
Faerie Solitaire Dire will challenge your skill, your luck, and your sanity as you match cards up and down, destroy walls of ooze, play with light and shadow, meddle with curses, open gates, and linger with salt and bone. What sinister wonders await those brave enough to face the Dire.

⭐ Eerie atmospheric hand-painted locations to explore
⭐ Hand crafted card layouts each made to give challenge
⭐ Pets to collect and evolve
⭐ Save the faeries before it's too late
⭐ Many new and interesting mechanics yet to be seen
⭐ Fun and rewarding!
0.9.2c
Bug Fixes
Bug fix for missing goal data
[/*]Bug fix for some data being applied to deck count was out of order
[/*]Bug fix for wild added by Starlight Prism breaking graphics
[/*]
Linux
Should work on linux now
0.9.2b
Bug Fixes
Bug fix for save files
[/*]Bug fix for some objects not deleting correctly
[/*]
Before getting into the patch notes I want to apologize to our fans that this update took so long to come out. Without my brother helping with the art and story I had set the game aside to work on Big Klondike, Faerie Solitaire Remastered: Lost Legends and FaeVerse Alchemy.
\nBig Klondike was the first small game I worked on while my brother was sick. Then I didn\'t touch it again for a few years then added some cheap $2 DLC to it to help us out more financially. Off and on I worked on FSR:LL over the course of like 6 years. And sometime earlier this year I decided to fully finish FVA. I actually started remaking FVA within FSD! There is a prototype that\'s playable and hidden in the game right now. It might be used as a mini game in the future.
My main point here is I was working on other projects to keep myself busy in the hopes my brother would be able to return to help finish FSD. But unfortunately he\'s decided for health reasons to step away from working on Subsoap projects. But that wont stop me from finishing it on my own.
With FSR:LL completed I\'m able to shift all my focus over to FSD. Currently I\'d say FSD is about half complete right now. There are a lot more locations and another mode I want to add for better replay-ability. The story will possibly need to be re-written as I wasn\'t involved in the original writing as much as I should\'ve been, I have an idea where my brother wanted to take the story but we\'ll see. And of course a final pass on art.
On the topic of art, normally I didn\'t want to push out an update without mostly \"finalized art\" but instead I\'m going to just work with very rough placeholder art when needed. So expect to see very poorly drawn art that will be replaced in the future.
I don\'t have a set schedule for updates. I\'d rather not rush out updates. But I will be in the forums or you can join our Subsoap Discord server to ask questions or share feedback.
https://discord.com/invite/ZQ72Jqu \n\nAnd with that here\'s the patch notes for Update 0.9.2:\n
Re-implemented our Visual Novel style story telling
Story only goes up to chapter 16
[/*]After chapter 16 there is a placeholder dialog
[/*]Story is incomplete and might be completely re-written
[/*]This will take priority in a future update
[/*]Character art is all placeholder and very rough
[/*]Only first few chapters have character art added
[/*]
Achievements
Added back the previous 5 unobtainable achievements
[/*]Will we be adding more achievements in the future? Yes.
[/*]
Updated Main menu to include Nexus
Nexus will be built up over time with various buildings, currently it\'ll only house a method to access the temporary adventure/quickplay select screen
[/*]This zone will be a hub to access most of the non-adventure related content with vendors that can use the dire tokens and pure gold
[/*]
Updated the Artifact Screen
Left clicking on an equipped artifact it will now just select it
[/*]Right clicking on an equipped artifact will auto unequip it
[/*]Selected artifact will now display an icon to indicate if the artifact is passive or an ability
[/*]Added help overlay, when the overlay is open clicking on \\[Wishing] will display wishing help overlay
[/*]Added Main Story reset button, an \\[!] will indicate that artifacts have been changed
[/*]
Added Artifact loadout slot feature
You can purchase up to 12 loadout slots for dire tokens
[/*]You can rename loadouts to better help organize what they\'re for
[/*]Missing particles and sound effects when interacting with the loadout system
[/*]You can access the loadout system from the temporary adventure/quickplay select screen
[/*]
Added 2 new Artifacts
In the future I want to add ways to find artifact fragments other than the wishing system
