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Patch v1.5 - Expansion

Patch Notes 1.5 | 12-4-2020 This is the biggest content patch since release! I wanted to focus on the health of the game and make it more accessible. There's also a few easter eggs not mentioned here... (Hotfixes at the bottom of the notes) Featuring: +29 New Spells (Calamity for all Brands!) +32 New Artifacts Mod sandbox Lots of Accessibility settings ("easy" mode, hold movement, readability) Profiles/Save slots Pick and Choose Hell Passes New Saffron Bossfight It'll most likely be hitting consoles sometime next year.

--NEW Spells--


Absorb Ambush Barrier Cataclysm Chrono Sphere Deck Shield Downfall Haven Holy Ground Inverter Jackhammer Jam Shield Meltdown Overload Paragon Ramjet River Salvo Sawstorm Shadow Shift Silo Sleight Slice Spike Strip Stinger Sunbeamer Sunder Weed Wacker Wonder

--NEW Artifacts--


Anvil Bolt Action Censor Bar Cobra Care Cryophage Curacao Delta Golden Cat Ice Sculpture Kabob Life Jacket Monocle Multitool Muzzle Brake Nerve Gas Pendulum Piggy Bank Replicant Second Breakfast Sinkhole Spike Protein Survival Kit Symbiosis Thermophage Transmission Trap Card Trident Tutu Umbrella Viral Transmitter Water Wheel XD-40 Z-Cell

--Bosses--


Saffron Boss fight completely reworked Now attacks with ~40 different pre-programmed spell "combo chains" at 4 different tiers She also throws her Plushie behind her instead of in front! And is overall much smarter and scarier!~ Selicy Special Holiday stuff

--Characters--


Terra: Starting Kit Mine -> Poison Tails

--Quality of Life--


Added a luck symbol flash on Bunny death Weapon info can now be viewed on the Deck Screen Fixed previews for many spells Assists no longer block movement Certain dark icons brightened (Monsoon and world icons) Updated Removal tooltip to reflect that it can remove artifacts and pacts too Made Serif's dialogue hint more towards not being a true ending after the Gate Worlds where bosses have been killed will now show up as red in the map and have a skull Viewable map during the rewards screen

--Settings--


Hold to Skip option Hold to Move option Stop Music on Pause Menu Readability Mode - increases size of card descriptions and hides flavor text Angel Mode ("easy" mode) - reduces damage taken and enemy/boss speed by a %, increasing by 2% every time you die (max 50%). All achievements can still be obtained this way. Character has a halo while this is on. (Removed the halo you get from saving hostages). It's separated into two sliders and can be toggled on and off at any time. Hopefully this optional accessibility mode allows more people to enjoy the game without removing all the challenge for it. I liked the idea of making the game slightly easier, the more the player dies, so that they are always making progress!

--Systems--


Profile/Save slots system, Brand and Icon are based on last chosen Hell Passes are now individually selectable! (The hell pass 14 achievement can be completed with only hell pass 14 active)

--Bug Fixes--


Shield will properly search in the Library Hell passes can no longer be removed after continuing a run lol

--Modding--


Mod installation speed increased 700% yay! Extra taunt animation slots for taunt2 - taunt5 (for your custom animations) Extra triggers, effects, checks, etc. Auto load mods on startup Checkbox Min and Max appended to amount values i.e. "10+CurrentCardtridges*10|20/200"

--Sandbox--


Added an xml file "TestZone.xml" for choosing how you want to set up your test environment. It boots directly into the scene you choose, along with the console and cheat menu being enabled! You can change the enemies and other world variables in Zones.xml. There is also a "developer" sandbox (with the game in debug mode) on the Steam beta branch! Example path for XML files: "C:\Program Files (x86)\Steam\steamapps\common\One Step From Eden\OSFE_Data\StreamingAssets\Data" There's more info at the bottom of TestZone.xml Join discord.gg/OSFE #modding for more info!

--Balance Changes--


Weapons now pierce Defense, this includes Gunner's weapons Flames no longer pierce Defense Hell Pass 11 - Evil Hostages have a chance to spawn with normal Hostages instead of replacing them (except for Distress zones where they can replace them) Storm spells can no longer get the Frost upgrade Luck for each "None" Focus: 1->2 Improved Kunai range consistency Spintail enemies now fire less shots so you're not stuck waiting as long Various Flower artifact HP Losses lowered Shuffle staleness cap 2->3s Shuffle staleness multiplier 0.1->0.15s (increases shuffle time after every shuffle)

