TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 One Step From Eden 

 

Developer

 Thomas Moon Kang 

 

Publisher

 Thomas Moon Kang 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

 Co-op 

Release

 2020-03-26 

 

GameBillet

 8.00 /

 

 

Steam

 € £ $ / % 

 

News

 19 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/960690 

 
Public Linux depots

 One Step From Eden - Linux [473.54 M] 




LINUX STREAMERS (3)
sirsamsaidarcanisvmservice




Patch v1.5 - Expansion

Patch Notes 1.5 | 12-4-2020

This is the biggest content patch since release!
I wanted to focus on the health of the game and make it more accessible.
There's also a few easter eggs not mentioned here...
(Hotfixes at the bottom of the notes)

Featuring:
+29 New Spells (Calamity for all Brands!)
+32 New Artifacts
Mod sandbox
Lots of Accessibility settings ("easy" mode, hold movement, readability)
Profiles/Save slots
Pick and Choose Hell Passes
New Saffron Bossfight

It'll most likely be hitting consoles sometime next year.


[h2]--NEW Spells--[/h2]
Absorb
Ambush
Barrier
Cataclysm
Chrono Sphere
Deck Shield
Downfall
Haven
Holy Ground
Inverter
Jackhammer
Jam Shield
Meltdown
Overload
Paragon
Ramjet
River
Salvo
Sawstorm
Shadow Shift
Silo
Sleight
Slice
Spike Strip
Stinger
Sunbeamer
Sunder
Weed Wacker
Wonder


[h2]--NEW Artifacts--[/h2]
Anvil
Bolt Action
Censor Bar
Cobra Care
Cryophage
Curacao
Delta
Golden Cat
Ice Sculpture
Kabob
Life Jacket
Monocle
Multitool
Muzzle Brake
Nerve Gas
Pendulum
Piggy Bank
Replicant
Second Breakfast
Sinkhole
Spike Protein
Survival Kit
Symbiosis
Thermophage
Transmission
Trap Card
Trident
Tutu
Umbrella
Viral Transmitter
Water Wheel
XD-40
Z-Cell


[h2]--Bosses--[/h2]
Saffron
Boss fight completely reworked
Now attacks with ~40 different pre-programmed spell "combo chains" at 4 different tiers
She also throws her Plushie behind her instead of in front!
And is overall much smarter and scarier!~

Selicy
Special Holiday stuff


[h2]--Characters--[/h2]
Terra: Starting Kit
Mine -> Poison Tails


[h2]--Quality of Life--[/h2]
Added a luck symbol flash on Bunny death
Weapon info can now be viewed on the Deck Screen
Fixed previews for many spells
Assists no longer block movement
Certain dark icons brightened (Monsoon and world icons)
Updated Removal tooltip to reflect that it can remove artifacts and pacts too
Made Serif's dialogue hint more towards not being a true ending after the Gate
Worlds where bosses have been killed will now show up as red in the map and have a skull
Viewable map during the rewards screen


[h2]--Settings--[/h2]
Hold to Skip option
Hold to Move option
Stop Music on Pause Menu
Readability Mode - increases size of card descriptions and hides flavor text

Angel Mode ("easy" mode) - reduces damage taken and enemy/boss speed by a %, increasing by 2% every time you die (max 50%). All achievements can still be obtained this way. Character has a halo while this is on. (Removed the halo you get from saving hostages). It's separated into two sliders and can be toggled on and off at any time.

Hopefully this optional accessibility mode allows more people to enjoy the game without removing all the challenge for it. I liked the idea of making the game slightly easier, the more the player dies, so that they are always making progress!


[h2]--Systems--[/h2]
Profile/Save slots system, Brand and Icon are based on last chosen
Hell Passes are now individually selectable! (The hell pass 14 achievement can be completed with only hell pass 14 active)


[h2]--Bug Fixes--[/h2]
Shield will properly search in the Library
Hell passes can no longer be removed after continuing a run lol


[h2]--Modding--[/h2]
Mod installation speed increased 700% yay!
Extra taunt animation slots for taunt2 - taunt5 (for your custom animations)
Extra triggers, effects, checks, etc.
Auto load mods on startup Checkbox
Min and Max appended to amount values i.e. "10+CurrentCardtridges*10|20/200"


[h3]--Sandbox--[/h3]
Added an xml file "TestZone.xml" for choosing how you want to set up your test environment.
It boots directly into the scene you choose, along with the console and cheat menu being enabled! You can change the enemies and other world variables in Zones.xml. There is also a "developer" sandbox (with the game in debug mode) on the Steam beta branch!
Example path for XML files: "C:\Program Files (x86)\Steam\steamapps\common\One Step From Eden\OSFE_Data\StreamingAssets\Data"

There's more info at the bottom of TestZone.xml
Join discord.gg/OSFE #modding for more info!


