





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Patch Notes 1.7.1 | 4-27-2022 Spell Changes: Ambient Burst - removed anchor Barrier - rarity raise from 0->1 Chrono Sphere - mana cost reduced from 2->1, dmg raised from 20->40 Excalibur - lands 3 tiles away instead of 4 so it can at least be activated without stepslash Explosion - dmg raised from 500->666 Flamberge - on hit dmg raised from 10->30 Gambit - dmg raised from 30->50 Guillotine - mana cost reduced from 4->3 Hellfire - dmg raised from 80->100 Ice Spikes - dmg raised from 60>90 Ion Cannon - dmg raised from 100->120 Step Slash - dmg raised from 80->100 Step Pierce - dmg raised from 80->120 Sunder - now only hits enemies to match the description Swords of Light - dmg raised from 10->20 Sword Row - dmg raised from 10->20 Thunderstorm - dmg raised from 50->80 Artifact Changes: Anvil - shield gained on being hit by Flame now scales with SpellPower since Flame dmg scales with SpellPower Double Edge - reduced SpellPower and Defense from 4->3 Merit Badge - rarity raise from 2->3 Spellthief License - healing raised from 100->200 Uranium - raised SpellPower from 5->6 Loadout Changes: Shiso's Kunai kit - replaced ClawTraps with ShadowShift Enemy Changes: Twintail shots now land faster (1.3s -> 0.8s). This is to clear up clutter on the screen. Quarrelings base rewards raised from 5exp->10exp, 3sera->5sera Modding: Disabled scrolling when checking/unchecking a mod Removed file list from log when checking/unchecking mod Fixed an issue where newly checked mods would not install until exiting/returning to the mod menu Fixed an issue where mod Priority and Version would be overwritten when updating a mod Bugfixes: Removed some useless upgrade options on Tri Force and Midnight Opened up some upgrade options for spells that have a variable amount of shots Fixed a bug where mods would not install in GOG version Fixed a bug where controllers could not exit text input fields. Pressing "back" will now exit the fields on controller I'm back with a small patch that hopefully resolves some annoying issues and puts the game in a slightly healthier spot. Thanks to the community for consolidating all the feedback, it was super helpful in making this update! Oh and if you haven't left a review yet, please take a second to write a quick one! It would help a ton ^^ Hazel art by https://twitter.com/HOAIartworks Best, Thomas
Patch Notes 1.7 | 11-29-2021
Visual:
Updated the default character and boss sprites for Selicy, Hazel, Gunner, and Shiso.
Taunts added for all characters/skins.
Bugfixes:
Fixed positioning parameters for PlaceBeing console command
Sfx changed for Resonate spell
This is just a small final touch on the game, since some of the sprites felt weak in comparison to the others. @jtangc did an amazing job creating new default sprites for us!
The update should be live on all platforms now. Thank you for playing!
-Thomas
Happy 1 year anniversary of One Step From Eden's release!
I decided to work on a very small update for the anniversary which includes co-op improvements and a very simple run history!
Patch Notes 1.6 | 3-26-2021 - Co-op Improvements & Run History
Co-Op Changes:
Players now have separate health pools
Healing is still shared between players
Dead players will now respawn with 100 HP at the end of each battle
Quality of Life:
Runs will now be kept if the game crashes/quits unexpectedly!
Maximum Artifacts increased from 48->56. A lot of people have mentioned this and things can get pretty messy and boring with too many artifacts, but here's a small increase, for fun.
Run History:
The last 10 runs will now be tracked and stored in the Statistics Page.
This includes your seed, character and zone reached.
Modding:
Added mod load order/priority, set it in the mod's WorkShopItemInfo.xml under
The deckbuilding game Quantum Protocol just added a One Step From Eden set to their game! They managed to reflect the mechanics unique to the characters and systems from OSFE, and have some really cool new sprites to match! It's quite a unique card game, if you're interested be sure to try out the Eden content out too!
https://store.steampowered.com/app/1328530/Quantum_Protocol/
We've also added a free Queen (from Quantum Protocol) skin for Hazel, you can unlock it by being at unlock level 15+ and finishing a run. Thanks to JtangC again!
OSFE cards in Quantum
Saffron using Thunder and Step Slash
Check out some more gameplay here: https://www.youtube.com/watch?v=JsTEWYHpVOw
There will be at least one more update coming to One Step From Eden with some reworks for co-op. The goal is to make it more forgiving for an inexperienced partner and increase independence for each player!
Patch Notes 1.5 | 12-4-2020 This is the biggest content patch since release! I wanted to focus on the health of the game and make it more accessible. There's also a few easter eggs not mentioned here... (Hotfixes at the bottom of the notes) Featuring: +29 New Spells (Calamity for all Brands!) +32 New Artifacts Mod sandbox Lots of Accessibility settings ("easy" mode, hold movement, readability) Profiles/Save slots Pick and Choose Hell Passes New Saffron Bossfight It'll most likely be hitting consoles sometime next year.
Patch Notes 1.4 | 4-14-2020
Patch Notes 1.3 | 4-7-2020
Patch Notes 1.2 | 4-3-2020 First of all I want to state my intentions as a game designer. My biggest goal is to make the game as fun and interesting for players as possible. That is what I personally want. I'm not trying to make a hard or easy game. I'm trying to make a game that challenges players and allows them to explore combos and mechanics and have fun with them. Please know I have the best intentions in mind even if I may make design mistakes here and there. If I make a bad change, I'm willing to admit it and find another solution. Sometimes it should be hard to help push you towards improving but this has to be done very carefully. Sometimes it should also be chaotic to throw a rush of excitement and panic at a seasoned player, but this scenario is rare and should not be an every-battle occurence like it can be now.