--Spells--


Beacon Shots: 1->2 Blizzard Rarity: 2->3 Damage: 10->20 Booster Shot Poison: 80->120 Bow Snipe Rarity: 1->2 Carpet Bomb Damage: 40->120 Counter Strike Gain 50 Shield and fire a shot -> Gain 50 Shield and fire 2 Kunais Flurry Rarity: 2->1 Fracture Mana Cost: 1->2 Damage: 70->120 Wanted the Flow trigger to be more rewarding Glitterstorm Rarity: 3->4 Hailstorm Damage: 10->20 Hyper Beam Rarity: 2->3 Jam Anchor duration: 0.1->0.2 Northwind Rarity: 1->2 Power Saws Base damage: 40->100 Spell Power damage multiplier: 20->10 Rarity: 3->4 Mana: 2->3 Prophecy Now only hits enemy field Damage: 200->240 Resonate No longer hits structures Brand: Convergence->Hexawan Ring Spells Mana Cost: 2->1 Shattersaw Rarity: 1->0 Switchbait Shots: 2->1 Time Slow Rarity: 1->2 Twinferno Damage: 50->60 Waterfall Fire rate: 0.05->0.15

--Artifacts--


Beret Health drop: 80%->60% Candy Wrapper Rarity: 2->1 Choco Mint Chip Slow duration on Frost: 4->2.5 seconds Duel Disk Jams on Shuffle: 1->3 Rarity: 2->3 Ghost Costume Invince duration: 7->4 seconds Ice Floe Flow Gain: 1->2 Immune System Shield: 10->20 Meat Shield Shield on Consume: 20 -> 10 Merit Badge Rarity: 1->2 Mining Rig Money: 5->3 Ninjutsu Chance to add Kunai on hit: 100%->50% Pet Kitty Now fires in a cone from current tile instead of front tile making it harder to land all 3 hits on the same target Phase Plates Invince duration: 1->0.75 seconds Resistant Strain Minimum poison: 10->20 Spellthief License Heal on Remove: 50->100 HP Step Drone Now pierces defense Soul Food Max HP: 50->20 Thorn Spell Power: 5->4 Transcendence Now reduces Shield Shuffle Decay from 40%->25% Unicorn Bomb Damage: 20->40 Uranium Spell Power 8->5 --Hotfix 1.5.1 12-4-2020 Fixed issues with hell pass selection and unlocking Weapon can no longer be "removed" Fixed an issue with having the map and accept button assigned to the same button Reduced pendulum tick reduction from -2->-1.9 so that having two won't cause the tick duration to be 0 Added placeholders in English for some missing translations (these will be updated later) Added 144hz fps option --Hotfix 1.5.2 12-5-2020 Fixed missing localization characters Fixed a bug that would not unlock Hell Mode 1 after beating a normal run Click Hold to Skip in settings now work properly Loading flash on startup removed Fixed tracker laser line dissappearing in consecutive gate fights Hell passes that were accidentally set when not eligible are now turned off automatically Fixed map unable to open in rewards screen Fixed JamShield localization Removed description requirement for mod update Fixed silo preview Changed extra taunt animations for modding to trigger using "taunt2", "taunt3", etc. Readability mode no longer shows descriptions for locked cards

--Ending Note--


Most of these features came directly from you, the community and I'm happy to finally add them to the game! Thank you for sticking around and coming up with these great ideas! After the last patch in April, I realized I was pretty burnt out and needed a break from OSFE. I know the extra settings took a while to come out, so I'm sorry for the wait. I still love the game and really enjoy working on it. What's next? I've attempted adding online multiplayer but I've decided it will require making a whole other standalone game. I may experiment with that in the future. In the meantime I'm always working on something! Feel free to follow any future work I do here: Twitter.com/ThomasMoonKang Happy Holidays~ -Thomas Thanks to NEON for the new icons, inkcurry for the banner art, and jtangc for the holday skin! And a special thanks to everyone who tested in the Discord. Oh and of course...

--Fan Art--



Saffron by
Selicy by fenfelt
Selicy by spark
Selicy by sakire
Reva and Gunner by peabraincam If you made it all the way here, don't forget to leave us a Steam Review! Also try pressing "Remove Spell" and "Shuffle" at the same time when you're using Selicy's holiday skin!


[ 2020-12-04 18:01:42 CET ] [ Original post ]

One Step From Eden
Thomas Moon Kang Developer
Thomas Moon Kang Publisher
2020-03-26 Release
GameBillet: 16.39 €
Game News Posts: 19
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5811 reviews)
Public Linux Depots:
  • One Step From Eden - Linux [473.54 M]
One Step From Eden combines strategic deckbuilding and realtime action with roguelike elements. Cast powerful spells on the fly, battle evolving enemies, collect game-changing artifacts, make friends or make enemies. Make it one step from Eden, the last shining beacon of hope in a bleak post-war world. Fight alone (or with a friend in co-op) and lead your character down a path of mercy or destruction.
Play the Free Demo Now!: https://gamejolt.com/games/OSFE/366092

Features:

  • Deckbuilding with 200+ spells & 100+ game-changing items
  • Action deckbuilding, a blend of bullet hell action and card game strategy
  • 8+ Playable characters and Bosses
  • Life or death choices with alternate runs and endings
  • Unique evolving enemies that get ingeniously more difficult
  • Procedurally generated worlds and battles
  • Local co-op and PvP
  • Full controller and keyboard & mouse support
  • Steam Workshop & mod support

GAMEBILLET

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