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Halloween event + new tutorial update

Reki here. As promised, there was no update last week. There almost wasn't one this week as well, since I was enjoying myself reading my extensive vampire romance novel collection and forgot about it. However, I managed to desperately cobble together something at the last minute. It is the largest update I've done thus far. Lemme break it down. The main new feature is the new tutorial. The old tutorial area is totally gone. I hated it and I deleted it. You just start in Kiriki Garden now. It explains the basics of combat and item management. It still needs some polish and doesn't go over absolutely everything, but there's more to come in future updates. I hope that new players will at least be able to survive. The other major thing is the halloween event. It will run through the rest of October. Other than that, there are a ton of tweaks that I hope will make for a better general experience. A lot of undocumented or background changes. Some of them very major, very secret things. For instance, the final area is starting to be built, and you can even see a little bit of it, though it's been left not accessible for the most part. And a DJ ai is being built to handle playing music in an intelligent way for when the soundtrack is ready enough to begin adding. Very secret. Anyways, I'm sure there are some bugs with such a big update, so I'll leave it there and get back to work. Please enjoy. CONTENT: - Added a new tutorial. - Added an event for Halloween. - Grong-Sages were probably the most boring and dumb creature in the game. All they did was walk around and grow grass, but you could barely even tell that was what they were doing. Their ai has been entirely redone, and their sprites expanded upon. - Added a new armor to Belly of the Comet God. - Added a new armor to Bakyarl Prison. - Bakyarl Prisoner renamed to Yellow-Weight Prisoner, finishing move buffed with shockwaves and gravity adjusted. - Archive Scholar finishing move no longer drops you to the ground, and raises more spikes. - Comet Green finishing move now throws another needle behind you. - Bandit Warlord finishing move now damages all through the attack, not just when it lands. - Added description to Iron Bruiser. - Added a new NPC. - Added a random event to Kiriki Garden to re-obtain starting equipment in case it is lost. - Added a new weapon to start the game with alongside Boon. - Re-distributed all the items from the old tutorial across the world. - Albino creatures look a bit nicer now. GAMEPLAY TWEAKS: - Sources of status effects have been adjusted to only apply the effect once in some cases, and will emit blue particles. - Plague Shield goo size increased slightly for better visibility. - Friendly fire has been removed on most, if not all creatures spawned by the ecosystem. This was mostly a case with projectiles. This will make a lot of creatures much better pets. However, as a side effect, monsters won't be able to hit each other by accident any more. Will be further adjusted in the future to allow friendly fire on other monsters again. - Player is now damage immune during any finishing move. This may change, but was done because some finishing moves have the player make contact with enemies, not meshing well with contact damaging enemies. It was applied to all of them to set even expectations across the board. - Boibe population cap increased to 16 because I like them. FIXES: - Fixed an issue with delivery cats not dropping potions. - Fixed some bugs with sleep status effect not resolving correctly.


[ 2018-10-16 23:10:42 CET ] [ Original post ]



Blessed Surface
Corpse King Games
  • Developer

  • Corpse King Games
  • Publisher

  • 2019-02-27
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (32 reviews)


  • Review Score

  • https://store.steampowered.com/app/657810 
  • Steam Store



  • Blessed Surface Linux Depot [208.47 M]

  • Public Linux depots

  • Blessed Surface is an open-world 2d platformer, mixing the depth of its detailed and lively gameworld with fast-paced, chaotic gameplay. Relaxed exploration, a skill-rewarding, diverse combat system, and high potential character-building make up the core of the game.



    ▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.

    ▬ Charge up your finishing move and destroy enemies with style!

    Timed blocking and other mechanics reward speed and accuracy.

    ▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.





    ▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!

    ▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!

    ▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!

    ▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.

    Level up your weapons by hitting stuff with them!





    Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.

    ▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.

    ▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.



    And perhaps, if you are determined, you might just find the Blessed Surface...

    Features

    • A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more

    • Large population of well over 50 unique enemies and bosses

    • Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks

    • Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics

    • Random and timed events

    • Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace

    • Deep lore and stories to discover

    • Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)

    Why open-world, rather than a Metroidvania?

    There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!





    For making it to the end, you have been blessed by the Biter of good fortune.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2Memory: 4 GB RAMStorage: 500 MB available space
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    GAMEBILLET

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    4.8$ (88%)
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    19.8$ (67%)
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    0.38$ (92%)
    12.99$ (48%)
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    10.58$ (47%)
    5.0$ (90%)
    9.2$ (77%)
    15.65$ (48%)

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