





One Step From Eden combines strategic deckbuilding and realtime action with roguelike elements. Cast powerful spells on the fly, battle evolving enemies, collect game-changing artifacts, make friends or make enemies. Make it one step from Eden, the last shining beacon of hope in a bleak post-war world. Fight alone (or with a friend in co-op) and lead your character down a path of mercy or destruction.
Play the Free Demo Now!: https://gamejolt.com/games/OSFE/366092
Play the Free Demo Now!: https://gamejolt.com/games/OSFE/366092
Features:
- Deckbuilding with 200+ spells & 100+ game-changing items
- Action deckbuilding, a blend of bullet hell action and card game strategy
- 8+ Playable characters and Bosses
- Life or death choices with alternate runs and endings
- Unique evolving enemies that get ingeniously more difficult
- Procedurally generated worlds and battles
- Local co-op and PvP
- Full controller and keyboard & mouse support
- Steam Workshop & mod support
Patch v1.4 - C# Mod Support
Fun fact: In the lore, the Focuses are what Brand/Company the spell was manufactured by.
Ambient Burst
Focus: Convergence->Doublelift
Fissure
Focus: Kinesys->Hearth
Reflector
Focus: Convergence->Phalanx
Soul Link
Focus: Glimmer->Miseri
Waterfall
Focus: Doublelift->Hearth
Rarity: 1->2
Minor adjustments
Reva will now cast a warning effect before Reflecting
Korean localization has been updated
Sword pacts and other effects will no longer kill you when a boss mercys you
Added a sound effect for hazel's big turret spawn
Hell Pass 10: Max Mana -1 -> Shield Decay 60%. The previous max mana reduction ruined some kits, this change also doesn't require me to redo any localization since I can use the descriptions from Duct Tape (which would reduce the shield loss to 45% in this mode). I may try something new with this later on.
Updated Terrable's sprite!
There will be a Steam Beta branch available for testing new changes, it should be publicly accessible on Steam in your Library under Properties > Betas. Please join discord.gg/osfe for updates
This should let you dig into any part of the game's code and really go all out with your mods.
Harmony: https://github.com/pardeike/Harmony/wiki
Example workshop mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2060289728
Mods will now "Update" from their respetive installed workshop folders (i.e.) the ones under here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\960690
Errors in Lua files will now have line numbers and file names associated with them
Lua files can now be named anything and will be imported properly
Added links to folder and workshop page for each mod
Added last updated date
Fix highlights in mods, modded item descriptions can now use %hg%Keyword%/hg% to highlight words
Moddable outfits are now easier to add by simply adding an entry in Heroes.xml
Newly created mods will be automatically set to Private (you can change this on the workshop page after uploading)
Checked mods will now save properly
Fix pact reward descriptions in mods
Quality of Life
-
Resetting Data will now require you to confirm an extra time
Added transparent background behind some character select info
Abandoning run right after moving to a new zone will no longer save and skip a zone
Arctic music 2 will now play for danger and miniboss zones
Fix glitterstorm/glitterbomb not full responding to damage upgrades
Fix unlocked cards not getting added to the cardpool until after a run
Fix discord integration world number being off by 1
Fix minor localization errors
Fix RockCycle doublecasting while shuffling causing the deck to stop shuffling
Bravely Default will now allow for removals
Hazel animation while casting Whirl or similar spells is no longer a smear frame
Boss Saffron's card display will now properly be removed when she mercys you
Gate turrets can no longer be teleported
Violette alt will no longer channel past the end of battle
Ice spikes will now properly travel in the direction the player is facing
Zombee egg timer will now deal true damage equal to it's hp
Casting Explosion could block player inputs if the deck was opened in the middle of it
Violette's Boss theme will no longer keep playing if you kill her quickly

Hazel by HOAIartworks

Violette by GrayWingii

Selicy by Wapolili
I'm slowly but consistently working on all the bugs, and I'll have time to focus on a second options menu next!
Patch Notes 1.4 | 4-14-2020
--Spells--
Some of the Brands didn't match the concept or theme of the spells as well as others. In general it is supposed to be thematic with some outliers as a possibility, but some of them didn't make much sense. There may be more tweaks later. Thanks for bringing this up.Fun fact: In the lore, the Focuses are what Brand/Company the spell was manufactured by.
Ambient Burst
Focus: Convergence->Doublelift
Fissure
Focus: Kinesys->Hearth
Reflector
Focus: Convergence->Phalanx
Soul Link
Focus: Glimmer->Miseri
Waterfall
Focus: Doublelift->Hearth
Rarity: 1->2
--Enemies--
OBeamer4 will now fire an O and an X patternMinor adjustments
--Other--
Added completionist icons next to each hell pass, each colored line refers to a different ending (These will not update retroactively... sorry!)Reva will now cast a warning effect before Reflecting
Korean localization has been updated
Sword pacts and other effects will no longer kill you when a boss mercys you
Added a sound effect for hazel's big turret spawn
Hell Pass 10: Max Mana -1 -> Shield Decay 60%. The previous max mana reduction ruined some kits, this change also doesn't require me to redo any localization since I can use the descriptions from Duct Tape (which would reduce the shield loss to 45% in this mode). I may try something new with this later on.
Updated Terrable's sprite!
There will be a Steam Beta branch available for testing new changes, it should be publicly accessible on Steam in your Library under Properties > Betas. Please join discord.gg/osfe for updates
--Modding--
Added Harmony C# modding support, join discord.gg/osfe or look at the docs to learn moreThis should let you dig into any part of the game's code and really go all out with your mods.
Harmony: https://github.com/pardeike/Harmony/wiki
Example workshop mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2060289728
Mods will now "Update" from their respetive installed workshop folders (i.e.) the ones under here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\960690
Errors in Lua files will now have line numbers and file names associated with them
Lua files can now be named anything and will be imported properly
Added links to folder and workshop page for each mod
Added last updated date
Fix highlights in mods, modded item descriptions can now use %hg%Keyword%/hg% to highlight words
Moddable outfits are now easier to add by simply adding an entry in Heroes.xml
Newly created mods will be automatically set to Private (you can change this on the workshop page after uploading)
Checked mods will now save properly
Fix pact reward descriptions in mods
Quality of Life
-
Resetting Data will now require you to confirm an extra time
Added transparent background behind some character select info
--Bugfixes--
Major
Hell modes will no longer unlock when beating the hell mode two levels belowAbandoning run right after moving to a new zone will no longer save and skip a zone
Arctic music 2 will now play for danger and miniboss zones
Minor
Boss Shiso will now punish roots properlyFix glitterstorm/glitterbomb not full responding to damage upgrades
Fix unlocked cards not getting added to the cardpool until after a run
Fix discord integration world number being off by 1
Fix minor localization errors
Fix RockCycle doublecasting while shuffling causing the deck to stop shuffling
Bravely Default will now allow for removals
Hazel animation while casting Whirl or similar spells is no longer a smear frame
Boss Saffron's card display will now properly be removed when she mercys you
Gate turrets can no longer be teleported
Violette alt will no longer channel past the end of battle
Ice spikes will now properly travel in the direction the player is facing
Zombee egg timer will now deal true damage equal to it's hp
Casting Explosion could block player inputs if the deck was opened in the middle of it
Violette's Boss theme will no longer keep playing if you kill her quickly
--Fan Art--

Hazel by HOAIartworks

Violette by GrayWingii

Selicy by Wapolili
I'm slowly but consistently working on all the bugs, and I'll have time to focus on a second options menu next!
[ 2020-04-15 19:16:00 CET ] [Original Post]
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