Name | Blessed Surface | ||
Developer | Corpse King Games | ||
Publisher | Corpse King Games | ||
Tags | |||
Release | 2019-02-27 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Blessed Surface Linux Depot [208.47 M] |
Reki here. I like to release updates around the winter sale to show my appreciation to everyone who's playing the game. Didn't have as much time this year, but I've managed to put together an update with a fair amount of content, quality of life, and some endgame stuff. Please enjoy, and let me know in the discord if I broke anything! https://discord.com/invite/DWz6kxt |
Reki here. |
|
Reki here. I think of the titles for these updates on the spot as I write the patch note announcements. So don't get your hopes up, there isn't a pantheon of 20 immortals with complex, multi-phase boss ai for you to slay. There are a lot of new items and achievements though! |
Reki here. Like last patch, I've sniffed out more bugs and added a couple new items. |
Reki here. Got fixes and stuff for the big update the other day, as well as one new item. I messed with the save directory a bit, please let me know if it freaks out and deletes your save or anything. Also, Steam Cloud saves are now active on Linux. |
Reki here. The Linux version of the Exchange Update is out! Sorry for the wait. Its important to me to keep a this version up to date, as I use a lot of open source software myself. I worked day and night to fix the very strange Linux specific issues with the update. |
Reki here. Its a pretty big update. Theres a new item type, overhauled npc dialogue system, a new boss, a new miniboss, a new creature, tons of new effects on existing items, etc. |
Reki here. It hasn't been too long since the Redemption Update, and I've been busy finding bugs and crashes to fix. While I was at it, I took the opportunity to change some other things I wasn't happy with, and it quickly spiraled out of control into another large size update.
[h3]Upcoming Balance:[/h3]
[h3]Upcoming Fixes:[/h3]
The patch note list is much larger with a lot more coming, but these are some of the most important changes. Please look forward to the update! It will release as soon as it's ready. A couple more weeks or so, I think. |
Reki here. Todays patch focuses on bringing more weapons up to par, as well as continuing to fix any issues from the big update. Still looking into reports of hearts not giving abilities. |
Reki here. This patch fixes a few bugs with the update and makes the key system a lot more convenient. I have more minor fixes and balance tweaks coming, but I wanted to get this patch out earlier since it solves a few key issues. Hope it helps! |
Reki here. Welcome to... |
Reki here as always. I've done some playtesting recently and decided that the game needed a few crucial balance tweaks. This patch should make for a less tedious experience overall, as well as adding some interesting encounters in the form of ravenous monsters. |
Reki here as always. Just a quick notice that there was an issue with achievements for the Wall area that has been fixed. |
Reki here as always. I got a lot to go through today, so here's a table of contents. Pretty wild.
1. Announcements To celebrate the release of the Revival update, there will be a whopping 40% sale price on the game from today till sunday (starts in 2 hours from the time I'm posting this). It's a super ideal time to pick it up, as the game won't see a discount this large for a good while. Blessed Surface now runs on Linux. Not much to say about it other than that it's a thing. Hope the port works well on your Linux machines and brings you some enjoyment! Steam Cloud saves have also been activated today for your convenience. I've put together a video that should serve as a decent intro to what kind of game Blessed Surface is: https://youtu.be/FRvPNqWj8PI Now for a secret announcement... Ufflegrim, the second game by Corpse King, is currently under development. Check out its Steam Page and add it to your wishlist: https://store.steampowered.com/app/1072800/ I've had ideas brewing for Ufflegrim for a long time, and I'm happy to say development is going smoothly. I've only put a couple weeks of work in so far, but the game is totally playable, if ugly and missing features. I'm hoping to release in 2019 if able. There will not be an Early Access, but I will be looking for feedback on gameplay mechanics and there may be a closed alpha. Finally, I've created a Discord server for Corpse King Games. Please feel free to join and discuss: https://discord.gg/e73QHcX 2. Revival Update Patch Notes ACCESSIBILITY: - Added Linux version - Added Steam Cloud Support CONTENT: - Added a new shrine to Prison. - Added a new shrine to Cathedral. - Added 2 transformation items. While they're in your storage, upon killing anything, you'll turn into a legendary beast. - Added a new armor to Cemetery. - Added a new weapon to Prison. - Added a new random event to Wilds. - Added a weapon that drops very rarely from Hunters. - Signposts have been placed around the world to assist in navigation. - Plonker Heart effects were an abomination and have been completely replaced with something more sensible. - Added Eckle Heart. GAMEPLAY TWEAKS: - Bosses no longer have parasites. The intention was to give the player an interesting way to regain health during fights, but they're just too distracting. Instead, bosses will directly drop health as you hit them, and the parasites are just regular creatures called Eckles living in the Passages. - Tweaked dark and bright alignment gain and added text to make effects more clear. - Random chance item drops such as monster hearts now take your luck into account. - Guard tokens are now capped at 5. - Guard token number now saves between sessions. - Scrapheart Heart minion now only stays put if you whack it with melee. - Adjusted volume of various sound effects. - Increased Plonker Heart drop rate. - Jellyfish cubes in Belly were too annoying, so they've been changed from a Common to an Uncommon Event. Also, they're only solid if you jump on top of them now. - Improved Kinkin heart illusory sword's hitbox/animation. - Rhiotog Heart trigger won't activate instantly on greenblood any more. - Hunters will no longer attack if you wear a certain armor. - Rank requirement for Hunters to not attack you has been lowered to match the