[/*]I have a lot of ideas for even more artifacts in the future
[/*]
Updated Equipped artifact screen when playing
Added ability to deactivate any artifact for the rest of the location
[/*]Deactivated artifacts if still equipped will be automatically re-enabled upon a new location or location restart
[/*]
Added Sanhe Shop
Items unlock based on the shop level
[/*]Levels are gained based on pure spent
[/*]Lucky Loom grants randoms boons
[/*]Feedback on costs and progression is much appreciated
[/*]Placeholder assets used
[/*]Some pfx and sfx are missing
[/*]
Updated the adventure loop to 50 locations
450 hands in total
[/*]Lots of new special cards w/ placeholder assets
[/*]Placeholder backgrounds in use
[/*]When completing an adventure loop it will just automatically reset to location 1
[/*]
Balance pass on Locations
Rose Forest #1
[/*]Pearl Barrens #2
[/*]Tumble Hills #3
[/*]Viridian Groves #4
[/*]Dragon\'s Yew #8
[/*]Wealding Temple #11
[/*]
Updated egg drop rate
Now matches the drop rate of our other games
[/*]
Updated Pet screen alert icon
Easier to differentiate between ready to be activated or evolved
[/*]
Re-Enabled Difficulty Options (Calamity)
Added location based goals (level objectives)
[/*]Adjusted Relaxed luck from -3 to 0
[/*]Adjusted Normal luck from 0 to 1
[/*]Luck can\'t drop blow 0 anymore
[/*]
Added Level Objectives
These will be goals required to pass a location and/or hand
[/*]Difficulty is based on Calamity level
[/*]Green text is location based
[/*]Red text is hand based
[/*]More might be added in the future and others might be adjusted
[/*]
Added Level Restrictions
These will add an extra level of difficulty
[/*]These are indicated by the blue text
[/*]Their checkbox has a blue star next to them
[/*]
Updated End of Level screen
Added Level Objectives information
[/*]Added Level Restriction information
[/*]Added Location Stats
[/*]
Updated particle system
Just under the hood update to keep things tidy
[/*]
Updated pure gold gain by 50%
Average max potential of pure before was around 4,000 to 5,000 with high combos
[/*]New max potential is closer to 8,000 to 9,000 before buffs
[/*]
Special Card Visual Change
Improved visuals for when Guiding Relic is active, giving a unique card hover effect for matchable cards
[/*]
Pure gold gain changes
Matching cards on top of stacks - 2g
[/*]Matching cards on bottom of stacks - 5g
[/*]Cards left in deck at the end of a hand - 2g each
[/*]EoL (End of level) bonus for purity - 25g
[/*]Eol bonus for heroic - 50g
[/*]Eol bonus for spare not used - 25g
[/*]Eol bonus for wild not used - 25g
[/*]Eol Bonus for deck not used - 100g
[/*]Eol Hand gold formula - (pure_hand+eol_bonus) + round((pure_hand+eol_bonus) x (highest_combo/5.0))
[/*]These are subject to change
[/*]
Bug Fixes
Clear Mantra wasn\'t always filling to max
[/*]Prayer Beads wasn\'t resetting on new hands
[/*]Magic Pouch and Starlight Prism effects when applied is now swapped (Prevents cards from spawning under the wild)
[/*]When Fireball card is activated and at least 1 Ooze Wall is on top of a stack, it\'ll always trigger the fireball effect
[/*]Fixed when Light card was cursed and cleared it would show double cursed cards left
[/*]Fixed issue when using Clear Mantra with the wild cards on the foundation causing them to break their sprite
[/*]Fixed card hover glow activating when the card started to flip instead of being fully flipped over
[/*]Many miscellaneous bugs
[/*]
Linux
Possibly doesn\'t work right now and needs to be investigated
[/*]Use Proton Experimental if it doesn\'t run
[/*]
And finally for those who wish to check out the other games I was working on you can get them here:.
[dynamiclink href=\"https://store.steampowered.com/app/282880/FaeVerse_Alchemy/\"][/dynamiclink]
[dynamiclink href=\"https://store.steampowered.com/app/1706340/Big_Klondike__Classic_Solitaire/\"][/dynamiclink]
[dynamiclink href=\"https://store.steampowered.com/app/4144670/Faerie_Solitaire_Remastered__Lost_Legends/\"][/dynamiclink]
Artifacts are live! They may be wildly unbalanced still so if you find some combos which break the game to be unfun please let us know.
Wish for artifacts to get them. Some artifacts require multiple shards to get/fully upgrade.
Next update soon will feature Sanhe and her item+upgrades shop!
Happy Halloween!
We will begin regular updates again. We have a whole stack of features and content we've been working on. In the following updates until release out of Early Access, we will be focusing on a single feature/content block to polish up and get to you.