Hey everyone, I got a really quick patch out fixing some major issues and making a few balance changes. The response has been amazing so far! Patch Notes 1.1 | 3-30-2020
[previewyoutube=J0QRDcn_-4k;full][/previewyoutube] Check out some exclusive new clips of One Step From Eden and other awesome upcoming indie games published by Humble Bundle! Thanks to InkCurry for their awesome Hazel banner art! We are just 2 days away from release! March 26th!
[previewyoutube=R64wyxTu0Ro;full][/previewyoutube] Check out 10 minutes of exclusive gameplay in One Step From Eden! We've been wrapping development up and testing and making so final balance tweaks. Everything's finally approved and set for launch! Thank you everyone for all the support. It's finally happening, just 1 more week! Stay tuned for some more character skins! Let us know in the comments if there's anything else you want to see!
[previewyoutube=vu-TXMWZAKc;full][/previewyoutube] What do you think of PvP?
The closed beta for One Step From Eden has been out. Follow the twitter @OneStepFromEden for chances to get in!
I've been away at Tokyo Game Show 2019! Where we were selected for the SOWN awards and won Best Game Design!
But I'm finally back now and will be actively working on the game and updating the beta.
Wasn't sure the best way to get patch notes outside of discord. Hopefully this helps!
Patch Notes #1
1. Restructured battle end logic, no more soft locks on normal battles!
2. Fixed boss executions being interrupted and softlocking. Boss executions should now always kill you, if not #3.
3. After 10 seconds of being "downed" at 1 hp, you will regain control of your character, to prevent any softlocking
4. Addded final checks to ensure tiles exist before attempting to move there and soft locking
5. Structures and enemies will no longer explode when being cleared from the field
6. Added enhancements (below)
7. Limited some enhancements to encourage diversity
8. Fixed some incorrect descriptions and added stuff like damage of blade throws
9. Sparing bosses counts as a battle for pacts
10. Fixed black screen when loading a game
11. Added some tutorial tips
12. Shiso now starts with align instead of pull
Thank you for bearing with me on the bugs, it should get better and better as we keep going! :)
Let me know what you're most excited about and feel free to throw your ideas at me! I'll be reading them even if I can't respond right away.
Nerfs:
Hyperbeam reduces spellpower by 2
Duel Disk reduces spellpower by 1 everytime you shuffle
Changes:
Devour - heals 100 hp if it kills an enemy
CarpetBomb - rains down shots on a wide path and leaves flames on hit. Gain fragile. Can hit self.
ClawTraps - raised root duration from 2 to 4
New Spells:
Cynet - apply link to all enemies for 8 seconds
Salvage - destroy a structure in front to gain 100 shield and max mana
New Enhancements:
EarthboundPlus - give an earthbound stack
ExtendedMag - +4 shots and Jam
FragilePlus - hits apply Fragile
Overload - double damage and Consume
SummonHealth - double summon health
Patch Notes #2
Changes:
Set a minimum deck size, cards cannot be removed below 4 cards
Disabled mouse locking to center of screen after a duration while the game is the focused window
Add some unique/random dialogue lines
Balance Changes:
Blizzard - mana cost 4->5
Entrench - root duration 1->2
Earthen Armor - shield amt 70->40
Tractor Beam - rarity 2->1
Pull - duration shortened, rarity 1->0
SumTurretGun - mana cost 2->3
Circuit - dmg 40, rarity 2, mana 1, duration 3->2
Twoxin - posion 40->60
Pacts altered for balance, removed Heal pact.
ChocoMintChip Frost slow now only applies to enemies
Rose (artifact) now gives atk dmg instead of healing
MaxMana can only be raised in battle
Enhancements will now cost 1 extra upgrader for each enhancement already on the spell
Hazel's wrench now damages enemies for 25 instead of shielding/giving them spellpower
Gunner's weapon now fires a piercing laser
Bugfixes:
Make sure depleted/onequip artifacts are all saved in save/loading
Elecbug leaves tile as occupied when dieing
Boss last words will show up again when they are killed
Added attacks for Machgunner 3 and 4 (they're scary)
Fixde softlocking/going to negative hp when dieing right after killing a boss
Set hp after adding artifacts when loading a run
Fix restock button cost scaling
Fixed crash when removing multiple cards too quickly
Fixed Salvage not granting shield and mana (and non-spammable execute spells not proc'ing on summoned objects)
Fixed Midnight (now casts spells for 0 mana and consumes them)
Fixed Daffodil giving Removals every load
Fixed run timer to reset in between runs and get saved when loading
Fixed focus highlighting spell rewards that were not the same brand
Fixed softlock when skipping upgrades
You can now download the demo on steam, on the right-hand side of the store page.
I'm not sure how many followers see these updates, so please let me know if you'd like me to start posting more news here!
Thank you!
Join the Discord Here! discord.gg/OSFE
The Kickstarter for One Step From Eden is Live!
Demo version 140 is also out on Gamejolt and itch.io featuring some cool new skins for the characters!
Watch the new trailer on the steam page!
Kickstart One Step From Eden here: https://www.kickstarter.com/projects/tmkang/one-step-from-eden
[ 6084 ]
[ 777 ]
[ 4040 ]