[h2]--Balance Changes--[/h2]
Weapons now pierce Defense, this includes Gunner's weapons
Flames no longer pierce Defense
Hell Pass 11 - Evil Hostages have a chance to spawn with normal Hostages instead of replacing them (except for Distress zones where they can replace them)
Storm spells can no longer get the Frost upgrade
Luck for each "None" Focus: 1->2
Improved Kunai range consistency
Spintail enemies now fire less shots so you're not stuck waiting as long
Various Flower artifact HP Losses lowered
Shuffle staleness cap 2->3s
Shuffle staleness multiplier 0.1->0.15s (increases shuffle time after every shuffle)


[h3]--Spells--[/h3]

Beacon
Shots: 1->2

Blizzard
Rarity: 2->3
Damage: 10->20

Booster Shot
Poison: 80->120

Bow Snipe
Rarity: 1->2

Carpet Bomb
Damage: 40->120

Counter Strike
Gain 50 Shield and fire a shot -> Gain 50 Shield and fire 2 Kunais

Flurry
Rarity: 2->1

Fracture
Mana Cost: 1->2
Damage: 70->120
Wanted the Flow trigger to be more rewarding

Glitterstorm
Rarity: 3->4

Hailstorm
Damage: 10->20

Hyper Beam
Rarity: 2->3

Jam
Anchor duration: 0.1->0.2

Northwind
Rarity: 1->2

Power Saws
Base damage: 40->100
Spell Power damage multiplier: 20->10
Rarity: 3->4
Mana: 2->3

Prophecy
Now only hits enemy field
Damage: 200->240

Resonate
No longer hits structures
Brand: Convergence->Hexawan

Ring Spells
Mana Cost: 2->1

Shattersaw
Rarity: 1->0

Switchbait
Shots: 2->1

Time Slow
Rarity: 1->2

Twinferno
Damage: 50->60

Waterfall
Fire rate: 0.05->0.15


[h3]--Artifacts--[/h3]

Beret
Health drop: 80%->60%

Candy Wrapper
Rarity: 2->1

Choco Mint Chip
Slow duration on Frost: 4->2.5 seconds

Duel Disk
Jams on Shuffle: 1->3
Rarity: 2->3

Ghost Costume
Invince duration: 7->4 seconds

Ice Floe
Flow Gain: 1->2

Immune System
Shield: 10->20

Meat Shield
Shield on Consume: 20 -> 10

Merit Badge
Rarity: 1->2

Mining Rig
Money: 5->3

Ninjutsu
Chance to add Kunai on hit: 100%->50%

Pet Kitty
Now fires in a cone from current tile instead of front tile making it harder to land all 3 hits on the same target

Phase Plates
Invince duration: 1->0.75 seconds

Resistant Strain
Minimum poison: 10->20

Spellthief License
Heal on Remove: 50->100 HP

Step Drone
Now pierces defense

Soul Food
Max HP: 50->20

Thorn
Spell Power: 5->4

Transcendence
Now reduces Shield Shuffle Decay from 40%->25%

Unicorn Bomb
Damage: 20->40

Uranium
Spell Power 8->5


--Hotfix 1.5.1 12-4-2020
Fixed issues with hell pass selection and unlocking
Weapon can no longer be "removed"
Fixed an issue with having the map and accept button assigned to the same button
Reduced pendulum tick reduction from -2->-1.9 so that having two won't cause the tick duration to be 0
Added placeholders in English for some missing translations (these will be updated later)
Added 144hz fps option

--Hotfix 1.5.2 12-5-2020
Fixed missing localization characters
Fixed a bug that would not unlock Hell Mode 1 after beating a normal run
Click Hold to Skip in settings now work properly
Loading flash on startup removed
Fixed tracker laser line dissappearing in consecutive gate fights
Hell passes that were accidentally set when not eligible are now turned off automatically
Fixed map unable to open in rewards screen
Fixed JamShield localization
Removed description requirement for mod update
Fixed silo preview
Changed extra taunt animations for modding to trigger using "taunt2", "taunt3", etc.
Readability mode no longer shows descriptions for locked cards



[h2]--Ending Note--[/h2]
Most of these features came directly from you, the community and I'm happy to finally add them to the game! Thank you for sticking around and coming up with these great ideas!

After the last patch in April, I realized I was pretty burnt out and needed a break from OSFE. I know the extra settings took a while to come out, so I'm sorry for the wait. I still love the game and really enjoy working on it.

What's next?
I've attempted adding online multiplayer but I've decided it will require making a whole other standalone game. I may experiment with that in the future. In the meantime I'm always working on something!

Feel free to follow any future work I do here: Twitter.com/ThomasMoonKang

Happy Holidays~
-Thomas



Thanks to NEON for the new icons, inkcurry for the banner art, and jtangc for the holday skin!
And a special thanks to everyone who tested in the Discord.

Oh and of course...

[h2]--Fan Art--[/h2]


Saffron by


Selicy by fenfelt


Selicy by spark


Selicy by sakire


Reva and Gunner by peabraincam


If you made it all the way here, don't forget to leave us a Steam Review!

Also try pressing "Remove Spell" and "Shuffle" at the same time when you're using Selicy's holiday skin!


[ 2020-12-04 19:01:42 CET ] [ Original post ]