reward threshold of the rest of the factions. - Rank requirement for Greed Shrine rewards halved. - Scaithe Heart turret now no longer needs a coin to begin shooting. - Increased rage gain of Wireplate Flail. - Reworded or removed various awkward texts. - Final boss health increased. FIXES: - Stopped Gya from spamming jump sound. - Fixed crash involving the ecosystem. - Stemmie Heart crystals no longer drop bones. - Gya Heart now removes knockback upon triggering. - Chain-Walker Heart trigger no longer disappears after a time, instead breaking if the target is offscreen. Also, the chain visually stretches farther. - Fixed certain albino monsters not dropping souls. - Fixed Mogmog and Tumasite not dropping their hearts. - Fixed Wumworms rising upwards rapidly after losing track of their target mid-attack. - You can no longer spam gunner mode button to shoot real fast. - Cathedral boss spikes and giga mode helper despawn when you die now. - Cathedral boss giga helper no longer receives damage, and now vanishes when boss is killed. - Guard tokens can no longer block guard breaking damage. - Fixed rain puddles not appearing. - Fixed a crash if you try to equip an armor using quick equip at the start of the game. - Starting gear reappears in your inventory if you threw it away without finishing the basic tutorial. - Fixed a crash involving poisoning your pet. - Fixed that important objects would sometimes disappear between areas. 3. Contests & Giveaways I've got a contest and a giveaway going to up the festivity. One is to beat Father Gob Giga, the other is a simple Twitter giveaway. The Father Gob Giga Challenge https://rekiswritings.tumblr.com/post/184871344050/the-father-gob-giga-challenge Steam Key Giveaway https://twitter.com/CKRekii/status/1128299618096173063 4. The Future of Blessed Surface With the announcement of Ufflegrim, you might wonder about what happens to bsurf. Blessed Surface was the first game I ever developed. It's weird. It's full of spaghetti code. The options menu is ugly. Performance probably isn't as good as it should be on all machines. It had a hard time finding an audience. But it's packed with content, innovative mechanics, interesting creature designs, and it will always hold a special place in my heart. I'm proud to have worked on it. And it's not necessarily the end. I'm going to watch and see how the reception of this update goes. I'm supporting it with all I've got. If things go poorly, I guess I'll have to rename this to the Farewell Update. For many reasons, I can't keep working on the game when it's this unpopular. I hope you understand. I don't have a choice. If this little festival of mine goes well for bsurf on the other hand... Since I work on game dev alone, I have the freedom to put other projects on hold and return to it whenever I'm able. I'd very much like to further develop the online multiplayer, and sync enemies and other stuff over the network. If I'm able to work on it more, that will be my top priority, a multiplayer update. That is everything the Corpse King has for you today. Thank you very much for supporting Blessed Surface. And don't forget to enter those contests. See ya. |
Reki here. I've been busy, but bsurf ain't dead just yet. |
Reki here, at last. It's arrived, the final version. Ahh, what to say... |
Reki here. |
Reki here as always. It's been a little while since the last progress report. I wanted to write another just so it doesn't look like I'm slacking off or have abandoned the game, so here goes. |
Reki here as always. This will be just a little report to set expectations on what you can expect for the release update, as well as going over the current state of development. |
|
|
Reki here. |
GAMEPLAY TWEAKS:
FIXES:
|
|
Reki here. Just a quick note that multiplayer is now fixed. So sorry it took so long for me to notice it was broken by the removal of the old tutorial. In case anyone does not know how to access the multiplayer, I stickied a post in the Steam Discussions with a quick summary of everything. Hope you're enjoying the weapon level update! |
Reki here. Instead of working on more urgent things, I couldn't resist developing some extra features that I've been excited about. I'll get right into explaining those, no centaur jokes this week. Not that I've ever joked about centaurs, they're a very serious threat, after all. |
|
|
|
Reki here. Now that a lot of irritating things are finished, it is time to add and polish content. This update is pretty big, I'll try to summarize the important changes... The final area is accessible, there are some new monster hearts and revamped old ones, some new creatures in various areas, changing your color with scraps looks a lot nicer, and the one-button directional attack option now works with dual wield mode. Uhh, I think that's all the major stuff. The game's in a better state than it's ever been. For the future, a soundtrack is still coming, I'm planning on a feature to give proper objectives, and of course, just more of everything. Please enjoy the update. |
Reki here. As promised, there was no update last week. There almost wasn't one this week as well, since I was enjoying myself reading my extensive vampire romance novel collection and forgot about it. However, I managed to desperately cobble together something at the last minute. It is the largest update I've done thus far. Lemme break it down. |
Reki here. Weekly update as usual. Next week, there will certainly be no update. Some good stuff in this one though. The last area boss other than the finale of the game, for one. Of course, some bosses still need polish, and I can think of one in particular that needs a larger overhaul, but in general I am satisfied with the variety of bossfights. |
Reki here. Still sick, but here's an update anyways. Totally gonna take next week off, for real this time. Thinking hard about new tutorial and Cathedral boss, but in the meantime, it's time to start filling the world with more events, landmarks, and creatures, and polishing any subpar existing content. Gotta start working on the finale of the game soon, too. While I do intend to fill this world with plenty of content, the end is in sight. It's a lot easier putting meat on a skeleton rather than creating a skeleton from scratch. There's a lot to do, but the scope has been set and it's very achievable. |