors. They will stay in hotels and explore the amenities your city has to offer. Tourists will boost the economy with sales and theyll bring cherished memories home with them. If your city gets a good tourist rating, tourists will stay for longer and spend more money. Can you make your city a vacation paradise? Will you create tourist-focused businesses like casinos? What will the consequences be?
Economic Model
We want to add more complexity and depth to the current economic model. For example, a recession might bring an industrial bust, forcing you to refocus on offices or tourism. Your city might experience a fuel crisis, forcing you to build more mass transit or to bring workplaces and residences closer to the city. As the national economy evolves, and as you respond in kind, your city will grow and, hopefully rarely, decline. Can you combat this economic instability?
Full Mass Transit
Build custom mass transit systems based on your citys unique needs. Design the appearance of trains, their power source (electric trains anybody?), their size (light or heavy), and more to meet the transportation needs of your growing workforce. And the NewCity platform will allow modders to create transportation systems that we didnt even think of!
Municipality System
Districts, counties, or prefectures? This update will let the map be divided into municipalities. Each municipality will have customizable budgets, taxes, amenities, and statistics. Municipalities can pass ordinances that give the player diverse district choices.
Full Modding Support
The NewCity modding features will be expanded to include as many aspects of the game as possible. This will allow modders to create brand-new gameplay mechanics and total overhaul mods.
In addition to these new features, you should expect to see continued performance improvements, general refactoring, and changes to game mechanics. Up until we launch 1.0, we may make changes that break existing save files they will become either unloadable or unplayable. This is necessary so that we can freely explore the possibilities and make the release version all it can be. Is your most desired feature missing from this list? Dont despair. Theres so much we want to implement, such as freight rail and airports. These things might come post-1.0, or perhaps even before 1.0. The list of five features above is just the minimum we want to have before we say the number 1.0, not when we plan to stop expanding the game. Our launch out of Early Access is targeted for the end of 2021, but we are not marrying ourselves to that date; if we need to take more time, we will. I hope this gives you all something to look forward to as we head into the new year. Questions? Comments? Feedback on the game? Sound off on our Discord. As always, were incredibly thankful for our great community across the web. We love seeing the hard work and attention to detail you pour into your cities, and it inspires us every day to keep building. Thank you again for your support. If you want to play the game and havent got it yet, head over to our Steam page. Were also on Reddit and Twitter. Give us a follow if you havent, and well keep you up to date on whats new with NewCity!
New Cities
Lone Pine
Lone Pine
2020-06-12
Simulation Singleplayer EA
Game News Posts 76
🎹🖱️Keyboard + Mouse
Mixed
(384 reviews)
http://lonepine.io/NewCities
https://store.steampowered.com/app/1067860 
Build your city - From a small farm town to a thriving metropolis.
Watch your citizens - Track individual people and businesses.
Plan for traffic - Upgrade roads and plan highway networks.
Parks and schools - Create a livable city -- to collect more taxes.
Balance the budget - From careful planning to emergency fixes.
Get the skyscraper - Cultivate a towering city center and win world renown.
Design a unique city - The building designer allows for endless creativity.
Watch your citizens - Track individual people and businesses.
Plan for traffic - Upgrade roads and plan highway networks.
Parks and schools - Create a livable city -- to collect more taxes.
Balance the budget - From careful planning to emergency fixes.
Get the skyscraper - Cultivate a towering city center and win world renown.
Design a unique city - The building designer allows for endless creativity.
MINIMAL SETUP
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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