This update has a lot of behind the scenes updates and changes, some things moved around that you will notice. The main feature of this update is the addition of pets. You can now collect, hatch, and evolve them all. Please do not feel like you have to rush that ASAP. We have more updates to come with more content to enjoy.
You will notice the pets don't have backgrounds on their screen. This will be addressed when we add in all proper location backgrounds in one of the upcoming updates.
If you notice any bugs or game breaking things please ensure you have analytics enabled so we get automated error reporting sent to us. All other normal issues please report in the forum.
Get our 3 Faerie Solitaire games on Steam for one price of $9.99! You will get Steam keys which you can individually redeem or gift to friends / family.
https://itch.io/s/62295/subsoap-winter-sale
https://subsoap.itch.io/faerie-alchemy
New Faerie Alchemy
Transmute magical elements to combine them into rarified forms. Faerie Alchemy is a more than a match-3 puzzle game. It is simple to understand with deep complexity to master as you aim for higher heights of elements and score.
Benefits of this version of Faerie Alchemy
- New engine, new polish.
- Windows, macOS, Linux support.
- Full screen support.
- Swipe touch controls. Mouse controls. Gamepad controls.
- Allows offline play. No internet connection required.
- Allows resuming play. You can close the game, come back, and be able to keep playing.
- Adjustable piece drop speed.
- Instant transmutation feature - no more waiting on animations to finish to play as quickly as you desire.
- Higher resolution graphics.
- More polish and particles.
- More music.
- If we release this version of FA on Steam you'll be eligible to get a free Steam key if you buy this version.
- We'll continue to polish and improve this version of FA while keeping it feeling familiar.
If/when Steam version of FA is released a Steam key will be accessible to those who buy from this link. If you've purchased FVA send me proof of purchase to get this version of FA for free. icyfaerie
A NEW THRILLING ARCADE EXPERIENCE!
Secure your copy now:
https://store.steampowered.com/app/1170300/Glitchangels/

LOAD "GLITCHANGELS", 8, 1
After months of blood, sweat and tears - it's finally here! This is the latest of the collaborations with other indie devs that Puppygames has been working with recently, this time with Pumpkin Games.
Deploy your team of Glitchangels to repair 'THE SYSTEM', one corrupt subroutine at a time.
Navigate your way through a cacophony of procedurally generated levels, unlocking GLITCHES as you go. Weapon powerups, extra bullets, enhanced vision, monster crates, etc temporary hacks that help you complete your mission - or indeed hinder you if youre unlucky.

Battle deranged HUNTERS, avoid deadly TRAPS, defeat the powerful archangels in HEAVEN these APPS (and others) can be disabled so you can dial down the madness if you fancy a more chilled play session.
Glitchangels' coolest feature is to REWIND TIME when you get blown up. Go back 5 seconds in time and try something different to cheat death (and switch Angels while you're at it!)
What are you waiting for? It's out NOW on Steam.
https://store.steampowered.com/app/1170300/Glitchangels/
As always, many thanks to our generous Patreons for their feedback during testing :)
https://patreon.com/puppygames
Massive Discounts! Get the SOLITAIRE VOLUME II Bundle!
https://store.steampowered.com/bundle/16279/Solitaire_Volume_II/

Faerie Solitaire Dire is now in Early Access!
https://store.steampowered.com/app/556530/Faerie_Solitaire_Dire/
Here are two threads with information worth reading:
https://steamcommunity.com/app/556530/discussions/0/2943620809073645581/
https://steamcommunity.com/app/556530/discussions/0/2914346777816001125/
tl;dr
- The game is not finished yet. The game is still sold as is. That is how Early Access works.
- Dire is closely related to Faerie Solitaire Remastered but with a darker theme and much more focus on challenging content. It can still be played in a more relaxed way if you choose Relaxed as your difficulty when creating a profile. If you have never played any of our previous solitaires you probably should before attempting Dire.
- Our estimated full release date is 2 months from today. If you want to wait to buy until full release please make sure the game is on your wishlist today.
- There will be bugs. There will be lack of polish. There will be some obviously missing content.
- Please opt in to error reporting. It really helps us fix bugs faster. This is the first thing you will see when launching the game.
- We authorize any and all refunds if you are not happy and want one. We want you to be happy with your purchase. Show this to Valve if you want a refund and they for some reason deny you a refund.
- We will be updating as often as we have an update ready, and will do weekly posts on Fridays with lists of changes. You can subscribe to threads in the forum to be notified about specific things that interest you.
- We have a Discord, you can find the invite link on the About screens of any of our recent games.
