A few fixes to gameplay, GUI and many changes to Forge.
For next updates, I d like to add a couple of new modes: Sandbox and Coop.
Once they will be added - I was thinking about releasing game from EA.
Not sure if I'll able add new heroes at this stage, but regardless of status - at some point, RBQ should have 20 heroes. In my plans, again =)
0.931 - changelog:
+ fixed bug missing blue skull when all relics collected
+ nerfed Redbeard summon ability(thx eolevan)
+ new destiny options(thx eolevan)
+ fixed blue skull being hidden
+ blaimed 3 voodoo cards(shuffle)
+ blaimed 2 blood cards(Night Victim and Crawling Fear)
+ changed "confuse"(now it change base cost, intead of temp - so cards like 'bullet time' can rewrite 'confuse')
+ maintenance (Corpse Explosion)(thx bar Denon)
+ maintenance (double tap bug)(thx , =))
+ maintenance (lags)
+ maintenance (hints)
+ maintenance (green skull)
+ maintenance (hero scores)
+ maintenance (forge)
(blaimed = will rework/change them later)
Fused card games and roguelikes together to make the best single player deckbuilder.
This game doesn't require internet to play. Doesn't have the energy to limit your time. Doesn't have Ads. It doesn't download any more data. It doesn't collect any data. It is free for real. If you encounter a bug or have a suggestion - report it via feedback, Discord or Email.
Craft a unique deck, encounter bizarre creatures, discover relics of immense power, slay monsters, conquer the Spire, descent into Deep Quest, while the Wandering Night is not here yet.
Game features: - 6 Heroes, each with own 70+ cards deck; - 100+ Pixel-art Heroes, Enemies and epic Bosses; - Modding and custom decks; - and lot more!