- For anything we will be adding to the game we don't want to preview it at all until it's in the game and playable. Minus some exceptions, this is how we will deal with upcoming content additions. If you have played our previous games you can have some idea of what is to come.
- If you notice issues you can contact us directly at help@subsoap.com or mention it in our Subsoap Discord or post about it in the forum. Check the known issues thread in the forum first.

Faerie Solitaire Dire is now in Early Access!
Here are two threads with information worth reading:
https://steamcommunity.com/app/556530/discussions/0/2943620809073645581/
https://steamcommunity.com/app/556530/discussions/0/2914346777816001125/
tl;dr
- The game is not finished yet. The game is still sold as is. That is how Early Access works.
- Dire is closely related to Faerie Solitaire Remastered but with a darker theme and much more focus on challenging content. It can still be played in a more relaxed way if you choose Relaxed as your difficulty when creating a profile. If you have never played any of our previous solitaires you probably should before attempting Dire.
- Our estimated full release date is 2 months from today. If you want to wait to buy until full release please make sure the game is on your wishlist today.
- There will be bugs. There will be lack of polish. There will be some obviously missing content.
- Please opt in to error reporting. It really helps us fix bugs faster. This is the first thing you will see when launching the game.
- We authorize any and all refunds if you are not happy and want one. We want you to be happy with your purchase. Show this to Valve if you want a refund and they for some reason deny you a refund.
- We will be updating as often as we have an update ready, and will do weekly posts on Fridays with lists of changes. You can subscribe to threads in the forum to be notified about specific things that interest you.
- We have a Discord, you can find the invite link on the About screens of any of our recent games.
- For anything we will be adding to the game we don't want to preview it at all until it's in the game and playable. Minus some exceptions, this is how we will deal with upcoming content additions. If you have played our previous games you can have some idea of what is to come.
- If you notice issues you can contact us directly at help@subsoap.com or mention it in our Subsoap Discord or post about it in the forum. Check the known issues thread in the forum first.
- With Dire weve had a strong creative vision while developing the game. It is a game for solitaire fans of course, but with our games we always try to include many elements from other genres which we love.
- Dire is fundamentally an up/down solitaire where you match cards one above and one below the foundation. If you played Faerie Solitaire Remastered and loved it there is a good chance you will love Dire too.
- The main gameplay focus of Dire is to purify the blue cursed cards. You auto complete layouts once you clear the last cursed card. If the final card cleared is a cursed card then youll get a heroic clear. These will matter more in the full version. Most of the meta / progression features are stripped out and disabled for this demo version.
- Dire is a sister game to Faerie Solitaire Harvest. FSH was conceived to be an easier game while FSD was conceived to be a harder game.
- Our vision for Dire is a darker theme, but still beautiful with magic and charm and heart and soul. The game has a very strong story focus, but no story is included in the festival demo. The focus of the festival demo is on a challenging gameplay preview location. There is nothing special after beating all layouts (we wanted to include enough unique layouts for those interesting in playing to have enough to play without repeating layouts too soon), the game will loop once you beat the last one. Since the layouts are still limited, they are balanced on the harder side and each may take multiple attempts to beat. Learn, strategize, and try again!
- If you have played the challenge mode in Faerie Solitaire Remastered some of the new card mechanics in Dire will be familiar, but there are even more in the full version.
- If you are worried about Dire being too difficult dont worry. The majority of the challenge in the full version of Dire is taken on optionally with powerful artifacts you can earn and equip to make unique areas easier. If you want to play more casually with more steady progression you can, but if you want to have as much challenge as possible you also can play that way too.
- If you are worried about Dire being story focused dont worry. In the full version you can easily skip all story. Absolutely no unskippable cutscenes!
- Many of the lessons we learned in our previous project have directly impacted Dires development. We have tried to include everything we want and also consider what you (our audience) want and expect in a solitaire game.
- This is not the final version of course. Weve been iterating on nearly every part of Dire since it started development, and odds are what you see in the demo will still improve for the better in the final release!
- This demo will be gone once the festival is over so be sure to play it while its live!
- We are currently expecting to release Dire in September of 2020. We need the wishlists to be above 5,000 before releasing. Right now they are ~2,500 so if you have not wishlisted please do, and share this festival demo with all who may be interested. It will help!
- If you enjoyed the demo please let us know in Dire's community forum!
Minimum Setup
- OS: LinuxMemory: 500 MB RAMStorage: 200 MB available space
- Memory: 500 MB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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